hlsl.shapeConv.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:14 Function Definition: PixelShaderFunction(vf4;f1; (global 4-component vector of float) 0:2 Function Parameters: 0:2 'input' (in 4-component vector of float) 0:2 'f' (in float) 0:? Sequence 0:4 move second child to first child (temp 4-component vector of float) 0:4 'v' (temp 4-component vector of float) 0:4 Constant: 0:4 1.000000 0:4 1.000000 0:4 1.000000 0:4 1.000000 0:5 move second child to first child (temp 4-component vector of float) 0:5 'v' (temp 4-component vector of float) 0:5 Constant: 0:5 2.000000 0:5 2.000000 0:5 2.000000 0:5 2.000000 0:6 move second child to first child (temp 4-component vector of float) 0:6 'v' (temp 4-component vector of float) 0:6 Construct vec4 (temp 4-component vector of float) 0:6 'f' (in float) 0:8 move second child to first child (temp 3-component vector of float) 0:8 'u' (temp 3-component vector of float) 0:8 Constant: 0:8 1.000000 0:8 1.000000 0:8 1.000000 0:9 move second child to first child (temp 3-component vector of float) 0:9 'u' (temp 3-component vector of float) 0:9 Constant: 0:9 2.000000 0:9 2.000000 0:9 2.000000 0:10 move second child to first child (temp 3-component vector of float) 0:10 'u' (temp 3-component vector of float) 0:10 Construct vec3 (temp 3-component vector of float) 0:10 Construct float (temp float) 0:10 'f' (in float) 0:12 Branch: Return with expression 0:12 'input' (in 4-component vector of float) 0:? Linker Objects Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:14 Function Definition: PixelShaderFunction(vf4;f1; (global 4-component vector of float) 0:2 Function Parameters: 0:2 'input' (in 4-component vector of float) 0:2 'f' (in float) 0:? Sequence 0:4 move second child to first child (temp 4-component vector of float) 0:4 'v' (temp 4-component vector of float) 0:4 Constant: 0:4 1.000000 0:4 1.000000 0:4 1.000000 0:4 1.000000 0:5 move second child to first child (temp 4-component vector of float) 0:5 'v' (temp 4-component vector of float) 0:5 Constant: 0:5 2.000000 0:5 2.000000 0:5 2.000000 0:5 2.000000 0:6 move second child to first child (temp 4-component vector of float) 0:6 'v' (temp 4-component vector of float) 0:6 Construct vec4 (temp 4-component vector of float) 0:6 'f' (in float) 0:8 move second child to first child (temp 3-component vector of float) 0:8 'u' (temp 3-component vector of float) 0:8 Constant: 0:8 1.000000 0:8 1.000000 0:8 1.000000 0:9 move second child to first child (temp 3-component vector of float) 0:9 'u' (temp 3-component vector of float) 0:9 Constant: 0:9 2.000000 0:9 2.000000 0:9 2.000000 0:10 move second child to first child (temp 3-component vector of float) 0:10 'u' (temp 3-component vector of float) 0:10 Construct vec3 (temp 3-component vector of float) 0:10 Construct float (temp float) 0:10 'f' (in float) 0:12 Branch: Return with expression 0:12 'input' (in 4-component vector of float) 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 32 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "main" Name 13 "PixelShaderFunction(vf4;f1;" Name 11 "input" Name 12 "f" Name 15 "v" Name 24 "u" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypePointer Function 6(float) 10: TypeFunction 7(fvec4) 8(ptr) 9(ptr) 16: 6(float) Constant 1065353216 17: 7(fvec4) ConstantComposite 16 16 16 16 18: 6(float) Constant 1073741824 19: 7(fvec4) ConstantComposite 18 18 18 18 22: TypeVector 6(float) 3 23: TypePointer Function 22(fvec3) 25: 22(fvec3) ConstantComposite 16 16 16 26: 22(fvec3) ConstantComposite 18 18 18 4(main): 2 Function None 3 5: Label FunctionEnd 13(PixelShaderFunction(vf4;f1;): 7(fvec4) Function None 10 11(input): 8(ptr) FunctionParameter 12(f): 9(ptr) FunctionParameter 14: Label 15(v): 8(ptr) Variable Function 24(u): 23(ptr) Variable Function Store 15(v) 17 Store 15(v) 19 20: 6(float) Load 12(f) 21: 7(fvec4) CompositeConstruct 20 20 20 20 Store 15(v) 21 Store 24(u) 25 Store 24(u) 26 27: 6(float) Load 12(f) 28: 22(fvec3) CompositeConstruct 27 27 27 Store 24(u) 28 29: 7(fvec4) Load 11(input) ReturnValue 29 FunctionEnd