hlsl.structarray.flatten.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:23 Function Definition: main(struct-PS_OUTPUT-vf41; (temp void) 0:23 Function Parameters: 0:23 'ps_output' (out structure{temp 4-component vector of float color}) 0:? Sequence 0:24 move second child to first child (temp 4-component vector of float) 0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:26 add (temp 4-component vector of float) 0:25 add (temp 4-component vector of float) 0:25 texture (temp 4-component vector of float) 0:25 Construct combined texture-sampler (temp sampler1D) 0:? 'tex' (uniform texture1D) 0:? 'samp' (uniform sampler) 0:25 Constant: 0:25 0.500000 0:26 texture (temp 4-component vector of float) 0:26 Construct combined texture-sampler (temp sampler1D) 0:? 'g_texdata_array[1].tex' (uniform texture1D) 0:? 'g_texdata_array[1].samp' (uniform sampler) 0:26 Constant: 0:26 0.400000 0:27 texture (temp 4-component vector of float) 0:27 Construct combined texture-sampler (temp sampler1D) 0:? 'g_texdata_array2[1].tex[0]' (uniform texture1D) 0:? 'g_texdata_array2[1].samp[0]' (uniform sampler) 0:27 Constant: 0:27 0.300000 0:? Linker Objects 0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_samp' (uniform sampler) 0:? 'g_tex' (uniform texture1D) 0:? 'g_texdata_array2[0].samp[0]' (uniform sampler) 0:? 'g_texdata_array2[0].samp[1]' (uniform sampler) 0:? 'g_texdata_array2[0].tex[0]' (uniform texture1D) 0:? 'g_texdata_array2[0].tex[1]' (uniform texture1D) 0:? 'g_texdata_array2[1].samp[0]' (uniform sampler) 0:? 'g_texdata_array2[1].samp[1]' (uniform sampler) 0:? 'g_texdata_array2[1].tex[0]' (uniform texture1D) 0:? 'g_texdata_array2[1].tex[1]' (uniform texture1D) 0:? 'g_texdata_array2[2].samp[0]' (uniform sampler) 0:? 'g_texdata_array2[2].samp[1]' (uniform sampler) 0:? 'g_texdata_array2[2].tex[0]' (uniform texture1D) 0:? 'g_texdata_array2[2].tex[1]' (uniform texture1D) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:23 Function Definition: main(struct-PS_OUTPUT-vf41; (temp void) 0:23 Function Parameters: 0:23 'ps_output' (out structure{temp 4-component vector of float color}) 0:? Sequence 0:24 move second child to first child (temp 4-component vector of float) 0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:26 add (temp 4-component vector of float) 0:25 add (temp 4-component vector of float) 0:25 texture (temp 4-component vector of float) 0:25 Construct combined texture-sampler (temp sampler1D) 0:? 'tex' (uniform texture1D) 0:? 'samp' (uniform sampler) 0:25 Constant: 0:25 0.500000 0:26 texture (temp 4-component vector of float) 0:26 Construct combined texture-sampler (temp sampler1D) 0:? 'g_texdata_array[1].tex' (uniform texture1D) 0:? 'g_texdata_array[1].samp' (uniform sampler) 0:26 Constant: 0:26 0.400000 0:27 texture (temp 4-component vector of float) 0:27 Construct combined texture-sampler (temp sampler1D) 0:? 'g_texdata_array2[1].tex[0]' (uniform texture1D) 0:? 'g_texdata_array2[1].samp[0]' (uniform sampler) 0:27 Constant: 0:27 0.300000 0:? Linker Objects 0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_samp' (uniform sampler) 0:? 'g_tex' (uniform texture1D) 0:? 'g_texdata_array2[0].samp[0]' (uniform sampler) 0:? 'g_texdata_array2[0].samp[1]' (uniform sampler) 0:? 'g_texdata_array2[0].tex[0]' (uniform texture1D) 0:? 'g_texdata_array2[0].tex[1]' (uniform texture1D) 0:? 'g_texdata_array2[1].samp[0]' (uniform sampler) 0:? 'g_texdata_array2[1].samp[1]' (uniform sampler) 0:? 'g_texdata_array2[1].tex[0]' (uniform texture1D) 0:? 'g_texdata_array2[1].tex[1]' (uniform texture1D) 0:? 'g_texdata_array2[2].samp[0]' (uniform sampler) 0:? 'g_texdata_array2[2].samp[1]' (uniform sampler) 0:? 'g_texdata_array2[2].tex[0]' (uniform texture1D) 0:? 'g_texdata_array2[2].tex[1]' (uniform texture1D) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 50 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 9 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 9 "color" Name 12 "tex" Name 16 "samp" Name 22 "g_texdata_array[1].tex" Name 24 "g_texdata_array[1].samp" Name 30 "g_texdata_array2[1].tex[0]" Name 32 "g_texdata_array2[1].samp[0]" Name 38 "g_samp" Name 39 "g_tex" Name 40 "g_texdata_array2[0].samp[0]" Name 41 "g_texdata_array2[0].samp[1]" Name 42 "g_texdata_array2[0].tex[0]" Name 43 "g_texdata_array2[0].tex[1]" Name 44 "g_texdata_array2[1].samp[1]" Name 45 "g_texdata_array2[1].tex[1]" Name 46 "g_texdata_array2[2].samp[0]" Name 47 "g_texdata_array2[2].samp[1]" Name 48 "g_texdata_array2[2].tex[0]" Name 49 "g_texdata_array2[2].tex[1]" Decorate 9(color) Location 0 Decorate 12(tex) DescriptorSet 0 Decorate 16(samp) DescriptorSet 0 Decorate 22(g_texdata_array[1].tex) DescriptorSet 0 Decorate 24(g_texdata_array[1].samp) DescriptorSet 0 Decorate 30(g_texdata_array2[1].tex[0]) DescriptorSet 0 Decorate 32(g_texdata_array2[1].samp[0]) DescriptorSet 0 Decorate 38(g_samp) DescriptorSet 0 Decorate 39(g_tex) DescriptorSet 0 Decorate 40(g_texdata_array2[0].samp[0]) DescriptorSet 0 Decorate 41(g_texdata_array2[0].samp[1]) DescriptorSet 0 Decorate 42(g_texdata_array2[0].tex[0]) DescriptorSet 0 Decorate 43(g_texdata_array2[0].tex[1]) DescriptorSet 0 Decorate 44(g_texdata_array2[1].samp[1]) DescriptorSet 0 Decorate 45(g_texdata_array2[1].tex[1]) DescriptorSet 0 Decorate 46(g_texdata_array2[2].samp[0]) DescriptorSet 0 Decorate 47(g_texdata_array2[2].samp[1]) DescriptorSet 0 Decorate 48(g_texdata_array2[2].tex[0]) DescriptorSet 0 Decorate 49(g_texdata_array2[2].tex[1]) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Output 7(fvec4) 9(color): 8(ptr) Variable Output 10: TypeImage 6(float) 1D sampled format:Unknown 11: TypePointer UniformConstant 10 12(tex): 11(ptr) Variable UniformConstant 14: TypeSampler 15: TypePointer UniformConstant 14 16(samp): 15(ptr) Variable UniformConstant 18: TypeSampledImage 10 20: 6(float) Constant 1056964608 22(g_texdata_array[1].tex): 11(ptr) Variable UniformConstant 24(g_texdata_array[1].samp): 15(ptr) Variable UniformConstant 27: 6(float) Constant 1053609165 30(g_texdata_array2[1].tex[0]): 11(ptr) Variable UniformConstant 32(g_texdata_array2[1].samp[0]): 15(ptr) Variable UniformConstant 35: 6(float) Constant 1050253722 38(g_samp): 15(ptr) Variable UniformConstant 39(g_tex): 11(ptr) Variable UniformConstant 40(g_texdata_array2[0].samp[0]): 15(ptr) Variable UniformConstant 41(g_texdata_array2[0].samp[1]): 15(ptr) Variable UniformConstant 42(g_texdata_array2[0].tex[0]): 11(ptr) Variable UniformConstant 43(g_texdata_array2[0].tex[1]): 11(ptr) Variable UniformConstant 44(g_texdata_array2[1].samp[1]): 15(ptr) Variable UniformConstant 45(g_texdata_array2[1].tex[1]): 11(ptr) Variable UniformConstant 46(g_texdata_array2[2].samp[0]): 15(ptr) Variable UniformConstant 47(g_texdata_array2[2].samp[1]): 15(ptr) Variable UniformConstant 48(g_texdata_array2[2].tex[0]): 11(ptr) Variable UniformConstant 49(g_texdata_array2[2].tex[1]): 11(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 13: 10 Load 12(tex) 17: 14 Load 16(samp) 19: 18 SampledImage 13 17 21: 7(fvec4) ImageSampleImplicitLod 19 20 23: 10 Load 22(g_texdata_array[1].tex) 25: 14 Load 24(g_texdata_array[1].samp) 26: 18 SampledImage 23 25 28: 7(fvec4) ImageSampleImplicitLod 26 27 29: 7(fvec4) FAdd 21 28 31: 10 Load 30(g_texdata_array2[1].tex[0]) 33: 14 Load 32(g_texdata_array2[1].samp[0]) 34: 18 SampledImage 31 33 36: 7(fvec4) ImageSampleImplicitLod 34 35 37: 7(fvec4) FAdd 29 36 Store 9(color) 37 Return FunctionEnd