hlsl.conditional.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:2 Function Parameters: 0:2 'input' (layout(location=0 ) in 4-component vector of float) 0:? Sequence 0:3 Sequence 0:3 move second child to first child (temp int) 0:3 'a' (temp int) 0:3 Constant: 0:3 5 (const int) 0:4 Sequence 0:4 move second child to first child (temp int) 0:4 'b' (temp int) 0:4 Constant: 0:4 6 (const int) 0:5 Sequence 0:5 move second child to first child (temp int) 0:5 'c' (temp int) 0:5 Constant: 0:5 7 (const int) 0:6 Sequence 0:6 move second child to first child (temp int) 0:6 'd' (temp int) 0:6 Constant: 0:6 7 (const int) 0:7 Sequence 0:7 move second child to first child (temp 4-component vector of float) 0:7 'ret' (temp 4-component vector of float) 0:9 add (temp 4-component vector of float) 0:8 add (temp 4-component vector of float) 0:7 add (temp 4-component vector of float) 0:7 vector-scale (temp 4-component vector of float) 0:7 Convert int to float (temp float) 0:7 'a' (temp int) 0:7 'input' (layout(location=0 ) in 4-component vector of float) 0:8 vector-scale (temp 4-component vector of float) 0:8 Convert int to float (temp float) 0:8 'b' (temp int) 0:8 'input' (layout(location=0 ) in 4-component vector of float) 0:9 vector-scale (temp 4-component vector of float) 0:9 Convert int to float (temp float) 0:9 'c' (temp int) 0:9 'input' (layout(location=0 ) in 4-component vector of float) 0:10 vector-scale (temp 4-component vector of float) 0:10 Convert int to float (temp float) 0:10 'd' (temp int) 0:10 'input' (layout(location=0 ) in 4-component vector of float) 0:12 Comma (temp int) 0:12 move second child to first child (temp int) 0:12 'e' (temp int) 0:12 move second child to first child (temp int) 0:12 'a' (temp int) 0:12 Test condition and select (temp int) 0:12 Condition 0:12 'b' (temp int) 0:12 true case 0:12 move second child to first child (temp int) 0:12 'c' (temp int) 0:12 'd' (temp int) 0:12 false case 0:12 Constant: 0:12 10 (const int) 0:12 move second child to first child (temp int) 0:12 'b' (temp int) 0:12 Test condition and select (temp int) 0:12 Condition 0:12 'a' (temp int) 0:12 true case 0:12 move second child to first child (temp int) 0:12 'd' (temp int) 0:12 'c' (temp int) 0:12 false case 0:12 Constant: 0:12 11 (const int) 0:14 move second child to first child (temp 4-component vector of float) 0:14 'f' (temp 4-component vector of float) 0:14 Test condition and select (temp 4-component vector of float) 0:14 Condition 0:14 Compare Less Than (temp bool) 0:14 direct index (temp float) 0:14 'ret' (temp 4-component vector of float) 0:14 Constant: 0:14 0 (const int) 0:14 direct index (temp float) 0:14 'input' (layout(location=0 ) in 4-component vector of float) 0:14 Constant: 0:14 1 (const int) 0:14 true case 0:14 vector-scale (temp 4-component vector of float) 0:14 Convert int to float (temp float) 0:14 'c' (temp int) 0:14 'input' (layout(location=0 ) in 4-component vector of float) 0:14 false case 0:14 vector-scale (temp 4-component vector of float) 0:14 Convert int to float (temp float) 0:14 'd' (temp int) 0:14 'input' (layout(location=0 ) in 4-component vector of float) 0:15 Sequence 0:15 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:15 add (temp 4-component vector of float) 0:15 vector-scale (temp 4-component vector of float) 0:15 Convert int to float (temp float) 0:15 'e' (temp int) 0:15 'ret' (temp 4-component vector of float) 0:15 'f' (temp 4-component vector of float) 0:15 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:2 Function Parameters: 0:2 'input' (layout(location=0 ) in 4-component vector of float) 0:? Sequence 0:3 Sequence 0:3 move second child to first child (temp int) 0:3 'a' (temp int) 0:3 Constant: 0:3 5 (const int) 0:4 Sequence 0:4 move second child to first child (temp int) 0:4 'b' (temp int) 0:4 Constant: 0:4 6 (const int) 0:5 Sequence 0:5 move second child to first child (temp int) 0:5 'c' (temp int) 0:5 Constant: 0:5 7 (const int) 0:6 Sequence 0:6 move second child to first child (temp int) 0:6 'd' (temp int) 0:6 Constant: 0:6 7 (const int) 0:7 Sequence 0:7 move second child to first child (temp 4-component vector of float) 0:7 'ret' (temp 4-component vector of float) 0:9 add (temp 4-component vector of float) 0:8 add (temp 4-component vector of float) 0:7 add (temp 4-component vector of float) 0:7 vector-scale (temp 4-component vector of float) 0:7 Convert int to float (temp float) 0:7 'a' (temp int) 0:7 'input' (layout(location=0 ) in 4-component vector of float) 0:8 vector-scale (temp 4-component vector of float) 0:8 Convert int to float (temp float) 0:8 'b' (temp int) 0:8 'input' (layout(location=0 ) in 4-component vector of float) 0:9 vector-scale (temp 4-component vector of float) 0:9 Convert int to float (temp float) 0:9 'c' (temp int) 0:9 'input' (layout(location=0 ) in 4-component vector of float) 0:10 vector-scale (temp 4-component vector of float) 0:10 Convert int to float (temp float) 0:10 'd' (temp int) 0:10 'input' (layout(location=0 ) in 4-component vector of float) 0:12 Comma (temp int) 0:12 move second child to first child (temp int) 0:12 'e' (temp int) 0:12 move second child to first child (temp int) 0:12 'a' (temp int) 0:12 Test condition and select (temp int) 0:12 Condition 0:12 'b' (temp int) 0:12 true case 0:12 move second child to first child (temp int) 0:12 'c' (temp int) 0:12 'd' (temp int) 0:12 false case 0:12 Constant: 0:12 10 (const int) 0:12 move second child to first child (temp int) 0:12 'b' (temp int) 0:12 Test condition and select (temp int) 0:12 Condition 0:12 'a' (temp int) 0:12 true case 0:12 move second child to first child (temp int) 0:12 'd' (temp int) 0:12 'c' (temp int) 0:12 false case 0:12 Constant: 0:12 11 (const int) 0:14 move second child to first child (temp 4-component vector of float) 0:14 'f' (temp 4-component vector of float) 0:14 Test condition and select (temp 4-component vector of float) 0:14 Condition 0:14 Compare Less Than (temp bool) 0:14 direct index (temp float) 0:14 'ret' (temp 4-component vector of float) 0:14 Constant: 0:14 0 (const int) 0:14 direct index (temp float) 0:14 'input' (layout(location=0 ) in 4-component vector of float) 0:14 Constant: 0:14 1 (const int) 0:14 true case 0:14 vector-scale (temp 4-component vector of float) 0:14 Convert int to float (temp float) 0:14 'c' (temp int) 0:14 'input' (layout(location=0 ) in 4-component vector of float) 0:14 false case 0:14 vector-scale (temp 4-component vector of float) 0:14 Convert int to float (temp float) 0:14 'd' (temp int) 0:14 'input' (layout(location=0 ) in 4-component vector of float) 0:15 Sequence 0:15 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:15 add (temp 4-component vector of float) 0:15 vector-scale (temp 4-component vector of float) 0:15 Convert int to float (temp float) 0:15 'e' (temp int) 0:15 'ret' (temp 4-component vector of float) 0:15 'f' (temp 4-component vector of float) 0:15 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 91 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 22 83 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" Name 8 "a" Name 10 "b" Name 12 "c" Name 14 "d" Name 18 "ret" Name 22 "input" Name 40 "e" Name 57 "f" Name 83 "@entryPointOutput" Decorate 22(input) Location 0 Decorate 83(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypePointer Function 6(int) 9: 6(int) Constant 5 11: 6(int) Constant 6 13: 6(int) Constant 7 15: TypeFloat 32 16: TypeVector 15(float) 4 17: TypePointer Function 16(fvec4) 21: TypePointer Input 16(fvec4) 22(input): 21(ptr) Variable Input 47: 6(int) Constant 10 55: 6(int) Constant 11 59: TypeInt 32 0 60: 59(int) Constant 0 61: TypePointer Function 15(float) 64: 59(int) Constant 1 65: TypePointer Input 15(float) 68: TypeBool 82: TypePointer Output 16(fvec4) 83(@entryPointOutput): 82(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label 8(a): 7(ptr) Variable Function 10(b): 7(ptr) Variable Function 12(c): 7(ptr) Variable Function 14(d): 7(ptr) Variable Function 18(ret): 17(ptr) Variable Function 40(e): 7(ptr) Variable Function 41: 7(ptr) Variable Function 49: 7(ptr) Variable Function 57(f): 17(ptr) Variable Function 58: 17(ptr) Variable Function Store 8(a) 9 Store 10(b) 11 Store 12(c) 13 Store 14(d) 13 19: 6(int) Load 8(a) 20: 15(float) ConvertSToF 19 23: 16(fvec4) Load 22(input) 24: 16(fvec4) VectorTimesScalar 23 20 25: 6(int) Load 10(b) 26: 15(float) ConvertSToF 25 27: 16(fvec4) Load 22(input) 28: 16(fvec4) VectorTimesScalar 27 26 29: 16(fvec4) FAdd 24 28 30: 6(int) Load 12(c) 31: 15(float) ConvertSToF 30 32: 16(fvec4) Load 22(input) 33: 16(fvec4) VectorTimesScalar 32 31 34: 16(fvec4) FAdd 29 33 35: 6(int) Load 14(d) 36: 15(float) ConvertSToF 35 37: 16(fvec4) Load 22(input) 38: 16(fvec4) VectorTimesScalar 37 36 39: 16(fvec4) FAdd 34 38 Store 18(ret) 39 42: 6(int) Load 10(b) SelectionMerge 44 None BranchConditional 42 43 46 43: Label 45: 6(int) Load 14(d) Store 12(c) 45 Store 41 45 Branch 44 46: Label Store 41 47 Branch 44 44: Label 48: 6(int) Load 41 Store 8(a) 48 Store 40(e) 48 50: 6(int) Load 8(a) SelectionMerge 52 None BranchConditional 50 51 54 51: Label 53: 6(int) Load 12(c) Store 14(d) 53 Store 49 53 Branch 52 54: Label Store 49 55 Branch 52 52: Label 56: 6(int) Load 49 Store 10(b) 56 62: 61(ptr) AccessChain 18(ret) 60 63: 15(float) Load 62 66: 65(ptr) AccessChain 22(input) 64 67: 15(float) Load 66 69: 68(bool) FOrdLessThan 63 67 SelectionMerge 71 None BranchConditional 69 70 76 70: Label 72: 6(int) Load 12(c) 73: 15(float) ConvertSToF 72 74: 16(fvec4) Load 22(input) 75: 16(fvec4) VectorTimesScalar 74 73 Store 58 75 Branch 71 76: Label 77: 6(int) Load 14(d) 78: 15(float) ConvertSToF 77 79: 16(fvec4) Load 22(input) 80: 16(fvec4) VectorTimesScalar 79 78 Store 58 80 Branch 71 71: Label 81: 16(fvec4) Load 58 Store 57(f) 81 84: 6(int) Load 40(e) 85: 15(float) ConvertSToF 84 86: 16(fvec4) Load 18(ret) 87: 16(fvec4) VectorTimesScalar 86 85 88: 16(fvec4) Load 57(f) 89: 16(fvec4) FAdd 87 88 Store 83(@entryPointOutput) 89 Return FunctionEnd