spv.buffer.autoassign.frag Linked fragment stage: // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 45 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 41 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" Name 10 "psout" Name 13 "MyUB1" MemberName 13(MyUB1) 0 "g_a" MemberName 13(MyUB1) 1 "g_b" Name 15 "" Name 25 "MyUB2" MemberName 25(MyUB2) 0 "g_c" Name 27 "" Name 31 "MyUB3" MemberName 31(MyUB3) 0 "g_d" Name 33 "" Name 41 "Color" MemberDecorate 13(MyUB1) 0 Offset 0 MemberDecorate 13(MyUB1) 1 Offset 4 Decorate 13(MyUB1) Block Decorate 15 DescriptorSet 0 Decorate 15 Binding 20 MemberDecorate 25(MyUB2) 0 Offset 0 Decorate 25(MyUB2) Block Decorate 27 DescriptorSet 0 Decorate 27 Binding 15 MemberDecorate 31(MyUB3) 0 Offset 0 Decorate 31(MyUB3) Block Decorate 33 DescriptorSet 0 Decorate 33 Binding 16 Decorate 41(Color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 9: TypePointer Function 8(PS_OUTPUT) 11: TypeInt 32 1 12: 11(int) Constant 0 13(MyUB1): TypeStruct 6(float) 11(int) 14: TypePointer Uniform 13(MyUB1) 15: 14(ptr) Variable Uniform 16: TypePointer Uniform 6(float) 19: 11(int) Constant 1 20: TypePointer Uniform 11(int) 25(MyUB2): TypeStruct 6(float) 26: TypePointer Uniform 25(MyUB2) 27: 26(ptr) Variable Uniform 31(MyUB3): TypeStruct 6(float) 32: TypePointer Uniform 31(MyUB3) 33: 32(ptr) Variable Uniform 38: TypePointer Function 7(fvec4) 40: TypePointer Output 7(fvec4) 41(Color): 40(ptr) Variable Output 4(main): 2 Function None 3 5: Label 10(psout): 9(ptr) Variable Function 17: 16(ptr) AccessChain 15 12 18: 6(float) Load 17 21: 20(ptr) AccessChain 15 19 22: 11(int) Load 21 23: 6(float) ConvertSToF 22 24: 6(float) FAdd 18 23 28: 16(ptr) AccessChain 27 12 29: 6(float) Load 28 30: 6(float) FAdd 24 29 34: 16(ptr) AccessChain 33 12 35: 6(float) Load 34 36: 6(float) FAdd 30 35 37: 7(fvec4) CompositeConstruct 36 36 36 36 39: 38(ptr) AccessChain 10(psout) 12 Store 39 37 42: 38(ptr) AccessChain 10(psout) 12 43: 7(fvec4) Load 42 Store 41(Color) 43 Return FunctionEnd