hlsl.frag Shader version: 100 gl_FragCoord origin is upper left 0:? Sequence 0:1 move second child to first child (temp 4-component vector of float) 0:1 'AmbientColor' (temp 4-component vector of float) 0:? Constant: 0:? 1.000000 0:? 0.500000 0:? 0.000000 0:? 1.000000 0:2 move second child to first child (temp float) 0:2 'AmbientIntensity' (temp float) 0:2 Constant: 0:2 0.100000 0:13 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:5 Function Parameters: 0:5 'input' (temp 4-component vector of float) 0:? Sequence 0:6 Branch: Return with expression 0:6 add (temp 4-component vector of float) 0:6 vector-scale (temp 4-component vector of float) 0:6 'input' (temp 4-component vector of float) 0:6 'AmbientIntensity' (temp float) 0:6 'AmbientColor' (temp 4-component vector of float) 0:7 Branch: Return with expression 0:7 add (temp 4-component vector of float) 0:7 component-wise multiply (temp 4-component vector of float) 0:7 'input' (temp 4-component vector of float) 0:7 'input' (temp 4-component vector of float) 0:7 component-wise multiply (temp 4-component vector of float) 0:7 'input' (temp 4-component vector of float) 0:7 'input' (temp 4-component vector of float) 0:8 Branch: Return with expression 0:8 add (temp 4-component vector of float) 0:8 add (temp 4-component vector of float) 0:8 'input' (temp 4-component vector of float) 0:8 component-wise multiply (temp 4-component vector of float) 0:8 'input' (temp 4-component vector of float) 0:8 'input' (temp 4-component vector of float) 0:8 'input' (temp 4-component vector of float) 0:9 Branch: Return with expression 0:9 component-wise multiply (temp 4-component vector of float) 0:9 Pre-Increment (temp 4-component vector of float) 0:9 'input' (temp 4-component vector of float) 0:9 Negate value (temp 4-component vector of float) 0:9 Negate value (temp 4-component vector of float) 0:9 Pre-Decrement (temp 4-component vector of float) 0:9 'input' (temp 4-component vector of float) 0:10 Branch: Return with expression 0:10 add (temp 4-component vector of float) 0:10 Post-Increment (temp 4-component vector of float) 0:10 'input' (temp 4-component vector of float) 0:10 Pre-Increment (temp 4-component vector of float) 0:10 'input' (temp 4-component vector of float) 0:11 Branch: Return with expression 0:11 sine (global 4-component vector of float) 0:11 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? 'AmbientColor' (temp 4-component vector of float) 0:? 'AmbientIntensity' (temp float) Linked fragment stage: Shader version: 100 gl_FragCoord origin is upper left 0:? Sequence 0:1 move second child to first child (temp 4-component vector of float) 0:1 'AmbientColor' (temp 4-component vector of float) 0:? Constant: 0:? 1.000000 0:? 0.500000 0:? 0.000000 0:? 1.000000 0:2 move second child to first child (temp float) 0:2 'AmbientIntensity' (temp float) 0:2 Constant: 0:2 0.100000 0:13 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:5 Function Parameters: 0:5 'input' (temp 4-component vector of float) 0:? Sequence 0:6 Branch: Return with expression 0:6 add (temp 4-component vector of float) 0:6 vector-scale (temp 4-component vector of float) 0:6 'input' (temp 4-component vector of float) 0:6 'AmbientIntensity' (temp float) 0:6 'AmbientColor' (temp 4-component vector of float) 0:7 Branch: Return with expression 0:7 add (temp 4-component vector of float) 0:7 component-wise multiply (temp 4-component vector of float) 0:7 'input' (temp 4-component vector of float) 0:7 'input' (temp 4-component vector of float) 0:7 component-wise multiply (temp 4-component vector of float) 0:7 'input' (temp 4-component vector of float) 0:7 'input' (temp 4-component vector of float) 0:8 Branch: Return with expression 0:8 add (temp 4-component vector of float) 0:8 add (temp 4-component vector of float) 0:8 'input' (temp 4-component vector of float) 0:8 component-wise multiply (temp 4-component vector of float) 0:8 'input' (temp 4-component vector of float) 0:8 'input' (temp 4-component vector of float) 0:8 'input' (temp 4-component vector of float) 0:9 Branch: Return with expression 0:9 component-wise multiply (temp 4-component vector of float) 0:9 Pre-Increment (temp 4-component vector of float) 0:9 'input' (temp 4-component vector of float) 0:9 Negate value (temp 4-component vector of float) 0:9 Negate value (temp 4-component vector of float) 0:9 Pre-Decrement (temp 4-component vector of float) 0:9 'input' (temp 4-component vector of float) 0:10 Branch: Return with expression 0:10 add (temp 4-component vector of float) 0:10 Post-Increment (temp 4-component vector of float) 0:10 'input' (temp 4-component vector of float) 0:10 Pre-Increment (temp 4-component vector of float) 0:10 'input' (temp 4-component vector of float) 0:11 Branch: Return with expression 0:11 sine (global 4-component vector of float) 0:11 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? 'AmbientColor' (temp 4-component vector of float) 0:? 'AmbientIntensity' (temp float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 57 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" ExecutionMode 4 OriginUpperLeft Source HLSL 100 Name 4 "PixelShaderFunction" Name 9 "input" Name 12 "AmbientIntensity" Name 15 "AmbientColor" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 11: TypePointer Function 6(float) 36: 6(float) Constant 1065353216 4(PixelShaderFunction): 2 Function None 3 5: Label 9(input): 8(ptr) Variable Function 12(AmbientIntensity): 11(ptr) Variable Function 15(AmbientColor): 8(ptr) Variable Function 10: 7(fvec4) Load 9(input) 13: 6(float) Load 12(AmbientIntensity) 14: 7(fvec4) VectorTimesScalar 10 13 16: 7(fvec4) Load 15(AmbientColor) 17: 7(fvec4) FAdd 14 16 ReturnValue 17 FunctionEnd