spv.for-simple.vert Linked vertex stage: // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 27 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 25 26 Source ESSL 300 Name 4 "main" Name 8 "i" Name 19 "j" Name 25 "gl_VertexID" Name 26 "gl_InstanceID" Decorate 25(gl_VertexID) BuiltIn VertexId Decorate 26(gl_InstanceID) BuiltIn InstanceId 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypePointer Function 6(int) 9: 6(int) Constant 0 16: 6(int) Constant 10 17: TypeBool 20: 6(int) Constant 12 22: 6(int) Constant 1 24: TypePointer Input 6(int) 25(gl_VertexID): 24(ptr) Variable Input 26(gl_InstanceID): 24(ptr) Variable Input 4(main): 2 Function None 3 5: Label 8(i): 7(ptr) Variable Function 19(j): 7(ptr) Variable Function Store 8(i) 9 Branch 10 10: Label LoopMerge 12 13 None Branch 14 14: Label 15: 6(int) Load 8(i) 18: 17(bool) SLessThan 15 16 BranchConditional 18 11 12 11: Label Store 19(j) 20 Branch 13 13: Label 21: 6(int) Load 8(i) 23: 6(int) IAdd 21 22 Store 8(i) 23 Branch 10 12: Label Return FunctionEnd