hlsl.load.offsetarray.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:70 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:48 Function Parameters: 0:? Sequence 0:52 textureFetchOffset (global 4-component vector of float) 0:52 'g_tTex1df4a' (uniform texture1DArray) 0:52 vector swizzle (temp 2-component vector of int) 0:52 'c3' (uniform 3-component vector of int) 0:52 Sequence 0:52 Constant: 0:52 0 (const int) 0:52 Constant: 0:52 1 (const int) 0:52 direct index (temp int) 0:52 'c3' (uniform 3-component vector of int) 0:52 Constant: 0:52 2 (const int) 0:52 'o1' (uniform int) 0:53 textureFetchOffset (global 4-component vector of int) 0:53 'g_tTex1di4a' (uniform itexture1DArray) 0:53 vector swizzle (temp 2-component vector of int) 0:53 'c3' (uniform 3-component vector of int) 0:53 Sequence 0:53 Constant: 0:53 0 (const int) 0:53 Constant: 0:53 1 (const int) 0:53 direct index (temp int) 0:53 'c3' (uniform 3-component vector of int) 0:53 Constant: 0:53 2 (const int) 0:53 'o1' (uniform int) 0:54 textureFetchOffset (global 4-component vector of uint) 0:54 'g_tTex1du4a' (uniform utexture1DArray) 0:54 vector swizzle (temp 2-component vector of int) 0:54 'c3' (uniform 3-component vector of int) 0:54 Sequence 0:54 Constant: 0:54 0 (const int) 0:54 Constant: 0:54 1 (const int) 0:54 direct index (temp int) 0:54 'c3' (uniform 3-component vector of int) 0:54 Constant: 0:54 2 (const int) 0:54 'o1' (uniform int) 0:57 textureFetchOffset (global 4-component vector of float) 0:57 'g_tTex2df4a' (uniform texture2DArray) 0:57 vector swizzle (temp 3-component vector of int) 0:57 'c4' (uniform 4-component vector of int) 0:57 Sequence 0:57 Constant: 0:57 0 (const int) 0:57 Constant: 0:57 1 (const int) 0:57 Constant: 0:57 2 (const int) 0:57 direct index (temp int) 0:57 'c4' (uniform 4-component vector of int) 0:57 Constant: 0:57 3 (const int) 0:57 'o2' (uniform 2-component vector of int) 0:58 textureFetchOffset (global 4-component vector of int) 0:58 'g_tTex2di4a' (uniform itexture2DArray) 0:58 vector swizzle (temp 3-component vector of int) 0:58 'c4' (uniform 4-component vector of int) 0:58 Sequence 0:58 Constant: 0:58 0 (const int) 0:58 Constant: 0:58 1 (const int) 0:58 Constant: 0:58 2 (const int) 0:58 direct index (temp int) 0:58 'c4' (uniform 4-component vector of int) 0:58 Constant: 0:58 3 (const int) 0:58 'o2' (uniform 2-component vector of int) 0:59 textureFetchOffset (global 4-component vector of uint) 0:59 'g_tTex2du4a' (uniform utexture2DArray) 0:59 vector swizzle (temp 3-component vector of int) 0:59 'c4' (uniform 4-component vector of int) 0:59 Sequence 0:59 Constant: 0:59 0 (const int) 0:59 Constant: 0:59 1 (const int) 0:59 Constant: 0:59 2 (const int) 0:59 direct index (temp int) 0:59 'c4' (uniform 4-component vector of int) 0:59 Constant: 0:59 3 (const int) 0:59 'o2' (uniform 2-component vector of int) 0:65 move second child to first child (temp 4-component vector of float) 0:65 Color: direct index for structure (temp 4-component vector of float) 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:65 Constant: 0:65 0 (const int) 0:65 Constant: 0:65 1.000000 0:65 1.000000 0:65 1.000000 0:65 1.000000 0:66 move second child to first child (temp float) 0:66 Depth: direct index for structure (temp float FragDepth) 0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:66 Constant: 0:66 1 (const int) 0:66 Constant: 0:66 1.000000 0:68 Sequence 0:68 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:68 Branch: Return 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) 0:? 'c1' (uniform int) 0:? 'c2' (uniform 2-component vector of int) 0:? 'c3' (uniform 3-component vector of int) 0:? 'c4' (uniform 4-component vector of int) 0:? 'o1' (uniform int) 0:? 'o2' (uniform 2-component vector of int) 0:? 'o3' (uniform 3-component vector of int) 0:? 'o4' (uniform 4-component vector of int) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:70 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:48 Function Parameters: 0:? Sequence 0:52 textureFetchOffset (global 4-component vector of float) 0:52 'g_tTex1df4a' (uniform texture1DArray) 0:52 vector swizzle (temp 2-component vector of int) 0:52 'c3' (uniform 3-component vector of int) 0:52 Sequence 0:52 Constant: 0:52 0 (const int) 0:52 Constant: 0:52 1 (const int) 0:52 direct index (temp int) 0:52 'c3' (uniform 3-component vector of int) 0:52 Constant: 0:52 2 (const int) 0:52 'o1' (uniform int) 0:53 textureFetchOffset (global 4-component vector of int) 0:53 'g_tTex1di4a' (uniform itexture1DArray) 0:53 vector swizzle (temp 2-component vector of int) 0:53 'c3' (uniform 3-component vector of int) 0:53 Sequence 0:53 Constant: 0:53 0 (const int) 0:53 Constant: 0:53 1 (const int) 0:53 direct index (temp int) 0:53 'c3' (uniform 3-component vector of int) 0:53 Constant: 0:53 2 (const int) 0:53 'o1' (uniform int) 0:54 textureFetchOffset (global 4-component vector of uint) 0:54 'g_tTex1du4a' (uniform utexture1DArray) 0:54 vector swizzle (temp 2-component vector of int) 0:54 'c3' (uniform 3-component vector of int) 0:54 Sequence 0:54 Constant: 0:54 0 (const int) 0:54 Constant: 0:54 1 (const int) 0:54 direct index (temp int) 0:54 'c3' (uniform 3-component vector of int) 0:54 Constant: 0:54 2 (const int) 0:54 'o1' (uniform int) 0:57 textureFetchOffset (global 4-component vector of float) 0:57 'g_tTex2df4a' (uniform texture2DArray) 0:57 vector swizzle (temp 3-component vector of int) 0:57 'c4' (uniform 4-component vector of int) 0:57 Sequence 0:57 Constant: 0:57 0 (const int) 0:57 Constant: 0:57 1 (const int) 0:57 Constant: 0:57 2 (const int) 0:57 direct index (temp int) 0:57 'c4' (uniform 4-component vector of int) 0:57 Constant: 0:57 3 (const int) 0:57 'o2' (uniform 2-component vector of int) 0:58 textureFetchOffset (global 4-component vector of int) 0:58 'g_tTex2di4a' (uniform itexture2DArray) 0:58 vector swizzle (temp 3-component vector of int) 0:58 'c4' (uniform 4-component vector of int) 0:58 Sequence 0:58 Constant: 0:58 0 (const int) 0:58 Constant: 0:58 1 (const int) 0:58 Constant: 0:58 2 (const int) 0:58 direct index (temp int) 0:58 'c4' (uniform 4-component vector of int) 0:58 Constant: 0:58 3 (const int) 0:58 'o2' (uniform 2-component vector of int) 0:59 textureFetchOffset (global 4-component vector of uint) 0:59 'g_tTex2du4a' (uniform utexture2DArray) 0:59 vector swizzle (temp 3-component vector of int) 0:59 'c4' (uniform 4-component vector of int) 0:59 Sequence 0:59 Constant: 0:59 0 (const int) 0:59 Constant: 0:59 1 (const int) 0:59 Constant: 0:59 2 (const int) 0:59 direct index (temp int) 0:59 'c4' (uniform 4-component vector of int) 0:59 Constant: 0:59 3 (const int) 0:59 'o2' (uniform 2-component vector of int) 0:65 move second child to first child (temp 4-component vector of float) 0:65 Color: direct index for structure (temp 4-component vector of float) 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:65 Constant: 0:65 0 (const int) 0:65 Constant: 0:65 1.000000 0:65 1.000000 0:65 1.000000 0:65 1.000000 0:66 move second child to first child (temp float) 0:66 Depth: direct index for structure (temp float FragDepth) 0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:66 Constant: 0:66 1 (const int) 0:66 Constant: 0:66 1.000000 0:68 Sequence 0:68 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:68 Branch: Return 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) 0:? 'c1' (uniform int) 0:? 'c2' (uniform 2-component vector of int) 0:? 'c3' (uniform 3-component vector of int) 0:? 'c4' (uniform 4-component vector of int) 0:? 'o1' (uniform int) 0:? 'o2' (uniform 2-component vector of int) 0:? 'o3' (uniform 3-component vector of int) 0:? 'o4' (uniform 4-component vector of int) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 152 Capability Shader Capability ImageGatherExtended Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 97 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 9 "g_tTex1df4a" Name 14 "c3" Name 23 "o1" Name 29 "g_tTex1di4a" Name 40 "g_tTex1du4a" Name 51 "g_tTex2df4a" Name 54 "c4" Name 61 "o2" Name 66 "g_tTex2di4a" Name 76 "g_tTex2du4a" Name 84 "PS_OUTPUT" MemberName 84(PS_OUTPUT) 0 "Color" MemberName 84(PS_OUTPUT) 1 "Depth" Name 86 "psout" Name 95 "PS_OUTPUT" MemberName 95(PS_OUTPUT) 0 "Color" MemberName 95(PS_OUTPUT) 1 "Depth" Name 97 "@entryPointOutput" Name 102 "g_sSamp" Name 105 "g_tTex1df4" Name 108 "g_tTex1di4" Name 111 "g_tTex1du4" Name 114 "g_tTex2df4" Name 117 "g_tTex2di4" Name 120 "g_tTex2du4" Name 123 "g_tTex3df4" Name 126 "g_tTex3di4" Name 129 "g_tTex3du4" Name 132 "g_tTexcdf4" Name 135 "g_tTexcdi4" Name 138 "g_tTexcdu4" Name 141 "g_tTexcdf4a" Name 144 "g_tTexcdi4a" Name 147 "g_tTexcdu4a" Name 148 "c1" Name 149 "c2" Name 150 "o3" Name 151 "o4" Decorate 9(g_tTex1df4a) DescriptorSet 0 Decorate 29(g_tTex1di4a) DescriptorSet 0 Decorate 40(g_tTex1du4a) DescriptorSet 0 Decorate 51(g_tTex2df4a) DescriptorSet 0 Decorate 66(g_tTex2di4a) DescriptorSet 0 Decorate 76(g_tTex2du4a) DescriptorSet 0 MemberDecorate 84(PS_OUTPUT) 1 BuiltIn FragDepth MemberDecorate 95(PS_OUTPUT) 1 BuiltIn FragDepth Decorate 97(@entryPointOutput) Location 0 Decorate 102(g_sSamp) DescriptorSet 0 Decorate 102(g_sSamp) Binding 0 Decorate 105(g_tTex1df4) DescriptorSet 0 Decorate 105(g_tTex1df4) Binding 0 Decorate 108(g_tTex1di4) DescriptorSet 0 Decorate 111(g_tTex1du4) DescriptorSet 0 Decorate 114(g_tTex2df4) DescriptorSet 0 Decorate 117(g_tTex2di4) DescriptorSet 0 Decorate 120(g_tTex2du4) DescriptorSet 0 Decorate 123(g_tTex3df4) DescriptorSet 0 Decorate 126(g_tTex3di4) DescriptorSet 0 Decorate 129(g_tTex3du4) DescriptorSet 0 Decorate 132(g_tTexcdf4) DescriptorSet 0 Decorate 135(g_tTexcdi4) DescriptorSet 0 Decorate 138(g_tTexcdu4) DescriptorSet 0 Decorate 141(g_tTexcdf4a) DescriptorSet 0 Decorate 144(g_tTexcdi4a) DescriptorSet 0 Decorate 147(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeImage 6(float) 1D array sampled format:Unknown 8: TypePointer UniformConstant 7 9(g_tTex1df4a): 8(ptr) Variable UniformConstant 11: TypeInt 32 1 12: TypeVector 11(int) 3 13: TypePointer UniformConstant 12(ivec3) 14(c3): 13(ptr) Variable UniformConstant 15: TypeVector 11(int) 2 18: TypeInt 32 0 19: 18(int) Constant 2 20: TypePointer UniformConstant 11(int) 23(o1): 20(ptr) Variable UniformConstant 25: TypeVector 6(float) 4 27: TypeImage 11(int) 1D array sampled format:Unknown 28: TypePointer UniformConstant 27 29(g_tTex1di4a): 28(ptr) Variable UniformConstant 36: TypeVector 11(int) 4 38: TypeImage 18(int) 1D array sampled format:Unknown 39: TypePointer UniformConstant 38 40(g_tTex1du4a): 39(ptr) Variable UniformConstant 47: TypeVector 18(int) 4 49: TypeImage 6(float) 2D array sampled format:Unknown 50: TypePointer UniformConstant 49 51(g_tTex2df4a): 50(ptr) Variable UniformConstant 53: TypePointer UniformConstant 36(ivec4) 54(c4): 53(ptr) Variable UniformConstant 57: 18(int) Constant 3 60: TypePointer UniformConstant 15(ivec2) 61(o2): 60(ptr) Variable UniformConstant 64: TypeImage 11(int) 2D array sampled format:Unknown 65: TypePointer UniformConstant 64 66(g_tTex2di4a): 65(ptr) Variable UniformConstant 74: TypeImage 18(int) 2D array sampled format:Unknown 75: TypePointer UniformConstant 74 76(g_tTex2du4a): 75(ptr) Variable UniformConstant 84(PS_OUTPUT): TypeStruct 25(fvec4) 6(float) 85: TypePointer Function 84(PS_OUTPUT) 87: 11(int) Constant 0 88: 6(float) Constant 1065353216 89: 25(fvec4) ConstantComposite 88 88 88 88 90: TypePointer Function 25(fvec4) 92: 11(int) Constant 1 93: TypePointer Function 6(float) 95(PS_OUTPUT): TypeStruct 25(fvec4) 6(float) 96: TypePointer Output 95(PS_OUTPUT) 97(@entryPointOutput): 96(ptr) Variable Output 100: TypeSampler 101: TypePointer UniformConstant 100 102(g_sSamp): 101(ptr) Variable UniformConstant 103: TypeImage 6(float) 1D sampled format:Unknown 104: TypePointer UniformConstant 103 105(g_tTex1df4): 104(ptr) Variable UniformConstant 106: TypeImage 11(int) 1D sampled format:Unknown 107: TypePointer UniformConstant 106 108(g_tTex1di4): 107(ptr) Variable UniformConstant 109: TypeImage 18(int) 1D sampled format:Unknown 110: TypePointer UniformConstant 109 111(g_tTex1du4): 110(ptr) Variable UniformConstant 112: TypeImage 6(float) 2D sampled format:Unknown 113: TypePointer UniformConstant 112 114(g_tTex2df4): 113(ptr) Variable UniformConstant 115: TypeImage 11(int) 2D sampled format:Unknown 116: TypePointer UniformConstant 115 117(g_tTex2di4): 116(ptr) Variable UniformConstant 118: TypeImage 18(int) 2D sampled format:Unknown 119: TypePointer UniformConstant 118 120(g_tTex2du4): 119(ptr) Variable UniformConstant 121: TypeImage 6(float) 3D sampled format:Unknown 122: TypePointer UniformConstant 121 123(g_tTex3df4): 122(ptr) Variable UniformConstant 124: TypeImage 11(int) 3D sampled format:Unknown 125: TypePointer UniformConstant 124 126(g_tTex3di4): 125(ptr) Variable UniformConstant 127: TypeImage 18(int) 3D sampled format:Unknown 128: TypePointer UniformConstant 127 129(g_tTex3du4): 128(ptr) Variable UniformConstant 130: TypeImage 6(float) Cube sampled format:Unknown 131: TypePointer UniformConstant 130 132(g_tTexcdf4): 131(ptr) Variable UniformConstant 133: TypeImage 11(int) Cube sampled format:Unknown 134: TypePointer UniformConstant 133 135(g_tTexcdi4): 134(ptr) Variable UniformConstant 136: TypeImage 18(int) Cube sampled format:Unknown 137: TypePointer UniformConstant 136 138(g_tTexcdu4): 137(ptr) Variable UniformConstant 139: TypeImage 6(float) Cube array sampled format:Unknown 140: TypePointer UniformConstant 139 141(g_tTexcdf4a): 140(ptr) Variable UniformConstant 142: TypeImage 11(int) Cube array sampled format:Unknown 143: TypePointer UniformConstant 142 144(g_tTexcdi4a): 143(ptr) Variable UniformConstant 145: TypeImage 18(int) Cube array sampled format:Unknown 146: TypePointer UniformConstant 145 147(g_tTexcdu4a): 146(ptr) Variable UniformConstant 148(c1): 20(ptr) Variable UniformConstant 149(c2): 60(ptr) Variable UniformConstant 150(o3): 13(ptr) Variable UniformConstant 151(o4): 53(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 86(psout): 85(ptr) Variable Function 10: 7 Load 9(g_tTex1df4a) 16: 12(ivec3) Load 14(c3) 17: 15(ivec2) VectorShuffle 16 16 0 1 21: 20(ptr) AccessChain 14(c3) 19 22: 11(int) Load 21 24: 11(int) Load 23(o1) 26: 25(fvec4) ImageFetch 10 17 Lod Offset 22 24 30: 27 Load 29(g_tTex1di4a) 31: 12(ivec3) Load 14(c3) 32: 15(ivec2) VectorShuffle 31 31 0 1 33: 20(ptr) AccessChain 14(c3) 19 34: 11(int) Load 33 35: 11(int) Load 23(o1) 37: 36(ivec4) ImageFetch 30 32 Lod Offset 34 35 41: 38 Load 40(g_tTex1du4a) 42: 12(ivec3) Load 14(c3) 43: 15(ivec2) VectorShuffle 42 42 0 1 44: 20(ptr) AccessChain 14(c3) 19 45: 11(int) Load 44 46: 11(int) Load 23(o1) 48: 47(ivec4) ImageFetch 41 43 Lod Offset 45 46 52: 49 Load 51(g_tTex2df4a) 55: 36(ivec4) Load 54(c4) 56: 12(ivec3) VectorShuffle 55 55 0 1 2 58: 20(ptr) AccessChain 54(c4) 57 59: 11(int) Load 58 62: 15(ivec2) Load 61(o2) 63: 25(fvec4) ImageFetch 52 56 Lod Offset 59 62 67: 64 Load 66(g_tTex2di4a) 68: 36(ivec4) Load 54(c4) 69: 12(ivec3) VectorShuffle 68 68 0 1 2 70: 20(ptr) AccessChain 54(c4) 57 71: 11(int) Load 70 72: 15(ivec2) Load 61(o2) 73: 36(ivec4) ImageFetch 67 69 Lod Offset 71 72 77: 74 Load 76(g_tTex2du4a) 78: 36(ivec4) Load 54(c4) 79: 12(ivec3) VectorShuffle 78 78 0 1 2 80: 20(ptr) AccessChain 54(c4) 57 81: 11(int) Load 80 82: 15(ivec2) Load 61(o2) 83: 47(ivec4) ImageFetch 77 79 Lod Offset 81 82 91: 90(ptr) AccessChain 86(psout) 87 Store 91 89 94: 93(ptr) AccessChain 86(psout) 92 Store 94 88 98:84(PS_OUTPUT) Load 86(psout) Store 97(@entryPointOutput) 98 Return FunctionEnd