hlsl.promotions.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:20 Function Definition: Fn_F3(vf3; (global void) 0:19 Function Parameters: 0:19 'x' (in 3-component vector of float) 0:21 Function Definition: Fn_I3(vi3; (global void) 0:20 Function Parameters: 0:20 'x' (in 3-component vector of int) 0:22 Function Definition: Fn_U3(vu3; (global void) 0:21 Function Parameters: 0:21 'x' (in 3-component vector of uint) 0:23 Function Definition: Fn_B3(vb3; (global void) 0:22 Function Parameters: 0:22 'x' (in 3-component vector of bool) 0:26 Function Definition: Fn_D3(vd3; (global void) 0:23 Function Parameters: 0:23 'x' (in 3-component vector of double) 0:27 Function Definition: Fn_R_F3I(vf3; (global 3-component vector of float) 0:26 Function Parameters: 0:26 'p' (out 3-component vector of float) 0:? Sequence 0:26 move second child to first child (temp 3-component vector of float) 0:26 'p' (out 3-component vector of float) 0:26 Convert int to float (temp 3-component vector of float) 0:26 'i3' (uniform 3-component vector of int) 0:26 Branch: Return with expression 0:26 Convert int to float (temp 3-component vector of float) 0:26 'i3' (uniform 3-component vector of int) 0:28 Function Definition: Fn_R_F3U(vf3; (global 3-component vector of float) 0:27 Function Parameters: 0:27 'p' (out 3-component vector of float) 0:? Sequence 0:27 move second child to first child (temp 3-component vector of float) 0:27 'p' (out 3-component vector of float) 0:27 Convert uint to float (temp 3-component vector of float) 0:27 'u3' (uniform 3-component vector of uint) 0:27 Branch: Return with expression 0:27 Convert uint to float (temp 3-component vector of float) 0:27 'u3' (uniform 3-component vector of uint) 0:29 Function Definition: Fn_R_F3B(vf3; (global 3-component vector of float) 0:28 Function Parameters: 0:28 'p' (out 3-component vector of float) 0:? Sequence 0:28 move second child to first child (temp 3-component vector of float) 0:28 'p' (out 3-component vector of float) 0:28 Convert bool to float (temp 3-component vector of float) 0:28 'b3' (uniform 3-component vector of bool) 0:28 Branch: Return with expression 0:28 Convert bool to float (temp 3-component vector of float) 0:28 'b3' (uniform 3-component vector of bool) 0:31 Function Definition: Fn_R_F3D(vf3; (global 3-component vector of float) 0:29 Function Parameters: 0:29 'p' (out 3-component vector of float) 0:? Sequence 0:29 move second child to first child (temp 3-component vector of float) 0:29 'p' (out 3-component vector of float) 0:29 Convert double to float (temp 3-component vector of float) 0:29 'd3' (uniform 3-component vector of double) 0:29 Branch: Return with expression 0:29 Convert double to float (temp 3-component vector of float) 0:29 'd3' (uniform 3-component vector of double) 0:32 Function Definition: Fn_R_I3U(vi3; (global 3-component vector of int) 0:31 Function Parameters: 0:31 'p' (out 3-component vector of int) 0:? Sequence 0:31 move second child to first child (temp 3-component vector of int) 0:31 'p' (out 3-component vector of int) 0:31 Convert uint to int (temp 3-component vector of int) 0:31 'u3' (uniform 3-component vector of uint) 0:31 Branch: Return with expression 0:31 Convert uint to int (temp 3-component vector of int) 0:31 'u3' (uniform 3-component vector of uint) 0:33 Function Definition: Fn_R_I3B(vi3; (global 3-component vector of int) 0:32 Function Parameters: 0:32 'p' (out 3-component vector of int) 0:? Sequence 0:32 move second child to first child (temp 3-component vector of int) 0:32 'p' (out 3-component vector of int) 0:32 Convert bool to int (temp 3-component vector of int) 0:32 'b3' (uniform 3-component vector of bool) 0:32 Branch: Return with expression 0:32 Convert bool to int (temp 3-component vector of int) 0:32 'b3' (uniform 3-component vector of bool) 0:34 Function Definition: Fn_R_I3F(vi3; (global 3-component vector of int) 0:33 Function Parameters: 0:33 'p' (out 3-component vector of int) 0:? Sequence 0:33 move second child to first child (temp 3-component vector of int) 0:33 'p' (out 3-component vector of int) 0:33 Convert float to int (temp 3-component vector of int) 0:33 'f3' (uniform 3-component vector of float) 0:33 Branch: Return with expression 0:33 Convert float to int (temp 3-component vector of int) 0:33 'f3' (uniform 3-component vector of float) 0:36 Function Definition: Fn_R_I3D(vi3; (global 3-component vector of int) 0:34 Function Parameters: 0:34 'p' (out 3-component vector of int) 0:? Sequence 0:34 move second child to first child (temp 3-component vector of int) 0:34 'p' (out 3-component vector of int) 0:34 Convert double to int (temp 3-component vector of int) 0:34 'd3' (uniform 3-component vector of double) 0:34 Branch: Return with expression 0:34 Convert double to int (temp 3-component vector of int) 0:34 'd3' (uniform 3-component vector of double) 0:37 Function Definition: Fn_R_U3I(vu3; (global 3-component vector of uint) 0:36 Function Parameters: 0:36 'p' (out 3-component vector of uint) 0:? Sequence 0:36 move second child to first child (temp 3-component vector of uint) 0:36 'p' (out 3-component vector of uint) 0:36 Convert int to uint (temp 3-component vector of uint) 0:36 'i3' (uniform 3-component vector of int) 0:36 Branch: Return with expression 0:36 Convert int to uint (temp 3-component vector of uint) 0:36 'i3' (uniform 3-component vector of int) 0:38 Function Definition: Fn_R_U3F(vu3; (global 3-component vector of uint) 0:37 Function Parameters: 0:37 'p' (out 3-component vector of uint) 0:? Sequence 0:37 move second child to first child (temp 3-component vector of uint) 0:37 'p' (out 3-component vector of uint) 0:37 Convert float to uint (temp 3-component vector of uint) 0:37 'f3' (uniform 3-component vector of float) 0:37 Branch: Return with expression 0:37 Convert float to uint (temp 3-component vector of uint) 0:37 'f3' (uniform 3-component vector of float) 0:39 Function Definition: Fn_R_U3B(vu3; (global 3-component vector of uint) 0:38 Function Parameters: 0:38 'p' (out 3-component vector of uint) 0:? Sequence 0:38 move second child to first child (temp 3-component vector of uint) 0:38 'p' (out 3-component vector of uint) 0:38 Convert bool to uint (temp 3-component vector of uint) 0:38 'b3' (uniform 3-component vector of bool) 0:38 Branch: Return with expression 0:38 Convert bool to uint (temp 3-component vector of uint) 0:38 'b3' (uniform 3-component vector of bool) 0:41 Function Definition: Fn_R_U3D(vu3; (global 3-component vector of uint) 0:39 Function Parameters: 0:39 'p' (out 3-component vector of uint) 0:? Sequence 0:39 move second child to first child (temp 3-component vector of uint) 0:39 'p' (out 3-component vector of uint) 0:39 Convert double to uint (temp 3-component vector of uint) 0:39 'd3' (uniform 3-component vector of double) 0:39 Branch: Return with expression 0:39 Convert double to uint (temp 3-component vector of uint) 0:39 'd3' (uniform 3-component vector of double) 0:42 Function Definition: Fn_R_B3I(vb3; (global 3-component vector of bool) 0:41 Function Parameters: 0:41 'p' (out 3-component vector of bool) 0:? Sequence 0:41 move second child to first child (temp 3-component vector of bool) 0:41 'p' (out 3-component vector of bool) 0:41 Convert int to bool (temp 3-component vector of bool) 0:41 'i3' (uniform 3-component vector of int) 0:41 Branch: Return with expression 0:41 Convert int to bool (temp 3-component vector of bool) 0:41 'i3' (uniform 3-component vector of int) 0:43 Function Definition: Fn_R_B3U(vb3; (global 3-component vector of bool) 0:42 Function Parameters: 0:42 'p' (out 3-component vector of bool) 0:? Sequence 0:42 move second child to first child (temp 3-component vector of bool) 0:42 'p' (out 3-component vector of bool) 0:42 Convert uint to bool (temp 3-component vector of bool) 0:42 'u3' (uniform 3-component vector of uint) 0:42 Branch: Return with expression 0:42 Convert uint to bool (temp 3-component vector of bool) 0:42 'u3' (uniform 3-component vector of uint) 0:44 Function Definition: Fn_R_B3F(vb3; (global 3-component vector of bool) 0:43 Function Parameters: 0:43 'p' (out 3-component vector of bool) 0:? Sequence 0:43 move second child to first child (temp 3-component vector of bool) 0:43 'p' (out 3-component vector of bool) 0:43 Convert float to bool (temp 3-component vector of bool) 0:43 'f3' (uniform 3-component vector of float) 0:43 Branch: Return with expression 0:43 Convert float to bool (temp 3-component vector of bool) 0:43 'f3' (uniform 3-component vector of float) 0:46 Function Definition: Fn_R_B3D(vb3; (global 3-component vector of bool) 0:44 Function Parameters: 0:44 'p' (out 3-component vector of bool) 0:? Sequence 0:44 move second child to first child (temp 3-component vector of bool) 0:44 'p' (out 3-component vector of bool) 0:44 Convert double to bool (temp 3-component vector of bool) 0:44 'd3' (uniform 3-component vector of double) 0:44 Branch: Return with expression 0:44 Convert double to bool (temp 3-component vector of bool) 0:44 'd3' (uniform 3-component vector of double) 0:47 Function Definition: Fn_R_D3I(vd3; (global 3-component vector of double) 0:46 Function Parameters: 0:46 'p' (out 3-component vector of double) 0:? Sequence 0:46 move second child to first child (temp 3-component vector of double) 0:46 'p' (out 3-component vector of double) 0:46 Convert int to double (temp 3-component vector of double) 0:46 'i3' (uniform 3-component vector of int) 0:46 Branch: Return with expression 0:46 Convert int to double (temp 3-component vector of double) 0:46 'i3' (uniform 3-component vector of int) 0:48 Function Definition: Fn_R_D3U(vd3; (global 3-component vector of double) 0:47 Function Parameters: 0:47 'p' (out 3-component vector of double) 0:? Sequence 0:47 move second child to first child (temp 3-component vector of double) 0:47 'p' (out 3-component vector of double) 0:47 Convert uint to double (temp 3-component vector of double) 0:47 'u3' (uniform 3-component vector of uint) 0:47 Branch: Return with expression 0:47 Convert uint to double (temp 3-component vector of double) 0:47 'u3' (uniform 3-component vector of uint) 0:49 Function Definition: Fn_R_D3B(vd3; (global 3-component vector of double) 0:48 Function Parameters: 0:48 'p' (out 3-component vector of double) 0:? Sequence 0:48 move second child to first child (temp 3-component vector of double) 0:48 'p' (out 3-component vector of double) 0:48 Convert bool to double (temp 3-component vector of double) 0:48 'b3' (uniform 3-component vector of bool) 0:48 Branch: Return with expression 0:48 Convert bool to double (temp 3-component vector of double) 0:48 'b3' (uniform 3-component vector of bool) 0:51 Function Definition: Fn_R_D3F(vd3; (global 3-component vector of double) 0:49 Function Parameters: 0:49 'p' (out 3-component vector of double) 0:? Sequence 0:49 move second child to first child (temp 3-component vector of double) 0:49 'p' (out 3-component vector of double) 0:49 Convert float to double (temp 3-component vector of double) 0:49 'f3' (uniform 3-component vector of float) 0:49 Branch: Return with expression 0:49 Convert float to double (temp 3-component vector of double) 0:49 'f3' (uniform 3-component vector of float) 0:202 Function Definition: main( (global structure{temp 4-component vector of float Color}) 0:52 Function Parameters: 0:? Sequence 0:54 Sequence 0:54 move second child to first child (temp 3-component vector of float) 0:54 'r00' (temp 3-component vector of float) 0:54 Convert int to float (temp 3-component vector of float) 0:54 'i3' (uniform 3-component vector of int) 0:55 Sequence 0:55 move second child to first child (temp 3-component vector of float) 0:55 'r01' (temp 3-component vector of float) 0:55 Convert bool to float (temp 3-component vector of float) 0:55 'b3' (uniform 3-component vector of bool) 0:56 Sequence 0:56 move second child to first child (temp 3-component vector of float) 0:56 'r02' (temp 3-component vector of float) 0:56 Convert uint to float (temp 3-component vector of float) 0:56 'u3' (uniform 3-component vector of uint) 0:57 Sequence 0:57 move second child to first child (temp 3-component vector of float) 0:57 'r03' (temp 3-component vector of float) 0:57 Convert double to float (temp 3-component vector of float) 0:57 'd3' (uniform 3-component vector of double) 0:59 Sequence 0:59 move second child to first child (temp 3-component vector of int) 0:59 'r10' (temp 3-component vector of int) 0:59 Convert bool to int (temp 3-component vector of int) 0:59 'b3' (uniform 3-component vector of bool) 0:60 Sequence 0:60 move second child to first child (temp 3-component vector of int) 0:60 'r11' (temp 3-component vector of int) 0:60 Convert uint to int (temp 3-component vector of int) 0:60 'u3' (uniform 3-component vector of uint) 0:61 Sequence 0:61 move second child to first child (temp 3-component vector of int) 0:61 'r12' (temp 3-component vector of int) 0:61 Convert float to int (temp 3-component vector of int) 0:61 'f3' (uniform 3-component vector of float) 0:62 Sequence 0:62 move second child to first child (temp 3-component vector of int) 0:62 'r13' (temp 3-component vector of int) 0:62 Convert double to int (temp 3-component vector of int) 0:62 'd3' (uniform 3-component vector of double) 0:64 Sequence 0:64 move second child to first child (temp 3-component vector of uint) 0:64 'r20' (temp 3-component vector of uint) 0:64 Convert bool to uint (temp 3-component vector of uint) 0:64 'b3' (uniform 3-component vector of bool) 0:65 Sequence 0:65 move second child to first child (temp 3-component vector of uint) 0:65 'r21' (temp 3-component vector of uint) 0:65 Convert int to uint (temp 3-component vector of uint) 0:65 'i3' (uniform 3-component vector of int) 0:66 Sequence 0:66 move second child to first child (temp 3-component vector of uint) 0:66 'r22' (temp 3-component vector of uint) 0:66 Convert float to uint (temp 3-component vector of uint) 0:66 'f3' (uniform 3-component vector of float) 0:67 Sequence 0:67 move second child to first child (temp 3-component vector of uint) 0:67 'r23' (temp 3-component vector of uint) 0:67 Convert double to uint (temp 3-component vector of uint) 0:67 'd3' (uniform 3-component vector of double) 0:69 Sequence 0:69 move second child to first child (temp 3-component vector of bool) 0:69 'r30' (temp 3-component vector of bool) 0:69 Convert int to bool (temp 3-component vector of bool) 0:69 'i3' (uniform 3-component vector of int) 0:70 Sequence 0:70 move second child to first child (temp 3-component vector of bool) 0:70 'r31' (temp 3-component vector of bool) 0:70 Convert uint to bool (temp 3-component vector of bool) 0:70 'u3' (uniform 3-component vector of uint) 0:71 Sequence 0:71 move second child to first child (temp 3-component vector of bool) 0:71 'r32' (temp 3-component vector of bool) 0:71 Convert float to bool (temp 3-component vector of bool) 0:71 'f3' (uniform 3-component vector of float) 0:72 Sequence 0:72 move second child to first child (temp 3-component vector of bool) 0:72 'r33' (temp 3-component vector of bool) 0:72 Convert double to bool (temp 3-component vector of bool) 0:72 'd3' (uniform 3-component vector of double) 0:74 Sequence 0:74 move second child to first child (temp 3-component vector of double) 0:74 'r40' (temp 3-component vector of double) 0:74 Convert int to double (temp 3-component vector of double) 0:74 'i3' (uniform 3-component vector of int) 0:75 Sequence 0:75 move second child to first child (temp 3-component vector of double) 0:75 'r41' (temp 3-component vector of double) 0:75 Convert uint to double (temp 3-component vector of double) 0:75 'u3' (uniform 3-component vector of uint) 0:76 Sequence 0:76 move second child to first child (temp 3-component vector of double) 0:76 'r42' (temp 3-component vector of double) 0:76 Convert float to double (temp 3-component vector of double) 0:76 'f3' (uniform 3-component vector of float) 0:77 Sequence 0:77 move second child to first child (temp 3-component vector of double) 0:77 'r43' (temp 3-component vector of double) 0:77 Convert bool to double (temp 3-component vector of double) 0:77 'b3' (uniform 3-component vector of bool) 0:80 multiply second child into first child (temp 3-component vector of float) 0:80 'r00' (temp 3-component vector of float) 0:80 Convert int to float (temp 3-component vector of float) 0:80 'i3' (uniform 3-component vector of int) 0:81 multiply second child into first child (temp 3-component vector of float) 0:81 'r01' (temp 3-component vector of float) 0:81 Convert bool to float (temp 3-component vector of float) 0:81 'b3' (uniform 3-component vector of bool) 0:82 multiply second child into first child (temp 3-component vector of float) 0:82 'r02' (temp 3-component vector of float) 0:82 Convert uint to float (temp 3-component vector of float) 0:82 'u3' (uniform 3-component vector of uint) 0:83 multiply second child into first child (temp 3-component vector of float) 0:83 'r03' (temp 3-component vector of float) 0:83 Convert double to float (temp 3-component vector of float) 0:83 'd3' (uniform 3-component vector of double) 0:85 multiply second child into first child (temp 3-component vector of int) 0:85 'r10' (temp 3-component vector of int) 0:85 Convert bool to int (temp 3-component vector of int) 0:85 'b3' (uniform 3-component vector of bool) 0:86 multiply second child into first child (temp 3-component vector of int) 0:86 'r11' (temp 3-component vector of int) 0:86 Convert uint to int (temp 3-component vector of int) 0:86 'u3' (uniform 3-component vector of uint) 0:87 multiply second child into first child (temp 3-component vector of int) 0:87 'r12' (temp 3-component vector of int) 0:87 Convert float to int (temp 3-component vector of int) 0:87 'f3' (uniform 3-component vector of float) 0:88 multiply second child into first child (temp 3-component vector of int) 0:88 'r13' (temp 3-component vector of int) 0:88 Convert double to int (temp 3-component vector of int) 0:88 'd3' (uniform 3-component vector of double) 0:90 multiply second child into first child (temp 3-component vector of uint) 0:90 'r20' (temp 3-component vector of uint) 0:90 Convert bool to uint (temp 3-component vector of uint) 0:90 'b3' (uniform 3-component vector of bool) 0:91 multiply second child into first child (temp 3-component vector of uint) 0:91 'r21' (temp 3-component vector of uint) 0:91 Convert int to uint (temp 3-component vector of uint) 0:91 'i3' (uniform 3-component vector of int) 0:92 multiply second child into first child (temp 3-component vector of uint) 0:92 'r22' (temp 3-component vector of uint) 0:92 Convert float to uint (temp 3-component vector of uint) 0:92 'f3' (uniform 3-component vector of float) 0:93 multiply second child into first child (temp 3-component vector of uint) 0:93 'r23' (temp 3-component vector of uint) 0:93 Convert double to uint (temp 3-component vector of uint) 0:93 'd3' (uniform 3-component vector of double) 0:97 multiply second child into first child (temp 3-component vector of double) 0:97 'r40' (temp 3-component vector of double) 0:97 Convert int to double (temp 3-component vector of double) 0:97 'i3' (uniform 3-component vector of int) 0:98 multiply second child into first child (temp 3-component vector of double) 0:98 'r41' (temp 3-component vector of double) 0:98 Convert uint to double (temp 3-component vector of double) 0:98 'u3' (uniform 3-component vector of uint) 0:99 multiply second child into first child (temp 3-component vector of double) 0:99 'r42' (temp 3-component vector of double) 0:99 Convert float to double (temp 3-component vector of double) 0:99 'f3' (uniform 3-component vector of float) 0:100 multiply second child into first child (temp 3-component vector of double) 0:100 'r43' (temp 3-component vector of double) 0:100 Convert bool to double (temp 3-component vector of double) 0:100 'b3' (uniform 3-component vector of bool) 0:103 vector scale second child into first child (temp 3-component vector of float) 0:103 'r00' (temp 3-component vector of float) 0:103 Convert int to float (temp float) 0:103 'is' (uniform int) 0:104 vector scale second child into first child (temp 3-component vector of float) 0:104 'r01' (temp 3-component vector of float) 0:104 Convert bool to float (temp float) 0:104 'bs' (uniform bool) 0:105 vector scale second child into first child (temp 3-component vector of float) 0:105 'r02' (temp 3-component vector of float) 0:105 Convert uint to float (temp float) 0:105 'us' (uniform uint) 0:106 vector scale second child into first child (temp 3-component vector of float) 0:106 'r03' (temp 3-component vector of float) 0:106 Convert double to float (temp float) 0:106 'ds' (uniform double) 0:108 vector scale second child into first child (temp 3-component vector of int) 0:108 'r10' (temp 3-component vector of int) 0:108 Convert bool to int (temp int) 0:108 'bs' (uniform bool) 0:109 vector scale second child into first child (temp 3-component vector of int) 0:109 'r11' (temp 3-component vector of int) 0:109 Convert uint to int (temp int) 0:109 'us' (uniform uint) 0:110 vector scale second child into first child (temp 3-component vector of int) 0:110 'r12' (temp 3-component vector of int) 0:110 Convert float to int (temp int) 0:110 'fs' (uniform float) 0:111 vector scale second child into first child (temp 3-component vector of int) 0:111 'r13' (temp 3-component vector of int) 0:111 Convert double to int (temp int) 0:111 'ds' (uniform double) 0:113 vector scale second child into first child (temp 3-component vector of uint) 0:113 'r20' (temp 3-component vector of uint) 0:113 Convert bool to uint (temp uint) 0:113 'bs' (uniform bool) 0:114 vector scale second child into first child (temp 3-component vector of uint) 0:114 'r21' (temp 3-component vector of uint) 0:114 Convert int to uint (temp uint) 0:114 'is' (uniform int) 0:115 vector scale second child into first child (temp 3-component vector of uint) 0:115 'r22' (temp 3-component vector of uint) 0:115 Convert float to uint (temp uint) 0:115 'fs' (uniform float) 0:116 vector scale second child into first child (temp 3-component vector of uint) 0:116 'r23' (temp 3-component vector of uint) 0:116 Convert double to uint (temp uint) 0:116 'ds' (uniform double) 0:120 vector scale second child into first child (temp 3-component vector of double) 0:120 'r40' (temp 3-component vector of double) 0:120 Convert int to double (temp double) 0:120 'is' (uniform int) 0:121 vector scale second child into first child (temp 3-component vector of double) 0:121 'r41' (temp 3-component vector of double) 0:121 Convert uint to double (temp double) 0:121 'us' (uniform uint) 0:122 vector scale second child into first child (temp 3-component vector of double) 0:122 'r42' (temp 3-component vector of double) 0:122 Convert float to double (temp double) 0:122 'fs' (uniform float) 0:123 vector scale second child into first child (temp 3-component vector of double) 0:123 'r43' (temp 3-component vector of double) 0:123 Convert bool to double (temp double) 0:123 'bs' (uniform bool) 0:193 Sequence 0:193 move second child to first child (temp int) 0:193 'c1' (temp int) 0:193 Constant: 0:193 3 (const int) 0:194 Sequence 0:194 move second child to first child (temp int) 0:194 'c2' (temp int) 0:194 Constant: 0:194 3 (const int) 0:196 Sequence 0:196 move second child to first child (temp 4-component vector of float) 0:196 'outval' (temp 4-component vector of float) 0:? Construct vec4 (temp 4-component vector of float) 0:196 Constant: 0:196 3.600000 0:196 Constant: 0:196 3.600000 0:196 Convert int to float (temp float) 0:196 'c1' (temp int) 0:196 Convert int to float (temp float) 0:196 'c2' (temp int) 0:199 move second child to first child (temp 4-component vector of float) 0:199 Color: direct index for structure (temp 4-component vector of float) 0:199 'psout' (temp structure{temp 4-component vector of float Color}) 0:199 Constant: 0:199 0 (const int) 0:199 'outval' (temp 4-component vector of float) 0:200 Sequence 0:200 move second child to first child (temp structure{temp 4-component vector of float Color}) 0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color}) 0:200 'psout' (temp structure{temp 4-component vector of float Color}) 0:200 Branch: Return 0:? Linker Objects 0:? 'i3' (uniform 3-component vector of int) 0:? 'b3' (uniform 3-component vector of bool) 0:? 'f3' (uniform 3-component vector of float) 0:? 'u3' (uniform 3-component vector of uint) 0:? 'd3' (uniform 3-component vector of double) 0:? 'is' (uniform int) 0:? 'bs' (uniform bool) 0:? 'fs' (uniform float) 0:? 'us' (uniform uint) 0:? 'ds' (uniform double) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:20 Function Definition: Fn_F3(vf3; (global void) 0:19 Function Parameters: 0:19 'x' (in 3-component vector of float) 0:21 Function Definition: Fn_I3(vi3; (global void) 0:20 Function Parameters: 0:20 'x' (in 3-component vector of int) 0:22 Function Definition: Fn_U3(vu3; (global void) 0:21 Function Parameters: 0:21 'x' (in 3-component vector of uint) 0:23 Function Definition: Fn_B3(vb3; (global void) 0:22 Function Parameters: 0:22 'x' (in 3-component vector of bool) 0:26 Function Definition: Fn_D3(vd3; (global void) 0:23 Function Parameters: 0:23 'x' (in 3-component vector of double) 0:27 Function Definition: Fn_R_F3I(vf3; (global 3-component vector of float) 0:26 Function Parameters: 0:26 'p' (out 3-component vector of float) 0:? Sequence 0:26 move second child to first child (temp 3-component vector of float) 0:26 'p' (out 3-component vector of float) 0:26 Convert int to float (temp 3-component vector of float) 0:26 'i3' (uniform 3-component vector of int) 0:26 Branch: Return with expression 0:26 Convert int to float (temp 3-component vector of float) 0:26 'i3' (uniform 3-component vector of int) 0:28 Function Definition: Fn_R_F3U(vf3; (global 3-component vector of float) 0:27 Function Parameters: 0:27 'p' (out 3-component vector of float) 0:? Sequence 0:27 move second child to first child (temp 3-component vector of float) 0:27 'p' (out 3-component vector of float) 0:27 Convert uint to float (temp 3-component vector of float) 0:27 'u3' (uniform 3-component vector of uint) 0:27 Branch: Return with expression 0:27 Convert uint to float (temp 3-component vector of float) 0:27 'u3' (uniform 3-component vector of uint) 0:29 Function Definition: Fn_R_F3B(vf3; (global 3-component vector of float) 0:28 Function Parameters: 0:28 'p' (out 3-component vector of float) 0:? Sequence 0:28 move second child to first child (temp 3-component vector of float) 0:28 'p' (out 3-component vector of float) 0:28 Convert bool to float (temp 3-component vector of float) 0:28 'b3' (uniform 3-component vector of bool) 0:28 Branch: Return with expression 0:28 Convert bool to float (temp 3-component vector of float) 0:28 'b3' (uniform 3-component vector of bool) 0:31 Function Definition: Fn_R_F3D(vf3; (global 3-component vector of float) 0:29 Function Parameters: 0:29 'p' (out 3-component vector of float) 0:? Sequence 0:29 move second child to first child (temp 3-component vector of float) 0:29 'p' (out 3-component vector of float) 0:29 Convert double to float (temp 3-component vector of float) 0:29 'd3' (uniform 3-component vector of double) 0:29 Branch: Return with expression 0:29 Convert double to float (temp 3-component vector of float) 0:29 'd3' (uniform 3-component vector of double) 0:32 Function Definition: Fn_R_I3U(vi3; (global 3-component vector of int) 0:31 Function Parameters: 0:31 'p' (out 3-component vector of int) 0:? Sequence 0:31 move second child to first child (temp 3-component vector of int) 0:31 'p' (out 3-component vector of int) 0:31 Convert uint to int (temp 3-component vector of int) 0:31 'u3' (uniform 3-component vector of uint) 0:31 Branch: Return with expression 0:31 Convert uint to int (temp 3-component vector of int) 0:31 'u3' (uniform 3-component vector of uint) 0:33 Function Definition: Fn_R_I3B(vi3; (global 3-component vector of int) 0:32 Function Parameters: 0:32 'p' (out 3-component vector of int) 0:? Sequence 0:32 move second child to first child (temp 3-component vector of int) 0:32 'p' (out 3-component vector of int) 0:32 Convert bool to int (temp 3-component vector of int) 0:32 'b3' (uniform 3-component vector of bool) 0:32 Branch: Return with expression 0:32 Convert bool to int (temp 3-component vector of int) 0:32 'b3' (uniform 3-component vector of bool) 0:34 Function Definition: Fn_R_I3F(vi3; (global 3-component vector of int) 0:33 Function Parameters: 0:33 'p' (out 3-component vector of int) 0:? Sequence 0:33 move second child to first child (temp 3-component vector of int) 0:33 'p' (out 3-component vector of int) 0:33 Convert float to int (temp 3-component vector of int) 0:33 'f3' (uniform 3-component vector of float) 0:33 Branch: Return with expression 0:33 Convert float to int (temp 3-component vector of int) 0:33 'f3' (uniform 3-component vector of float) 0:36 Function Definition: Fn_R_I3D(vi3; (global 3-component vector of int) 0:34 Function Parameters: 0:34 'p' (out 3-component vector of int) 0:? Sequence 0:34 move second child to first child (temp 3-component vector of int) 0:34 'p' (out 3-component vector of int) 0:34 Convert double to int (temp 3-component vector of int) 0:34 'd3' (uniform 3-component vector of double) 0:34 Branch: Return with expression 0:34 Convert double to int (temp 3-component vector of int) 0:34 'd3' (uniform 3-component vector of double) 0:37 Function Definition: Fn_R_U3I(vu3; (global 3-component vector of uint) 0:36 Function Parameters: 0:36 'p' (out 3-component vector of uint) 0:? Sequence 0:36 move second child to first child (temp 3-component vector of uint) 0:36 'p' (out 3-component vector of uint) 0:36 Convert int to uint (temp 3-component vector of uint) 0:36 'i3' (uniform 3-component vector of int) 0:36 Branch: Return with expression 0:36 Convert int to uint (temp 3-component vector of uint) 0:36 'i3' (uniform 3-component vector of int) 0:38 Function Definition: Fn_R_U3F(vu3; (global 3-component vector of uint) 0:37 Function Parameters: 0:37 'p' (out 3-component vector of uint) 0:? Sequence 0:37 move second child to first child (temp 3-component vector of uint) 0:37 'p' (out 3-component vector of uint) 0:37 Convert float to uint (temp 3-component vector of uint) 0:37 'f3' (uniform 3-component vector of float) 0:37 Branch: Return with expression 0:37 Convert float to uint (temp 3-component vector of uint) 0:37 'f3' (uniform 3-component vector of float) 0:39 Function Definition: Fn_R_U3B(vu3; (global 3-component vector of uint) 0:38 Function Parameters: 0:38 'p' (out 3-component vector of uint) 0:? Sequence 0:38 move second child to first child (temp 3-component vector of uint) 0:38 'p' (out 3-component vector of uint) 0:38 Convert bool to uint (temp 3-component vector of uint) 0:38 'b3' (uniform 3-component vector of bool) 0:38 Branch: Return with expression 0:38 Convert bool to uint (temp 3-component vector of uint) 0:38 'b3' (uniform 3-component vector of bool) 0:41 Function Definition: Fn_R_U3D(vu3; (global 3-component vector of uint) 0:39 Function Parameters: 0:39 'p' (out 3-component vector of uint) 0:? Sequence 0:39 move second child to first child (temp 3-component vector of uint) 0:39 'p' (out 3-component vector of uint) 0:39 Convert double to uint (temp 3-component vector of uint) 0:39 'd3' (uniform 3-component vector of double) 0:39 Branch: Return with expression 0:39 Convert double to uint (temp 3-component vector of uint) 0:39 'd3' (uniform 3-component vector of double) 0:42 Function Definition: Fn_R_B3I(vb3; (global 3-component vector of bool) 0:41 Function Parameters: 0:41 'p' (out 3-component vector of bool) 0:? Sequence 0:41 move second child to first child (temp 3-component vector of bool) 0:41 'p' (out 3-component vector of bool) 0:41 Convert int to bool (temp 3-component vector of bool) 0:41 'i3' (uniform 3-component vector of int) 0:41 Branch: Return with expression 0:41 Convert int to bool (temp 3-component vector of bool) 0:41 'i3' (uniform 3-component vector of int) 0:43 Function Definition: Fn_R_B3U(vb3; (global 3-component vector of bool) 0:42 Function Parameters: 0:42 'p' (out 3-component vector of bool) 0:? Sequence 0:42 move second child to first child (temp 3-component vector of bool) 0:42 'p' (out 3-component vector of bool) 0:42 Convert uint to bool (temp 3-component vector of bool) 0:42 'u3' (uniform 3-component vector of uint) 0:42 Branch: Return with expression 0:42 Convert uint to bool (temp 3-component vector of bool) 0:42 'u3' (uniform 3-component vector of uint) 0:44 Function Definition: Fn_R_B3F(vb3; (global 3-component vector of bool) 0:43 Function Parameters: 0:43 'p' (out 3-component vector of bool) 0:? Sequence 0:43 move second child to first child (temp 3-component vector of bool) 0:43 'p' (out 3-component vector of bool) 0:43 Convert float to bool (temp 3-component vector of bool) 0:43 'f3' (uniform 3-component vector of float) 0:43 Branch: Return with expression 0:43 Convert float to bool (temp 3-component vector of bool) 0:43 'f3' (uniform 3-component vector of float) 0:46 Function Definition: Fn_R_B3D(vb3; (global 3-component vector of bool) 0:44 Function Parameters: 0:44 'p' (out 3-component vector of bool) 0:? Sequence 0:44 move second child to first child (temp 3-component vector of bool) 0:44 'p' (out 3-component vector of bool) 0:44 Convert double to bool (temp 3-component vector of bool) 0:44 'd3' (uniform 3-component vector of double) 0:44 Branch: Return with expression 0:44 Convert double to bool (temp 3-component vector of bool) 0:44 'd3' (uniform 3-component vector of double) 0:47 Function Definition: Fn_R_D3I(vd3; (global 3-component vector of double) 0:46 Function Parameters: 0:46 'p' (out 3-component vector of double) 0:? Sequence 0:46 move second child to first child (temp 3-component vector of double) 0:46 'p' (out 3-component vector of double) 0:46 Convert int to double (temp 3-component vector of double) 0:46 'i3' (uniform 3-component vector of int) 0:46 Branch: Return with expression 0:46 Convert int to double (temp 3-component vector of double) 0:46 'i3' (uniform 3-component vector of int) 0:48 Function Definition: Fn_R_D3U(vd3; (global 3-component vector of double) 0:47 Function Parameters: 0:47 'p' (out 3-component vector of double) 0:? Sequence 0:47 move second child to first child (temp 3-component vector of double) 0:47 'p' (out 3-component vector of double) 0:47 Convert uint to double (temp 3-component vector of double) 0:47 'u3' (uniform 3-component vector of uint) 0:47 Branch: Return with expression 0:47 Convert uint to double (temp 3-component vector of double) 0:47 'u3' (uniform 3-component vector of uint) 0:49 Function Definition: Fn_R_D3B(vd3; (global 3-component vector of double) 0:48 Function Parameters: 0:48 'p' (out 3-component vector of double) 0:? Sequence 0:48 move second child to first child (temp 3-component vector of double) 0:48 'p' (out 3-component vector of double) 0:48 Convert bool to double (temp 3-component vector of double) 0:48 'b3' (uniform 3-component vector of bool) 0:48 Branch: Return with expression 0:48 Convert bool to double (temp 3-component vector of double) 0:48 'b3' (uniform 3-component vector of bool) 0:51 Function Definition: Fn_R_D3F(vd3; (global 3-component vector of double) 0:49 Function Parameters: 0:49 'p' (out 3-component vector of double) 0:? Sequence 0:49 move second child to first child (temp 3-component vector of double) 0:49 'p' (out 3-component vector of double) 0:49 Convert float to double (temp 3-component vector of double) 0:49 'f3' (uniform 3-component vector of float) 0:49 Branch: Return with expression 0:49 Convert float to double (temp 3-component vector of double) 0:49 'f3' (uniform 3-component vector of float) 0:202 Function Definition: main( (global structure{temp 4-component vector of float Color}) 0:52 Function Parameters: 0:? Sequence 0:54 Sequence 0:54 move second child to first child (temp 3-component vector of float) 0:54 'r00' (temp 3-component vector of float) 0:54 Convert int to float (temp 3-component vector of float) 0:54 'i3' (uniform 3-component vector of int) 0:55 Sequence 0:55 move second child to first child (temp 3-component vector of float) 0:55 'r01' (temp 3-component vector of float) 0:55 Convert bool to float (temp 3-component vector of float) 0:55 'b3' (uniform 3-component vector of bool) 0:56 Sequence 0:56 move second child to first child (temp 3-component vector of float) 0:56 'r02' (temp 3-component vector of float) 0:56 Convert uint to float (temp 3-component vector of float) 0:56 'u3' (uniform 3-component vector of uint) 0:57 Sequence 0:57 move second child to first child (temp 3-component vector of float) 0:57 'r03' (temp 3-component vector of float) 0:57 Convert double to float (temp 3-component vector of float) 0:57 'd3' (uniform 3-component vector of double) 0:59 Sequence 0:59 move second child to first child (temp 3-component vector of int) 0:59 'r10' (temp 3-component vector of int) 0:59 Convert bool to int (temp 3-component vector of int) 0:59 'b3' (uniform 3-component vector of bool) 0:60 Sequence 0:60 move second child to first child (temp 3-component vector of int) 0:60 'r11' (temp 3-component vector of int) 0:60 Convert uint to int (temp 3-component vector of int) 0:60 'u3' (uniform 3-component vector of uint) 0:61 Sequence 0:61 move second child to first child (temp 3-component vector of int) 0:61 'r12' (temp 3-component vector of int) 0:61 Convert float to int (temp 3-component vector of int) 0:61 'f3' (uniform 3-component vector of float) 0:62 Sequence 0:62 move second child to first child (temp 3-component vector of int) 0:62 'r13' (temp 3-component vector of int) 0:62 Convert double to int (temp 3-component vector of int) 0:62 'd3' (uniform 3-component vector of double) 0:64 Sequence 0:64 move second child to first child (temp 3-component vector of uint) 0:64 'r20' (temp 3-component vector of uint) 0:64 Convert bool to uint (temp 3-component vector of uint) 0:64 'b3' (uniform 3-component vector of bool) 0:65 Sequence 0:65 move second child to first child (temp 3-component vector of uint) 0:65 'r21' (temp 3-component vector of uint) 0:65 Convert int to uint (temp 3-component vector of uint) 0:65 'i3' (uniform 3-component vector of int) 0:66 Sequence 0:66 move second child to first child (temp 3-component vector of uint) 0:66 'r22' (temp 3-component vector of uint) 0:66 Convert float to uint (temp 3-component vector of uint) 0:66 'f3' (uniform 3-component vector of float) 0:67 Sequence 0:67 move second child to first child (temp 3-component vector of uint) 0:67 'r23' (temp 3-component vector of uint) 0:67 Convert double to uint (temp 3-component vector of uint) 0:67 'd3' (uniform 3-component vector of double) 0:69 Sequence 0:69 move second child to first child (temp 3-component vector of bool) 0:69 'r30' (temp 3-component vector of bool) 0:69 Convert int to bool (temp 3-component vector of bool) 0:69 'i3' (uniform 3-component vector of int) 0:70 Sequence 0:70 move second child to first child (temp 3-component vector of bool) 0:70 'r31' (temp 3-component vector of bool) 0:70 Convert uint to bool (temp 3-component vector of bool) 0:70 'u3' (uniform 3-component vector of uint) 0:71 Sequence 0:71 move second child to first child (temp 3-component vector of bool) 0:71 'r32' (temp 3-component vector of bool) 0:71 Convert float to bool (temp 3-component vector of bool) 0:71 'f3' (uniform 3-component vector of float) 0:72 Sequence 0:72 move second child to first child (temp 3-component vector of bool) 0:72 'r33' (temp 3-component vector of bool) 0:72 Convert double to bool (temp 3-component vector of bool) 0:72 'd3' (uniform 3-component vector of double) 0:74 Sequence 0:74 move second child to first child (temp 3-component vector of double) 0:74 'r40' (temp 3-component vector of double) 0:74 Convert int to double (temp 3-component vector of double) 0:74 'i3' (uniform 3-component vector of int) 0:75 Sequence 0:75 move second child to first child (temp 3-component vector of double) 0:75 'r41' (temp 3-component vector of double) 0:75 Convert uint to double (temp 3-component vector of double) 0:75 'u3' (uniform 3-component vector of uint) 0:76 Sequence 0:76 move second child to first child (temp 3-component vector of double) 0:76 'r42' (temp 3-component vector of double) 0:76 Convert float to double (temp 3-component vector of double) 0:76 'f3' (uniform 3-component vector of float) 0:77 Sequence 0:77 move second child to first child (temp 3-component vector of double) 0:77 'r43' (temp 3-component vector of double) 0:77 Convert bool to double (temp 3-component vector of double) 0:77 'b3' (uniform 3-component vector of bool) 0:80 multiply second child into first child (temp 3-component vector of float) 0:80 'r00' (temp 3-component vector of float) 0:80 Convert int to float (temp 3-component vector of float) 0:80 'i3' (uniform 3-component vector of int) 0:81 multiply second child into first child (temp 3-component vector of float) 0:81 'r01' (temp 3-component vector of float) 0:81 Convert bool to float (temp 3-component vector of float) 0:81 'b3' (uniform 3-component vector of bool) 0:82 multiply second child into first child (temp 3-component vector of float) 0:82 'r02' (temp 3-component vector of float) 0:82 Convert uint to float (temp 3-component vector of float) 0:82 'u3' (uniform 3-component vector of uint) 0:83 multiply second child into first child (temp 3-component vector of float) 0:83 'r03' (temp 3-component vector of float) 0:83 Convert double to float (temp 3-component vector of float) 0:83 'd3' (uniform 3-component vector of double) 0:85 multiply second child into first child (temp 3-component vector of int) 0:85 'r10' (temp 3-component vector of int) 0:85 Convert bool to int (temp 3-component vector of int) 0:85 'b3' (uniform 3-component vector of bool) 0:86 multiply second child into first child (temp 3-component vector of int) 0:86 'r11' (temp 3-component vector of int) 0:86 Convert uint to int (temp 3-component vector of int) 0:86 'u3' (uniform 3-component vector of uint) 0:87 multiply second child into first child (temp 3-component vector of int) 0:87 'r12' (temp 3-component vector of int) 0:87 Convert float to int (temp 3-component vector of int) 0:87 'f3' (uniform 3-component vector of float) 0:88 multiply second child into first child (temp 3-component vector of int) 0:88 'r13' (temp 3-component vector of int) 0:88 Convert double to int (temp 3-component vector of int) 0:88 'd3' (uniform 3-component vector of double) 0:90 multiply second child into first child (temp 3-component vector of uint) 0:90 'r20' (temp 3-component vector of uint) 0:90 Convert bool to uint (temp 3-component vector of uint) 0:90 'b3' (uniform 3-component vector of bool) 0:91 multiply second child into first child (temp 3-component vector of uint) 0:91 'r21' (temp 3-component vector of uint) 0:91 Convert int to uint (temp 3-component vector of uint) 0:91 'i3' (uniform 3-component vector of int) 0:92 multiply second child into first child (temp 3-component vector of uint) 0:92 'r22' (temp 3-component vector of uint) 0:92 Convert float to uint (temp 3-component vector of uint) 0:92 'f3' (uniform 3-component vector of float) 0:93 multiply second child into first child (temp 3-component vector of uint) 0:93 'r23' (temp 3-component vector of uint) 0:93 Convert double to uint (temp 3-component vector of uint) 0:93 'd3' (uniform 3-component vector of double) 0:97 multiply second child into first child (temp 3-component vector of double) 0:97 'r40' (temp 3-component vector of double) 0:97 Convert int to double (temp 3-component vector of double) 0:97 'i3' (uniform 3-component vector of int) 0:98 multiply second child into first child (temp 3-component vector of double) 0:98 'r41' (temp 3-component vector of double) 0:98 Convert uint to double (temp 3-component vector of double) 0:98 'u3' (uniform 3-component vector of uint) 0:99 multiply second child into first child (temp 3-component vector of double) 0:99 'r42' (temp 3-component vector of double) 0:99 Convert float to double (temp 3-component vector of double) 0:99 'f3' (uniform 3-component vector of float) 0:100 multiply second child into first child (temp 3-component vector of double) 0:100 'r43' (temp 3-component vector of double) 0:100 Convert bool to double (temp 3-component vector of double) 0:100 'b3' (uniform 3-component vector of bool) 0:103 vector scale second child into first child (temp 3-component vector of float) 0:103 'r00' (temp 3-component vector of float) 0:103 Convert int to float (temp float) 0:103 'is' (uniform int) 0:104 vector scale second child into first child (temp 3-component vector of float) 0:104 'r01' (temp 3-component vector of float) 0:104 Convert bool to float (temp float) 0:104 'bs' (uniform bool) 0:105 vector scale second child into first child (temp 3-component vector of float) 0:105 'r02' (temp 3-component vector of float) 0:105 Convert uint to float (temp float) 0:105 'us' (uniform uint) 0:106 vector scale second child into first child (temp 3-component vector of float) 0:106 'r03' (temp 3-component vector of float) 0:106 Convert double to float (temp float) 0:106 'ds' (uniform double) 0:108 vector scale second child into first child (temp 3-component vector of int) 0:108 'r10' (temp 3-component vector of int) 0:108 Convert bool to int (temp int) 0:108 'bs' (uniform bool) 0:109 vector scale second child into first child (temp 3-component vector of int) 0:109 'r11' (temp 3-component vector of int) 0:109 Convert uint to int (temp int) 0:109 'us' (uniform uint) 0:110 vector scale second child into first child (temp 3-component vector of int) 0:110 'r12' (temp 3-component vector of int) 0:110 Convert float to int (temp int) 0:110 'fs' (uniform float) 0:111 vector scale second child into first child (temp 3-component vector of int) 0:111 'r13' (temp 3-component vector of int) 0:111 Convert double to int (temp int) 0:111 'ds' (uniform double) 0:113 vector scale second child into first child (temp 3-component vector of uint) 0:113 'r20' (temp 3-component vector of uint) 0:113 Convert bool to uint (temp uint) 0:113 'bs' (uniform bool) 0:114 vector scale second child into first child (temp 3-component vector of uint) 0:114 'r21' (temp 3-component vector of uint) 0:114 Convert int to uint (temp uint) 0:114 'is' (uniform int) 0:115 vector scale second child into first child (temp 3-component vector of uint) 0:115 'r22' (temp 3-component vector of uint) 0:115 Convert float to uint (temp uint) 0:115 'fs' (uniform float) 0:116 vector scale second child into first child (temp 3-component vector of uint) 0:116 'r23' (temp 3-component vector of uint) 0:116 Convert double to uint (temp uint) 0:116 'ds' (uniform double) 0:120 vector scale second child into first child (temp 3-component vector of double) 0:120 'r40' (temp 3-component vector of double) 0:120 Convert int to double (temp double) 0:120 'is' (uniform int) 0:121 vector scale second child into first child (temp 3-component vector of double) 0:121 'r41' (temp 3-component vector of double) 0:121 Convert uint to double (temp double) 0:121 'us' (uniform uint) 0:122 vector scale second child into first child (temp 3-component vector of double) 0:122 'r42' (temp 3-component vector of double) 0:122 Convert float to double (temp double) 0:122 'fs' (uniform float) 0:123 vector scale second child into first child (temp 3-component vector of double) 0:123 'r43' (temp 3-component vector of double) 0:123 Convert bool to double (temp double) 0:123 'bs' (uniform bool) 0:193 Sequence 0:193 move second child to first child (temp int) 0:193 'c1' (temp int) 0:193 Constant: 0:193 3 (const int) 0:194 Sequence 0:194 move second child to first child (temp int) 0:194 'c2' (temp int) 0:194 Constant: 0:194 3 (const int) 0:196 Sequence 0:196 move second child to first child (temp 4-component vector of float) 0:196 'outval' (temp 4-component vector of float) 0:? Construct vec4 (temp 4-component vector of float) 0:196 Constant: 0:196 3.600000 0:196 Constant: 0:196 3.600000 0:196 Convert int to float (temp float) 0:196 'c1' (temp int) 0:196 Convert int to float (temp float) 0:196 'c2' (temp int) 0:199 move second child to first child (temp 4-component vector of float) 0:199 Color: direct index for structure (temp 4-component vector of float) 0:199 'psout' (temp structure{temp 4-component vector of float Color}) 0:199 Constant: 0:199 0 (const int) 0:199 'outval' (temp 4-component vector of float) 0:200 Sequence 0:200 move second child to first child (temp structure{temp 4-component vector of float Color}) 0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color}) 0:200 'psout' (temp structure{temp 4-component vector of float Color}) 0:200 Branch: Return 0:? Linker Objects 0:? 'i3' (uniform 3-component vector of int) 0:? 'b3' (uniform 3-component vector of bool) 0:? 'f3' (uniform 3-component vector of float) 0:? 'u3' (uniform 3-component vector of uint) 0:? 'd3' (uniform 3-component vector of double) 0:? 'is' (uniform int) 0:? 'bs' (uniform bool) 0:? 'fs' (uniform float) 0:? 'us' (uniform uint) 0:? 'ds' (uniform double) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 481 Capability Shader Capability Float64 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 478 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 11 "Fn_F3(vf3;" Name 10 "x" Name 18 "Fn_I3(vi3;" Name 17 "x" Name 25 "Fn_U3(vu3;" Name 24 "x" Name 32 "Fn_B3(vb3;" Name 31 "x" Name 39 "Fn_D3(vd3;" Name 38 "x" Name 43 "Fn_R_F3I(vf3;" Name 42 "p" Name 46 "Fn_R_F3U(vf3;" Name 45 "p" Name 49 "Fn_R_F3B(vf3;" Name 48 "p" Name 52 "Fn_R_F3D(vf3;" Name 51 "p" Name 56 "Fn_R_I3U(vi3;" Name 55 "p" Name 59 "Fn_R_I3B(vi3;" Name 58 "p" Name 62 "Fn_R_I3F(vi3;" Name 61 "p" Name 65 "Fn_R_I3D(vi3;" Name 64 "p" Name 69 "Fn_R_U3I(vu3;" Name 68 "p" Name 72 "Fn_R_U3F(vu3;" Name 71 "p" Name 75 "Fn_R_U3B(vu3;" Name 74 "p" Name 78 "Fn_R_U3D(vu3;" Name 77 "p" Name 82 "Fn_R_B3I(vb3;" Name 81 "p" Name 85 "Fn_R_B3U(vb3;" Name 84 "p" Name 88 "Fn_R_B3F(vb3;" Name 87 "p" Name 91 "Fn_R_B3D(vb3;" Name 90 "p" Name 95 "Fn_R_D3I(vd3;" Name 94 "p" Name 98 "Fn_R_D3U(vd3;" Name 97 "p" Name 101 "Fn_R_D3B(vd3;" Name 100 "p" Name 104 "Fn_R_D3F(vd3;" Name 103 "p" Name 107 "i3" Name 115 "u3" Name 123 "b3" Name 135 "d3" Name 159 "f3" Name 252 "r00" Name 255 "r01" Name 258 "r02" Name 261 "r03" Name 264 "r10" Name 267 "r11" Name 270 "r12" Name 273 "r13" Name 276 "r20" Name 279 "r21" Name 282 "r22" Name 285 "r23" Name 288 "r30" Name 291 "r31" Name 294 "r32" Name 297 "r33" Name 300 "r40" Name 303 "r41" Name 306 "r42" Name 309 "r43" Name 377 "is" Name 383 "bs" Name 389 "us" Name 395 "ds" Name 411 "fs" Name 459 "c1" Name 461 "c2" Name 464 "outval" Name 471 "PS_OUTPUT" MemberName 471(PS_OUTPUT) 0 "Color" Name 473 "psout" Name 476 "PS_OUTPUT" MemberName 476(PS_OUTPUT) 0 "Color" Name 478 "@entryPointOutput" Decorate 478(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 3 8: TypePointer Function 7(fvec3) 9: TypeFunction 2 8(ptr) 13: TypeInt 32 1 14: TypeVector 13(int) 3 15: TypePointer Function 14(ivec3) 16: TypeFunction 2 15(ptr) 20: TypeInt 32 0 21: TypeVector 20(int) 3 22: TypePointer Function 21(ivec3) 23: TypeFunction 2 22(ptr) 27: TypeBool 28: TypeVector 27(bool) 3 29: TypePointer Function 28(bvec3) 30: TypeFunction 2 29(ptr) 34: TypeFloat 64 35: TypeVector 34(float) 3 36: TypePointer Function 35(fvec3) 37: TypeFunction 2 36(ptr) 41: TypeFunction 7(fvec3) 8(ptr) 54: TypeFunction 14(ivec3) 15(ptr) 67: TypeFunction 21(ivec3) 22(ptr) 80: TypeFunction 28(bvec3) 29(ptr) 93: TypeFunction 35(fvec3) 36(ptr) 106: TypePointer UniformConstant 14(ivec3) 107(i3): 106(ptr) Variable UniformConstant 114: TypePointer UniformConstant 21(ivec3) 115(u3): 114(ptr) Variable UniformConstant 122: TypePointer UniformConstant 28(bvec3) 123(b3): 122(ptr) Variable UniformConstant 125: 6(float) Constant 0 126: 6(float) Constant 1065353216 127: 7(fvec3) ConstantComposite 125 125 125 128: 7(fvec3) ConstantComposite 126 126 126 134: TypePointer UniformConstant 35(fvec3) 135(d3): 134(ptr) Variable UniformConstant 149: 13(int) Constant 0 150: 13(int) Constant 1 151: 14(ivec3) ConstantComposite 149 149 149 152: 14(ivec3) ConstantComposite 150 150 150 158: TypePointer UniformConstant 7(fvec3) 159(f3): 158(ptr) Variable UniformConstant 185: 20(int) Constant 0 186: 20(int) Constant 1 187: 21(ivec3) ConstantComposite 185 185 185 188: 21(ivec3) ConstantComposite 186 186 186 219: 34(float) Constant 0 0 220: 35(fvec3) ConstantComposite 219 219 219 239: 34(float) Constant 0 1072693248 240: 35(fvec3) ConstantComposite 239 239 239 376: TypePointer UniformConstant 13(int) 377(is): 376(ptr) Variable UniformConstant 382: TypePointer UniformConstant 27(bool) 383(bs): 382(ptr) Variable UniformConstant 388: TypePointer UniformConstant 20(int) 389(us): 388(ptr) Variable UniformConstant 394: TypePointer UniformConstant 34(float) 395(ds): 394(ptr) Variable UniformConstant 410: TypePointer UniformConstant 6(float) 411(fs): 410(ptr) Variable UniformConstant 458: TypePointer Function 13(int) 460: 13(int) Constant 3 462: TypeVector 6(float) 4 463: TypePointer Function 462(fvec4) 465: 6(float) Constant 1080452710 471(PS_OUTPUT): TypeStruct 462(fvec4) 472: TypePointer Function 471(PS_OUTPUT) 476(PS_OUTPUT): TypeStruct 462(fvec4) 477: TypePointer Output 476(PS_OUTPUT) 478(@entryPointOutput): 477(ptr) Variable Output 4(main): 2 Function None 3 5: Label 252(r00): 8(ptr) Variable Function 255(r01): 8(ptr) Variable Function 258(r02): 8(ptr) Variable Function 261(r03): 8(ptr) Variable Function 264(r10): 15(ptr) Variable Function 267(r11): 15(ptr) Variable Function 270(r12): 15(ptr) Variable Function 273(r13): 15(ptr) Variable Function 276(r20): 22(ptr) Variable Function 279(r21): 22(ptr) Variable Function 282(r22): 22(ptr) Variable Function 285(r23): 22(ptr) Variable Function 288(r30): 29(ptr) Variable Function 291(r31): 29(ptr) Variable Function 294(r32): 29(ptr) Variable Function 297(r33): 29(ptr) Variable Function 300(r40): 36(ptr) Variable Function 303(r41): 36(ptr) Variable Function 306(r42): 36(ptr) Variable Function 309(r43): 36(ptr) Variable Function 459(c1): 458(ptr) Variable Function 461(c2): 458(ptr) Variable Function 464(outval): 463(ptr) Variable Function 473(psout): 472(ptr) Variable Function 253: 14(ivec3) Load 107(i3) 254: 7(fvec3) ConvertSToF 253 Store 252(r00) 254 256: 28(bvec3) Load 123(b3) 257: 7(fvec3) Select 256 128 127 Store 255(r01) 257 259: 21(ivec3) Load 115(u3) 260: 7(fvec3) ConvertUToF 259 Store 258(r02) 260 262: 35(fvec3) Load 135(d3) 263: 7(fvec3) FConvert 262 Store 261(r03) 263 265: 28(bvec3) Load 123(b3) 266: 14(ivec3) Select 265 152 151 Store 264(r10) 266 268: 21(ivec3) Load 115(u3) 269: 14(ivec3) Bitcast 268 Store 267(r11) 269 271: 7(fvec3) Load 159(f3) 272: 14(ivec3) ConvertFToS 271 Store 270(r12) 272 274: 35(fvec3) Load 135(d3) 275: 14(ivec3) ConvertFToS 274 Store 273(r13) 275 277: 28(bvec3) Load 123(b3) 278: 21(ivec3) Select 277 188 187 Store 276(r20) 278 280: 14(ivec3) Load 107(i3) 281: 21(ivec3) Bitcast 280 Store 279(r21) 281 283: 7(fvec3) Load 159(f3) 284: 21(ivec3) ConvertFToU 283 Store 282(r22) 284 286: 35(fvec3) Load 135(d3) 287: 21(ivec3) ConvertFToU 286 Store 285(r23) 287 289: 14(ivec3) Load 107(i3) 290: 28(bvec3) INotEqual 289 187 Store 288(r30) 290 292: 21(ivec3) Load 115(u3) 293: 28(bvec3) INotEqual 292 187 Store 291(r31) 293 295: 7(fvec3) Load 159(f3) 296: 28(bvec3) FOrdNotEqual 295 127 Store 294(r32) 296 298: 35(fvec3) Load 135(d3) 299: 28(bvec3) FOrdNotEqual 298 220 Store 297(r33) 299 301: 14(ivec3) Load 107(i3) 302: 35(fvec3) ConvertSToF 301 Store 300(r40) 302 304: 21(ivec3) Load 115(u3) 305: 35(fvec3) ConvertUToF 304 Store 303(r41) 305 307: 7(fvec3) Load 159(f3) 308: 35(fvec3) FConvert 307 Store 306(r42) 308 310: 28(bvec3) Load 123(b3) 311: 35(fvec3) Select 310 240 220 Store 309(r43) 311 312: 14(ivec3) Load 107(i3) 313: 7(fvec3) ConvertSToF 312 314: 7(fvec3) Load 252(r00) 315: 7(fvec3) FMul 314 313 Store 252(r00) 315 316: 28(bvec3) Load 123(b3) 317: 7(fvec3) Select 316 128 127 318: 7(fvec3) Load 255(r01) 319: 7(fvec3) FMul 318 317 Store 255(r01) 319 320: 21(ivec3) Load 115(u3) 321: 7(fvec3) ConvertUToF 320 322: 7(fvec3) Load 258(r02) 323: 7(fvec3) FMul 322 321 Store 258(r02) 323 324: 35(fvec3) Load 135(d3) 325: 7(fvec3) FConvert 324 326: 7(fvec3) Load 261(r03) 327: 7(fvec3) FMul 326 325 Store 261(r03) 327 328: 28(bvec3) Load 123(b3) 329: 14(ivec3) Select 328 152 151 330: 14(ivec3) Load 264(r10) 331: 14(ivec3) IMul 330 329 Store 264(r10) 331 332: 21(ivec3) Load 115(u3) 333: 14(ivec3) Bitcast 332 334: 14(ivec3) Load 267(r11) 335: 14(ivec3) IMul 334 333 Store 267(r11) 335 336: 7(fvec3) Load 159(f3) 337: 14(ivec3) ConvertFToS 336 338: 14(ivec3) Load 270(r12) 339: 14(ivec3) IMul 338 337 Store 270(r12) 339 340: 35(fvec3) Load 135(d3) 341: 14(ivec3) ConvertFToS 340 342: 14(ivec3) Load 273(r13) 343: 14(ivec3) IMul 342 341 Store 273(r13) 343 344: 28(bvec3) Load 123(b3) 345: 21(ivec3) Select 344 188 187 346: 21(ivec3) Load 276(r20) 347: 21(ivec3) IMul 346 345 Store 276(r20) 347 348: 14(ivec3) Load 107(i3) 349: 21(ivec3) Bitcast 348 350: 21(ivec3) Load 279(r21) 351: 21(ivec3) IMul 350 349 Store 279(r21) 351 352: 7(fvec3) Load 159(f3) 353: 21(ivec3) ConvertFToU 352 354: 21(ivec3) Load 282(r22) 355: 21(ivec3) IMul 354 353 Store 282(r22) 355 356: 35(fvec3) Load 135(d3) 357: 21(ivec3) ConvertFToU 356 358: 21(ivec3) Load 285(r23) 359: 21(ivec3) IMul 358 357 Store 285(r23) 359 360: 14(ivec3) Load 107(i3) 361: 35(fvec3) ConvertSToF 360 362: 35(fvec3) Load 300(r40) 363: 35(fvec3) FMul 362 361 Store 300(r40) 363 364: 21(ivec3) Load 115(u3) 365: 35(fvec3) ConvertUToF 364 366: 35(fvec3) Load 303(r41) 367: 35(fvec3) FMul 366 365 Store 303(r41) 367 368: 7(fvec3) Load 159(f3) 369: 35(fvec3) FConvert 368 370: 35(fvec3) Load 306(r42) 371: 35(fvec3) FMul 370 369 Store 306(r42) 371 372: 28(bvec3) Load 123(b3) 373: 35(fvec3) Select 372 240 220 374: 35(fvec3) Load 309(r43) 375: 35(fvec3) FMul 374 373 Store 309(r43) 375 378: 13(int) Load 377(is) 379: 6(float) ConvertSToF 378 380: 7(fvec3) Load 252(r00) 381: 7(fvec3) VectorTimesScalar 380 379 Store 252(r00) 381 384: 27(bool) Load 383(bs) 385: 6(float) Select 384 126 125 386: 7(fvec3) Load 255(r01) 387: 7(fvec3) VectorTimesScalar 386 385 Store 255(r01) 387 390: 20(int) Load 389(us) 391: 6(float) ConvertUToF 390 392: 7(fvec3) Load 258(r02) 393: 7(fvec3) VectorTimesScalar 392 391 Store 258(r02) 393 396: 34(float) Load 395(ds) 397: 6(float) FConvert 396 398: 7(fvec3) Load 261(r03) 399: 7(fvec3) VectorTimesScalar 398 397 Store 261(r03) 399 400: 27(bool) Load 383(bs) 401: 13(int) Select 400 150 149 402: 14(ivec3) Load 264(r10) 403: 14(ivec3) CompositeConstruct 401 401 401 404: 14(ivec3) IMul 402 403 Store 264(r10) 404 405: 20(int) Load 389(us) 406: 13(int) Bitcast 405 407: 14(ivec3) Load 267(r11) 408: 14(ivec3) CompositeConstruct 406 406 406 409: 14(ivec3) IMul 407 408 Store 267(r11) 409 412: 6(float) Load 411(fs) 413: 13(int) ConvertFToS 412 414: 14(ivec3) Load 270(r12) 415: 14(ivec3) CompositeConstruct 413 413 413 416: 14(ivec3) IMul 414 415 Store 270(r12) 416 417: 34(float) Load 395(ds) 418: 13(int) ConvertFToS 417 419: 14(ivec3) Load 273(r13) 420: 14(ivec3) CompositeConstruct 418 418 418 421: 14(ivec3) IMul 419 420 Store 273(r13) 421 422: 27(bool) Load 383(bs) 423: 20(int) Select 422 186 185 424: 21(ivec3) Load 276(r20) 425: 21(ivec3) CompositeConstruct 423 423 423 426: 21(ivec3) IMul 424 425 Store 276(r20) 426 427: 13(int) Load 377(is) 428: 20(int) Bitcast 427 429: 21(ivec3) Load 279(r21) 430: 21(ivec3) CompositeConstruct 428 428 428 431: 21(ivec3) IMul 429 430 Store 279(r21) 431 432: 6(float) Load 411(fs) 433: 20(int) ConvertFToU 432 434: 21(ivec3) Load 282(r22) 435: 21(ivec3) CompositeConstruct 433 433 433 436: 21(ivec3) IMul 434 435 Store 282(r22) 436 437: 34(float) Load 395(ds) 438: 20(int) ConvertFToU 437 439: 21(ivec3) Load 285(r23) 440: 21(ivec3) CompositeConstruct 438 438 438 441: 21(ivec3) IMul 439 440 Store 285(r23) 441 442: 13(int) Load 377(is) 443: 34(float) ConvertSToF 442 444: 35(fvec3) Load 300(r40) 445: 35(fvec3) VectorTimesScalar 444 443 Store 300(r40) 445 446: 20(int) Load 389(us) 447: 34(float) ConvertUToF 446 448: 35(fvec3) Load 303(r41) 449: 35(fvec3) VectorTimesScalar 448 447 Store 303(r41) 449 450: 6(float) Load 411(fs) 451: 34(float) FConvert 450 452: 35(fvec3) Load 306(r42) 453: 35(fvec3) VectorTimesScalar 452 451 Store 306(r42) 453 454: 27(bool) Load 383(bs) 455: 34(float) Select 454 239 219 456: 35(fvec3) Load 309(r43) 457: 35(fvec3) VectorTimesScalar 456 455 Store 309(r43) 457 Store 459(c1) 460 Store 461(c2) 460 466: 13(int) Load 459(c1) 467: 6(float) ConvertSToF 466 468: 13(int) Load 461(c2) 469: 6(float) ConvertSToF 468 470: 462(fvec4) CompositeConstruct 465 465 467 469 Store 464(outval) 470 474: 462(fvec4) Load 464(outval) 475: 463(ptr) AccessChain 473(psout) 149 Store 475 474 479:471(PS_OUTPUT) Load 473(psout) Store 478(@entryPointOutput) 479 Return FunctionEnd 11(Fn_F3(vf3;): 2 Function None 9 10(x): 8(ptr) FunctionParameter 12: Label Return FunctionEnd 18(Fn_I3(vi3;): 2 Function None 16 17(x): 15(ptr) FunctionParameter 19: Label Return FunctionEnd 25(Fn_U3(vu3;): 2 Function None 23 24(x): 22(ptr) FunctionParameter 26: Label Return FunctionEnd 32(Fn_B3(vb3;): 2 Function None 30 31(x): 29(ptr) FunctionParameter 33: Label Return FunctionEnd 39(Fn_D3(vd3;): 2 Function None 37 38(x): 36(ptr) FunctionParameter 40: Label Return FunctionEnd 43(Fn_R_F3I(vf3;): 7(fvec3) Function None 41 42(p): 8(ptr) FunctionParameter 44: Label 108: 14(ivec3) Load 107(i3) 109: 7(fvec3) ConvertSToF 108 Store 42(p) 109 110: 14(ivec3) Load 107(i3) 111: 7(fvec3) ConvertSToF 110 ReturnValue 111 FunctionEnd 46(Fn_R_F3U(vf3;): 7(fvec3) Function None 41 45(p): 8(ptr) FunctionParameter 47: Label 116: 21(ivec3) Load 115(u3) 117: 7(fvec3) ConvertUToF 116 Store 45(p) 117 118: 21(ivec3) Load 115(u3) 119: 7(fvec3) ConvertUToF 118 ReturnValue 119 FunctionEnd 49(Fn_R_F3B(vf3;): 7(fvec3) Function None 41 48(p): 8(ptr) FunctionParameter 50: Label 124: 28(bvec3) Load 123(b3) 129: 7(fvec3) Select 124 128 127 Store 48(p) 129 130: 28(bvec3) Load 123(b3) 131: 7(fvec3) Select 130 128 127 ReturnValue 131 FunctionEnd 52(Fn_R_F3D(vf3;): 7(fvec3) Function None 41 51(p): 8(ptr) FunctionParameter 53: Label 136: 35(fvec3) Load 135(d3) 137: 7(fvec3) FConvert 136 Store 51(p) 137 138: 35(fvec3) Load 135(d3) 139: 7(fvec3) FConvert 138 ReturnValue 139 FunctionEnd 56(Fn_R_I3U(vi3;): 14(ivec3) Function None 54 55(p): 15(ptr) FunctionParameter 57: Label 142: 21(ivec3) Load 115(u3) 143: 14(ivec3) Bitcast 142 Store 55(p) 143 144: 21(ivec3) Load 115(u3) 145: 14(ivec3) Bitcast 144 ReturnValue 145 FunctionEnd 59(Fn_R_I3B(vi3;): 14(ivec3) Function None 54 58(p): 15(ptr) FunctionParameter 60: Label 148: 28(bvec3) Load 123(b3) 153: 14(ivec3) Select 148 152 151 Store 58(p) 153 154: 28(bvec3) Load 123(b3) 155: 14(ivec3) Select 154 152 151 ReturnValue 155 FunctionEnd 62(Fn_R_I3F(vi3;): 14(ivec3) Function None 54 61(p): 15(ptr) FunctionParameter 63: Label 160: 7(fvec3) Load 159(f3) 161: 14(ivec3) ConvertFToS 160 Store 61(p) 161 162: 7(fvec3) Load 159(f3) 163: 14(ivec3) ConvertFToS 162 ReturnValue 163 FunctionEnd 65(Fn_R_I3D(vi3;): 14(ivec3) Function None 54 64(p): 15(ptr) FunctionParameter 66: Label 166: 35(fvec3) Load 135(d3) 167: 14(ivec3) ConvertFToS 166 Store 64(p) 167 168: 35(fvec3) Load 135(d3) 169: 14(ivec3) ConvertFToS 168 ReturnValue 169 FunctionEnd 69(Fn_R_U3I(vu3;): 21(ivec3) Function None 67 68(p): 22(ptr) FunctionParameter 70: Label 172: 14(ivec3) Load 107(i3) 173: 21(ivec3) Bitcast 172 Store 68(p) 173 174: 14(ivec3) Load 107(i3) 175: 21(ivec3) Bitcast 174 ReturnValue 175 FunctionEnd 72(Fn_R_U3F(vu3;): 21(ivec3) Function None 67 71(p): 22(ptr) FunctionParameter 73: Label 178: 7(fvec3) Load 159(f3) 179: 21(ivec3) ConvertFToU 178 Store 71(p) 179 180: 7(fvec3) Load 159(f3) 181: 21(ivec3) ConvertFToU 180 ReturnValue 181 FunctionEnd 75(Fn_R_U3B(vu3;): 21(ivec3) Function None 67 74(p): 22(ptr) FunctionParameter 76: Label 184: 28(bvec3) Load 123(b3) 189: 21(ivec3) Select 184 188 187 Store 74(p) 189 190: 28(bvec3) Load 123(b3) 191: 21(ivec3) Select 190 188 187 ReturnValue 191 FunctionEnd 78(Fn_R_U3D(vu3;): 21(ivec3) Function None 67 77(p): 22(ptr) FunctionParameter 79: Label 194: 35(fvec3) Load 135(d3) 195: 21(ivec3) ConvertFToU 194 Store 77(p) 195 196: 35(fvec3) Load 135(d3) 197: 21(ivec3) ConvertFToU 196 ReturnValue 197 FunctionEnd 82(Fn_R_B3I(vb3;): 28(bvec3) Function None 80 81(p): 29(ptr) FunctionParameter 83: Label 200: 14(ivec3) Load 107(i3) 201: 28(bvec3) INotEqual 200 187 Store 81(p) 201 202: 14(ivec3) Load 107(i3) 203: 28(bvec3) INotEqual 202 187 ReturnValue 203 FunctionEnd 85(Fn_R_B3U(vb3;): 28(bvec3) Function None 80 84(p): 29(ptr) FunctionParameter 86: Label 206: 21(ivec3) Load 115(u3) 207: 28(bvec3) INotEqual 206 187 Store 84(p) 207 208: 21(ivec3) Load 115(u3) 209: 28(bvec3) INotEqual 208 187 ReturnValue 209 FunctionEnd 88(Fn_R_B3F(vb3;): 28(bvec3) Function None 80 87(p): 29(ptr) FunctionParameter 89: Label 212: 7(fvec3) Load 159(f3) 213: 28(bvec3) FOrdNotEqual 212 127 Store 87(p) 213 214: 7(fvec3) Load 159(f3) 215: 28(bvec3) FOrdNotEqual 214 127 ReturnValue 215 FunctionEnd 91(Fn_R_B3D(vb3;): 28(bvec3) Function None 80 90(p): 29(ptr) FunctionParameter 92: Label 218: 35(fvec3) Load 135(d3) 221: 28(bvec3) FOrdNotEqual 218 220 Store 90(p) 221 222: 35(fvec3) Load 135(d3) 223: 28(bvec3) FOrdNotEqual 222 220 ReturnValue 223 FunctionEnd 95(Fn_R_D3I(vd3;): 35(fvec3) Function None 93 94(p): 36(ptr) FunctionParameter 96: Label 226: 14(ivec3) Load 107(i3) 227: 35(fvec3) ConvertSToF 226 Store 94(p) 227 228: 14(ivec3) Load 107(i3) 229: 35(fvec3) ConvertSToF 228 ReturnValue 229 FunctionEnd 98(Fn_R_D3U(vd3;): 35(fvec3) Function None 93 97(p): 36(ptr) FunctionParameter 99: Label 232: 21(ivec3) Load 115(u3) 233: 35(fvec3) ConvertUToF 232 Store 97(p) 233 234: 21(ivec3) Load 115(u3) 235: 35(fvec3) ConvertUToF 234 ReturnValue 235 FunctionEnd 101(Fn_R_D3B(vd3;): 35(fvec3) Function None 93 100(p): 36(ptr) FunctionParameter 102: Label 238: 28(bvec3) Load 123(b3) 241: 35(fvec3) Select 238 240 220 Store 100(p) 241 242: 28(bvec3) Load 123(b3) 243: 35(fvec3) Select 242 240 220 ReturnValue 243 FunctionEnd 104(Fn_R_D3F(vd3;): 35(fvec3) Function None 93 103(p): 36(ptr) FunctionParameter 105: Label 246: 7(fvec3) Load 159(f3) 247: 35(fvec3) FConvert 246 Store 103(p) 247 248: 7(fvec3) Load 159(f3) 249: 35(fvec3) FConvert 248 ReturnValue 249 FunctionEnd