spv.branch-return.vert Linked vertex stage: // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 35 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 8 19 34 Source ESSL 300 Name 4 "main" Name 8 "gl_InstanceID" Name 19 "gl_Position" Name 34 "gl_VertexID" Decorate 8(gl_InstanceID) BuiltIn InstanceId Decorate 19(gl_Position) BuiltIn Position Decorate 34(gl_VertexID) BuiltIn VertexId 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypePointer Input 6(int) 8(gl_InstanceID): 7(ptr) Variable Input 16: TypeFloat 32 17: TypeVector 16(float) 4 18: TypePointer Output 17(fvec4) 19(gl_Position): 18(ptr) Variable Output 20: 16(float) Constant 0 21: 17(fvec4) ConstantComposite 20 20 20 20 26: 16(float) Constant 1039918957 27: TypeInt 32 0 28: 27(int) Constant 0 29: TypePointer Output 16(float) 34(gl_VertexID): 7(ptr) Variable Input 4(main): 2 Function None 3 5: Label 9: 6(int) Load 8(gl_InstanceID) SelectionMerge 14 None Switch 9 14 case 0: 10 case 1: 11 case 2: 12 case 3: 13 10: Label Return 11: Label Store 19(gl_Position) 21 Branch 14 12: Label Return 13: Label Return 14: Label 30: 29(ptr) AccessChain 19(gl_Position) 28 31: 16(float) Load 30 32: 16(float) FAdd 31 26 33: 29(ptr) AccessChain 19(gl_Position) 28 Store 33 32 Return FunctionEnd