hlsl.samplecmplevelzero.array.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child (temp float) 0:42 'r10' (temp float) 0:42 textureLod (global float) 0:42 Construct combined texture-sampler (temp sampler1DArrayShadow) 0:42 'g_tTex1df4a' (uniform texture1DArray) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:42 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 0.000000 0:43 Sequence 0:43 move second child to first child (temp float) 0:43 'r12' (temp float) 0:43 textureLod (global float) 0:43 Construct combined texture-sampler (temp isampler1DArrayShadow) 0:43 'g_tTex1di4a' (uniform itexture1DArray) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:43 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 0.000000 0:44 Sequence 0:44 move second child to first child (temp float) 0:44 'r14' (temp float) 0:44 textureLod (global float) 0:44 Construct combined texture-sampler (temp usampler1DArrayShadow) 0:44 'g_tTex1du4a' (uniform utexture1DArray) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:44 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 0.000000 0:47 Sequence 0:47 move second child to first child (temp float) 0:47 'r30' (temp float) 0:47 textureLod (global float) 0:47 Construct combined texture-sampler (temp sampler2DArrayShadow) 0:47 'g_tTex2df4a' (uniform texture2DArray) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:47 Construct vec4 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:47 Constant: 0:47 0.750000 0:47 Constant: 0:47 0.000000 0:48 Sequence 0:48 move second child to first child (temp float) 0:48 'r32' (temp float) 0:48 textureLod (global float) 0:48 Construct combined texture-sampler (temp isampler2DArrayShadow) 0:48 'g_tTex2di4a' (uniform itexture2DArray) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:48 Construct vec4 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:48 Constant: 0:48 0.750000 0:48 Constant: 0:48 0.000000 0:49 Sequence 0:49 move second child to first child (temp float) 0:49 'r34' (temp float) 0:49 textureLod (global float) 0:49 Construct combined texture-sampler (temp usampler2DArrayShadow) 0:49 'g_tTex2du4a' (uniform utexture2DArray) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:49 Construct vec4 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 0.000000 0:52 Sequence 0:52 move second child to first child (temp float) 0:52 'r60' (temp float) 0:52 textureLod (global float) 0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow) 0:52 'g_tTexcdf4a' (uniform textureCubeArray) 0:52 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:52 Construct vec4 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:52 Constant: 0:52 0.750000 0:52 Constant: 0:52 0.000000 0:53 Sequence 0:53 move second child to first child (temp float) 0:53 'r62' (temp float) 0:53 textureLod (global float) 0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow) 0:53 'g_tTexcdi4a' (uniform itextureCubeArray) 0:53 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:53 Construct vec4 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:53 Constant: 0:53 0.750000 0:53 Constant: 0:53 0.000000 0:54 Sequence 0:54 move second child to first child (temp float) 0:54 'r64' (temp float) 0:54 textureLod (global float) 0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow) 0:54 'g_tTexcdu4a' (uniform utextureCubeArray) 0:54 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:54 Construct vec4 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:54 Constant: 0:54 0.750000 0:54 Constant: 0:54 0.000000 0:56 move second child to first child (temp 4-component vector of float) 0:56 Color: direct index for structure (temp 4-component vector of float) 0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:56 Constant: 0:56 0 (const int) 0:56 Constant: 0:56 1.000000 0:56 1.000000 0:56 1.000000 0:56 1.000000 0:57 move second child to first child (temp float) 0:57 Depth: direct index for structure (temp float) 0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:57 Constant: 0:57 1 (const int) 0:57 Constant: 0:57 1.000000 0:59 Sequence 0:59 Sequence 0:59 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:59 Color: direct index for structure (temp 4-component vector of float) 0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:59 Constant: 0:59 0 (const int) 0:59 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:59 Depth: direct index for structure (temp float) 0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:59 Constant: 0:59 1 (const int) 0:59 Branch: Return 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child (temp float) 0:42 'r10' (temp float) 0:42 textureLod (global float) 0:42 Construct combined texture-sampler (temp sampler1DArrayShadow) 0:42 'g_tTex1df4a' (uniform texture1DArray) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:42 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 0.000000 0:43 Sequence 0:43 move second child to first child (temp float) 0:43 'r12' (temp float) 0:43 textureLod (global float) 0:43 Construct combined texture-sampler (temp isampler1DArrayShadow) 0:43 'g_tTex1di4a' (uniform itexture1DArray) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:43 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 0.000000 0:44 Sequence 0:44 move second child to first child (temp float) 0:44 'r14' (temp float) 0:44 textureLod (global float) 0:44 Construct combined texture-sampler (temp usampler1DArrayShadow) 0:44 'g_tTex1du4a' (uniform utexture1DArray) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:44 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 0.000000 0:47 Sequence 0:47 move second child to first child (temp float) 0:47 'r30' (temp float) 0:47 textureLod (global float) 0:47 Construct combined texture-sampler (temp sampler2DArrayShadow) 0:47 'g_tTex2df4a' (uniform texture2DArray) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:47 Construct vec4 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:47 Constant: 0:47 0.750000 0:47 Constant: 0:47 0.000000 0:48 Sequence 0:48 move second child to first child (temp float) 0:48 'r32' (temp float) 0:48 textureLod (global float) 0:48 Construct combined texture-sampler (temp isampler2DArrayShadow) 0:48 'g_tTex2di4a' (uniform itexture2DArray) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:48 Construct vec4 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:48 Constant: 0:48 0.750000 0:48 Constant: 0:48 0.000000 0:49 Sequence 0:49 move second child to first child (temp float) 0:49 'r34' (temp float) 0:49 textureLod (global float) 0:49 Construct combined texture-sampler (temp usampler2DArrayShadow) 0:49 'g_tTex2du4a' (uniform utexture2DArray) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:49 Construct vec4 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 0.000000 0:52 Sequence 0:52 move second child to first child (temp float) 0:52 'r60' (temp float) 0:52 textureLod (global float) 0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow) 0:52 'g_tTexcdf4a' (uniform textureCubeArray) 0:52 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:52 Construct vec4 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:52 Constant: 0:52 0.750000 0:52 Constant: 0:52 0.000000 0:53 Sequence 0:53 move second child to first child (temp float) 0:53 'r62' (temp float) 0:53 textureLod (global float) 0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow) 0:53 'g_tTexcdi4a' (uniform itextureCubeArray) 0:53 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:53 Construct vec4 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:53 Constant: 0:53 0.750000 0:53 Constant: 0:53 0.000000 0:54 Sequence 0:54 move second child to first child (temp float) 0:54 'r64' (temp float) 0:54 textureLod (global float) 0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow) 0:54 'g_tTexcdu4a' (uniform utextureCubeArray) 0:54 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:54 Construct vec4 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:54 Constant: 0:54 0.750000 0:54 Constant: 0:54 0.000000 0:56 move second child to first child (temp 4-component vector of float) 0:56 Color: direct index for structure (temp 4-component vector of float) 0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:56 Constant: 0:56 0 (const int) 0:56 Constant: 0:56 1.000000 0:56 1.000000 0:56 1.000000 0:56 1.000000 0:57 move second child to first child (temp float) 0:57 Depth: direct index for structure (temp float) 0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:57 Constant: 0:57 1 (const int) 0:57 Constant: 0:57 1.000000 0:59 Sequence 0:59 Sequence 0:59 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:59 Color: direct index for structure (temp 4-component vector of float) 0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:59 Constant: 0:59 0 (const int) 0:59 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:59 Depth: direct index for structure (temp float) 0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:59 Constant: 0:59 1 (const int) 0:59 Branch: Return 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 185 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 141 145 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 8 "r10" Name 11 "g_tTex1df4a" Name 15 "g_sSamp" Name 29 "r12" Name 33 "g_tTex1di4a" Name 42 "r14" Name 46 "g_tTex1du4a" Name 55 "r30" Name 58 "g_tTex2df4a" Name 70 "r32" Name 73 "g_tTex2di4a" Name 82 "r34" Name 85 "g_tTex2du4a" Name 94 "r60" Name 97 "g_tTexcdf4a" Name 108 "r62" Name 111 "g_tTexcdi4a" Name 119 "r64" Name 122 "g_tTexcdu4a" Name 130 "PS_OUTPUT" MemberName 130(PS_OUTPUT) 0 "Color" MemberName 130(PS_OUTPUT) 1 "Depth" Name 132 "psout" Name 141 "Color" Name 145 "Depth" Name 151 "g_tTex1df4" Name 154 "g_tTex1di4" Name 157 "g_tTex1du4" Name 160 "g_tTex2df4" Name 163 "g_tTex2di4" Name 166 "g_tTex2du4" Name 169 "g_tTex3df4" Name 172 "g_tTex3di4" Name 175 "g_tTex3du4" Name 178 "g_tTexcdf4" Name 181 "g_tTexcdi4" Name 184 "g_tTexcdu4" Decorate 11(g_tTex1df4a) DescriptorSet 0 Decorate 15(g_sSamp) DescriptorSet 0 Decorate 15(g_sSamp) Binding 0 Decorate 33(g_tTex1di4a) DescriptorSet 0 Decorate 46(g_tTex1du4a) DescriptorSet 0 Decorate 58(g_tTex2df4a) DescriptorSet 0 Decorate 73(g_tTex2di4a) DescriptorSet 0 Decorate 85(g_tTex2du4a) DescriptorSet 0 Decorate 97(g_tTexcdf4a) DescriptorSet 0 Decorate 111(g_tTexcdi4a) DescriptorSet 0 Decorate 122(g_tTexcdu4a) DescriptorSet 0 Decorate 141(Color) Location 0 Decorate 145(Depth) BuiltIn FragDepth Decorate 151(g_tTex1df4) DescriptorSet 0 Decorate 151(g_tTex1df4) Binding 0 Decorate 154(g_tTex1di4) DescriptorSet 0 Decorate 157(g_tTex1du4) DescriptorSet 0 Decorate 160(g_tTex2df4) DescriptorSet 0 Decorate 163(g_tTex2di4) DescriptorSet 0 Decorate 166(g_tTex2du4) DescriptorSet 0 Decorate 169(g_tTex3df4) DescriptorSet 0 Decorate 172(g_tTex3di4) DescriptorSet 0 Decorate 175(g_tTex3du4) DescriptorSet 0 Decorate 178(g_tTexcdf4) DescriptorSet 0 Decorate 181(g_tTexcdi4) DescriptorSet 0 Decorate 184(g_tTexcdu4) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 9: TypeImage 6(float) 1D array sampled format:Unknown 10: TypePointer UniformConstant 9 11(g_tTex1df4a): 10(ptr) Variable UniformConstant 13: TypeSampler 14: TypePointer UniformConstant 13 15(g_sSamp): 14(ptr) Variable UniformConstant 17: TypeImage 6(float) 1D depth array sampled format:Unknown 18: TypeSampledImage 17 20: TypeVector 6(float) 2 21: 6(float) Constant 1036831949 22: 6(float) Constant 1045220557 23: 20(fvec2) ConstantComposite 21 22 24: 6(float) Constant 1061158912 26: 6(float) Constant 0 30: TypeInt 32 1 31: TypeImage 30(int) 1D array sampled format:Unknown 32: TypePointer UniformConstant 31 33(g_tTex1di4a): 32(ptr) Variable UniformConstant 36: TypeImage 30(int) 1D depth array sampled format:Unknown 37: TypeSampledImage 36 43: TypeInt 32 0 44: TypeImage 43(int) 1D array sampled format:Unknown 45: TypePointer UniformConstant 44 46(g_tTex1du4a): 45(ptr) Variable UniformConstant 49: TypeImage 43(int) 1D depth array sampled format:Unknown 50: TypeSampledImage 49 56: TypeImage 6(float) 2D array sampled format:Unknown 57: TypePointer UniformConstant 56 58(g_tTex2df4a): 57(ptr) Variable UniformConstant 61: TypeImage 6(float) 2D depth array sampled format:Unknown 62: TypeSampledImage 61 64: TypeVector 6(float) 3 65: 6(float) Constant 1050253722 66: 64(fvec3) ConstantComposite 21 22 65 71: TypeImage 30(int) 2D array sampled format:Unknown 72: TypePointer UniformConstant 71 73(g_tTex2di4a): 72(ptr) Variable UniformConstant 76: TypeImage 30(int) 2D depth array sampled format:Unknown 77: TypeSampledImage 76 83: TypeImage 43(int) 2D array sampled format:Unknown 84: TypePointer UniformConstant 83 85(g_tTex2du4a): 84(ptr) Variable UniformConstant 88: TypeImage 43(int) 2D depth array sampled format:Unknown 89: TypeSampledImage 88 95: TypeImage 6(float) Cube array sampled format:Unknown 96: TypePointer UniformConstant 95 97(g_tTexcdf4a): 96(ptr) Variable UniformConstant 100: TypeImage 6(float) Cube depth array sampled format:Unknown 101: TypeSampledImage 100 103: TypeVector 6(float) 4 104: 6(float) Constant 1053609165 105: 103(fvec4) ConstantComposite 21 22 65 104 109: TypeImage 30(int) Cube array sampled format:Unknown 110: TypePointer UniformConstant 109 111(g_tTexcdi4a): 110(ptr) Variable UniformConstant 114: TypeImage 30(int) Cube depth array sampled format:Unknown 115: TypeSampledImage 114 120: TypeImage 43(int) Cube array sampled format:Unknown 121: TypePointer UniformConstant 120 122(g_tTexcdu4a): 121(ptr) Variable UniformConstant 125: TypeImage 43(int) Cube depth array sampled format:Unknown 126: TypeSampledImage 125 130(PS_OUTPUT): TypeStruct 103(fvec4) 6(float) 131: TypePointer Function 130(PS_OUTPUT) 133: 30(int) Constant 0 134: 6(float) Constant 1065353216 135: 103(fvec4) ConstantComposite 134 134 134 134 136: TypePointer Function 103(fvec4) 138: 30(int) Constant 1 140: TypePointer Output 103(fvec4) 141(Color): 140(ptr) Variable Output 144: TypePointer Output 6(float) 145(Depth): 144(ptr) Variable Output 149: TypeImage 6(float) 1D sampled format:Unknown 150: TypePointer UniformConstant 149 151(g_tTex1df4): 150(ptr) Variable UniformConstant 152: TypeImage 30(int) 1D sampled format:Unknown 153: TypePointer UniformConstant 152 154(g_tTex1di4): 153(ptr) Variable UniformConstant 155: TypeImage 43(int) 1D sampled format:Unknown 156: TypePointer UniformConstant 155 157(g_tTex1du4): 156(ptr) Variable UniformConstant 158: TypeImage 6(float) 2D sampled format:Unknown 159: TypePointer UniformConstant 158 160(g_tTex2df4): 159(ptr) Variable UniformConstant 161: TypeImage 30(int) 2D sampled format:Unknown 162: TypePointer UniformConstant 161 163(g_tTex2di4): 162(ptr) Variable UniformConstant 164: TypeImage 43(int) 2D sampled format:Unknown 165: TypePointer UniformConstant 164 166(g_tTex2du4): 165(ptr) Variable UniformConstant 167: TypeImage 6(float) 3D sampled format:Unknown 168: TypePointer UniformConstant 167 169(g_tTex3df4): 168(ptr) Variable UniformConstant 170: TypeImage 30(int) 3D sampled format:Unknown 171: TypePointer UniformConstant 170 172(g_tTex3di4): 171(ptr) Variable UniformConstant 173: TypeImage 43(int) 3D sampled format:Unknown 174: TypePointer UniformConstant 173 175(g_tTex3du4): 174(ptr) Variable UniformConstant 176: TypeImage 6(float) Cube sampled format:Unknown 177: TypePointer UniformConstant 176 178(g_tTexcdf4): 177(ptr) Variable UniformConstant 179: TypeImage 30(int) Cube sampled format:Unknown 180: TypePointer UniformConstant 179 181(g_tTexcdi4): 180(ptr) Variable UniformConstant 182: TypeImage 43(int) Cube sampled format:Unknown 183: TypePointer UniformConstant 182 184(g_tTexcdu4): 183(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 8(r10): 7(ptr) Variable Function 29(r12): 7(ptr) Variable Function 42(r14): 7(ptr) Variable Function 55(r30): 7(ptr) Variable Function 70(r32): 7(ptr) Variable Function 82(r34): 7(ptr) Variable Function 94(r60): 7(ptr) Variable Function 108(r62): 7(ptr) Variable Function 119(r64): 7(ptr) Variable Function 132(psout): 131(ptr) Variable Function 12: 9 Load 11(g_tTex1df4a) 16: 13 Load 15(g_sSamp) 19: 18 SampledImage 12 16 25: 6(float) CompositeExtract 23 0 27: 6(float) CompositeExtract 25 0 28: 6(float) ImageSampleDrefExplicitLod 19 25 27 Lod 26 Store 8(r10) 28 34: 31 Load 33(g_tTex1di4a) 35: 13 Load 15(g_sSamp) 38: 37 SampledImage 34 35 39: 6(float) CompositeExtract 23 0 40: 6(float) CompositeExtract 39 0 41: 6(float) ImageSampleDrefExplicitLod 38 39 40 Lod 26 Store 29(r12) 41 47: 44 Load 46(g_tTex1du4a) 48: 13 Load 15(g_sSamp) 51: 50 SampledImage 47 48 52: 6(float) CompositeExtract 23 0 53: 6(float) CompositeExtract 52 0 54: 6(float) ImageSampleDrefExplicitLod 51 52 53 Lod 26 Store 42(r14) 54 59: 56 Load 58(g_tTex2df4a) 60: 13 Load 15(g_sSamp) 63: 62 SampledImage 59 60 67: 6(float) CompositeExtract 66 0 68: 6(float) CompositeExtract 67 0 69: 6(float) ImageSampleDrefExplicitLod 63 67 68 Lod 26 Store 55(r30) 69 74: 71 Load 73(g_tTex2di4a) 75: 13 Load 15(g_sSamp) 78: 77 SampledImage 74 75 79: 6(float) CompositeExtract 66 0 80: 6(float) CompositeExtract 79 0 81: 6(float) ImageSampleDrefExplicitLod 78 79 80 Lod 26 Store 70(r32) 81 86: 83 Load 85(g_tTex2du4a) 87: 13 Load 15(g_sSamp) 90: 89 SampledImage 86 87 91: 6(float) CompositeExtract 66 0 92: 6(float) CompositeExtract 91 0 93: 6(float) ImageSampleDrefExplicitLod 90 91 92 Lod 26 Store 82(r34) 93 98: 95 Load 97(g_tTexcdf4a) 99: 13 Load 15(g_sSamp) 102: 101 SampledImage 98 99 106: 6(float) CompositeExtract 105 0 107: 6(float) ImageSampleDrefExplicitLod 102 106 24 Lod 24 Store 94(r60) 107 112: 109 Load 111(g_tTexcdi4a) 113: 13 Load 15(g_sSamp) 116: 115 SampledImage 112 113 117: 6(float) CompositeExtract 105 0 118: 6(float) ImageSampleDrefExplicitLod 116 117 24 Lod 24 Store 108(r62) 118 123: 120 Load 122(g_tTexcdu4a) 124: 13 Load 15(g_sSamp) 127: 126 SampledImage 123 124 128: 6(float) CompositeExtract 105 0 129: 6(float) ImageSampleDrefExplicitLod 127 128 24 Lod 24 Store 119(r64) 129 137: 136(ptr) AccessChain 132(psout) 133 Store 137 135 139: 7(ptr) AccessChain 132(psout) 138 Store 139 134 142: 136(ptr) AccessChain 132(psout) 133 143: 103(fvec4) Load 142 Store 141(Color) 143 146: 7(ptr) AccessChain 132(psout) 138 147: 6(float) Load 146 Store 145(Depth) 147 Return FunctionEnd