hlsl.init2.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:3 Function Definition: Test1( (temp void) 0:3 Function Parameters: 0:? Sequence 0:5 Sequence 0:5 move second child to first child (temp structure{temp 2-component vector of float a}) 0:5 'test1' (temp structure{temp 2-component vector of float a}) 0:5 Constant: 0:5 1.000000 0:5 2.000000 0:9 Sequence 0:9 move second child to first child (temp structure{temp 2-component vector of float a}) 0:9 'test2' (temp structure{temp 2-component vector of float a}) 0:9 Constant: 0:9 3.000000 0:9 4.000000 0:17 Sequence 0:17 move second child to first child (temp float) 0:17 'test4' (temp float) 0:17 Constant: 0:17 7.000000 0:20 Sequence 0:20 move second child to first child (temp structure{temp float a, temp float b, temp float c}) 0:20 'test5' (temp structure{temp float a, temp float b, temp float c}) 0:20 Constant: 0:20 8.000000 0:20 9.000000 0:20 10.000000 0:22 Constant: 0:22 10.000000 0:25 Sequence 0:25 move second child to first child (temp float) 0:25 'n' (temp float) 0:25 Constant: 0:25 0.000000 0:26 Sequence 0:26 move second child to first child (temp 8-element array of 3-component vector of float) 0:26 'a' (const (read only) 8-element array of 3-component vector of float) 0:26 Construct vec3 (temp 8-element array of 3-component vector of float) 0:27 vector-scale (temp 3-component vector of float) 0:? Constant: 0:? 0.577350 0:? 0.577350 0:? 0.577350 0:27 add second child into first child (temp float) 0:27 'n' (temp float) 0:27 Constant: 0:27 1.000000 0:28 vector-scale (temp 3-component vector of float) 0:? Constant: 0:? -0.577350 0:? -0.577350 0:? -0.577350 0:28 add second child into first child (temp float) 0:28 'n' (temp float) 0:28 Constant: 0:28 1.000000 0:29 vector-scale (temp 3-component vector of float) 0:? Constant: 0:? -0.577350 0:? -0.577350 0:? 0.577350 0:29 add second child into first child (temp float) 0:29 'n' (temp float) 0:29 Constant: 0:29 1.000000 0:30 vector-scale (temp 3-component vector of float) 0:? Constant: 0:? -0.577350 0:? 0.577350 0:? -0.577350 0:30 add second child into first child (temp float) 0:30 'n' (temp float) 0:30 Constant: 0:30 1.000000 0:31 vector-scale (temp 3-component vector of float) 0:? Constant: 0:? -0.577350 0:? 0.577350 0:? 0.577350 0:31 add second child into first child (temp float) 0:31 'n' (temp float) 0:31 Constant: 0:31 1.000000 0:32 vector-scale (temp 3-component vector of float) 0:? Constant: 0:? 0.577350 0:? -0.577350 0:? -0.577350 0:32 add second child into first child (temp float) 0:32 'n' (temp float) 0:32 Constant: 0:32 1.000000 0:33 vector-scale (temp 3-component vector of float) 0:? Constant: 0:? 0.577350 0:? -0.577350 0:? 0.577350 0:33 add second child into first child (temp float) 0:33 'n' (temp float) 0:33 Constant: 0:33 1.000000 0:34 vector-scale (temp 3-component vector of float) 0:? Constant: 0:? 0.577350 0:? 0.577350 0:? -0.577350 0:34 add second child into first child (temp float) 0:34 'n' (temp float) 0:34 Constant: 0:34 1.000000 0:36 Sequence 0:36 move second child to first child (temp structure{temp 3-component vector of float a}) 0:36 'oneNonConst' (const (read only) structure{temp 3-component vector of float a}) 0:36 Construct structure (temp structure{temp 3-component vector of float a}) 0:36 vector-scale (temp 3-component vector of float) 0:? Constant: 0:? -0.577350 0:? 0.577350 0:? 0.577350 0:36 add second child into first child (temp float) 0:36 'n' (temp float) 0:36 Constant: 0:36 1.000000 0:38 Sequence 0:38 move second child to first child (temp structure{temp 3-component vector of float a, temp 3-component vector of float b}) 0:38 'twoNonConst' (const (read only) structure{temp 3-component vector of float a, temp 3-component vector of float b}) 0:38 Construct structure (temp structure{temp 3-component vector of float a, temp 3-component vector of float b}) 0:38 vector-scale (temp 3-component vector of float) 0:? Constant: 0:? -0.577350 0:? 0.577350 0:? 0.577350 0:38 add second child into first child (temp float) 0:38 'n' (temp float) 0:38 Constant: 0:38 1.000000 0:39 vector-scale (temp 3-component vector of float) 0:? Constant: 0:? -0.577350 0:? 0.577350 0:? 0.577350 0:39 add second child into first child (temp float) 0:39 'n' (temp float) 0:39 Constant: 0:39 1.000000 0:45 Function Definition: main( (temp structure{temp 4-component vector of float color}) 0:45 Function Parameters: 0:? Sequence 0:46 Function Call: Test1( (temp void) 0:49 move second child to first child (temp 4-component vector of float) 0:49 color: direct index for structure (temp 4-component vector of float) 0:49 'ps_output' (temp structure{temp 4-component vector of float color}) 0:49 Constant: 0:49 0 (const int) 0:49 Constant: 0:49 1.000000 0:49 1.000000 0:49 1.000000 0:49 1.000000 0:50 Sequence 0:50 Sequence 0:50 move second child to first child (temp 4-component vector of float) 0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:50 color: direct index for structure (temp 4-component vector of float) 0:50 'ps_output' (temp structure{temp 4-component vector of float color}) 0:50 Constant: 0:50 0 (const int) 0:50 Branch: Return 0:? Linker Objects 0:? 'color' (layout(location=0 ) out 4-component vector of float) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:3 Function Definition: Test1( (temp void) 0:3 Function Parameters: 0:? Sequence 0:5 Sequence 0:5 move second child to first child (temp structure{temp 2-component vector of float a}) 0:5 'test1' (temp structure{temp 2-component vector of float a}) 0:5 Constant: 0:5 1.000000 0:5 2.000000 0:9 Sequence 0:9 move second child to first child (temp structure{temp 2-component vector of float a}) 0:9 'test2' (temp structure{temp 2-component vector of float a}) 0:9 Constant: 0:9 3.000000 0:9 4.000000 0:17 Sequence 0:17 move second child to first child (temp float) 0:17 'test4' (temp float) 0:17 Constant: 0:17 7.000000 0:20 Sequence 0:20 move second child to first child (temp structure{temp float a, temp float b, temp float c}) 0:20 'test5' (temp structure{temp float a, temp float b, temp float c}) 0:20 Constant: 0:20 8.000000 0:20 9.000000 0:20 10.000000 0:22 Constant: 0:22 10.000000 0:25 Sequence 0:25 move second child to first child (temp float) 0:25 'n' (temp float) 0:25 Constant: 0:25 0.000000 0:26 Sequence 0:26 move second child to first child (temp 8-element array of 3-component vector of float) 0:26 'a' (const (read only) 8-element array of 3-component vector of float) 0:26 Construct vec3 (temp 8-element array of 3-component vector of float) 0:27 vector-scale (temp 3-component vector of float) 0:? Constant: 0:? 0.577350 0:? 0.577350 0:? 0.577350 0:27 add second child into first child (temp float) 0:27 'n' (temp float) 0:27 Constant: 0:27 1.000000 0:28 vector-scale (temp 3-component vector of float) 0:? Constant: 0:? -0.577350 0:? -0.577350 0:? -0.577350 0:28 add second child into first child (temp float) 0:28 'n' (temp float) 0:28 Constant: 0:28 1.000000 0:29 vector-scale (temp 3-component vector of float) 0:? Constant: 0:? -0.577350 0:? -0.577350 0:? 0.577350 0:29 add second child into first child (temp float) 0:29 'n' (temp float) 0:29 Constant: 0:29 1.000000 0:30 vector-scale (temp 3-component vector of float) 0:? Constant: 0:? -0.577350 0:? 0.577350 0:? -0.577350 0:30 add second child into first child (temp float) 0:30 'n' (temp float) 0:30 Constant: 0:30 1.000000 0:31 vector-scale (temp 3-component vector of float) 0:? Constant: 0:? -0.577350 0:? 0.577350 0:? 0.577350 0:31 add second child into first child (temp float) 0:31 'n' (temp float) 0:31 Constant: 0:31 1.000000 0:32 vector-scale (temp 3-component vector of float) 0:? Constant: 0:? 0.577350 0:? -0.577350 0:? -0.577350 0:32 add second child into first child (temp float) 0:32 'n' (temp float) 0:32 Constant: 0:32 1.000000 0:33 vector-scale (temp 3-component vector of float) 0:? Constant: 0:? 0.577350 0:? -0.577350 0:? 0.577350 0:33 add second child into first child (temp float) 0:33 'n' (temp float) 0:33 Constant: 0:33 1.000000 0:34 vector-scale (temp 3-component vector of float) 0:? Constant: 0:? 0.577350 0:? 0.577350 0:? -0.577350 0:34 add second child into first child (temp float) 0:34 'n' (temp float) 0:34 Constant: 0:34 1.000000 0:36 Sequence 0:36 move second child to first child (temp structure{temp 3-component vector of float a}) 0:36 'oneNonConst' (const (read only) structure{temp 3-component vector of float a}) 0:36 Construct structure (temp structure{temp 3-component vector of float a}) 0:36 vector-scale (temp 3-component vector of float) 0:? Constant: 0:? -0.577350 0:? 0.577350 0:? 0.577350 0:36 add second child into first child (temp float) 0:36 'n' (temp float) 0:36 Constant: 0:36 1.000000 0:38 Sequence 0:38 move second child to first child (temp structure{temp 3-component vector of float a, temp 3-component vector of float b}) 0:38 'twoNonConst' (const (read only) structure{temp 3-component vector of float a, temp 3-component vector of float b}) 0:38 Construct structure (temp structure{temp 3-component vector of float a, temp 3-component vector of float b}) 0:38 vector-scale (temp 3-component vector of float) 0:? Constant: 0:? -0.577350 0:? 0.577350 0:? 0.577350 0:38 add second child into first child (temp float) 0:38 'n' (temp float) 0:38 Constant: 0:38 1.000000 0:39 vector-scale (temp 3-component vector of float) 0:? Constant: 0:? -0.577350 0:? 0.577350 0:? 0.577350 0:39 add second child into first child (temp float) 0:39 'n' (temp float) 0:39 Constant: 0:39 1.000000 0:45 Function Definition: main( (temp structure{temp 4-component vector of float color}) 0:45 Function Parameters: 0:? Sequence 0:46 Function Call: Test1( (temp void) 0:49 move second child to first child (temp 4-component vector of float) 0:49 color: direct index for structure (temp 4-component vector of float) 0:49 'ps_output' (temp structure{temp 4-component vector of float color}) 0:49 Constant: 0:49 0 (const int) 0:49 Constant: 0:49 1.000000 0:49 1.000000 0:49 1.000000 0:49 1.000000 0:50 Sequence 0:50 Sequence 0:50 move second child to first child (temp 4-component vector of float) 0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:50 color: direct index for structure (temp 4-component vector of float) 0:50 'ps_output' (temp structure{temp 4-component vector of float color}) 0:50 Constant: 0:50 0 (const int) 0:50 Branch: Return 0:? Linker Objects 0:? 'color' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 107 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 103 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 6 "Test1(" Name 10 "mystruct" MemberName 10(mystruct) 0 "a" Name 12 "test1" Name 17 "test2" Name 23 "test4" Name 25 "mystruct2" MemberName 25(mystruct2) 0 "a" MemberName 25(mystruct2) 1 "b" MemberName 25(mystruct2) 2 "c" Name 27 "test5" Name 32 "n" Name 39 "a" Name 75 "one" MemberName 75(one) 0 "a" Name 77 "oneNonConst" Name 82 "two" MemberName 82(two) 0 "a" MemberName 82(two) 1 "b" Name 84 "twoNonConst" Name 94 "PS_OUTPUT" MemberName 94(PS_OUTPUT) 0 "color" Name 96 "ps_output" Name 103 "color" Decorate 103(color) Location 0 2: TypeVoid 3: TypeFunction 2 8: TypeFloat 32 9: TypeVector 8(float) 2 10(mystruct): TypeStruct 9(fvec2) 11: TypePointer Function 10(mystruct) 13: 8(float) Constant 1065353216 14: 8(float) Constant 1073741824 15: 9(fvec2) ConstantComposite 13 14 16:10(mystruct) ConstantComposite 15 18: 8(float) Constant 1077936128 19: 8(float) Constant 1082130432 20: 9(fvec2) ConstantComposite 18 19 21:10(mystruct) ConstantComposite 20 22: TypePointer Function 8(float) 24: 8(float) Constant 1088421888 25(mystruct2): TypeStruct 8(float) 8(float) 8(float) 26: TypePointer Function 25(mystruct2) 28: 8(float) Constant 1090519040 29: 8(float) Constant 1091567616 30: 8(float) Constant 1092616192 31:25(mystruct2) ConstantComposite 28 29 30 33: 8(float) Constant 0 34: TypeVector 8(float) 3 35: TypeInt 32 0 36: 35(int) Constant 8 37: TypeArray 34(fvec3) 36 38: TypePointer Function 37 40: 8(float) Constant 1058262330 41: 34(fvec3) ConstantComposite 40 40 40 45: 8(float) Constant 3205745978 46: 34(fvec3) ConstantComposite 45 45 45 50: 34(fvec3) ConstantComposite 45 45 40 54: 34(fvec3) ConstantComposite 45 40 45 58: 34(fvec3) ConstantComposite 45 40 40 62: 34(fvec3) ConstantComposite 40 45 45 66: 34(fvec3) ConstantComposite 40 45 40 70: 34(fvec3) ConstantComposite 40 40 45 75(one): TypeStruct 34(fvec3) 76: TypePointer Function 75(one) 82(two): TypeStruct 34(fvec3) 34(fvec3) 83: TypePointer Function 82(two) 93: TypeVector 8(float) 4 94(PS_OUTPUT): TypeStruct 93(fvec4) 95: TypePointer Function 94(PS_OUTPUT) 97: TypeInt 32 1 98: 97(int) Constant 0 99: 93(fvec4) ConstantComposite 13 13 13 13 100: TypePointer Function 93(fvec4) 102: TypePointer Output 93(fvec4) 103(color): 102(ptr) Variable Output 4(main): 2 Function None 3 5: Label 96(ps_output): 95(ptr) Variable Function 92: 2 FunctionCall 6(Test1() 101: 100(ptr) AccessChain 96(ps_output) 98 Store 101 99 104: 100(ptr) AccessChain 96(ps_output) 98 105: 93(fvec4) Load 104 Store 103(color) 105 Return FunctionEnd 6(Test1(): 2 Function None 3 7: Label 12(test1): 11(ptr) Variable Function 17(test2): 11(ptr) Variable Function 23(test4): 22(ptr) Variable Function 27(test5): 26(ptr) Variable Function 32(n): 22(ptr) Variable Function 39(a): 38(ptr) Variable Function 77(oneNonConst): 76(ptr) Variable Function 84(twoNonConst): 83(ptr) Variable Function Store 12(test1) 16 Store 17(test2) 21 Store 23(test4) 24 Store 27(test5) 31 Store 32(n) 33 42: 8(float) Load 32(n) 43: 8(float) FAdd 42 13 Store 32(n) 43 44: 34(fvec3) VectorTimesScalar 41 43 47: 8(float) Load 32(n) 48: 8(float) FAdd 47 13 Store 32(n) 48 49: 34(fvec3) VectorTimesScalar 46 48 51: 8(float) Load 32(n) 52: 8(float) FAdd 51 13 Store 32(n) 52 53: 34(fvec3) VectorTimesScalar 50 52 55: 8(float) Load 32(n) 56: 8(float) FAdd 55 13 Store 32(n) 56 57: 34(fvec3) VectorTimesScalar 54 56 59: 8(float) Load 32(n) 60: 8(float) FAdd 59 13 Store 32(n) 60 61: 34(fvec3) VectorTimesScalar 58 60 63: 8(float) Load 32(n) 64: 8(float) FAdd 63 13 Store 32(n) 64 65: 34(fvec3) VectorTimesScalar 62 64 67: 8(float) Load 32(n) 68: 8(float) FAdd 67 13 Store 32(n) 68 69: 34(fvec3) VectorTimesScalar 66 68 71: 8(float) Load 32(n) 72: 8(float) FAdd 71 13 Store 32(n) 72 73: 34(fvec3) VectorTimesScalar 70 72 74: 37 CompositeConstruct 44 49 53 57 61 65 69 73 Store 39(a) 74 78: 8(float) Load 32(n) 79: 8(float) FAdd 78 13 Store 32(n) 79 80: 34(fvec3) VectorTimesScalar 58 79 81: 75(one) CompositeConstruct 80 Store 77(oneNonConst) 81 85: 8(float) Load 32(n) 86: 8(float) FAdd 85 13 Store 32(n) 86 87: 34(fvec3) VectorTimesScalar 58 86 88: 8(float) Load 32(n) 89: 8(float) FAdd 88 13 Store 32(n) 89 90: 34(fvec3) VectorTimesScalar 58 89 91: 82(two) CompositeConstruct 87 90 Store 84(twoNonConst) 91 Return FunctionEnd