#version 460 #extension GL_NVX_raytracing : enable rayPayloadInNVX vec4 payloadIn; // ERROR, rayPayloadIn unsupported in this stage rayPayloadNVX vec4 payload; // ERROR, rayPayload unsuppoted in this stage uniform accelerationStructureNVX accNV; void main() { float e12 = gl_HitTNVX; // ERROR, unsupported builtin in stage float e13 = gl_HitKindNVX; // ERROR, unsupported builtin in stage traceNVX(accNV, 0, 0, 1, 1, 0, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, 0); // ERROR, unsupported }