hlsl.array.multidim.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:10 Function Definition: main( (temp structure{temp 4-component vector of float Color}) 0:10 Function Parameters: 0:? Sequence 0:14 move second child to first child (temp 4-component vector of float) 0:14 direct index (temp 4-component vector of float) 0:14 direct index (temp 3-element array of 4-component vector of float) 0:14 'float4_array_1' (temp 2-element array of 3-element array of 4-component vector of float) 0:14 Constant: 0:14 1 (const int) 0:14 Constant: 0:14 2 (const int) 0:14 Construct vec4 (temp 4-component vector of float) 0:14 direct index (layout(offset=0 ) temp float) 0:14 direct index (layout(offset=0 ) temp 3-element array of float) 0:14 direct index (layout(offset=0 ) temp 4-element array of 3-element array of float) 0:14 float_array: direct index for structure (layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float) 0:14 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float float_array}) 0:14 Constant: 0:14 0 (const uint) 0:14 Constant: 0:14 2 (const int) 0:14 Constant: 0:14 3 (const int) 0:14 Constant: 0:14 1 (const int) 0:15 move second child to first child (temp 3-element array of 4-component vector of float) 0:15 direct index (temp 3-element array of 4-component vector of float) 0:15 'float4_array_2' (temp 5-element array of 3-element array of 4-component vector of float) 0:15 Constant: 0:15 1 (const int) 0:15 direct index (temp 3-element array of 4-component vector of float) 0:15 'float4_array_1' (temp 2-element array of 3-element array of 4-component vector of float) 0:15 Constant: 0:15 0 (const int) 0:18 move second child to first child (temp 4-component vector of float) 0:18 Color: direct index for structure (temp 4-component vector of float) 0:18 'psout' (temp structure{temp 4-component vector of float Color}) 0:18 Constant: 0:18 0 (const int) 0:18 direct index (temp 4-component vector of float) 0:18 direct index (temp 3-element array of 4-component vector of float) 0:18 'float4_array_1' (temp 2-element array of 3-element array of 4-component vector of float) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 2 (const int) 0:19 Sequence 0:19 Sequence 0:19 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:19 Color: direct index for structure (temp 4-component vector of float) 0:19 'psout' (temp structure{temp 4-component vector of float Color}) 0:19 Constant: 0:19 0 (const int) 0:19 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float float_array}) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:10 Function Definition: main( (temp structure{temp 4-component vector of float Color}) 0:10 Function Parameters: 0:? Sequence 0:14 move second child to first child (temp 4-component vector of float) 0:14 direct index (temp 4-component vector of float) 0:14 direct index (temp 3-element array of 4-component vector of float) 0:14 'float4_array_1' (temp 2-element array of 3-element array of 4-component vector of float) 0:14 Constant: 0:14 1 (const int) 0:14 Constant: 0:14 2 (const int) 0:14 Construct vec4 (temp 4-component vector of float) 0:14 direct index (layout(offset=0 ) temp float) 0:14 direct index (layout(offset=0 ) temp 3-element array of float) 0:14 direct index (layout(offset=0 ) temp 4-element array of 3-element array of float) 0:14 float_array: direct index for structure (layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float) 0:14 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float float_array}) 0:14 Constant: 0:14 0 (const uint) 0:14 Constant: 0:14 2 (const int) 0:14 Constant: 0:14 3 (const int) 0:14 Constant: 0:14 1 (const int) 0:15 move second child to first child (temp 3-element array of 4-component vector of float) 0:15 direct index (temp 3-element array of 4-component vector of float) 0:15 'float4_array_2' (temp 5-element array of 3-element array of 4-component vector of float) 0:15 Constant: 0:15 1 (const int) 0:15 direct index (temp 3-element array of 4-component vector of float) 0:15 'float4_array_1' (temp 2-element array of 3-element array of 4-component vector of float) 0:15 Constant: 0:15 0 (const int) 0:18 move second child to first child (temp 4-component vector of float) 0:18 Color: direct index for structure (temp 4-component vector of float) 0:18 'psout' (temp structure{temp 4-component vector of float Color}) 0:18 Constant: 0:18 0 (const int) 0:18 direct index (temp 4-component vector of float) 0:18 direct index (temp 3-element array of 4-component vector of float) 0:18 'float4_array_1' (temp 2-element array of 3-element array of 4-component vector of float) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 2 (const int) 0:19 Sequence 0:19 Sequence 0:19 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:19 Color: direct index for structure (temp 4-component vector of float) 0:19 'psout' (temp structure{temp 4-component vector of float Color}) 0:19 Constant: 0:19 0 (const int) 0:19 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float float_array}) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 52 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 48 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 14 "float4_array_1" Name 23 "$Global" MemberName 23($Global) 0 "float_array" Name 25 "" Name 36 "float4_array_2" Name 41 "PS_OUTPUT" MemberName 41(PS_OUTPUT) 0 "Color" Name 43 "psout" Name 48 "Color" Decorate 18 ArrayStride 16 Decorate 20 ArrayStride 48 Decorate 22 ArrayStride 192 MemberDecorate 23($Global) 0 Offset 0 Decorate 23($Global) Block Decorate 25 DescriptorSet 0 Decorate 48(Color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeInt 32 0 9: 8(int) Constant 3 10: TypeArray 7(fvec4) 9 11: 8(int) Constant 2 12: TypeArray 10 11 13: TypePointer Function 12 15: TypeInt 32 1 16: 15(int) Constant 1 17: 15(int) Constant 2 18: TypeArray 6(float) 9 19: 8(int) Constant 4 20: TypeArray 18 19 21: 8(int) Constant 5 22: TypeArray 20 21 23($Global): TypeStruct 22 24: TypePointer Uniform 23($Global) 25: 24(ptr) Variable Uniform 26: 15(int) Constant 0 27: 15(int) Constant 3 28: TypePointer Uniform 6(float) 32: TypePointer Function 7(fvec4) 34: TypeArray 10 21 35: TypePointer Function 34 37: TypePointer Function 10 41(PS_OUTPUT): TypeStruct 7(fvec4) 42: TypePointer Function 41(PS_OUTPUT) 47: TypePointer Output 7(fvec4) 48(Color): 47(ptr) Variable Output 4(main): 2 Function None 3 5: Label 14(float4_array_1): 13(ptr) Variable Function 36(float4_array_2): 35(ptr) Variable Function 43(psout): 42(ptr) Variable Function 29: 28(ptr) AccessChain 25 26 17 27 16 30: 6(float) Load 29 31: 7(fvec4) CompositeConstruct 30 30 30 30 33: 32(ptr) AccessChain 14(float4_array_1) 16 17 Store 33 31 38: 37(ptr) AccessChain 14(float4_array_1) 26 39: 10 Load 38 40: 37(ptr) AccessChain 36(float4_array_2) 16 Store 40 39 44: 32(ptr) AccessChain 14(float4_array_1) 16 17 45: 7(fvec4) Load 44 46: 32(ptr) AccessChain 43(psout) 26 Store 46 45 49: 32(ptr) AccessChain 43(psout) 26 50: 7(fvec4) Load 49 Store 48(Color) 50 Return FunctionEnd