hlsl.samplecmplevelzero.offsetarray.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child (temp float) 0:42 'r11' (temp float) 0:42 textureLodOffset (global float) 0:42 Construct combined texture-sampler (temp sampler1DArrayShadow) 0:42 'g_tTex1df4a' (uniform texture1DArray) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:42 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 0.000000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child (temp float) 0:43 'r13' (temp float) 0:43 textureLodOffset (global float) 0:43 Construct combined texture-sampler (temp isampler1DArrayShadow) 0:43 'g_tTex1di4a' (uniform itexture1DArray) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:43 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 0.000000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child (temp float) 0:44 'r15' (temp float) 0:44 textureLodOffset (global float) 0:44 Construct combined texture-sampler (temp usampler1DArrayShadow) 0:44 'g_tTex1du4a' (uniform utexture1DArray) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:44 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 0.000000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child (temp float) 0:47 'r31' (temp float) 0:47 textureLodOffset (global float) 0:47 Construct combined texture-sampler (temp sampler2DArrayShadow) 0:47 'g_tTex2df4a' (uniform texture2DArray) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:47 Construct vec4 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:47 Constant: 0:47 0.750000 0:47 Constant: 0:47 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence 0:48 move second child to first child (temp float) 0:48 'r33' (temp float) 0:48 textureLodOffset (global float) 0:48 Construct combined texture-sampler (temp isampler2DArrayShadow) 0:48 'g_tTex2di4a' (uniform itexture2DArray) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:48 Construct vec4 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:48 Constant: 0:48 0.750000 0:48 Constant: 0:48 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence 0:49 move second child to first child (temp float) 0:49 'r35' (temp float) 0:49 textureLodOffset (global float) 0:49 Construct combined texture-sampler (temp usampler2DArrayShadow) 0:49 'g_tTex2du4a' (uniform utexture2DArray) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:49 Construct vec4 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:63 move second child to first child (temp 4-component vector of float) 0:63 Color: direct index for structure (temp 4-component vector of float) 0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:63 Constant: 0:63 0 (const int) 0:63 Constant: 0:63 1.000000 0:63 1.000000 0:63 1.000000 0:63 1.000000 0:64 move second child to first child (temp float) 0:64 Depth: direct index for structure (temp float) 0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:64 Constant: 0:64 1 (const int) 0:64 Constant: 0:64 1.000000 0:66 Sequence 0:66 Sequence 0:66 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:66 Color: direct index for structure (temp 4-component vector of float) 0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:66 Constant: 0:66 0 (const int) 0:66 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:66 Depth: direct index for structure (temp float) 0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:66 Constant: 0:66 1 (const int) 0:66 Branch: Return 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child (temp float) 0:42 'r11' (temp float) 0:42 textureLodOffset (global float) 0:42 Construct combined texture-sampler (temp sampler1DArrayShadow) 0:42 'g_tTex1df4a' (uniform texture1DArray) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:42 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 0.000000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child (temp float) 0:43 'r13' (temp float) 0:43 textureLodOffset (global float) 0:43 Construct combined texture-sampler (temp isampler1DArrayShadow) 0:43 'g_tTex1di4a' (uniform itexture1DArray) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:43 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 0.000000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child (temp float) 0:44 'r15' (temp float) 0:44 textureLodOffset (global float) 0:44 Construct combined texture-sampler (temp usampler1DArrayShadow) 0:44 'g_tTex1du4a' (uniform utexture1DArray) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:44 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 0.000000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child (temp float) 0:47 'r31' (temp float) 0:47 textureLodOffset (global float) 0:47 Construct combined texture-sampler (temp sampler2DArrayShadow) 0:47 'g_tTex2df4a' (uniform texture2DArray) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:47 Construct vec4 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:47 Constant: 0:47 0.750000 0:47 Constant: 0:47 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence 0:48 move second child to first child (temp float) 0:48 'r33' (temp float) 0:48 textureLodOffset (global float) 0:48 Construct combined texture-sampler (temp isampler2DArrayShadow) 0:48 'g_tTex2di4a' (uniform itexture2DArray) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:48 Construct vec4 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:48 Constant: 0:48 0.750000 0:48 Constant: 0:48 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence 0:49 move second child to first child (temp float) 0:49 'r35' (temp float) 0:49 textureLodOffset (global float) 0:49 Construct combined texture-sampler (temp usampler2DArrayShadow) 0:49 'g_tTex2du4a' (uniform utexture2DArray) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:49 Construct vec4 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:63 move second child to first child (temp 4-component vector of float) 0:63 Color: direct index for structure (temp 4-component vector of float) 0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:63 Constant: 0:63 0 (const int) 0:63 Constant: 0:63 1.000000 0:63 1.000000 0:63 1.000000 0:63 1.000000 0:64 move second child to first child (temp float) 0:64 Depth: direct index for structure (temp float) 0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:64 Constant: 0:64 1 (const int) 0:64 Constant: 0:64 1.000000 0:66 Sequence 0:66 Sequence 0:66 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:66 Color: direct index for structure (temp 4-component vector of float) 0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:66 Constant: 0:66 0 (const int) 0:66 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:66 Depth: direct index for structure (temp float) 0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:66 Constant: 0:66 1 (const int) 0:66 Branch: Return 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 163 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 110 114 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 8 "r11" Name 11 "g_tTex1df4a" Name 15 "g_sSamp" Name 31 "r13" Name 34 "g_tTex1di4a" Name 43 "r15" Name 47 "g_tTex1du4a" Name 56 "r31" Name 59 "g_tTex2df4a" Name 74 "r33" Name 77 "g_tTex2di4a" Name 86 "r35" Name 89 "g_tTex2du4a" Name 99 "PS_OUTPUT" MemberName 99(PS_OUTPUT) 0 "Color" MemberName 99(PS_OUTPUT) 1 "Depth" Name 101 "psout" Name 110 "Color" Name 114 "Depth" Name 120 "g_tTex1df4" Name 123 "g_tTex1di4" Name 126 "g_tTex1du4" Name 129 "g_tTex2df4" Name 132 "g_tTex2di4" Name 135 "g_tTex2du4" Name 138 "g_tTex3df4" Name 141 "g_tTex3di4" Name 144 "g_tTex3du4" Name 147 "g_tTexcdf4" Name 150 "g_tTexcdi4" Name 153 "g_tTexcdu4" Name 156 "g_tTexcdf4a" Name 159 "g_tTexcdi4a" Name 162 "g_tTexcdu4a" Decorate 11(g_tTex1df4a) DescriptorSet 0 Decorate 15(g_sSamp) DescriptorSet 0 Decorate 15(g_sSamp) Binding 0 Decorate 34(g_tTex1di4a) DescriptorSet 0 Decorate 47(g_tTex1du4a) DescriptorSet 0 Decorate 59(g_tTex2df4a) DescriptorSet 0 Decorate 77(g_tTex2di4a) DescriptorSet 0 Decorate 89(g_tTex2du4a) DescriptorSet 0 Decorate 110(Color) Location 0 Decorate 114(Depth) BuiltIn FragDepth Decorate 120(g_tTex1df4) DescriptorSet 0 Decorate 120(g_tTex1df4) Binding 0 Decorate 123(g_tTex1di4) DescriptorSet 0 Decorate 126(g_tTex1du4) DescriptorSet 0 Decorate 129(g_tTex2df4) DescriptorSet 0 Decorate 132(g_tTex2di4) DescriptorSet 0 Decorate 135(g_tTex2du4) DescriptorSet 0 Decorate 138(g_tTex3df4) DescriptorSet 0 Decorate 141(g_tTex3di4) DescriptorSet 0 Decorate 144(g_tTex3du4) DescriptorSet 0 Decorate 147(g_tTexcdf4) DescriptorSet 0 Decorate 150(g_tTexcdi4) DescriptorSet 0 Decorate 153(g_tTexcdu4) DescriptorSet 0 Decorate 156(g_tTexcdf4a) DescriptorSet 0 Decorate 159(g_tTexcdi4a) DescriptorSet 0 Decorate 162(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 9: TypeImage 6(float) 1D array sampled format:Unknown 10: TypePointer UniformConstant 9 11(g_tTex1df4a): 10(ptr) Variable UniformConstant 13: TypeSampler 14: TypePointer UniformConstant 13 15(g_sSamp): 14(ptr) Variable UniformConstant 17: TypeImage 6(float) 1D depth array sampled format:Unknown 18: TypeSampledImage 17 20: TypeVector 6(float) 2 21: 6(float) Constant 1036831949 22: 6(float) Constant 1045220557 23: 20(fvec2) ConstantComposite 21 22 24: 6(float) Constant 1061158912 26: 6(float) Constant 0 27: TypeInt 32 1 28: 27(int) Constant 2 32: TypeImage 27(int) 1D array sampled format:Unknown 33: TypePointer UniformConstant 32 34(g_tTex1di4a): 33(ptr) Variable UniformConstant 37: TypeImage 27(int) 1D depth array sampled format:Unknown 38: TypeSampledImage 37 44: TypeInt 32 0 45: TypeImage 44(int) 1D array sampled format:Unknown 46: TypePointer UniformConstant 45 47(g_tTex1du4a): 46(ptr) Variable UniformConstant 50: TypeImage 44(int) 1D depth array sampled format:Unknown 51: TypeSampledImage 50 57: TypeImage 6(float) 2D array sampled format:Unknown 58: TypePointer UniformConstant 57 59(g_tTex2df4a): 58(ptr) Variable UniformConstant 62: TypeImage 6(float) 2D depth array sampled format:Unknown 63: TypeSampledImage 62 65: TypeVector 6(float) 3 66: 6(float) Constant 1050253722 67: 65(fvec3) ConstantComposite 21 22 66 69: TypeVector 27(int) 2 70: 27(int) Constant 3 71: 69(ivec2) ConstantComposite 28 70 75: TypeImage 27(int) 2D array sampled format:Unknown 76: TypePointer UniformConstant 75 77(g_tTex2di4a): 76(ptr) Variable UniformConstant 80: TypeImage 27(int) 2D depth array sampled format:Unknown 81: TypeSampledImage 80 87: TypeImage 44(int) 2D array sampled format:Unknown 88: TypePointer UniformConstant 87 89(g_tTex2du4a): 88(ptr) Variable UniformConstant 92: TypeImage 44(int) 2D depth array sampled format:Unknown 93: TypeSampledImage 92 98: TypeVector 6(float) 4 99(PS_OUTPUT): TypeStruct 98(fvec4) 6(float) 100: TypePointer Function 99(PS_OUTPUT) 102: 27(int) Constant 0 103: 6(float) Constant 1065353216 104: 98(fvec4) ConstantComposite 103 103 103 103 105: TypePointer Function 98(fvec4) 107: 27(int) Constant 1 109: TypePointer Output 98(fvec4) 110(Color): 109(ptr) Variable Output 113: TypePointer Output 6(float) 114(Depth): 113(ptr) Variable Output 118: TypeImage 6(float) 1D sampled format:Unknown 119: TypePointer UniformConstant 118 120(g_tTex1df4): 119(ptr) Variable UniformConstant 121: TypeImage 27(int) 1D sampled format:Unknown 122: TypePointer UniformConstant 121 123(g_tTex1di4): 122(ptr) Variable UniformConstant 124: TypeImage 44(int) 1D sampled format:Unknown 125: TypePointer UniformConstant 124 126(g_tTex1du4): 125(ptr) Variable UniformConstant 127: TypeImage 6(float) 2D sampled format:Unknown 128: TypePointer UniformConstant 127 129(g_tTex2df4): 128(ptr) Variable UniformConstant 130: TypeImage 27(int) 2D sampled format:Unknown 131: TypePointer UniformConstant 130 132(g_tTex2di4): 131(ptr) Variable UniformConstant 133: TypeImage 44(int) 2D sampled format:Unknown 134: TypePointer UniformConstant 133 135(g_tTex2du4): 134(ptr) Variable UniformConstant 136: TypeImage 6(float) 3D sampled format:Unknown 137: TypePointer UniformConstant 136 138(g_tTex3df4): 137(ptr) Variable UniformConstant 139: TypeImage 27(int) 3D sampled format:Unknown 140: TypePointer UniformConstant 139 141(g_tTex3di4): 140(ptr) Variable UniformConstant 142: TypeImage 44(int) 3D sampled format:Unknown 143: TypePointer UniformConstant 142 144(g_tTex3du4): 143(ptr) Variable UniformConstant 145: TypeImage 6(float) Cube sampled format:Unknown 146: TypePointer UniformConstant 145 147(g_tTexcdf4): 146(ptr) Variable UniformConstant 148: TypeImage 27(int) Cube sampled format:Unknown 149: TypePointer UniformConstant 148 150(g_tTexcdi4): 149(ptr) Variable UniformConstant 151: TypeImage 44(int) Cube sampled format:Unknown 152: TypePointer UniformConstant 151 153(g_tTexcdu4): 152(ptr) Variable UniformConstant 154: TypeImage 6(float) Cube array sampled format:Unknown 155: TypePointer UniformConstant 154 156(g_tTexcdf4a): 155(ptr) Variable UniformConstant 157: TypeImage 27(int) Cube array sampled format:Unknown 158: TypePointer UniformConstant 157 159(g_tTexcdi4a): 158(ptr) Variable UniformConstant 160: TypeImage 44(int) Cube array sampled format:Unknown 161: TypePointer UniformConstant 160 162(g_tTexcdu4a): 161(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 8(r11): 7(ptr) Variable Function 31(r13): 7(ptr) Variable Function 43(r15): 7(ptr) Variable Function 56(r31): 7(ptr) Variable Function 74(r33): 7(ptr) Variable Function 86(r35): 7(ptr) Variable Function 101(psout): 100(ptr) Variable Function 12: 9 Load 11(g_tTex1df4a) 16: 13 Load 15(g_sSamp) 19: 18 SampledImage 12 16 25: 6(float) CompositeExtract 23 0 29: 6(float) CompositeExtract 25 0 30: 6(float) ImageSampleDrefExplicitLod 19 25 29 Lod ConstOffset 26 28 Store 8(r11) 30 35: 32 Load 34(g_tTex1di4a) 36: 13 Load 15(g_sSamp) 39: 38 SampledImage 35 36 40: 6(float) CompositeExtract 23 0 41: 6(float) CompositeExtract 40 0 42: 6(float) ImageSampleDrefExplicitLod 39 40 41 Lod ConstOffset 26 28 Store 31(r13) 42 48: 45 Load 47(g_tTex1du4a) 49: 13 Load 15(g_sSamp) 52: 51 SampledImage 48 49 53: 6(float) CompositeExtract 23 0 54: 6(float) CompositeExtract 53 0 55: 6(float) ImageSampleDrefExplicitLod 52 53 54 Lod ConstOffset 26 28 Store 43(r15) 55 60: 57 Load 59(g_tTex2df4a) 61: 13 Load 15(g_sSamp) 64: 63 SampledImage 60 61 68: 6(float) CompositeExtract 67 0 72: 6(float) CompositeExtract 68 0 73: 6(float) ImageSampleDrefExplicitLod 64 68 72 Lod ConstOffset 26 71 Store 56(r31) 73 78: 75 Load 77(g_tTex2di4a) 79: 13 Load 15(g_sSamp) 82: 81 SampledImage 78 79 83: 6(float) CompositeExtract 67 0 84: 6(float) CompositeExtract 83 0 85: 6(float) ImageSampleDrefExplicitLod 82 83 84 Lod ConstOffset 26 71 Store 74(r33) 85 90: 87 Load 89(g_tTex2du4a) 91: 13 Load 15(g_sSamp) 94: 93 SampledImage 90 91 95: 6(float) CompositeExtract 67 0 96: 6(float) CompositeExtract 95 0 97: 6(float) ImageSampleDrefExplicitLod 94 95 96 Lod ConstOffset 26 71 Store 86(r35) 97 106: 105(ptr) AccessChain 101(psout) 102 Store 106 104 108: 7(ptr) AccessChain 101(psout) 107 Store 108 103 111: 105(ptr) AccessChain 101(psout) 102 112: 98(fvec4) Load 111 Store 110(Color) 112 115: 7(ptr) AccessChain 101(psout) 107 116: 6(float) Load 115 Store 114(Depth) 116 Return FunctionEnd