spv.IntersectShader.rint // Module Version 10000 // Generated by (magic number): 80007 // Id's are bound by 71 Capability RaytracingNVX Extension "SPV_NVX_raytracing" 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint IntersectionNVX 4 "main" 11 14 20 23 26 33 36 39 42 47 50 56 59 Source GLSL 460 SourceExtension "GL_NVX_raytracing" Name 4 "main" Name 9 "v0" Name 11 "gl_LaunchIDNVX" Name 13 "v1" Name 14 "gl_LaunchSizeNVX" Name 18 "v2" Name 20 "gl_PrimitiveID" Name 22 "v3" Name 23 "gl_InstanceID" Name 25 "v4" Name 26 "gl_InstanceCustomIndexNVX" Name 31 "v5" Name 33 "gl_WorldRayOriginNVX" Name 35 "v6" Name 36 "gl_WorldRayDirectionNVX" Name 38 "v7" Name 39 "gl_ObjectRayOriginNVX" Name 41 "v8" Name 42 "gl_ObjectRayDirectionNVX" Name 45 "v9" Name 47 "gl_RayTminNVX" Name 49 "v10" Name 50 "gl_RayTmaxNVX" Name 54 "v11" Name 56 "gl_ObjectToWorldNVX" Name 58 "v12" Name 59 "gl_WorldToObjectNVX" Name 63 "iAttr" Decorate 11(gl_LaunchIDNVX) BuiltIn LaunchIdNVX Decorate 14(gl_LaunchSizeNVX) BuiltIn LaunchSizeNVX Decorate 20(gl_PrimitiveID) BuiltIn PrimitiveId Decorate 23(gl_InstanceID) BuiltIn InstanceId Decorate 26(gl_InstanceCustomIndexNVX) BuiltIn InstanceCustomIndexNVX Decorate 33(gl_WorldRayOriginNVX) BuiltIn WorldRayOriginNVX Decorate 36(gl_WorldRayDirectionNVX) BuiltIn WorldRayDirectionNVX Decorate 39(gl_ObjectRayOriginNVX) BuiltIn ObjectRayOriginNVX Decorate 42(gl_ObjectRayDirectionNVX) BuiltIn ObjectRayDirectionNVX Decorate 47(gl_RayTminNVX) BuiltIn RayTminNVX Decorate 50(gl_RayTmaxNVX) BuiltIn RayTmaxNVX Decorate 56(gl_ObjectToWorldNVX) BuiltIn ObjectToWorldNVX Decorate 59(gl_WorldToObjectNVX) BuiltIn WorldToObjectNVX 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 7: TypeVector 6(int) 2 8: TypePointer Function 7(ivec2) 10: TypePointer Input 7(ivec2) 11(gl_LaunchIDNVX): 10(ptr) Variable Input 14(gl_LaunchSizeNVX): 10(ptr) Variable Input 16: TypeInt 32 1 17: TypePointer Function 16(int) 19: TypePointer Input 16(int) 20(gl_PrimitiveID): 19(ptr) Variable Input 23(gl_InstanceID): 19(ptr) Variable Input 26(gl_InstanceCustomIndexNVX): 19(ptr) Variable Input 28: TypeFloat 32 29: TypeVector 28(float) 3 30: TypePointer Function 29(fvec3) 32: TypePointer Input 29(fvec3) 33(gl_WorldRayOriginNVX): 32(ptr) Variable Input 36(gl_WorldRayDirectionNVX): 32(ptr) Variable Input 39(gl_ObjectRayOriginNVX): 32(ptr) Variable Input 42(gl_ObjectRayDirectionNVX): 32(ptr) Variable Input 44: TypePointer Function 28(float) 46: TypePointer Input 28(float) 47(gl_RayTminNVX): 46(ptr) Variable Input 50(gl_RayTmaxNVX): 46(ptr) Variable Input 52: TypeMatrix 29(fvec3) 4 53: TypePointer Function 52 55: TypePointer Input 52 56(gl_ObjectToWorldNVX): 55(ptr) Variable Input 59(gl_WorldToObjectNVX): 55(ptr) Variable Input 61: TypeVector 28(float) 4 62: TypePointer HitAttributeNVX 61(fvec4) 63(iAttr): 62(ptr) Variable HitAttributeNVX 64: 28(float) Constant 1056964608 65: 28(float) Constant 0 66: 28(float) Constant 1065353216 67: 61(fvec4) ConstantComposite 64 64 65 66 68: 6(int) Constant 1 69: TypeBool 4(main): 2 Function None 3 5: Label 9(v0): 8(ptr) Variable Function 13(v1): 8(ptr) Variable Function 18(v2): 17(ptr) Variable Function 22(v3): 17(ptr) Variable Function 25(v4): 17(ptr) Variable Function 31(v5): 30(ptr) Variable Function 35(v6): 30(ptr) Variable Function 38(v7): 30(ptr) Variable Function 41(v8): 30(ptr) Variable Function 45(v9): 44(ptr) Variable Function 49(v10): 44(ptr) Variable Function 54(v11): 53(ptr) Variable Function 58(v12): 53(ptr) Variable Function 12: 7(ivec2) Load 11(gl_LaunchIDNVX) Store 9(v0) 12 15: 7(ivec2) Load 14(gl_LaunchSizeNVX) Store 13(v1) 15 21: 16(int) Load 20(gl_PrimitiveID) Store 18(v2) 21 24: 16(int) Load 23(gl_InstanceID) Store 22(v3) 24 27: 16(int) Load 26(gl_InstanceCustomIndexNVX) Store 25(v4) 27 34: 29(fvec3) Load 33(gl_WorldRayOriginNVX) Store 31(v5) 34 37: 29(fvec3) Load 36(gl_WorldRayDirectionNVX) Store 35(v6) 37 40: 29(fvec3) Load 39(gl_ObjectRayOriginNVX) Store 38(v7) 40 43: 29(fvec3) Load 42(gl_ObjectRayDirectionNVX) Store 41(v8) 43 48: 28(float) Load 47(gl_RayTminNVX) Store 45(v9) 48 51: 28(float) Load 50(gl_RayTmaxNVX) Store 49(v10) 51 57: 52 Load 56(gl_ObjectToWorldNVX) Store 54(v11) 57 60: 52 Load 59(gl_WorldToObjectNVX) Store 58(v12) 60 Store 63(iAttr) 67 70: 69(bool) ReportIntersectionNVX 64 68 Return FunctionEnd