hlsl.entry-out.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21; (global 4-component vector of float) 0:7 Function Parameters: 0:7 'input' (layout(location=0 ) in 4-component vector of float) 0:7 'out1' (layout(location=1 ) out 4-component vector of float) 0:7 'out2' (layout(location=2 ) out structure{temp 2-component vector of float v, temp 2-component vector of int i}) 0:? Sequence 0:8 move second child to first child (temp 4-component vector of float) 0:8 'out1' (layout(location=1 ) out 4-component vector of float) 0:8 'input' (layout(location=0 ) in 4-component vector of float) 0:9 move second child to first child (temp 2-component vector of float) 0:? 'v' (layout(location=2 ) out 2-component vector of float) 0:9 Constant: 0:9 2.000000 0:9 2.000000 0:10 move second child to first child (temp 2-component vector of int) 0:? 'i' (layout(location=3 ) out 2-component vector of int) 0:10 Constant: 0:10 3 (const int) 0:10 3 (const int) 0:11 Sequence 0:11 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:11 'out1' (layout(location=1 ) out 4-component vector of float) 0:11 Branch: Return 0:? Linker Objects Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21; (global 4-component vector of float) 0:7 Function Parameters: 0:7 'input' (layout(location=0 ) in 4-component vector of float) 0:7 'out1' (layout(location=1 ) out 4-component vector of float) 0:7 'out2' (layout(location=2 ) out structure{temp 2-component vector of float v, temp 2-component vector of int i}) 0:? Sequence 0:8 move second child to first child (temp 4-component vector of float) 0:8 'out1' (layout(location=1 ) out 4-component vector of float) 0:8 'input' (layout(location=0 ) in 4-component vector of float) 0:9 move second child to first child (temp 2-component vector of float) 0:? 'v' (layout(location=2 ) out 2-component vector of float) 0:9 Constant: 0:9 2.000000 0:9 2.000000 0:10 move second child to first child (temp 2-component vector of int) 0:? 'i' (layout(location=3 ) out 2-component vector of int) 0:10 Constant: 0:10 3 (const int) 0:10 3 (const int) 0:11 Sequence 0:11 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:11 'out1' (layout(location=1 ) out 4-component vector of float) 0:11 Branch: Return 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 27 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 9 11 15 21 24 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" Name 9 "out1" Name 11 "input" Name 15 "v" Name 21 "i" Name 24 "@entryPointOutput" Decorate 9(out1) Location 1 Decorate 11(input) Location 0 Decorate 15(v) Location 2 Decorate 21(i) Location 3 Decorate 24(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Output 7(fvec4) 9(out1): 8(ptr) Variable Output 10: TypePointer Input 7(fvec4) 11(input): 10(ptr) Variable Input 13: TypeVector 6(float) 2 14: TypePointer Output 13(fvec2) 15(v): 14(ptr) Variable Output 16: 6(float) Constant 1073741824 17: 13(fvec2) ConstantComposite 16 16 18: TypeInt 32 1 19: TypeVector 18(int) 2 20: TypePointer Output 19(ivec2) 21(i): 20(ptr) Variable Output 22: 18(int) Constant 3 23: 19(ivec2) ConstantComposite 22 22 24(@entryPointOutput): 8(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label 12: 7(fvec4) Load 11(input) Store 9(out1) 12 Store 15(v) 17 Store 21(i) 23 25: 7(fvec4) Load 9(out1) Store 24(@entryPointOutput) 25 Return FunctionEnd