hlsl.struct.split.trivial.geom Shader version: 450 invocations = -1 max_vertices = 3 input primitive = triangles output primitive = triangle_strip 0:? Sequence 0:14 Function Definition: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; (temp void) 0:14 Function Parameters: 0:14 'i' (in 3-element array of structure{temp 4-component vector of float pos}) 0:14 'ts' (out structure{temp 4-component vector of float pos}) 0:? Sequence 0:17 Sequence 0:17 move second child to first child (temp int) 0:17 'x' (temp int) 0:17 Constant: 0:17 0 (const int) 0:17 Loop with condition tested first 0:17 Loop Condition 0:17 Compare Less Than (temp bool) 0:17 'x' (temp int) 0:17 Constant: 0:17 3 (const int) 0:17 Loop Body 0:? Sequence 0:18 move second child to first child (temp 4-component vector of float) 0:18 pos: direct index for structure (temp 4-component vector of float) 0:18 'o' (temp structure{temp 4-component vector of float pos}) 0:18 Constant: 0:18 0 (const int) 0:18 pos: direct index for structure (temp 4-component vector of float) 0:18 indirect index (temp structure{temp 4-component vector of float pos}) 0:18 'i' (in 3-element array of structure{temp 4-component vector of float pos}) 0:18 'x' (temp int) 0:18 Constant: 0:18 0 (const int) 0:19 Sequence 0:19 move second child to first child (temp structure{temp 4-component vector of float pos}) 0:19 'ts' (out structure{temp 4-component vector of float pos}) 0:19 'o' (temp structure{temp 4-component vector of float pos}) 0:19 EmitVertex (temp void) 0:17 Loop Terminal Expression 0:17 Pre-Increment (temp int) 0:17 'x' (temp int) 0:14 Function Definition: main( (temp void) 0:14 Function Parameters: 0:? Sequence 0:14 Sequence 0:14 move second child to first child (temp 4-component vector of float) 0:14 pos: direct index for structure (temp 4-component vector of float) 0:14 direct index (temp structure{temp 4-component vector of float pos}) 0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos}) 0:14 Constant: 0:14 0 (const int) 0:14 Constant: 0:14 0 (const int) 0:14 direct index (in 4-component vector of float Position) 0:? 'i_pos' (in 3-element array of 4-component vector of float Position) 0:14 Constant: 0:14 0 (const int) 0:14 move second child to first child (temp 4-component vector of float) 0:14 pos: direct index for structure (temp 4-component vector of float) 0:14 direct index (temp structure{temp 4-component vector of float pos}) 0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos}) 0:14 Constant: 0:14 1 (const int) 0:14 Constant: 0:14 0 (const int) 0:14 direct index (in 4-component vector of float Position) 0:? 'i_pos' (in 3-element array of 4-component vector of float Position) 0:14 Constant: 0:14 1 (const int) 0:14 move second child to first child (temp 4-component vector of float) 0:14 pos: direct index for structure (temp 4-component vector of float) 0:14 direct index (temp structure{temp 4-component vector of float pos}) 0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos}) 0:14 Constant: 0:14 2 (const int) 0:14 Constant: 0:14 0 (const int) 0:14 direct index (in 4-component vector of float Position) 0:? 'i_pos' (in 3-element array of 4-component vector of float Position) 0:14 Constant: 0:14 2 (const int) 0:14 Function Call: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; (temp void) 0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos}) 0:? 'ts' (temp structure{temp 4-component vector of float pos}) 0:? Linker Objects Linked geometry stage: Shader version: 450 invocations = 1 max_vertices = 3 input primitive = triangles output primitive = triangle_strip 0:? Sequence 0:14 Function Definition: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; (temp void) 0:14 Function Parameters: 0:14 'i' (in 3-element array of structure{temp 4-component vector of float pos}) 0:14 'ts' (out structure{temp 4-component vector of float pos}) 0:? Sequence 0:17 Sequence 0:17 move second child to first child (temp int) 0:17 'x' (temp int) 0:17 Constant: 0:17 0 (const int) 0:17 Loop with condition tested first 0:17 Loop Condition 0:17 Compare Less Than (temp bool) 0:17 'x' (temp int) 0:17 Constant: 0:17 3 (const int) 0:17 Loop Body 0:? Sequence 0:18 move second child to first child (temp 4-component vector of float) 0:18 pos: direct index for structure (temp 4-component vector of float) 0:18 'o' (temp structure{temp 4-component vector of float pos}) 0:18 Constant: 0:18 0 (const int) 0:18 pos: direct index for structure (temp 4-component vector of float) 0:18 indirect index (temp structure{temp 4-component vector of float pos}) 0:18 'i' (in 3-element array of structure{temp 4-component vector of float pos}) 0:18 'x' (temp int) 0:18 Constant: 0:18 0 (const int) 0:19 Sequence 0:19 move second child to first child (temp structure{temp 4-component vector of float pos}) 0:19 'ts' (out structure{temp 4-component vector of float pos}) 0:19 'o' (temp structure{temp 4-component vector of float pos}) 0:19 EmitVertex (temp void) 0:17 Loop Terminal Expression 0:17 Pre-Increment (temp int) 0:17 'x' (temp int) 0:14 Function Definition: main( (temp void) 0:14 Function Parameters: 0:? Sequence 0:14 Sequence 0:14 move second child to first child (temp 4-component vector of float) 0:14 pos: direct index for structure (temp 4-component vector of float) 0:14 direct index (temp structure{temp 4-component vector of float pos}) 0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos}) 0:14 Constant: 0:14 0 (const int) 0:14 Constant: 0:14 0 (const int) 0:14 direct index (in 4-component vector of float Position) 0:? 'i_pos' (in 3-element array of 4-component vector of float Position) 0:14 Constant: 0:14 0 (const int) 0:14 move second child to first child (temp 4-component vector of float) 0:14 pos: direct index for structure (temp 4-component vector of float) 0:14 direct index (temp structure{temp 4-component vector of float pos}) 0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos}) 0:14 Constant: 0:14 1 (const int) 0:14 Constant: 0:14 0 (const int) 0:14 direct index (in 4-component vector of float Position) 0:? 'i_pos' (in 3-element array of 4-component vector of float Position) 0:14 Constant: 0:14 1 (const int) 0:14 move second child to first child (temp 4-component vector of float) 0:14 pos: direct index for structure (temp 4-component vector of float) 0:14 direct index (temp structure{temp 4-component vector of float pos}) 0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos}) 0:14 Constant: 0:14 2 (const int) 0:14 Constant: 0:14 0 (const int) 0:14 direct index (in 4-component vector of float Position) 0:? 'i_pos' (in 3-element array of 4-component vector of float Position) 0:14 Constant: 0:14 2 (const int) 0:14 Function Call: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; (temp void) 0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos}) 0:? 'ts' (temp structure{temp 4-component vector of float pos}) 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 63 Capability Geometry 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Geometry 4 "main" 46 ExecutionMode 4 Triangles ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputTriangleStrip ExecutionMode 4 OutputVertices 3 Name 4 "main" Name 8 "PS_IN" MemberName 8(PS_IN) 0 "pos" Name 13 "GS_OUT" MemberName 13(GS_OUT) 0 "pos" Name 18 "@main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41;" Name 16 "i" Name 17 "ts" Name 22 "x" Name 33 "o" Name 43 "i" Name 46 "i_pos" Name 58 "ts" Name 59 "param" Name 61 "param" Decorate 46(i_pos) BuiltIn Position 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_IN): TypeStruct 7(fvec4) 9: TypeInt 32 0 10: 9(int) Constant 3 11: TypeArray 8(PS_IN) 10 12: TypePointer Function 11 13(GS_OUT): TypeStruct 7(fvec4) 14: TypePointer Function 13(GS_OUT) 15: TypeFunction 2 12(ptr) 14(ptr) 20: TypeInt 32 1 21: TypePointer Function 20(int) 23: 20(int) Constant 0 30: 20(int) Constant 3 31: TypeBool 35: TypePointer Function 7(fvec4) 41: 20(int) Constant 1 44: TypeArray 7(fvec4) 10 45: TypePointer Input 44 46(i_pos): 45(ptr) Variable Input 47: TypePointer Input 7(fvec4) 54: 20(int) Constant 2 4(main): 2 Function None 3 5: Label 43(i): 12(ptr) Variable Function 58(ts): 14(ptr) Variable Function 59(param): 12(ptr) Variable Function 61(param): 14(ptr) Variable Function 48: 47(ptr) AccessChain 46(i_pos) 23 49: 7(fvec4) Load 48 50: 35(ptr) AccessChain 43(i) 23 23 Store 50 49 51: 47(ptr) AccessChain 46(i_pos) 41 52: 7(fvec4) Load 51 53: 35(ptr) AccessChain 43(i) 41 23 Store 53 52 55: 47(ptr) AccessChain 46(i_pos) 54 56: 7(fvec4) Load 55 57: 35(ptr) AccessChain 43(i) 54 23 Store 57 56 60: 11 Load 43(i) Store 59(param) 60 62: 2 FunctionCall 18(@main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41;) 59(param) 61(param) Return FunctionEnd 18(@main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41;): 2 Function None 15 16(i): 12(ptr) FunctionParameter 17(ts): 14(ptr) FunctionParameter 19: Label 22(x): 21(ptr) Variable Function 33(o): 14(ptr) Variable Function Store 22(x) 23 Branch 24 24: Label LoopMerge 26 27 None Branch 28 28: Label 29: 20(int) Load 22(x) 32: 31(bool) SLessThan 29 30 BranchConditional 32 25 26 25: Label 34: 20(int) Load 22(x) 36: 35(ptr) AccessChain 16(i) 34 23 37: 7(fvec4) Load 36 38: 35(ptr) AccessChain 33(o) 23 Store 38 37 39: 13(GS_OUT) Load 33(o) Store 17(ts) 39 EmitVertex Branch 27 27: Label 40: 20(int) Load 22(x) 42: 20(int) IAdd 40 41 Store 22(x) 42 Branch 24 26: Label Return FunctionEnd