spv.whileLoop.frag Linked fragment stage: // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 36 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 11 34 ExecutionMode 4 OriginLowerLeft Source GLSL 110 Name 4 "main" Name 9 "color" Name 11 "BaseColor" Name 24 "d" Name 29 "bigColor" Name 34 "gl_FragColor" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypePointer Input 7(fvec4) 11(BaseColor): 10(ptr) Variable Input 18: TypeInt 32 0 19: 18(int) Constant 0 20: TypePointer Function 6(float) 23: TypePointer UniformConstant 6(float) 24(d): 23(ptr) Variable UniformConstant 26: TypeBool 28: TypePointer UniformConstant 7(fvec4) 29(bigColor): 28(ptr) Variable UniformConstant 33: TypePointer Output 7(fvec4) 34(gl_FragColor): 33(ptr) Variable Output 4(main): 2 Function None 3 5: Label 9(color): 8(ptr) Variable Function 12: 7(fvec4) Load 11(BaseColor) Store 9(color) 12 Branch 13 13: Label LoopMerge 15 16 None Branch 17 17: Label 21: 20(ptr) AccessChain 9(color) 19 22: 6(float) Load 21 25: 6(float) Load 24(d) 27: 26(bool) FOrdLessThan 22 25 BranchConditional 27 14 15 14: Label 30: 7(fvec4) Load 29(bigColor) 31: 7(fvec4) Load 9(color) 32: 7(fvec4) FAdd 31 30 Store 9(color) 32 Branch 16 16: Label Branch 13 15: Label 35: 7(fvec4) Load 9(color) Store 34(gl_FragColor) 35 Return FunctionEnd