#version 460 #extension GL_NVX_raytracing : enable hitAttributeNVX vec4 payload; // ERROR, hitattributeNVX unsupported in this stage rayPayloadInNVX vec4 payloadIn; // ERROR, rayPayloadIn unsupported in this stage layout(shaderRecordNVX) uniform ublock // ERROR, shaderRecordNVX unsupported on uniform blocks { float a; }; layout(binding = 0, shaderRecordNVX) buffer bblock { // ERROR, binding unsupported on shaderRecordNVX blocks float b; }; layout(set = 0, shaderRecordNVX) buffer bblock2 { // ERROR, set unsupported on shaderRecordNVX blocks float c; }; layout(shaderRecordNVX) buffer bblock3 { float d; }; layout(shaderRecordNVX) buffer bblock4 { // ERROR, cannot have more than one shaderRecordNVX block float e; }; void main() { accelerationStructureNVX a = 0; int e0 = gl_PrimitiveID; // ERROR, unsupported builtin in stage int e1 = gl_InstanceID; // ERROR, unsupported builtin in stage int e3 = gl_InstanceCustomIndexNVX; // ERROR, unsupported builtin in stage vec3 e4 = gl_WorldRayOriginNVX; // ERROR, unsupported builtin in stage vec3 e5 = gl_WorldRayDirectionNVX; // ERROR, unsupported builtin in stage vec3 e6 = gl_ObjectRayOriginNVX; // ERROR, unsupported builtin in stage vec3 e7 = gl_ObjectRayDirectionNVX; // ERROR, unsupported builtin in stage float e8 = gl_RayTminNVX; // ERROR, unsupported builtin in stage float e9 = gl_RayTmaxNVX; // ERROR, unsupported builtin in stage mat4x3 e10 = gl_ObjectToWorldNVX; // ERROR, unsupported builtin in stage mat4x3 e11 = gl_WorldToObjectNVX; // ERROR, unsupported builtin in stage float e12 = gl_HitTNVX; // ERROR, unsupported builtin in stage float e13 = gl_HitKindNVX; // ERROR, unsupported builtin in stage reportIntersectionNVX(1.0, 1U); // ERROR, unsupported builtin in stage ignoreIntersectionNVX(); // ERROR, unsupported builtin in stage terminateRayNVX(); // ERROR, unsupported builtin in stage }