hlsl.gather.basic.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:29 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:29 Function Parameters: 0:? Sequence 0:34 Sequence 0:34 move second child to first child (temp 4-component vector of float) 0:34 'txval20' (temp 4-component vector of float) 0:34 textureGather (global 4-component vector of float) 0:34 Construct combined texture-sampler (temp sampler2D) 0:34 'g_tTex2df4' (uniform texture2D) 0:34 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of int) 0:35 'txval21' (temp 4-component vector of int) 0:35 textureGather (global 4-component vector of int) 0:35 Construct combined texture-sampler (temp isampler2D) 0:35 'g_tTex2di4' (uniform itexture2D) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of uint) 0:36 'txval22' (temp 4-component vector of uint) 0:36 textureGather (global 4-component vector of uint) 0:36 Construct combined texture-sampler (temp usampler2D) 0:36 'g_tTex2du4' (uniform utexture2D) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of float) 0:40 'txval40' (temp 4-component vector of float) 0:40 textureGather (global 4-component vector of float) 0:40 Construct combined texture-sampler (temp samplerCube) 0:40 'g_tTexcdf4' (uniform textureCube) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:41 Sequence 0:41 move second child to first child (temp 4-component vector of int) 0:41 'txval41' (temp 4-component vector of int) 0:41 textureGather (global 4-component vector of int) 0:41 Construct combined texture-sampler (temp isamplerCube) 0:41 'g_tTexcdi4' (uniform itextureCube) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:42 Sequence 0:42 move second child to first child (temp 4-component vector of uint) 0:42 'txval42' (temp 4-component vector of uint) 0:42 textureGather (global 4-component vector of uint) 0:42 Construct combined texture-sampler (temp usamplerCube) 0:42 'g_tTexcdu4' (uniform utextureCube) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:44 move second child to first child (temp 4-component vector of float) 0:44 Color: direct index for structure (temp 4-component vector of float) 0:44 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:44 Constant: 0:44 0 (const int) 0:44 Constant: 0:44 1.000000 0:44 1.000000 0:44 1.000000 0:44 1.000000 0:45 move second child to first child (temp float) 0:45 Depth: direct index for structure (temp float) 0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:45 Constant: 0:45 1 (const int) 0:45 Constant: 0:45 1.000000 0:47 Sequence 0:47 Sequence 0:47 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:47 Color: direct index for structure (temp 4-component vector of float) 0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:47 Constant: 0:47 0 (const int) 0:47 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:47 Depth: direct index for structure (temp float) 0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:47 Constant: 0:47 1 (const int) 0:47 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_sSamp2d' (uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:29 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:29 Function Parameters: 0:? Sequence 0:34 Sequence 0:34 move second child to first child (temp 4-component vector of float) 0:34 'txval20' (temp 4-component vector of float) 0:34 textureGather (global 4-component vector of float) 0:34 Construct combined texture-sampler (temp sampler2D) 0:34 'g_tTex2df4' (uniform texture2D) 0:34 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of int) 0:35 'txval21' (temp 4-component vector of int) 0:35 textureGather (global 4-component vector of int) 0:35 Construct combined texture-sampler (temp isampler2D) 0:35 'g_tTex2di4' (uniform itexture2D) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of uint) 0:36 'txval22' (temp 4-component vector of uint) 0:36 textureGather (global 4-component vector of uint) 0:36 Construct combined texture-sampler (temp usampler2D) 0:36 'g_tTex2du4' (uniform utexture2D) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of float) 0:40 'txval40' (temp 4-component vector of float) 0:40 textureGather (global 4-component vector of float) 0:40 Construct combined texture-sampler (temp samplerCube) 0:40 'g_tTexcdf4' (uniform textureCube) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:41 Sequence 0:41 move second child to first child (temp 4-component vector of int) 0:41 'txval41' (temp 4-component vector of int) 0:41 textureGather (global 4-component vector of int) 0:41 Construct combined texture-sampler (temp isamplerCube) 0:41 'g_tTexcdi4' (uniform itextureCube) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:42 Sequence 0:42 move second child to first child (temp 4-component vector of uint) 0:42 'txval42' (temp 4-component vector of uint) 0:42 textureGather (global 4-component vector of uint) 0:42 Construct combined texture-sampler (temp usamplerCube) 0:42 'g_tTexcdu4' (uniform utextureCube) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:44 move second child to first child (temp 4-component vector of float) 0:44 Color: direct index for structure (temp 4-component vector of float) 0:44 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:44 Constant: 0:44 0 (const int) 0:44 Constant: 0:44 1.000000 0:44 1.000000 0:44 1.000000 0:44 1.000000 0:45 move second child to first child (temp float) 0:45 Depth: direct index for structure (temp float) 0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:45 Constant: 0:45 1 (const int) 0:45 Constant: 0:45 1.000000 0:47 Sequence 0:47 Sequence 0:47 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:47 Color: direct index for structure (temp 4-component vector of float) 0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:47 Constant: 0:47 0 (const int) 0:47 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:47 Depth: direct index for structure (temp float) 0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:47 Constant: 0:47 1 (const int) 0:47 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_sSamp2d' (uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 128 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 100 104 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 9 "txval20" Name 12 "g_tTex2df4" Name 16 "g_sSamp" Name 29 "txval21" Name 32 "g_tTex2di4" Name 44 "txval22" Name 47 "g_tTex2du4" Name 56 "txval40" Name 59 "g_tTexcdf4" Name 67 "txval41" Name 70 "g_tTexcdi4" Name 77 "txval42" Name 80 "g_tTexcdu4" Name 90 "PS_OUTPUT" MemberName 90(PS_OUTPUT) 0 "Color" MemberName 90(PS_OUTPUT) 1 "Depth" Name 92 "psout" Name 100 "Color" Name 104 "Depth" Name 108 "g_sSamp2d" Name 111 "g_tTex1df4a" Name 112 "g_tTex1df4" Name 115 "g_tTex1di4" Name 118 "g_tTex1du4" Name 121 "g_tTex3df4" Name 124 "g_tTex3di4" Name 127 "g_tTex3du4" Decorate 12(g_tTex2df4) DescriptorSet 0 Decorate 16(g_sSamp) DescriptorSet 0 Decorate 16(g_sSamp) Binding 0 Decorate 32(g_tTex2di4) DescriptorSet 0 Decorate 47(g_tTex2du4) DescriptorSet 0 Decorate 59(g_tTexcdf4) DescriptorSet 0 Decorate 70(g_tTexcdi4) DescriptorSet 0 Decorate 80(g_tTexcdu4) DescriptorSet 0 Decorate 100(Color) Location 0 Decorate 104(Depth) BuiltIn FragDepth Decorate 108(g_sSamp2d) DescriptorSet 0 Decorate 111(g_tTex1df4a) DescriptorSet 0 Decorate 111(g_tTex1df4a) Binding 1 Decorate 112(g_tTex1df4) DescriptorSet 0 Decorate 112(g_tTex1df4) Binding 0 Decorate 115(g_tTex1di4) DescriptorSet 0 Decorate 118(g_tTex1du4) DescriptorSet 0 Decorate 121(g_tTex3df4) DescriptorSet 0 Decorate 124(g_tTex3di4) DescriptorSet 0 Decorate 127(g_tTex3du4) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypeImage 6(float) 2D sampled format:Unknown 11: TypePointer UniformConstant 10 12(g_tTex2df4): 11(ptr) Variable UniformConstant 14: TypeSampler 15: TypePointer UniformConstant 14 16(g_sSamp): 15(ptr) Variable UniformConstant 18: TypeSampledImage 10 20: TypeVector 6(float) 2 21: 6(float) Constant 1036831949 22: 6(float) Constant 1045220557 23: 20(fvec2) ConstantComposite 21 22 24: TypeInt 32 1 25: 24(int) Constant 0 27: TypeVector 24(int) 4 28: TypePointer Function 27(ivec4) 30: TypeImage 24(int) 2D sampled format:Unknown 31: TypePointer UniformConstant 30 32(g_tTex2di4): 31(ptr) Variable UniformConstant 35: TypeSampledImage 30 37: 6(float) Constant 1050253722 38: 6(float) Constant 1053609165 39: 20(fvec2) ConstantComposite 37 38 41: TypeInt 32 0 42: TypeVector 41(int) 4 43: TypePointer Function 42(ivec4) 45: TypeImage 41(int) 2D sampled format:Unknown 46: TypePointer UniformConstant 45 47(g_tTex2du4): 46(ptr) Variable UniformConstant 50: TypeSampledImage 45 52: 6(float) Constant 1056964608 53: 6(float) Constant 1058642330 54: 20(fvec2) ConstantComposite 52 53 57: TypeImage 6(float) Cube sampled format:Unknown 58: TypePointer UniformConstant 57 59(g_tTexcdf4): 58(ptr) Variable UniformConstant 62: TypeSampledImage 57 64: TypeVector 6(float) 3 65: 64(fvec3) ConstantComposite 21 22 37 68: TypeImage 24(int) Cube sampled format:Unknown 69: TypePointer UniformConstant 68 70(g_tTexcdi4): 69(ptr) Variable UniformConstant 73: TypeSampledImage 68 75: 64(fvec3) ConstantComposite 38 52 53 78: TypeImage 41(int) Cube sampled format:Unknown 79: TypePointer UniformConstant 78 80(g_tTexcdu4): 79(ptr) Variable UniformConstant 83: TypeSampledImage 78 85: 6(float) Constant 1060320051 86: 6(float) Constant 1061997773 87: 6(float) Constant 1063675494 88: 64(fvec3) ConstantComposite 85 86 87 90(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 91: TypePointer Function 90(PS_OUTPUT) 93: 6(float) Constant 1065353216 94: 7(fvec4) ConstantComposite 93 93 93 93 96: 24(int) Constant 1 97: TypePointer Function 6(float) 99: TypePointer Output 7(fvec4) 100(Color): 99(ptr) Variable Output 103: TypePointer Output 6(float) 104(Depth): 103(ptr) Variable Output 108(g_sSamp2d): 15(ptr) Variable UniformConstant 109: TypeImage 6(float) 1D sampled format:Unknown 110: TypePointer UniformConstant 109 111(g_tTex1df4a): 110(ptr) Variable UniformConstant 112(g_tTex1df4): 110(ptr) Variable UniformConstant 113: TypeImage 24(int) 1D sampled format:Unknown 114: TypePointer UniformConstant 113 115(g_tTex1di4): 114(ptr) Variable UniformConstant 116: TypeImage 41(int) 1D sampled format:Unknown 117: TypePointer UniformConstant 116 118(g_tTex1du4): 117(ptr) Variable UniformConstant 119: TypeImage 6(float) 3D sampled format:Unknown 120: TypePointer UniformConstant 119 121(g_tTex3df4): 120(ptr) Variable UniformConstant 122: TypeImage 24(int) 3D sampled format:Unknown 123: TypePointer UniformConstant 122 124(g_tTex3di4): 123(ptr) Variable UniformConstant 125: TypeImage 41(int) 3D sampled format:Unknown 126: TypePointer UniformConstant 125 127(g_tTex3du4): 126(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 9(txval20): 8(ptr) Variable Function 29(txval21): 28(ptr) Variable Function 44(txval22): 43(ptr) Variable Function 56(txval40): 8(ptr) Variable Function 67(txval41): 28(ptr) Variable Function 77(txval42): 43(ptr) Variable Function 92(psout): 91(ptr) Variable Function 13: 10 Load 12(g_tTex2df4) 17: 14 Load 16(g_sSamp) 19: 18 SampledImage 13 17 26: 7(fvec4) ImageGather 19 23 25 Store 9(txval20) 26 33: 30 Load 32(g_tTex2di4) 34: 14 Load 16(g_sSamp) 36: 35 SampledImage 33 34 40: 27(ivec4) ImageGather 36 39 25 Store 29(txval21) 40 48: 45 Load 47(g_tTex2du4) 49: 14 Load 16(g_sSamp) 51: 50 SampledImage 48 49 55: 42(ivec4) ImageGather 51 54 25 Store 44(txval22) 55 60: 57 Load 59(g_tTexcdf4) 61: 14 Load 16(g_sSamp) 63: 62 SampledImage 60 61 66: 7(fvec4) ImageGather 63 65 25 Store 56(txval40) 66 71: 68 Load 70(g_tTexcdi4) 72: 14 Load 16(g_sSamp) 74: 73 SampledImage 71 72 76: 27(ivec4) ImageGather 74 75 25 Store 67(txval41) 76 81: 78 Load 80(g_tTexcdu4) 82: 14 Load 16(g_sSamp) 84: 83 SampledImage 81 82 89: 42(ivec4) ImageGather 84 88 25 Store 77(txval42) 89 95: 8(ptr) AccessChain 92(psout) 25 Store 95 94 98: 97(ptr) AccessChain 92(psout) 96 Store 98 93 101: 8(ptr) AccessChain 92(psout) 25 102: 7(fvec4) Load 101 Store 100(Color) 102 105: 97(ptr) AccessChain 92(psout) 96 106: 6(float) Load 105 Store 104(Depth) 106 Return FunctionEnd