hlsl.samplecmp.offset.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:67 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child (temp float) 0:42 'r01' (temp float) 0:42 textureOffset (global float) 0:42 Construct combined texture-sampler (temp sampler1DShadow) 0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:42 Construct vec2 (temp float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child (temp float) 0:43 'r03' (temp float) 0:43 textureOffset (global float) 0:43 Construct combined texture-sampler (temp isampler1DShadow) 0:43 'g_tTex1di4' (uniform itexture1D) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:43 Construct vec2 (temp float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child (temp float) 0:44 'r05' (temp float) 0:44 textureOffset (global float) 0:44 Construct combined texture-sampler (temp usampler1DShadow) 0:44 'g_tTex1du4' (uniform utexture1D) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:44 Construct vec2 (temp float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child (temp float) 0:47 'r21' (temp float) 0:47 textureOffset (global float) 0:47 Construct combined texture-sampler (temp sampler2DShadow) 0:47 'g_tTex2df4' (uniform texture2D) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:47 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:47 Constant: 0:47 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence 0:48 move second child to first child (temp float) 0:48 'r23' (temp float) 0:48 textureOffset (global float) 0:48 Construct combined texture-sampler (temp isampler2DShadow) 0:48 'g_tTex2di4' (uniform itexture2D) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:48 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:48 Constant: 0:48 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence 0:49 move second child to first child (temp float) 0:49 'r25' (temp float) 0:49 textureOffset (global float) 0:49 Construct combined texture-sampler (temp usampler2DShadow) 0:49 'g_tTex2du4' (uniform utexture2D) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:49 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:49 Constant: 0:49 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:62 move second child to first child (temp 4-component vector of float) 0:62 Color: direct index for structure (temp 4-component vector of float) 0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:62 Constant: 0:62 0 (const int) 0:62 Constant: 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:63 move second child to first child (temp float) 0:63 Depth: direct index for structure (temp float FragDepth) 0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:63 Constant: 0:63 1 (const int) 0:63 Constant: 0:63 1.000000 0:65 Branch: Return with expression 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:67 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child (temp float) 0:42 'r01' (temp float) 0:42 textureOffset (global float) 0:42 Construct combined texture-sampler (temp sampler1DShadow) 0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:42 Construct vec2 (temp float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child (temp float) 0:43 'r03' (temp float) 0:43 textureOffset (global float) 0:43 Construct combined texture-sampler (temp isampler1DShadow) 0:43 'g_tTex1di4' (uniform itexture1D) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:43 Construct vec2 (temp float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child (temp float) 0:44 'r05' (temp float) 0:44 textureOffset (global float) 0:44 Construct combined texture-sampler (temp usampler1DShadow) 0:44 'g_tTex1du4' (uniform utexture1D) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:44 Construct vec2 (temp float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child (temp float) 0:47 'r21' (temp float) 0:47 textureOffset (global float) 0:47 Construct combined texture-sampler (temp sampler2DShadow) 0:47 'g_tTex2df4' (uniform texture2D) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:47 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:47 Constant: 0:47 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence 0:48 move second child to first child (temp float) 0:48 'r23' (temp float) 0:48 textureOffset (global float) 0:48 Construct combined texture-sampler (temp isampler2DShadow) 0:48 'g_tTex2di4' (uniform itexture2D) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:48 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:48 Constant: 0:48 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence 0:49 move second child to first child (temp float) 0:49 'r25' (temp float) 0:49 textureOffset (global float) 0:49 Construct combined texture-sampler (temp usampler2DShadow) 0:49 'g_tTex2du4' (uniform utexture2D) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:49 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:49 Constant: 0:49 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:62 move second child to first child (temp 4-component vector of float) 0:62 Color: direct index for structure (temp 4-component vector of float) 0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:62 Constant: 0:62 0 (const int) 0:62 Constant: 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:63 move second child to first child (temp float) 0:63 Depth: direct index for structure (temp float FragDepth) 0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:63 Constant: 0:63 1 (const int) 0:63 Constant: 0:63 1.000000 0:65 Branch: Return with expression 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 149 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "main" Name 8 "r01" Name 11 "g_tTex1df4" Name 15 "g_sSamp" Name 26 "r03" Name 29 "g_tTex1di4" Name 37 "r05" Name 41 "g_tTex1du4" Name 49 "r21" Name 52 "g_tTex2df4" Name 67 "r23" Name 70 "g_tTex2di4" Name 79 "r25" Name 82 "g_tTex2du4" Name 92 "PS_OUTPUT" MemberName 92(PS_OUTPUT) 0 "Color" MemberName 92(PS_OUTPUT) 1 "Depth" Name 94 "psout" Name 106 "g_tTex3df4" Name 109 "g_tTex3di4" Name 112 "g_tTex3du4" Name 115 "g_tTexcdf4" Name 118 "g_tTexcdi4" Name 121 "g_tTexcdu4" Name 124 "g_tTex1df4a" Name 127 "g_tTex1di4a" Name 130 "g_tTex1du4a" Name 133 "g_tTex2df4a" Name 136 "g_tTex2di4a" Name 139 "g_tTex2du4a" Name 142 "g_tTexcdf4a" Name 145 "g_tTexcdi4a" Name 148 "g_tTexcdu4a" Decorate 11(g_tTex1df4) DescriptorSet 0 Decorate 11(g_tTex1df4) Binding 0 Decorate 15(g_sSamp) DescriptorSet 0 Decorate 15(g_sSamp) Binding 0 Decorate 29(g_tTex1di4) DescriptorSet 0 Decorate 41(g_tTex1du4) DescriptorSet 0 Decorate 52(g_tTex2df4) DescriptorSet 0 Decorate 70(g_tTex2di4) DescriptorSet 0 Decorate 82(g_tTex2du4) DescriptorSet 0 MemberDecorate 92(PS_OUTPUT) 1 BuiltIn FragDepth Decorate 106(g_tTex3df4) DescriptorSet 0 Decorate 109(g_tTex3di4) DescriptorSet 0 Decorate 112(g_tTex3du4) DescriptorSet 0 Decorate 115(g_tTexcdf4) DescriptorSet 0 Decorate 118(g_tTexcdi4) DescriptorSet 0 Decorate 121(g_tTexcdu4) DescriptorSet 0 Decorate 124(g_tTex1df4a) DescriptorSet 0 Decorate 127(g_tTex1di4a) DescriptorSet 0 Decorate 130(g_tTex1du4a) DescriptorSet 0 Decorate 133(g_tTex2df4a) DescriptorSet 0 Decorate 136(g_tTex2di4a) DescriptorSet 0 Decorate 139(g_tTex2du4a) DescriptorSet 0 Decorate 142(g_tTexcdf4a) DescriptorSet 0 Decorate 145(g_tTexcdi4a) DescriptorSet 0 Decorate 148(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 9: TypeImage 6(float) 1D sampled format:Unknown 10: TypePointer UniformConstant 9 11(g_tTex1df4): 10(ptr) Variable UniformConstant 13: TypeSampler 14: TypePointer UniformConstant 13 15(g_sSamp): 14(ptr) Variable UniformConstant 17: TypeImage 6(float) 1D depth sampled format:Unknown 18: TypeSampledImage 17 20: 6(float) Constant 1036831949 21: 6(float) Constant 1061158912 22: TypeInt 32 1 23: 22(int) Constant 2 27: TypeImage 22(int) 1D sampled format:Unknown 28: TypePointer UniformConstant 27 29(g_tTex1di4): 28(ptr) Variable UniformConstant 32: TypeImage 22(int) 1D depth sampled format:Unknown 33: TypeSampledImage 32 38: TypeInt 32 0 39: TypeImage 38(int) 1D sampled format:Unknown 40: TypePointer UniformConstant 39 41(g_tTex1du4): 40(ptr) Variable UniformConstant 44: TypeImage 38(int) 1D depth sampled format:Unknown 45: TypeSampledImage 44 50: TypeImage 6(float) 2D sampled format:Unknown 51: TypePointer UniformConstant 50 52(g_tTex2df4): 51(ptr) Variable UniformConstant 55: TypeImage 6(float) 2D depth sampled format:Unknown 56: TypeSampledImage 55 58: TypeVector 6(float) 2 59: 6(float) Constant 1045220557 60: 58(fvec2) ConstantComposite 20 59 62: TypeVector 22(int) 2 63: 22(int) Constant 3 64: 62(ivec2) ConstantComposite 23 63 68: TypeImage 22(int) 2D sampled format:Unknown 69: TypePointer UniformConstant 68 70(g_tTex2di4): 69(ptr) Variable UniformConstant 73: TypeImage 22(int) 2D depth sampled format:Unknown 74: TypeSampledImage 73 80: TypeImage 38(int) 2D sampled format:Unknown 81: TypePointer UniformConstant 80 82(g_tTex2du4): 81(ptr) Variable UniformConstant 85: TypeImage 38(int) 2D depth sampled format:Unknown 86: TypeSampledImage 85 91: TypeVector 6(float) 4 92(PS_OUTPUT): TypeStruct 91(fvec4) 6(float) 93: TypePointer Function 92(PS_OUTPUT) 95: 22(int) Constant 0 96: 6(float) Constant 1065353216 97: 91(fvec4) ConstantComposite 96 96 96 96 98: TypePointer Function 91(fvec4) 100: 22(int) Constant 1 104: TypeImage 6(float) 3D sampled format:Unknown 105: TypePointer UniformConstant 104 106(g_tTex3df4): 105(ptr) Variable UniformConstant 107: TypeImage 22(int) 3D sampled format:Unknown 108: TypePointer UniformConstant 107 109(g_tTex3di4): 108(ptr) Variable UniformConstant 110: TypeImage 38(int) 3D sampled format:Unknown 111: TypePointer UniformConstant 110 112(g_tTex3du4): 111(ptr) Variable UniformConstant 113: TypeImage 6(float) Cube sampled format:Unknown 114: TypePointer UniformConstant 113 115(g_tTexcdf4): 114(ptr) Variable UniformConstant 116: TypeImage 22(int) Cube sampled format:Unknown 117: TypePointer UniformConstant 116 118(g_tTexcdi4): 117(ptr) Variable UniformConstant 119: TypeImage 38(int) Cube sampled format:Unknown 120: TypePointer UniformConstant 119 121(g_tTexcdu4): 120(ptr) Variable UniformConstant 122: TypeImage 6(float) 1D array sampled format:Unknown 123: TypePointer UniformConstant 122 124(g_tTex1df4a): 123(ptr) Variable UniformConstant 125: TypeImage 22(int) 1D array sampled format:Unknown 126: TypePointer UniformConstant 125 127(g_tTex1di4a): 126(ptr) Variable UniformConstant 128: TypeImage 38(int) 1D array sampled format:Unknown 129: TypePointer UniformConstant 128 130(g_tTex1du4a): 129(ptr) Variable UniformConstant 131: TypeImage 6(float) 2D array sampled format:Unknown 132: TypePointer UniformConstant 131 133(g_tTex2df4a): 132(ptr) Variable UniformConstant 134: TypeImage 22(int) 2D array sampled format:Unknown 135: TypePointer UniformConstant 134 136(g_tTex2di4a): 135(ptr) Variable UniformConstant 137: TypeImage 38(int) 2D array sampled format:Unknown 138: TypePointer UniformConstant 137 139(g_tTex2du4a): 138(ptr) Variable UniformConstant 140: TypeImage 6(float) Cube array sampled format:Unknown 141: TypePointer UniformConstant 140 142(g_tTexcdf4a): 141(ptr) Variable UniformConstant 143: TypeImage 22(int) Cube array sampled format:Unknown 144: TypePointer UniformConstant 143 145(g_tTexcdi4a): 144(ptr) Variable UniformConstant 146: TypeImage 38(int) Cube array sampled format:Unknown 147: TypePointer UniformConstant 146 148(g_tTexcdu4a): 147(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 8(r01): 7(ptr) Variable Function 26(r03): 7(ptr) Variable Function 37(r05): 7(ptr) Variable Function 49(r21): 7(ptr) Variable Function 67(r23): 7(ptr) Variable Function 79(r25): 7(ptr) Variable Function 94(psout): 93(ptr) Variable Function 12: 9 Load 11(g_tTex1df4) 16: 13 Load 15(g_sSamp) 19: 18 SampledImage 12 16 24: 6(float) CompositeExtract 20 0 25: 6(float) ImageSampleDrefImplicitLod 19 20 24 ConstOffset 23 Store 8(r01) 25 30: 27 Load 29(g_tTex1di4) 31: 13 Load 15(g_sSamp) 34: 33 SampledImage 30 31 35: 6(float) CompositeExtract 20 0 36: 6(float) ImageSampleDrefImplicitLod 34 20 35 ConstOffset 23 Store 26(r03) 36 42: 39 Load 41(g_tTex1du4) 43: 13 Load 15(g_sSamp) 46: 45 SampledImage 42 43 47: 6(float) CompositeExtract 20 0 48: 6(float) ImageSampleDrefImplicitLod 46 20 47 ConstOffset 23 Store 37(r05) 48 53: 50 Load 52(g_tTex2df4) 54: 13 Load 15(g_sSamp) 57: 56 SampledImage 53 54 61: 6(float) CompositeExtract 60 0 65: 6(float) CompositeExtract 61 0 66: 6(float) ImageSampleDrefImplicitLod 57 61 65 ConstOffset 64 Store 49(r21) 66 71: 68 Load 70(g_tTex2di4) 72: 13 Load 15(g_sSamp) 75: 74 SampledImage 71 72 76: 6(float) CompositeExtract 60 0 77: 6(float) CompositeExtract 76 0 78: 6(float) ImageSampleDrefImplicitLod 75 76 77 ConstOffset 64 Store 67(r23) 78 83: 80 Load 82(g_tTex2du4) 84: 13 Load 15(g_sSamp) 87: 86 SampledImage 83 84 88: 6(float) CompositeExtract 60 0 89: 6(float) CompositeExtract 88 0 90: 6(float) ImageSampleDrefImplicitLod 87 88 89 ConstOffset 64 Store 79(r25) 90 99: 98(ptr) AccessChain 94(psout) 95 Store 99 97 101: 7(ptr) AccessChain 94(psout) 100 Store 101 96 102:92(PS_OUTPUT) Load 94(psout) ReturnValue 102 FunctionEnd