130.frag Warning, version 130 is not yet complete; most features are present, but a few are missing. ERROR: 0:25: 'texture gather function' : not supported for this version or the enabled extensions ERROR: 0:35: 'redeclaration' : cannot change the type of gl_Color ERROR: 0:38: 'gl_Color' : redeclaring non-array as array ERROR: 0:39: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_Color WARNING: 0:45: extension GL_ARB_texture_gather is being used for texture gather function ERROR: 0:62: '<' : wrong operand types: no operation '<' exists that takes a left-hand operand of type '3-component vector of bool' and a right operand of type '3-component vector of bool' (or there is no acceptable conversion) ERROR: 0:63: '>' : wrong operand types: no operation '>' exists that takes a left-hand operand of type '3-component vector of uint' and a right operand of type '3-component vector of uint' (or there is no acceptable conversion) ERROR: 0:64: '>=' : wrong operand types: no operation '>=' exists that takes a left-hand operand of type 'const 2-component vector of uint' and a right operand of type 'const 2-component vector of uint' (or there is no acceptable conversion) ERROR: 7 compilation errors. No code generated. ERROR: node is still EOpNull! 0:16 Function Definition: main( (void) 0:16 Function Parameters: 0:18 Sequence 0:18 Sequence 0:18 move second child to first child (float) 0:18 'clip' (float) 0:18 direct index (smooth float) 0:18 'gl_ClipDistance' (smooth in unsized array of float) 0:18 Constant: 0:18 3 (const int) 0:23 Function Definition: foo( (void) 0:23 Function Parameters: 0:25 Sequence 0:25 Sequence 0:25 move second child to first child (4-component vector of float) 0:25 's' (4-component vector of float) 0:25 Function Call: textureGather(sC1;vf3; (4-component vector of float) 0:25 'sampC' (uniform samplerCube) 0:25 Constant: 0:25 0.200000 0:25 0.200000 0:25 0.200000 0:30 Function Definition: bar( (void) 0:30 Function Parameters: 0:32 Sequence 0:32 Sequence 0:32 move second child to first child (4-component vector of float) 0:32 's' (4-component vector of float) 0:32 Function Call: textureGather(sC1;vf3; (4-component vector of float) 0:32 'sampC' (uniform samplerCube) 0:32 Constant: 0:32 0.200000 0:32 0.200000 0:32 0.200000 0:43 Function Definition: bar2( (void) 0:43 Function Parameters: 0:45 Sequence 0:45 Sequence 0:45 move second child to first child (4-component vector of float) 0:45 's' (4-component vector of float) 0:45 Function Call: textureGather(sC1;vf3; (4-component vector of float) 0:45 'sampC' (uniform samplerCube) 0:45 Constant: 0:45 0.200000 0:45 0.200000 0:45 0.200000 0:49 move second child to first child (3-component vector of bool) 0:49 'b3' (3-component vector of bool) 0:49 Compare Less Than (3-component vector of bool) 0:49 'uv3' (3-component vector of uint) 0:49 'uv3' (3-component vector of uint) 0:50 move second child to first child (3-component vector of bool) 0:50 'b3' (3-component vector of bool) 0:50 Equal (3-component vector of bool) 0:50 'uv3' (3-component vector of uint) 0:50 'uv3' (3-component vector of uint) 0:56 direct index (int) 0:56 'a1' (1-element array of int) 0:56 Constant: 0:56 0 (const int) 0:57 direct index (int) 0:57 'a2' (1-element array of int) 0:57 Constant: 0:57 0 (const int) 0:60 direct index (int) 0:60 'a3' (4-element array of int) 0:60 Constant: 0:60 3 (const int) 0:61 Compare Not Equal (bool) 0:61 'b3' (3-component vector of bool) 0:61 'b3' (3-component vector of bool) 0:62 Constant: 0:62 false (const bool) 0:63 Constant: 0:63 false (const bool) 0:64 Constant: 0:64 false (const bool) 0:65 Constant: 0:65 true (const bool) 0:66 Constant: 0:66 false (const bool) 0:? Linker Objects 0:? 'a' (3-component vector of float) 0:? 'b' (float) 0:? 'c' (int) 0:? 'i' (smooth in 4-component vector of float) 0:? 'o' (out 4-component vector of float) 0:? 'fflat' (flat in float) 0:? 'fsmooth' (smooth in float) 0:? 'fnop' (noperspective in float) 0:? 'gl_ClipDistance' (smooth in unsized array of float) 0:? 'sampC' (uniform samplerCube) 0:? 'gl_Color' (smooth in 4-component vector of float) 0:? 'gl_Color' (flat in 4-component vector of float) Linked fragment stage: