hlsl.getdimensions.dx10.vert Shader version: 450 0:? Sequence 0:11 Function Definition: main( (temp structure{temp 4-component vector of float Pos}) 0:11 Function Parameters: 0:? Sequence 0:21 Sequence 0:21 move second child to first child (temp uint) 0:21 'sizeQueryTemp' (temp uint) 0:21 textureSize (temp uint) 0:21 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:21 move second child to first child (temp uint) 0:21 'WidthU' (temp uint) 0:21 'sizeQueryTemp' (temp uint) 0:22 Sequence 0:22 move second child to first child (temp uint) 0:22 'sizeQueryTemp' (temp uint) 0:22 textureSize (temp uint) 0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:22 Constant: 0:22 6 (const uint) 0:22 move second child to first child (temp uint) 0:22 'WidthU' (temp uint) 0:22 'sizeQueryTemp' (temp uint) 0:22 move second child to first child (temp uint) 0:22 'NumberOfLevelsU' (temp uint) 0:22 textureQueryLevels (temp uint) 0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:24 move second child to first child (temp 4-component vector of float) 0:24 Pos: direct index for structure (temp 4-component vector of float) 0:24 'vsout' (temp structure{temp 4-component vector of float Pos}) 0:24 Constant: 0:24 0 (const int) 0:? Constant: 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:26 Sequence 0:26 Sequence 0:26 move second child to first child (temp 4-component vector of float) 0:? 'Pos' (out 4-component vector of float Position) 0:26 Pos: direct index for structure (temp 4-component vector of float) 0:26 'vsout' (temp structure{temp 4-component vector of float Pos}) 0:26 Constant: 0:26 0 (const int) 0:26 Branch: Return 0:? Linker Objects 0:? 'Pos' (out 4-component vector of float Position) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) Linked vertex stage: Shader version: 450 0:? Sequence 0:11 Function Definition: main( (temp structure{temp 4-component vector of float Pos}) 0:11 Function Parameters: 0:? Sequence 0:21 Sequence 0:21 move second child to first child (temp uint) 0:21 'sizeQueryTemp' (temp uint) 0:21 textureSize (temp uint) 0:21 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:21 move second child to first child (temp uint) 0:21 'WidthU' (temp uint) 0:21 'sizeQueryTemp' (temp uint) 0:22 Sequence 0:22 move second child to first child (temp uint) 0:22 'sizeQueryTemp' (temp uint) 0:22 textureSize (temp uint) 0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:22 Constant: 0:22 6 (const uint) 0:22 move second child to first child (temp uint) 0:22 'WidthU' (temp uint) 0:22 'sizeQueryTemp' (temp uint) 0:22 move second child to first child (temp uint) 0:22 'NumberOfLevelsU' (temp uint) 0:22 textureQueryLevels (temp uint) 0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:24 move second child to first child (temp 4-component vector of float) 0:24 Pos: direct index for structure (temp 4-component vector of float) 0:24 'vsout' (temp structure{temp 4-component vector of float Pos}) 0:24 Constant: 0:24 0 (const int) 0:? Constant: 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:26 Sequence 0:26 Sequence 0:26 move second child to first child (temp 4-component vector of float) 0:? 'Pos' (out 4-component vector of float Position) 0:26 Pos: direct index for structure (temp 4-component vector of float) 0:26 'vsout' (temp structure{temp 4-component vector of float Pos}) 0:26 Constant: 0:26 0 (const int) 0:26 Branch: Return 0:? Linker Objects 0:? 'Pos' (out 4-component vector of float Position) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 43 Capability Shader Capability Sampled1D Capability ImageQuery 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 36 Name 4 "main" Name 8 "sizeQueryTemp" Name 12 "g_tTex1df4" Name 16 "WidthU" Name 18 "sizeQueryTemp" Name 23 "NumberOfLevelsU" Name 27 "VS_OUTPUT" MemberName 27(VS_OUTPUT) 0 "Pos" Name 29 "vsout" Name 36 "Pos" Name 42 "g_sSamp" Decorate 12(g_tTex1df4) DescriptorSet 0 Decorate 12(g_tTex1df4) Binding 0 Decorate 36(Pos) BuiltIn Position Decorate 42(g_sSamp) DescriptorSet 0 Decorate 42(g_sSamp) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 7: TypePointer Function 6(int) 9: TypeFloat 32 10: TypeImage 9(float) 1D sampled format:Unknown 11: TypePointer UniformConstant 10 12(g_tTex1df4): 11(ptr) Variable UniformConstant 14: TypeInt 32 1 20: 6(int) Constant 6 26: TypeVector 9(float) 4 27(VS_OUTPUT): TypeStruct 26(fvec4) 28: TypePointer Function 27(VS_OUTPUT) 30: 14(int) Constant 0 31: 9(float) Constant 0 32: 26(fvec4) ConstantComposite 31 31 31 31 33: TypePointer Function 26(fvec4) 35: TypePointer Output 26(fvec4) 36(Pos): 35(ptr) Variable Output 40: TypeSampler 41: TypePointer UniformConstant 40 42(g_sSamp): 41(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 8(sizeQueryTemp): 7(ptr) Variable Function 16(WidthU): 7(ptr) Variable Function 18(sizeQueryTemp): 7(ptr) Variable Function 23(NumberOfLevelsU): 7(ptr) Variable Function 29(vsout): 28(ptr) Variable Function 13: 10 Load 12(g_tTex1df4) 15: 14(int) ImageQuerySize 13 Store 8(sizeQueryTemp) 15 17: 6(int) Load 8(sizeQueryTemp) Store 16(WidthU) 17 19: 10 Load 12(g_tTex1df4) 21: 14(int) ImageQuerySizeLod 19 20 Store 18(sizeQueryTemp) 21 22: 6(int) Load 18(sizeQueryTemp) Store 16(WidthU) 22 24: 10 Load 12(g_tTex1df4) 25: 14(int) ImageQueryLevels 24 Store 23(NumberOfLevelsU) 25 34: 33(ptr) AccessChain 29(vsout) 30 Store 34 32 37: 33(ptr) AccessChain 29(vsout) 30 38: 26(fvec4) Load 37 Store 36(Pos) 38 Return FunctionEnd