hlsl.structin.vert Shader version: 450 0:? Sequence 0:7 Function Definition: main(vf4;struct-VI-vf4[2]-vu21;vf4; (global 4-component vector of float Position) 0:7 Function Parameters: 0:7 'd' (layout(location=0 ) in 4-component vector of float) 0:7 'vi' (layout(location=1 ) in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord}) 0:7 'e' (layout(location=4 ) in 4-component vector of float) 0:? Sequence 0:8 Sequence 0:8 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (out 4-component vector of float Position) 0:8 add (temp 4-component vector of float) 0:8 add (temp 4-component vector of float) 0:8 add (temp 4-component vector of float) 0:8 add (temp 4-component vector of float) 0:8 direct index (layout(location=1 ) temp 4-component vector of float) 0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float) 0:8 Constant: 0:8 1 (const int) 0:8 direct index (layout(location=1 ) temp 4-component vector of float) 0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float) 0:8 Constant: 0:8 0 (const int) 0:8 Construct vec4 (temp 4-component vector of float) 0:8 Convert uint to float (temp float) 0:8 direct index (temp uint) 0:? 'coord' (layout(location=3 ) in 2-component vector of uint) 0:8 Constant: 0:8 0 (const int) 0:8 'd' (layout(location=0 ) in 4-component vector of float) 0:8 'e' (layout(location=4 ) in 4-component vector of float) 0:8 Branch: Return 0:? Linker Objects Linked vertex stage: Shader version: 450 0:? Sequence 0:7 Function Definition: main(vf4;struct-VI-vf4[2]-vu21;vf4; (global 4-component vector of float Position) 0:7 Function Parameters: 0:7 'd' (layout(location=0 ) in 4-component vector of float) 0:7 'vi' (layout(location=1 ) in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord}) 0:7 'e' (layout(location=4 ) in 4-component vector of float) 0:? Sequence 0:8 Sequence 0:8 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (out 4-component vector of float Position) 0:8 add (temp 4-component vector of float) 0:8 add (temp 4-component vector of float) 0:8 add (temp 4-component vector of float) 0:8 add (temp 4-component vector of float) 0:8 direct index (layout(location=1 ) temp 4-component vector of float) 0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float) 0:8 Constant: 0:8 1 (const int) 0:8 direct index (layout(location=1 ) temp 4-component vector of float) 0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float) 0:8 Constant: 0:8 0 (const int) 0:8 Construct vec4 (temp 4-component vector of float) 0:8 Convert uint to float (temp float) 0:8 direct index (temp uint) 0:? 'coord' (layout(location=3 ) in 2-component vector of uint) 0:8 Constant: 0:8 0 (const int) 0:8 'd' (layout(location=0 ) in 4-component vector of float) 0:8 'e' (layout(location=4 ) in 4-component vector of float) 0:8 Branch: Return 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 41 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 9 14 26 34 37 Name 4 "main" Name 9 "@entryPointOutput" Name 14 "m" Name 26 "coord" Name 34 "d" Name 37 "e" Decorate 9(@entryPointOutput) BuiltIn Position Decorate 14(m) Location 1 Decorate 26(coord) Location 3 Decorate 34(d) Location 0 Decorate 37(e) Location 4 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Output 7(fvec4) 9(@entryPointOutput): 8(ptr) Variable Output 10: TypeInt 32 0 11: 10(int) Constant 2 12: TypeArray 7(fvec4) 11 13: TypePointer Input 12 14(m): 13(ptr) Variable Input 15: TypeInt 32 1 16: 15(int) Constant 1 17: TypePointer Input 7(fvec4) 20: 15(int) Constant 0 24: TypeVector 10(int) 2 25: TypePointer Input 24(ivec2) 26(coord): 25(ptr) Variable Input 27: 10(int) Constant 0 28: TypePointer Input 10(int) 34(d): 17(ptr) Variable Input 37(e): 17(ptr) Variable Input 4(main): 2 Function None 3 5: Label 18: 17(ptr) AccessChain 14(m) 16 19: 7(fvec4) Load 18 21: 17(ptr) AccessChain 14(m) 20 22: 7(fvec4) Load 21 23: 7(fvec4) FAdd 19 22 29: 28(ptr) AccessChain 26(coord) 27 30: 10(int) Load 29 31: 6(float) ConvertUToF 30 32: 7(fvec4) CompositeConstruct 31 31 31 31 33: 7(fvec4) FAdd 23 32 35: 7(fvec4) Load 34(d) 36: 7(fvec4) FAdd 33 35 38: 7(fvec4) Load 37(e) 39: 7(fvec4) FAdd 36 38 Store 9(@entryPointOutput) 39 Return FunctionEnd