hlsl.gather.array.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of float) 0:29 'txval20' (temp 4-component vector of float) 0:29 textureGather (global 4-component vector of float) 0:29 Construct combined texture-sampler (temp sampler2DArray) 0:29 'g_tTex2df4a' (uniform texture2DArray) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:30 Sequence 0:30 move second child to first child (temp 4-component vector of int) 0:30 'txval21' (temp 4-component vector of int) 0:30 textureGather (global 4-component vector of int) 0:30 Construct combined texture-sampler (temp isampler2DArray) 0:30 'g_tTex2di4a' (uniform itexture2DArray) 0:30 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:? 0.500000 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of uint) 0:31 'txval22' (temp 4-component vector of uint) 0:31 textureGather (global 4-component vector of uint) 0:31 Construct combined texture-sampler (temp usampler2DArray) 0:31 'g_tTex2du4a' (uniform utexture2DArray) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval40' (temp 4-component vector of float) 0:35 textureGather (global 4-component vector of float) 0:35 Construct combined texture-sampler (temp samplerCubeArray) 0:35 'g_tTexcdf4a' (uniform textureCubeArray) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval41' (temp 4-component vector of int) 0:36 textureGather (global 4-component vector of int) 0:36 Construct combined texture-sampler (temp isamplerCubeArray) 0:36 'g_tTexcdi4a' (uniform itextureCubeArray) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval42' (temp 4-component vector of uint) 0:37 textureGather (global 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usamplerCubeArray) 0:37 'g_tTexcdu4a' (uniform utextureCubeArray) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:? 1.000000 0:39 move second child to first child (temp 4-component vector of float) 0:39 Color: direct index for structure (temp 4-component vector of float) 0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:39 Constant: 0:39 0 (const int) 0:39 Constant: 0:39 1.000000 0:39 1.000000 0:39 1.000000 0:39 1.000000 0:40 move second child to first child (temp float) 0:40 Depth: direct index for structure (temp float) 0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:40 Constant: 0:40 1 (const int) 0:40 Constant: 0:40 1.000000 0:42 Sequence 0:42 Sequence 0:42 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:42 Color: direct index for structure (temp 4-component vector of float) 0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:42 Constant: 0:42 0 (const int) 0:42 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:42 Depth: direct index for structure (temp float) 0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:42 Constant: 0:42 1 (const int) 0:42 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of float) 0:29 'txval20' (temp 4-component vector of float) 0:29 textureGather (global 4-component vector of float) 0:29 Construct combined texture-sampler (temp sampler2DArray) 0:29 'g_tTex2df4a' (uniform texture2DArray) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:30 Sequence 0:30 move second child to first child (temp 4-component vector of int) 0:30 'txval21' (temp 4-component vector of int) 0:30 textureGather (global 4-component vector of int) 0:30 Construct combined texture-sampler (temp isampler2DArray) 0:30 'g_tTex2di4a' (uniform itexture2DArray) 0:30 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:? 0.500000 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of uint) 0:31 'txval22' (temp 4-component vector of uint) 0:31 textureGather (global 4-component vector of uint) 0:31 Construct combined texture-sampler (temp usampler2DArray) 0:31 'g_tTex2du4a' (uniform utexture2DArray) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval40' (temp 4-component vector of float) 0:35 textureGather (global 4-component vector of float) 0:35 Construct combined texture-sampler (temp samplerCubeArray) 0:35 'g_tTexcdf4a' (uniform textureCubeArray) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval41' (temp 4-component vector of int) 0:36 textureGather (global 4-component vector of int) 0:36 Construct combined texture-sampler (temp isamplerCubeArray) 0:36 'g_tTexcdi4a' (uniform itextureCubeArray) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval42' (temp 4-component vector of uint) 0:37 textureGather (global 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usamplerCubeArray) 0:37 'g_tTexcdu4a' (uniform utextureCubeArray) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:? 1.000000 0:39 move second child to first child (temp 4-component vector of float) 0:39 Color: direct index for structure (temp 4-component vector of float) 0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:39 Constant: 0:39 0 (const int) 0:39 Constant: 0:39 1.000000 0:39 1.000000 0:39 1.000000 0:39 1.000000 0:40 move second child to first child (temp float) 0:40 Depth: direct index for structure (temp float) 0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:40 Constant: 0:40 1 (const int) 0:40 Constant: 0:40 1.000000 0:42 Sequence 0:42 Sequence 0:42 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:42 Color: direct index for structure (temp 4-component vector of float) 0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:42 Constant: 0:42 0 (const int) 0:42 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:42 Depth: direct index for structure (temp float) 0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:42 Constant: 0:42 1 (const int) 0:42 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 117 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 99 103 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 9 "txval20" Name 12 "g_tTex2df4a" Name 16 "g_sSamp" Name 30 "txval21" Name 33 "g_tTex2di4a" Name 45 "txval22" Name 48 "g_tTex2du4a" Name 57 "txval40" Name 60 "g_tTexcdf4a" Name 67 "txval41" Name 70 "g_tTexcdi4a" Name 77 "txval42" Name 80 "g_tTexcdu4a" Name 90 "PS_OUTPUT" MemberName 90(PS_OUTPUT) 0 "Color" MemberName 90(PS_OUTPUT) 1 "Depth" Name 92 "psout" Name 99 "Color" Name 103 "Depth" Name 109 "g_tTex1df4a" Name 110 "g_tTex1df4" Name 113 "g_tTex1di4a" Name 116 "g_tTex1du4a" Decorate 12(g_tTex2df4a) DescriptorSet 0 Decorate 16(g_sSamp) DescriptorSet 0 Decorate 16(g_sSamp) Binding 0 Decorate 33(g_tTex2di4a) DescriptorSet 0 Decorate 48(g_tTex2du4a) DescriptorSet 0 Decorate 60(g_tTexcdf4a) DescriptorSet 0 Decorate 70(g_tTexcdi4a) DescriptorSet 0 Decorate 80(g_tTexcdu4a) DescriptorSet 0 Decorate 99(Color) Location 0 Decorate 103(Depth) BuiltIn FragDepth Decorate 109(g_tTex1df4a) DescriptorSet 0 Decorate 109(g_tTex1df4a) Binding 1 Decorate 110(g_tTex1df4) DescriptorSet 0 Decorate 110(g_tTex1df4) Binding 0 Decorate 113(g_tTex1di4a) DescriptorSet 0 Decorate 116(g_tTex1du4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypeImage 6(float) 2D array sampled format:Unknown 11: TypePointer UniformConstant 10 12(g_tTex2df4a): 11(ptr) Variable UniformConstant 14: TypeSampler 15: TypePointer UniformConstant 14 16(g_sSamp): 15(ptr) Variable UniformConstant 18: TypeSampledImage 10 20: TypeVector 6(float) 3 21: 6(float) Constant 1036831949 22: 6(float) Constant 1045220557 23: 6(float) Constant 1050253722 24: 20(fvec3) ConstantComposite 21 22 23 25: TypeInt 32 1 26: 25(int) Constant 0 28: TypeVector 25(int) 4 29: TypePointer Function 28(ivec4) 31: TypeImage 25(int) 2D array sampled format:Unknown 32: TypePointer UniformConstant 31 33(g_tTex2di4a): 32(ptr) Variable UniformConstant 36: TypeSampledImage 31 38: 6(float) Constant 1053609165 39: 6(float) Constant 1056964608 40: 20(fvec3) ConstantComposite 23 38 39 42: TypeInt 32 0 43: TypeVector 42(int) 4 44: TypePointer Function 43(ivec4) 46: TypeImage 42(int) 2D array sampled format:Unknown 47: TypePointer UniformConstant 46 48(g_tTex2du4a): 47(ptr) Variable UniformConstant 51: TypeSampledImage 46 53: 6(float) Constant 1058642330 54: 6(float) Constant 1060320051 55: 20(fvec3) ConstantComposite 39 53 54 58: TypeImage 6(float) Cube array sampled format:Unknown 59: TypePointer UniformConstant 58 60(g_tTexcdf4a): 59(ptr) Variable UniformConstant 63: TypeSampledImage 58 65: 7(fvec4) ConstantComposite 21 22 23 38 68: TypeImage 25(int) Cube array sampled format:Unknown 69: TypePointer UniformConstant 68 70(g_tTexcdi4a): 69(ptr) Variable UniformConstant 73: TypeSampledImage 68 75: 7(fvec4) ConstantComposite 38 39 53 54 78: TypeImage 42(int) Cube array sampled format:Unknown 79: TypePointer UniformConstant 78 80(g_tTexcdu4a): 79(ptr) Variable UniformConstant 83: TypeSampledImage 78 85: 6(float) Constant 1061997773 86: 6(float) Constant 1063675494 87: 6(float) Constant 1065353216 88: 7(fvec4) ConstantComposite 54 85 86 87 90(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 91: TypePointer Function 90(PS_OUTPUT) 93: 7(fvec4) ConstantComposite 87 87 87 87 95: 25(int) Constant 1 96: TypePointer Function 6(float) 98: TypePointer Output 7(fvec4) 99(Color): 98(ptr) Variable Output 102: TypePointer Output 6(float) 103(Depth): 102(ptr) Variable Output 107: TypeImage 6(float) 1D array sampled format:Unknown 108: TypePointer UniformConstant 107 109(g_tTex1df4a): 108(ptr) Variable UniformConstant 110(g_tTex1df4): 108(ptr) Variable UniformConstant 111: TypeImage 25(int) 1D array sampled format:Unknown 112: TypePointer UniformConstant 111 113(g_tTex1di4a): 112(ptr) Variable UniformConstant 114: TypeImage 42(int) 1D array sampled format:Unknown 115: TypePointer UniformConstant 114 116(g_tTex1du4a): 115(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 9(txval20): 8(ptr) Variable Function 30(txval21): 29(ptr) Variable Function 45(txval22): 44(ptr) Variable Function 57(txval40): 8(ptr) Variable Function 67(txval41): 29(ptr) Variable Function 77(txval42): 44(ptr) Variable Function 92(psout): 91(ptr) Variable Function 13: 10 Load 12(g_tTex2df4a) 17: 14 Load 16(g_sSamp) 19: 18 SampledImage 13 17 27: 7(fvec4) ImageGather 19 24 26 Store 9(txval20) 27 34: 31 Load 33(g_tTex2di4a) 35: 14 Load 16(g_sSamp) 37: 36 SampledImage 34 35 41: 28(ivec4) ImageGather 37 40 26 Store 30(txval21) 41 49: 46 Load 48(g_tTex2du4a) 50: 14 Load 16(g_sSamp) 52: 51 SampledImage 49 50 56: 43(ivec4) ImageGather 52 55 26 Store 45(txval22) 56 61: 58 Load 60(g_tTexcdf4a) 62: 14 Load 16(g_sSamp) 64: 63 SampledImage 61 62 66: 7(fvec4) ImageGather 64 65 26 Store 57(txval40) 66 71: 68 Load 70(g_tTexcdi4a) 72: 14 Load 16(g_sSamp) 74: 73 SampledImage 71 72 76: 28(ivec4) ImageGather 74 75 26 Store 67(txval41) 76 81: 78 Load 80(g_tTexcdu4a) 82: 14 Load 16(g_sSamp) 84: 83 SampledImage 81 82 89: 43(ivec4) ImageGather 84 88 26 Store 77(txval42) 89 94: 8(ptr) AccessChain 92(psout) 26 Store 94 93 97: 96(ptr) AccessChain 92(psout) 95 Store 97 87 100: 8(ptr) AccessChain 92(psout) 26 101: 7(fvec4) Load 100 Store 99(Color) 101 104: 96(ptr) AccessChain 92(psout) 95 105: 6(float) Load 104 Store 103(Depth) 105 Return FunctionEnd