hlsl.depthLess.frag Shader version: 450 gl_FragCoord origin is upper left using depth_less 0:? Sequence 0:2 Function Definition: PixelShaderFunction( (temp float FragDepth) 0:2 Function Parameters: 0:? Sequence 0:3 Sequence 0:3 move second child to first child (temp float) 0:? '@entryPointOutput' (out float unknown built-in variable) 0:3 Constant: 0:3 0.200000 0:3 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (out float unknown built-in variable) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left using depth_less 0:? Sequence 0:2 Function Definition: PixelShaderFunction( (temp float FragDepth) 0:2 Function Parameters: 0:? Sequence 0:3 Sequence 0:3 move second child to first child (temp float) 0:? '@entryPointOutput' (out float unknown built-in variable) 0:3 Constant: 0:3 0.200000 0:3 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (out float unknown built-in variable) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 11 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 8 ExecutionMode 4 OriginUpperLeft ExecutionMode 4 DepthLess Name 4 "PixelShaderFunction" Name 8 "@entryPointOutput" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Output 6(float) 8(@entryPointOutput): 7(ptr) Variable Output 9: 6(float) Constant 1045220557 4(PixelShaderFunction): 2 Function None 3 5: Label Store 8(@entryPointOutput) 9 Return FunctionEnd