hlsl.entry-in.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; (temp float) 0:8 Function Parameters: 0:8 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:? Sequence 0:9 Branch: Return with expression 0:9 add (temp float) 0:9 direct index (temp float) 0:9 v: direct index for structure (temp 2-component vector of float) 0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:9 Constant: 0:9 0 (const int) 0:9 Constant: 0:9 1 (const int) 0:9 direct index (temp float) 0:9 fragCoord: direct index for structure (temp 4-component vector of float FragCoord) 0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:9 Constant: 0:9 1 (const int) 0:9 Constant: 0:9 0 (const int) 0:13 Function Definition: PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float) 0:13 Function Parameters: 0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:? Sequence 0:15 Sequence 0:15 move second child to first child (temp 2-component vector of float) 0:15 v: direct index for structure (temp 2-component vector of float) 0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:15 Constant: 0:15 0 (const int) 0:? 'v' (layout(location=0 ) in 2-component vector of float) 0:15 move second child to first child (temp 4-component vector of float) 0:15 fragCoord: direct index for structure (temp 4-component vector of float) 0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:15 Constant: 0:15 1 (const int) 0:? 'fragCoord' (in 4-component vector of float FragCoord) 0:15 move second child to first child (temp 2-component vector of int) 0:15 i2: direct index for structure (temp 2-component vector of int) 0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:15 Constant: 0:15 2 (const int) 0:? 'i2' (layout(location=1 ) in 2-component vector of int) 0:16 Sequence 0:16 move second child to first child (temp float) 0:16 'ret1' (temp float) 0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float) 0:16 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:17 Sequence 0:17 move second child to first child (temp float) 0:17 'ret2' (temp float) 0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float) 0:17 Comma (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:17 Sequence 0:17 move second child to first child (temp 2-component vector of float) 0:17 v: direct index for structure (temp 2-component vector of float) 0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:17 Constant: 0:17 0 (const int) 0:? 'v' (layout(location=0 ) in 2-component vector of float) 0:17 move second child to first child (temp 4-component vector of float) 0:17 fragCoord: direct index for structure (temp 4-component vector of float) 0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:17 Constant: 0:17 1 (const int) 0:? 'fragCoord' (in 4-component vector of float FragCoord) 0:17 move second child to first child (temp 2-component vector of int) 0:17 i2: direct index for structure (temp 2-component vector of int) 0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:17 Constant: 0:17 2 (const int) 0:? 'i2' (layout(location=1 ) in 2-component vector of int) 0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:19 Sequence 0:19 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:19 vector-scale (temp 4-component vector of float) 0:19 vector-scale (temp 4-component vector of float) 0:19 fragCoord: direct index for structure (temp 4-component vector of float) 0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:19 Constant: 0:19 1 (const int) 0:19 'ret1' (temp float) 0:19 'ret2' (temp float) 0:19 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'v' (layout(location=0 ) in 2-component vector of float) 0:? 'fragCoord' (in 4-component vector of float FragCoord) 0:? 'i2' (layout(location=1 ) in 2-component vector of int) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; (temp float) 0:8 Function Parameters: 0:8 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:? Sequence 0:9 Branch: Return with expression 0:9 add (temp float) 0:9 direct index (temp float) 0:9 v: direct index for structure (temp 2-component vector of float) 0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:9 Constant: 0:9 0 (const int) 0:9 Constant: 0:9 1 (const int) 0:9 direct index (temp float) 0:9 fragCoord: direct index for structure (temp 4-component vector of float FragCoord) 0:9 'p' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:9 Constant: 0:9 1 (const int) 0:9 Constant: 0:9 0 (const int) 0:13 Function Definition: PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float) 0:13 Function Parameters: 0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:? Sequence 0:15 Sequence 0:15 move second child to first child (temp 2-component vector of float) 0:15 v: direct index for structure (temp 2-component vector of float) 0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:15 Constant: 0:15 0 (const int) 0:? 'v' (layout(location=0 ) in 2-component vector of float) 0:15 move second child to first child (temp 4-component vector of float) 0:15 fragCoord: direct index for structure (temp 4-component vector of float) 0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:15 Constant: 0:15 1 (const int) 0:? 'fragCoord' (in 4-component vector of float FragCoord) 0:15 move second child to first child (temp 2-component vector of int) 0:15 i2: direct index for structure (temp 2-component vector of int) 0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:15 Constant: 0:15 2 (const int) 0:? 'i2' (layout(location=1 ) in 2-component vector of int) 0:16 Sequence 0:16 move second child to first child (temp float) 0:16 'ret1' (temp float) 0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float) 0:16 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:17 Sequence 0:17 move second child to first child (temp float) 0:17 'ret2' (temp float) 0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float) 0:17 Comma (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:17 Sequence 0:17 move second child to first child (temp 2-component vector of float) 0:17 v: direct index for structure (temp 2-component vector of float) 0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:17 Constant: 0:17 0 (const int) 0:? 'v' (layout(location=0 ) in 2-component vector of float) 0:17 move second child to first child (temp 4-component vector of float) 0:17 fragCoord: direct index for structure (temp 4-component vector of float) 0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:17 Constant: 0:17 1 (const int) 0:? 'fragCoord' (in 4-component vector of float FragCoord) 0:17 move second child to first child (temp 2-component vector of int) 0:17 i2: direct index for structure (temp 2-component vector of int) 0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:17 Constant: 0:17 2 (const int) 0:? 'i2' (layout(location=1 ) in 2-component vector of int) 0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:19 Sequence 0:19 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:19 vector-scale (temp 4-component vector of float) 0:19 vector-scale (temp 4-component vector of float) 0:19 fragCoord: direct index for structure (temp 4-component vector of float) 0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:19 Constant: 0:19 1 (const int) 0:19 'ret1' (temp float) 0:19 'ret2' (temp float) 0:19 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'v' (layout(location=0 ) in 2-component vector of float) 0:? 'fragCoord' (in 4-component vector of float FragCoord) 0:? 'i2' (layout(location=1 ) in 2-component vector of int) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 71 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 32 37 43 63 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" Name 11 "InParam" MemberName 11(InParam) 0 "v" MemberName 11(InParam) 1 "fragCoord" MemberName 11(InParam) 2 "i2" Name 15 "fun(struct-InParam-vf2-vf4-vi21;" Name 14 "p" Name 30 "local" Name 32 "v" Name 37 "fragCoord" Name 43 "i2" Name 47 "ret1" Name 48 "param" Name 51 "ret2" Name 52 "aggShadow" Name 59 "param" Name 63 "@entryPointOutput" Decorate 32(v) Location 0 Decorate 37(fragCoord) BuiltIn FragCoord Decorate 43(i2) Location 1 Decorate 63(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 2 8: TypeVector 6(float) 4 9: TypeInt 32 1 10: TypeVector 9(int) 2 11(InParam): TypeStruct 7(fvec2) 8(fvec4) 10(ivec2) 12: TypePointer Function 11(InParam) 13: TypeFunction 6(float) 12(ptr) 17: 9(int) Constant 0 18: TypeInt 32 0 19: 18(int) Constant 1 20: TypePointer Function 6(float) 23: 9(int) Constant 1 24: 18(int) Constant 0 31: TypePointer Input 7(fvec2) 32(v): 31(ptr) Variable Input 34: TypePointer Function 7(fvec2) 36: TypePointer Input 8(fvec4) 37(fragCoord): 36(ptr) Variable Input 39: TypePointer Function 8(fvec4) 41: 9(int) Constant 2 42: TypePointer Input 10(ivec2) 43(i2): 42(ptr) Variable Input 45: TypePointer Function 10(ivec2) 62: TypePointer Output 8(fvec4) 63(@entryPointOutput): 62(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label 30(local): 12(ptr) Variable Function 47(ret1): 20(ptr) Variable Function 48(param): 12(ptr) Variable Function 51(ret2): 20(ptr) Variable Function 52(aggShadow): 12(ptr) Variable Function 59(param): 12(ptr) Variable Function 33: 7(fvec2) Load 32(v) 35: 34(ptr) AccessChain 30(local) 17 Store 35 33 38: 8(fvec4) Load 37(fragCoord) 40: 39(ptr) AccessChain 30(local) 23 Store 40 38 44: 10(ivec2) Load 43(i2) 46: 45(ptr) AccessChain 30(local) 41 Store 46 44 49: 11(InParam) Load 30(local) Store 48(param) 49 50: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 48(param) Store 47(ret1) 50 53: 7(fvec2) Load 32(v) 54: 34(ptr) AccessChain 52(aggShadow) 17 Store 54 53 55: 8(fvec4) Load 37(fragCoord) 56: 39(ptr) AccessChain 52(aggShadow) 23 Store 56 55 57: 10(ivec2) Load 43(i2) 58: 45(ptr) AccessChain 52(aggShadow) 41 Store 58 57 60: 11(InParam) Load 52(aggShadow) Store 59(param) 60 61: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 59(param) Store 51(ret2) 61 64: 39(ptr) AccessChain 30(local) 23 65: 8(fvec4) Load 64 66: 6(float) Load 47(ret1) 67: 8(fvec4) VectorTimesScalar 65 66 68: 6(float) Load 51(ret2) 69: 8(fvec4) VectorTimesScalar 67 68 Store 63(@entryPointOutput) 69 Return FunctionEnd 15(fun(struct-InParam-vf2-vf4-vi21;): 6(float) Function None 13 14(p): 12(ptr) FunctionParameter 16: Label 21: 20(ptr) AccessChain 14(p) 17 19 22: 6(float) Load 21 25: 20(ptr) AccessChain 14(p) 23 24 26: 6(float) Load 25 27: 6(float) FAdd 22 26 ReturnValue 27 FunctionEnd