hlsl.load.array.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:72 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:48 Function Parameters: 0:? Sequence 0:52 textureFetch (global 4-component vector of float) 0:52 'g_tTex1df4a' (uniform texture1DArray) 0:52 vector swizzle (temp 2-component vector of int) 0:52 'c3' (uniform 3-component vector of int) 0:52 Sequence 0:52 Constant: 0:52 0 (const int) 0:52 Constant: 0:52 1 (const int) 0:52 direct index (temp int) 0:52 'c3' (uniform 3-component vector of int) 0:52 Constant: 0:52 2 (const int) 0:53 textureFetch (global 4-component vector of int) 0:53 'g_tTex1di4a' (uniform itexture1DArray) 0:53 vector swizzle (temp 2-component vector of int) 0:53 'c3' (uniform 3-component vector of int) 0:53 Sequence 0:53 Constant: 0:53 0 (const int) 0:53 Constant: 0:53 1 (const int) 0:53 direct index (temp int) 0:53 'c3' (uniform 3-component vector of int) 0:53 Constant: 0:53 2 (const int) 0:54 textureFetch (global 4-component vector of uint) 0:54 'g_tTex1du4a' (uniform utexture1DArray) 0:54 vector swizzle (temp 2-component vector of int) 0:54 'c3' (uniform 3-component vector of int) 0:54 Sequence 0:54 Constant: 0:54 0 (const int) 0:54 Constant: 0:54 1 (const int) 0:54 direct index (temp int) 0:54 'c3' (uniform 3-component vector of int) 0:54 Constant: 0:54 2 (const int) 0:57 textureFetch (global 4-component vector of float) 0:57 'g_tTex2df4a' (uniform texture2DArray) 0:57 vector swizzle (temp 3-component vector of int) 0:57 'c4' (uniform 4-component vector of int) 0:57 Sequence 0:57 Constant: 0:57 0 (const int) 0:57 Constant: 0:57 1 (const int) 0:57 Constant: 0:57 2 (const int) 0:57 direct index (temp int) 0:57 'c4' (uniform 4-component vector of int) 0:57 Constant: 0:57 3 (const int) 0:58 textureFetch (global 4-component vector of int) 0:58 'g_tTex2di4a' (uniform itexture2DArray) 0:58 vector swizzle (temp 3-component vector of int) 0:58 'c4' (uniform 4-component vector of int) 0:58 Sequence 0:58 Constant: 0:58 0 (const int) 0:58 Constant: 0:58 1 (const int) 0:58 Constant: 0:58 2 (const int) 0:58 direct index (temp int) 0:58 'c4' (uniform 4-component vector of int) 0:58 Constant: 0:58 3 (const int) 0:59 textureFetch (global 4-component vector of uint) 0:59 'g_tTex2du4a' (uniform utexture2DArray) 0:59 vector swizzle (temp 3-component vector of int) 0:59 'c4' (uniform 4-component vector of int) 0:59 Sequence 0:59 Constant: 0:59 0 (const int) 0:59 Constant: 0:59 1 (const int) 0:59 Constant: 0:59 2 (const int) 0:59 direct index (temp int) 0:59 'c4' (uniform 4-component vector of int) 0:59 Constant: 0:59 3 (const int) 0:67 move second child to first child (temp 4-component vector of float) 0:67 Color: direct index for structure (temp 4-component vector of float) 0:67 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:67 Constant: 0:67 0 (const int) 0:67 Constant: 0:67 1.000000 0:67 1.000000 0:67 1.000000 0:67 1.000000 0:68 move second child to first child (temp float) 0:68 Depth: direct index for structure (temp float FragDepth) 0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:68 Constant: 0:68 1 (const int) 0:68 Constant: 0:68 1.000000 0:70 Sequence 0:70 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:70 Branch: Return 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) 0:? 'c1' (uniform int) 0:? 'c2' (uniform 2-component vector of int) 0:? 'c3' (uniform 3-component vector of int) 0:? 'c4' (uniform 4-component vector of int) 0:? 'o1' (uniform int) 0:? 'o2' (uniform 2-component vector of int) 0:? 'o3' (uniform 3-component vector of int) 0:? 'o4' (uniform 4-component vector of int) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:72 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:48 Function Parameters: 0:? Sequence 0:52 textureFetch (global 4-component vector of float) 0:52 'g_tTex1df4a' (uniform texture1DArray) 0:52 vector swizzle (temp 2-component vector of int) 0:52 'c3' (uniform 3-component vector of int) 0:52 Sequence 0:52 Constant: 0:52 0 (const int) 0:52 Constant: 0:52 1 (const int) 0:52 direct index (temp int) 0:52 'c3' (uniform 3-component vector of int) 0:52 Constant: 0:52 2 (const int) 0:53 textureFetch (global 4-component vector of int) 0:53 'g_tTex1di4a' (uniform itexture1DArray) 0:53 vector swizzle (temp 2-component vector of int) 0:53 'c3' (uniform 3-component vector of int) 0:53 Sequence 0:53 Constant: 0:53 0 (const int) 0:53 Constant: 0:53 1 (const int) 0:53 direct index (temp int) 0:53 'c3' (uniform 3-component vector of int) 0:53 Constant: 0:53 2 (const int) 0:54 textureFetch (global 4-component vector of uint) 0:54 'g_tTex1du4a' (uniform utexture1DArray) 0:54 vector swizzle (temp 2-component vector of int) 0:54 'c3' (uniform 3-component vector of int) 0:54 Sequence 0:54 Constant: 0:54 0 (const int) 0:54 Constant: 0:54 1 (const int) 0:54 direct index (temp int) 0:54 'c3' (uniform 3-component vector of int) 0:54 Constant: 0:54 2 (const int) 0:57 textureFetch (global 4-component vector of float) 0:57 'g_tTex2df4a' (uniform texture2DArray) 0:57 vector swizzle (temp 3-component vector of int) 0:57 'c4' (uniform 4-component vector of int) 0:57 Sequence 0:57 Constant: 0:57 0 (const int) 0:57 Constant: 0:57 1 (const int) 0:57 Constant: 0:57 2 (const int) 0:57 direct index (temp int) 0:57 'c4' (uniform 4-component vector of int) 0:57 Constant: 0:57 3 (const int) 0:58 textureFetch (global 4-component vector of int) 0:58 'g_tTex2di4a' (uniform itexture2DArray) 0:58 vector swizzle (temp 3-component vector of int) 0:58 'c4' (uniform 4-component vector of int) 0:58 Sequence 0:58 Constant: 0:58 0 (const int) 0:58 Constant: 0:58 1 (const int) 0:58 Constant: 0:58 2 (const int) 0:58 direct index (temp int) 0:58 'c4' (uniform 4-component vector of int) 0:58 Constant: 0:58 3 (const int) 0:59 textureFetch (global 4-component vector of uint) 0:59 'g_tTex2du4a' (uniform utexture2DArray) 0:59 vector swizzle (temp 3-component vector of int) 0:59 'c4' (uniform 4-component vector of int) 0:59 Sequence 0:59 Constant: 0:59 0 (const int) 0:59 Constant: 0:59 1 (const int) 0:59 Constant: 0:59 2 (const int) 0:59 direct index (temp int) 0:59 'c4' (uniform 4-component vector of int) 0:59 Constant: 0:59 3 (const int) 0:67 move second child to first child (temp 4-component vector of float) 0:67 Color: direct index for structure (temp 4-component vector of float) 0:67 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:67 Constant: 0:67 0 (const int) 0:67 Constant: 0:67 1.000000 0:67 1.000000 0:67 1.000000 0:67 1.000000 0:68 move second child to first child (temp float) 0:68 Depth: direct index for structure (temp float FragDepth) 0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:68 Constant: 0:68 1 (const int) 0:68 Constant: 0:68 1.000000 0:70 Sequence 0:70 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:70 Branch: Return 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) 0:? 'c1' (uniform int) 0:? 'c2' (uniform 2-component vector of int) 0:? 'c3' (uniform 3-component vector of int) 0:? 'c4' (uniform 4-component vector of int) 0:? 'o1' (uniform int) 0:? 'o2' (uniform 2-component vector of int) 0:? 'o3' (uniform 3-component vector of int) 0:? 'o4' (uniform 4-component vector of int) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 146 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 88 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 9 "g_tTex1df4a" Name 14 "c3" Name 27 "g_tTex1di4a" Name 37 "g_tTex1du4a" Name 47 "g_tTex2df4a" Name 50 "c4" Name 59 "g_tTex2di4a" Name 68 "g_tTex2du4a" Name 75 "PS_OUTPUT" MemberName 75(PS_OUTPUT) 0 "Color" MemberName 75(PS_OUTPUT) 1 "Depth" Name 77 "psout" Name 86 "PS_OUTPUT" MemberName 86(PS_OUTPUT) 0 "Color" MemberName 86(PS_OUTPUT) 1 "Depth" Name 88 "@entryPointOutput" Name 93 "g_sSamp" Name 96 "g_tTex1df4" Name 99 "g_tTex1di4" Name 102 "g_tTex1du4" Name 105 "g_tTex2df4" Name 108 "g_tTex2di4" Name 111 "g_tTex2du4" Name 114 "g_tTex3df4" Name 117 "g_tTex3di4" Name 120 "g_tTex3du4" Name 123 "g_tTexcdf4" Name 126 "g_tTexcdi4" Name 129 "g_tTexcdu4" Name 132 "g_tTexcdf4a" Name 135 "g_tTexcdi4a" Name 138 "g_tTexcdu4a" Name 139 "c1" Name 141 "c2" Name 142 "o1" Name 143 "o2" Name 144 "o3" Name 145 "o4" Decorate 9(g_tTex1df4a) DescriptorSet 0 Decorate 27(g_tTex1di4a) DescriptorSet 0 Decorate 37(g_tTex1du4a) DescriptorSet 0 Decorate 47(g_tTex2df4a) DescriptorSet 0 Decorate 59(g_tTex2di4a) DescriptorSet 0 Decorate 68(g_tTex2du4a) DescriptorSet 0 MemberDecorate 75(PS_OUTPUT) 1 BuiltIn FragDepth MemberDecorate 86(PS_OUTPUT) 1 BuiltIn FragDepth Decorate 88(@entryPointOutput) Location 0 Decorate 93(g_sSamp) DescriptorSet 0 Decorate 93(g_sSamp) Binding 0 Decorate 96(g_tTex1df4) DescriptorSet 0 Decorate 96(g_tTex1df4) Binding 0 Decorate 99(g_tTex1di4) DescriptorSet 0 Decorate 102(g_tTex1du4) DescriptorSet 0 Decorate 105(g_tTex2df4) DescriptorSet 0 Decorate 108(g_tTex2di4) DescriptorSet 0 Decorate 111(g_tTex2du4) DescriptorSet 0 Decorate 114(g_tTex3df4) DescriptorSet 0 Decorate 117(g_tTex3di4) DescriptorSet 0 Decorate 120(g_tTex3du4) DescriptorSet 0 Decorate 123(g_tTexcdf4) DescriptorSet 0 Decorate 126(g_tTexcdi4) DescriptorSet 0 Decorate 129(g_tTexcdu4) DescriptorSet 0 Decorate 132(g_tTexcdf4a) DescriptorSet 0 Decorate 135(g_tTexcdi4a) DescriptorSet 0 Decorate 138(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeImage 6(float) 1D array sampled format:Unknown 8: TypePointer UniformConstant 7 9(g_tTex1df4a): 8(ptr) Variable UniformConstant 11: TypeInt 32 1 12: TypeVector 11(int) 3 13: TypePointer UniformConstant 12(ivec3) 14(c3): 13(ptr) Variable UniformConstant 15: TypeVector 11(int) 2 18: TypeInt 32 0 19: 18(int) Constant 2 20: TypePointer UniformConstant 11(int) 23: TypeVector 6(float) 4 25: TypeImage 11(int) 1D array sampled format:Unknown 26: TypePointer UniformConstant 25 27(g_tTex1di4a): 26(ptr) Variable UniformConstant 33: TypeVector 11(int) 4 35: TypeImage 18(int) 1D array sampled format:Unknown 36: TypePointer UniformConstant 35 37(g_tTex1du4a): 36(ptr) Variable UniformConstant 43: TypeVector 18(int) 4 45: TypeImage 6(float) 2D array sampled format:Unknown 46: TypePointer UniformConstant 45 47(g_tTex2df4a): 46(ptr) Variable UniformConstant 49: TypePointer UniformConstant 33(ivec4) 50(c4): 49(ptr) Variable UniformConstant 53: 18(int) Constant 3 57: TypeImage 11(int) 2D array sampled format:Unknown 58: TypePointer UniformConstant 57 59(g_tTex2di4a): 58(ptr) Variable UniformConstant 66: TypeImage 18(int) 2D array sampled format:Unknown 67: TypePointer UniformConstant 66 68(g_tTex2du4a): 67(ptr) Variable UniformConstant 75(PS_OUTPUT): TypeStruct 23(fvec4) 6(float) 76: TypePointer Function 75(PS_OUTPUT) 78: 11(int) Constant 0 79: 6(float) Constant 1065353216 80: 23(fvec4) ConstantComposite 79 79 79 79 81: TypePointer Function 23(fvec4) 83: 11(int) Constant 1 84: TypePointer Function 6(float) 86(PS_OUTPUT): TypeStruct 23(fvec4) 6(float) 87: TypePointer Output 86(PS_OUTPUT) 88(@entryPointOutput): 87(ptr) Variable Output 91: TypeSampler 92: TypePointer UniformConstant 91 93(g_sSamp): 92(ptr) Variable UniformConstant 94: TypeImage 6(float) 1D sampled format:Unknown 95: TypePointer UniformConstant 94 96(g_tTex1df4): 95(ptr) Variable UniformConstant 97: TypeImage 11(int) 1D sampled format:Unknown 98: TypePointer UniformConstant 97 99(g_tTex1di4): 98(ptr) Variable UniformConstant 100: TypeImage 18(int) 1D sampled format:Unknown 101: TypePointer UniformConstant 100 102(g_tTex1du4): 101(ptr) Variable UniformConstant 103: TypeImage 6(float) 2D sampled format:Unknown 104: TypePointer UniformConstant 103 105(g_tTex2df4): 104(ptr) Variable UniformConstant 106: TypeImage 11(int) 2D sampled format:Unknown 107: TypePointer UniformConstant 106 108(g_tTex2di4): 107(ptr) Variable UniformConstant 109: TypeImage 18(int) 2D sampled format:Unknown 110: TypePointer UniformConstant 109 111(g_tTex2du4): 110(ptr) Variable UniformConstant 112: TypeImage 6(float) 3D sampled format:Unknown 113: TypePointer UniformConstant 112 114(g_tTex3df4): 113(ptr) Variable UniformConstant 115: TypeImage 11(int) 3D sampled format:Unknown 116: TypePointer UniformConstant 115 117(g_tTex3di4): 116(ptr) Variable UniformConstant 118: TypeImage 18(int) 3D sampled format:Unknown 119: TypePointer UniformConstant 118 120(g_tTex3du4): 119(ptr) Variable UniformConstant 121: TypeImage 6(float) Cube sampled format:Unknown 122: TypePointer UniformConstant 121 123(g_tTexcdf4): 122(ptr) Variable UniformConstant 124: TypeImage 11(int) Cube sampled format:Unknown 125: TypePointer UniformConstant 124 126(g_tTexcdi4): 125(ptr) Variable UniformConstant 127: TypeImage 18(int) Cube sampled format:Unknown 128: TypePointer UniformConstant 127 129(g_tTexcdu4): 128(ptr) Variable UniformConstant 130: TypeImage 6(float) Cube array sampled format:Unknown 131: TypePointer UniformConstant 130 132(g_tTexcdf4a): 131(ptr) Variable UniformConstant 133: TypeImage 11(int) Cube array sampled format:Unknown 134: TypePointer UniformConstant 133 135(g_tTexcdi4a): 134(ptr) Variable UniformConstant 136: TypeImage 18(int) Cube array sampled format:Unknown 137: TypePointer UniformConstant 136 138(g_tTexcdu4a): 137(ptr) Variable UniformConstant 139(c1): 20(ptr) Variable UniformConstant 140: TypePointer UniformConstant 15(ivec2) 141(c2): 140(ptr) Variable UniformConstant 142(o1): 20(ptr) Variable UniformConstant 143(o2): 140(ptr) Variable UniformConstant 144(o3): 13(ptr) Variable UniformConstant 145(o4): 49(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 77(psout): 76(ptr) Variable Function 10: 7 Load 9(g_tTex1df4a) 16: 12(ivec3) Load 14(c3) 17: 15(ivec2) VectorShuffle 16 16 0 1 21: 20(ptr) AccessChain 14(c3) 19 22: 11(int) Load 21 24: 23(fvec4) ImageFetch 10 17 Lod 22 28: 25 Load 27(g_tTex1di4a) 29: 12(ivec3) Load 14(c3) 30: 15(ivec2) VectorShuffle 29 29 0 1 31: 20(ptr) AccessChain 14(c3) 19 32: 11(int) Load 31 34: 33(ivec4) ImageFetch 28 30 Lod 32 38: 35 Load 37(g_tTex1du4a) 39: 12(ivec3) Load 14(c3) 40: 15(ivec2) VectorShuffle 39 39 0 1 41: 20(ptr) AccessChain 14(c3) 19 42: 11(int) Load 41 44: 43(ivec4) ImageFetch 38 40 Lod 42 48: 45 Load 47(g_tTex2df4a) 51: 33(ivec4) Load 50(c4) 52: 12(ivec3) VectorShuffle 51 51 0 1 2 54: 20(ptr) AccessChain 50(c4) 53 55: 11(int) Load 54 56: 23(fvec4) ImageFetch 48 52 Lod 55 60: 57 Load 59(g_tTex2di4a) 61: 33(ivec4) Load 50(c4) 62: 12(ivec3) VectorShuffle 61 61 0 1 2 63: 20(ptr) AccessChain 50(c4) 53 64: 11(int) Load 63 65: 33(ivec4) ImageFetch 60 62 Lod 64 69: 66 Load 68(g_tTex2du4a) 70: 33(ivec4) Load 50(c4) 71: 12(ivec3) VectorShuffle 70 70 0 1 2 72: 20(ptr) AccessChain 50(c4) 53 73: 11(int) Load 72 74: 43(ivec4) ImageFetch 69 71 Lod 73 82: 81(ptr) AccessChain 77(psout) 78 Store 82 80 85: 84(ptr) AccessChain 77(psout) 83 Store 85 79 89:75(PS_OUTPUT) Load 77(psout) Store 88(@entryPointOutput) 89 Return FunctionEnd