spv.doWhileLoop.frag Linked fragment stage: // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 35 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 11 33 ExecutionMode 4 OriginLowerLeft Source GLSL 110 Name 4 "main" Name 9 "color" Name 11 "BaseColor" Name 18 "bigColor" Name 28 "d" Name 33 "gl_FragColor" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypePointer Input 7(fvec4) 11(BaseColor): 10(ptr) Variable Input 17: TypePointer UniformConstant 7(fvec4) 18(bigColor): 17(ptr) Variable UniformConstant 22: TypeInt 32 0 23: 22(int) Constant 0 24: TypePointer Function 6(float) 27: TypePointer UniformConstant 6(float) 28(d): 27(ptr) Variable UniformConstant 30: TypeBool 32: TypePointer Output 7(fvec4) 33(gl_FragColor): 32(ptr) Variable Output 4(main): 2 Function None 3 5: Label 9(color): 8(ptr) Variable Function 12: 7(fvec4) Load 11(BaseColor) Store 9(color) 12 Branch 13 13: Label LoopMerge 15 16 None Branch 14 14: Label 19: 7(fvec4) Load 18(bigColor) 20: 7(fvec4) Load 9(color) 21: 7(fvec4) FAdd 20 19 Store 9(color) 21 Branch 16 16: Label 25: 24(ptr) AccessChain 9(color) 23 26: 6(float) Load 25 29: 6(float) Load 28(d) 31: 30(bool) FOrdLessThan 26 29 BranchConditional 31 13 15 15: Label 34: 7(fvec4) Load 9(color) Store 33(gl_FragColor) 34 Return FunctionEnd