hlsl.type.half.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:3 Function Definition: @main( (temp 4-component vector of float) 0:3 Function Parameters: 0:? Sequence 0:4 Sequence 0:4 move second child to first child (temp mediump float) 0:4 'h0' (temp mediump float) 0:4 Constant: 0:4 0.000000 0:5 Sequence 0:5 move second child to first child (temp mediump 1-component vector of float) 0:5 'h1' (temp mediump 1-component vector of float) 0:5 Constant: 0:5 1.000000 0:6 Sequence 0:6 move second child to first child (temp mediump 2-component vector of float) 0:6 'h2' (temp mediump 2-component vector of float) 0:6 Constant: 0:6 2.000000 0:6 2.000000 0:7 Sequence 0:7 move second child to first child (temp mediump 3-component vector of float) 0:7 'h3' (temp mediump 3-component vector of float) 0:7 Constant: 0:7 3.000000 0:7 3.000000 0:7 3.000000 0:8 Sequence 0:8 move second child to first child (temp mediump 4-component vector of float) 0:8 'h4' (temp mediump 4-component vector of float) 0:8 Constant: 0:8 4.000000 0:8 4.000000 0:8 4.000000 0:8 4.000000 0:10 Branch: Return with expression 0:10 Constant: 0:10 0.000000 0:10 0.000000 0:10 0.000000 0:10 0.000000 0:3 Function Definition: main( (temp void) 0:3 Function Parameters: 0:? Sequence 0:3 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:3 Function Call: @main( (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:3 Function Definition: @main( (temp 4-component vector of float) 0:3 Function Parameters: 0:? Sequence 0:4 Sequence 0:4 move second child to first child (temp mediump float) 0:4 'h0' (temp mediump float) 0:4 Constant: 0:4 0.000000 0:5 Sequence 0:5 move second child to first child (temp mediump 1-component vector of float) 0:5 'h1' (temp mediump 1-component vector of float) 0:5 Constant: 0:5 1.000000 0:6 Sequence 0:6 move second child to first child (temp mediump 2-component vector of float) 0:6 'h2' (temp mediump 2-component vector of float) 0:6 Constant: 0:6 2.000000 0:6 2.000000 0:7 Sequence 0:7 move second child to first child (temp mediump 3-component vector of float) 0:7 'h3' (temp mediump 3-component vector of float) 0:7 Constant: 0:7 3.000000 0:7 3.000000 0:7 3.000000 0:8 Sequence 0:8 move second child to first child (temp mediump 4-component vector of float) 0:8 'h4' (temp mediump 4-component vector of float) 0:8 Constant: 0:8 4.000000 0:8 4.000000 0:8 4.000000 0:8 4.000000 0:10 Branch: Return with expression 0:10 Constant: 0:10 0.000000 0:10 0.000000 0:10 0.000000 0:10 0.000000 0:3 Function Definition: main( (temp void) 0:3 Function Parameters: 0:? Sequence 0:3 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:3 Function Call: @main( (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 36 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 34 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 9 "@main(" Name 12 "h0" Name 14 "h1" Name 18 "h2" Name 23 "h3" Name 27 "h4" Name 34 "@entryPointOutput" Decorate 12(h0) RelaxedPrecision Decorate 14(h1) RelaxedPrecision Decorate 18(h2) RelaxedPrecision Decorate 23(h3) RelaxedPrecision Decorate 27(h4) RelaxedPrecision Decorate 34(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeFunction 7(fvec4) 11: TypePointer Function 6(float) 13: 6(float) Constant 0 15: 6(float) Constant 1065353216 16: TypeVector 6(float) 2 17: TypePointer Function 16(fvec2) 19: 6(float) Constant 1073741824 20: 16(fvec2) ConstantComposite 19 19 21: TypeVector 6(float) 3 22: TypePointer Function 21(fvec3) 24: 6(float) Constant 1077936128 25: 21(fvec3) ConstantComposite 24 24 24 26: TypePointer Function 7(fvec4) 28: 6(float) Constant 1082130432 29: 7(fvec4) ConstantComposite 28 28 28 28 30: 7(fvec4) ConstantComposite 13 13 13 13 33: TypePointer Output 7(fvec4) 34(@entryPointOutput): 33(ptr) Variable Output 4(main): 2 Function None 3 5: Label 35: 7(fvec4) FunctionCall 9(@main() Store 34(@entryPointOutput) 35 Return FunctionEnd 9(@main(): 7(fvec4) Function None 8 10: Label 12(h0): 11(ptr) Variable Function 14(h1): 11(ptr) Variable Function 18(h2): 17(ptr) Variable Function 23(h3): 22(ptr) Variable Function 27(h4): 26(ptr) Variable Function Store 12(h0) 13 Store 14(h1) 15 Store 18(h2) 20 Store 23(h3) 25 Store 27(h4) 29 ReturnValue 30 FunctionEnd