hlsl.float1.frag Shader version: 100 gl_FragCoord origin is upper left 0:? Sequence 0:1 move second child to first child (temp 1-component vector of float) 0:1 'f1' (temp 1-component vector of float) 0:1 Constant: 0:1 1.000000 0:2 move second child to first child (temp float) 0:2 'scalar' (temp float) 0:2 Constant: 0:2 2.000000 0:8 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float) 0:5 Function Parameters: 0:5 'inFloat1' (temp 1-component vector of float) 0:5 'inScalar' (temp float) 0:? Sequence 0:6 Branch: Return with expression 0:6 add (temp 1-component vector of float) 0:6 vector-scale (temp 1-component vector of float) 0:6 'f1' (temp 1-component vector of float) 0:6 'scalar' (temp float) 0:6 vector-scale (temp 1-component vector of float) 0:6 'inFloat1' (temp 1-component vector of float) 0:6 'inScalar' (temp float) 0:? Linker Objects 0:? 'f1' (temp 1-component vector of float) 0:? 'scalar' (temp float) Linked fragment stage: Shader version: 100 gl_FragCoord origin is upper left 0:? Sequence 0:1 move second child to first child (temp 1-component vector of float) 0:1 'f1' (temp 1-component vector of float) 0:1 Constant: 0:1 1.000000 0:2 move second child to first child (temp float) 0:2 'scalar' (temp float) 0:2 Constant: 0:2 2.000000 0:8 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float) 0:5 Function Parameters: 0:5 'inFloat1' (temp 1-component vector of float) 0:5 'inScalar' (temp float) 0:? Sequence 0:6 Branch: Return with expression 0:6 add (temp 1-component vector of float) 0:6 vector-scale (temp 1-component vector of float) 0:6 'f1' (temp 1-component vector of float) 0:6 'scalar' (temp float) 0:6 vector-scale (temp 1-component vector of float) 0:6 'inFloat1' (temp 1-component vector of float) 0:6 'inScalar' (temp float) 0:? Linker Objects 0:? 'f1' (temp 1-component vector of float) 0:? 'scalar' (temp float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 24 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" ExecutionMode 4 OriginUpperLeft Source HLSL 100 Name 4 "PixelShaderFunction" Name 11 "ShaderFunction(vf1;f1;" Name 9 "inFloat1" Name 10 "inScalar" Name 13 "f1" Name 15 "scalar" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 8: TypeFunction 6(float) 7(ptr) 7(ptr) 4(PixelShaderFunction): 2 Function None 3 5: Label FunctionEnd 11(ShaderFunction(vf1;f1;): 6(float) Function None 8 9(inFloat1): 7(ptr) FunctionParameter 10(inScalar): 7(ptr) FunctionParameter 12: Label 13(f1): 7(ptr) Variable Function 15(scalar): 7(ptr) Variable Function 14: 6(float) Load 13(f1) 16: 6(float) Load 15(scalar) 17: 6(float) IMul 14 16 18: 6(float) Load 9(inFloat1) 19: 6(float) Load 10(inScalar) 20: 6(float) IMul 18 19 21: 6(float) FAdd 17 20 ReturnValue 21 FunctionEnd