hlsl.getsampleposition.dx10.frag ERROR: 0:16: '' : unimplemented: GetSamplePosition ERROR: 0:17: '' : unimplemented: GetSamplePosition ERROR: 2 compilation errors. No code generated. Shader version: 450 gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:13 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:13 Function Parameters: 0:? Sequence 0:16 Sequence 0:16 move second child to first child (temp 2-component vector of float) 0:16 'r00' (temp 2-component vector of float) 0:16 ERROR: Bad aggregation op (global 2-component vector of float) 0:16 'g_tTex2dmsf4' (uniform texture2DMS) 0:16 Constant: 0:16 1 (const int) 0:17 Sequence 0:17 move second child to first child (temp 2-component vector of float) 0:17 'r01' (temp 2-component vector of float) 0:17 ERROR: Bad aggregation op (global 2-component vector of float) 0:17 'g_tTex2dmsf4a' (uniform texture2DMSArray) 0:17 Constant: 0:17 2 (const int) 0:19 move second child to first child (temp 4-component vector of float) 0:19 Color: direct index for structure (temp 4-component vector of float) 0:19 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:19 Constant: 0:19 0 (const int) 0:19 Constant: 0:19 1.000000 0:19 1.000000 0:19 1.000000 0:19 1.000000 0:20 move second child to first child (temp float) 0:20 Depth: direct index for structure (temp float) 0:20 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:20 Constant: 0:20 1 (const int) 0:20 Constant: 0:20 1.000000 0:22 Sequence 0:22 Sequence 0:22 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:22 Color: direct index for structure (temp 4-component vector of float) 0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:22 Constant: 0:22 0 (const int) 0:22 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:22 Depth: direct index for structure (temp float) 0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:22 Constant: 0:22 1 (const int) 0:22 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex2dmsf4' (uniform texture2DMS) 0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:13 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:13 Function Parameters: 0:? Sequence 0:16 Sequence 0:16 move second child to first child (temp 2-component vector of float) 0:16 'r00' (temp 2-component vector of float) 0:16 ERROR: Bad aggregation op (global 2-component vector of float) 0:16 'g_tTex2dmsf4' (uniform texture2DMS) 0:16 Constant: 0:16 1 (const int) 0:17 Sequence 0:17 move second child to first child (temp 2-component vector of float) 0:17 'r01' (temp 2-component vector of float) 0:17 ERROR: Bad aggregation op (global 2-component vector of float) 0:17 'g_tTex2dmsf4a' (uniform texture2DMSArray) 0:17 Constant: 0:17 2 (const int) 0:19 move second child to first child (temp 4-component vector of float) 0:19 Color: direct index for structure (temp 4-component vector of float) 0:19 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:19 Constant: 0:19 0 (const int) 0:19 Constant: 0:19 1.000000 0:19 1.000000 0:19 1.000000 0:19 1.000000 0:20 move second child to first child (temp float) 0:20 Depth: direct index for structure (temp float) 0:20 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:20 Constant: 0:20 1 (const int) 0:20 Constant: 0:20 1.000000 0:22 Sequence 0:22 Sequence 0:22 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:22 Color: direct index for structure (temp 4-component vector of float) 0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:22 Constant: 0:22 0 (const int) 0:22 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:22 Depth: direct index for structure (temp float) 0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:22 Constant: 0:22 1 (const int) 0:22 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex2dmsf4' (uniform texture2DMS) 0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray) SPIR-V is not generated for failed compile or link