hlsl.intrinsic.frexp.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:3 Function Definition: PixelShaderFunctionS(f1;f1; ( temp float) 0:3 Function Parameters: 0:3 'inF0' ( in float) 0:3 'inF1' ( in float) 0:? Sequence 0:4 Sequence 0:4 move second child to first child ( temp float) 0:4 'r000' ( temp float) 0:4 frexp ( temp float) 0:4 'inF0' ( in float) 0:4 'inF1' ( in float) 0:5 Branch: Return with expression 0:5 Constant: 0:5 0.000000 0:9 Function Definition: PixelShaderFunction2(vf2;vf2; ( temp 2-component vector of float) 0:9 Function Parameters: 0:9 'inF0' ( in 2-component vector of float) 0:9 'inF1' ( in 2-component vector of float) 0:? Sequence 0:10 Sequence 0:10 move second child to first child ( temp 2-component vector of float) 0:10 'r000' ( temp 2-component vector of float) 0:10 frexp ( temp 2-component vector of float) 0:10 'inF0' ( in 2-component vector of float) 0:10 'inF1' ( in 2-component vector of float) 0:11 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:15 Function Definition: PixelShaderFunction3(vf3;vf3; ( temp 3-component vector of float) 0:15 Function Parameters: 0:15 'inF0' ( in 3-component vector of float) 0:15 'inF1' ( in 3-component vector of float) 0:? Sequence 0:16 Sequence 0:16 move second child to first child ( temp 3-component vector of float) 0:16 'r000' ( temp 3-component vector of float) 0:16 frexp ( temp 3-component vector of float) 0:16 'inF0' ( in 3-component vector of float) 0:16 'inF1' ( in 3-component vector of float) 0:17 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:21 Function Definition: PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) 0:21 Function Parameters: 0:21 'inF0' ( in 4-component vector of float) 0:21 'inF1' ( in 4-component vector of float) 0:? Sequence 0:22 Sequence 0:22 move second child to first child ( temp 4-component vector of float) 0:22 'r000' ( temp 4-component vector of float) 0:22 frexp ( temp 4-component vector of float) 0:22 'inF0' ( in 4-component vector of float) 0:22 'inF1' ( in 4-component vector of float) 0:23 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) 0:33 Function Parameters: 0:? Sequence 0:35 move second child to first child ( temp 4-component vector of float) 0:35 color: direct index for structure ( temp 4-component vector of float) 0:35 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:35 Constant: 0:35 0 (const int) 0:35 Constant: 0:35 1.000000 0:35 1.000000 0:35 1.000000 0:35 1.000000 0:36 Branch: Return with expression 0:36 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:33 Function Definition: main( ( temp void) 0:33 Function Parameters: 0:? Sequence 0:33 Sequence 0:33 move second child to first child ( temp 4-component vector of float) 0:? 'color' (layout( location=0) out 4-component vector of float) 0:33 color: direct index for structure ( temp 4-component vector of float) 0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) 0:33 Constant: 0:33 0 (const int) 0:? Linker Objects 0:? 'color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:3 Function Definition: PixelShaderFunctionS(f1;f1; ( temp float) 0:3 Function Parameters: 0:3 'inF0' ( in float) 0:3 'inF1' ( in float) 0:? Sequence 0:4 Sequence 0:4 move second child to first child ( temp float) 0:4 'r000' ( temp float) 0:4 frexp ( temp float) 0:4 'inF0' ( in float) 0:4 'inF1' ( in float) 0:5 Branch: Return with expression 0:5 Constant: 0:5 0.000000 0:9 Function Definition: PixelShaderFunction2(vf2;vf2; ( temp 2-component vector of float) 0:9 Function Parameters: 0:9 'inF0' ( in 2-component vector of float) 0:9 'inF1' ( in 2-component vector of float) 0:? Sequence 0:10 Sequence 0:10 move second child to first child ( temp 2-component vector of float) 0:10 'r000' ( temp 2-component vector of float) 0:10 frexp ( temp 2-component vector of float) 0:10 'inF0' ( in 2-component vector of float) 0:10 'inF1' ( in 2-component vector of float) 0:11 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:15 Function Definition: PixelShaderFunction3(vf3;vf3; ( temp 3-component vector of float) 0:15 Function Parameters: 0:15 'inF0' ( in 3-component vector of float) 0:15 'inF1' ( in 3-component vector of float) 0:? Sequence 0:16 Sequence 0:16 move second child to first child ( temp 3-component vector of float) 0:16 'r000' ( temp 3-component vector of float) 0:16 frexp ( temp 3-component vector of float) 0:16 'inF0' ( in 3-component vector of float) 0:16 'inF1' ( in 3-component vector of float) 0:17 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:21 Function Definition: PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) 0:21 Function Parameters: 0:21 'inF0' ( in 4-component vector of float) 0:21 'inF1' ( in 4-component vector of float) 0:? Sequence 0:22 Sequence 0:22 move second child to first child ( temp 4-component vector of float) 0:22 'r000' ( temp 4-component vector of float) 0:22 frexp ( temp 4-component vector of float) 0:22 'inF0' ( in 4-component vector of float) 0:22 'inF1' ( in 4-component vector of float) 0:23 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) 0:33 Function Parameters: 0:? Sequence 0:35 move second child to first child ( temp 4-component vector of float) 0:35 color: direct index for structure ( temp 4-component vector of float) 0:35 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:35 Constant: 0:35 0 (const int) 0:35 Constant: 0:35 1.000000 0:35 1.000000 0:35 1.000000 0:35 1.000000 0:36 Branch: Return with expression 0:36 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:33 Function Definition: main( ( temp void) 0:33 Function Parameters: 0:? Sequence 0:33 Sequence 0:33 move second child to first child ( temp 4-component vector of float) 0:? 'color' (layout( location=0) out 4-component vector of float) 0:33 color: direct index for structure ( temp 4-component vector of float) 0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) 0:33 Constant: 0:33 0 (const int) 0:? Linker Objects 0:? 'color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 94 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 91 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 11 "PixelShaderFunctionS(f1;f1;" Name 9 "inF0" Name 10 "inF1" Name 18 "PixelShaderFunction2(vf2;vf2;" Name 16 "inF0" Name 17 "inF1" Name 25 "PixelShaderFunction3(vf3;vf3;" Name 23 "inF0" Name 24 "inF1" Name 32 "PixelShaderFunction(vf4;vf4;" Name 30 "inF0" Name 31 "inF1" Name 34 "PS_OUTPUT" MemberName 34(PS_OUTPUT) 0 "color" Name 36 "@main(" Name 38 "r000" Name 41 "ResType" Name 48 "r000" Name 51 "ResType" Name 60 "r000" Name 63 "ResType" Name 71 "r000" Name 74 "ResType" Name 83 "ps_output" Name 91 "color" Decorate 91(color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 8: TypeFunction 6(float) 7(ptr) 7(ptr) 13: TypeVector 6(float) 2 14: TypePointer Function 13(fvec2) 15: TypeFunction 13(fvec2) 14(ptr) 14(ptr) 20: TypeVector 6(float) 3 21: TypePointer Function 20(fvec3) 22: TypeFunction 20(fvec3) 21(ptr) 21(ptr) 27: TypeVector 6(float) 4 28: TypePointer Function 27(fvec4) 29: TypeFunction 27(fvec4) 28(ptr) 28(ptr) 34(PS_OUTPUT): TypeStruct 27(fvec4) 35: TypeFunction 34(PS_OUTPUT) 40: TypeInt 32 1 41(ResType): TypeStruct 6(float) 40(int) 45: 6(float) Constant 0 50: TypeVector 40(int) 2 51(ResType): TypeStruct 13(fvec2) 50(ivec2) 55: 6(float) Constant 1065353216 56: 6(float) Constant 1073741824 57: 13(fvec2) ConstantComposite 55 56 62: TypeVector 40(int) 3 63(ResType): TypeStruct 20(fvec3) 62(ivec3) 67: 6(float) Constant 1077936128 68: 20(fvec3) ConstantComposite 55 56 67 73: TypeVector 40(int) 4 74(ResType): TypeStruct 27(fvec4) 73(ivec4) 78: 6(float) Constant 1082130432 79: 27(fvec4) ConstantComposite 55 56 67 78 82: TypePointer Function 34(PS_OUTPUT) 84: 40(int) Constant 0 85: 27(fvec4) ConstantComposite 55 55 55 55 90: TypePointer Output 27(fvec4) 91(color): 90(ptr) Variable Output 4(main): 2 Function None 3 5: Label 92:34(PS_OUTPUT) FunctionCall 36(@main() 93: 27(fvec4) CompositeExtract 92 0 Store 91(color) 93 Return FunctionEnd 11(PixelShaderFunctionS(f1;f1;): 6(float) Function None 8 9(inF0): 7(ptr) FunctionParameter 10(inF1): 7(ptr) FunctionParameter 12: Label 38(r000): 7(ptr) Variable Function 39: 6(float) Load 9(inF0) 42: 41(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 39 43: 40(int) CompositeExtract 42 1 Store 10(inF1) 43 44: 6(float) CompositeExtract 42 0 Store 38(r000) 44 ReturnValue 45 FunctionEnd 18(PixelShaderFunction2(vf2;vf2;): 13(fvec2) Function None 15 16(inF0): 14(ptr) FunctionParameter 17(inF1): 14(ptr) FunctionParameter 19: Label 48(r000): 14(ptr) Variable Function 49: 13(fvec2) Load 16(inF0) 52: 51(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 49 53: 50(ivec2) CompositeExtract 52 1 Store 17(inF1) 53 54: 13(fvec2) CompositeExtract 52 0 Store 48(r000) 54 ReturnValue 57 FunctionEnd 25(PixelShaderFunction3(vf3;vf3;): 20(fvec3) Function None 22 23(inF0): 21(ptr) FunctionParameter 24(inF1): 21(ptr) FunctionParameter 26: Label 60(r000): 21(ptr) Variable Function 61: 20(fvec3) Load 23(inF0) 64: 63(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 61 65: 62(ivec3) CompositeExtract 64 1 Store 24(inF1) 65 66: 20(fvec3) CompositeExtract 64 0 Store 60(r000) 66 ReturnValue 68 FunctionEnd 32(PixelShaderFunction(vf4;vf4;): 27(fvec4) Function None 29 30(inF0): 28(ptr) FunctionParameter 31(inF1): 28(ptr) FunctionParameter 33: Label 71(r000): 28(ptr) Variable Function 72: 27(fvec4) Load 30(inF0) 75: 74(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 72 76: 73(ivec4) CompositeExtract 75 1 Store 31(inF1) 76 77: 27(fvec4) CompositeExtract 75 0 Store 71(r000) 77 ReturnValue 79 FunctionEnd 36(@main():34(PS_OUTPUT) Function None 35 37: Label 83(ps_output): 82(ptr) Variable Function 86: 28(ptr) AccessChain 83(ps_output) 84 Store 86 85 87:34(PS_OUTPUT) Load 83(ps_output) ReturnValue 87 FunctionEnd