hlsl.init.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:1 Sequence 0:1 move second child to first child (temp 4-component vector of float) 0:1 'a1' (global 4-component vector of float) 0:? Constant: 0:? 1.000000 0:? 0.500000 0:? 0.000000 0:? 1.000000 0:1 move second child to first child (temp 4-component vector of float) 0:1 'b1' (global 4-component vector of float) 0:? Constant: 0:? 2.000000 0:? 2.500000 0:? 2.100000 0:? 2.200000 0:2 Sequence 0:2 move second child to first child (temp 4-component vector of float) 0:2 'a1i' (global 4-component vector of float) 0:2 Constant: 0:2 1.000000 0:2 0.500000 0:2 0.000000 0:2 1.000000 0:2 move second child to first child (temp 4-component vector of float) 0:2 'b1i' (global 4-component vector of float) 0:2 Constant: 0:2 2.000000 0:2 2.500000 0:2 2.100000 0:2 2.200000 0:3 Sequence 0:3 move second child to first child (temp float) 0:3 'a2' (global float) 0:3 Constant: 0:3 0.200000 0:4 Sequence 0:4 move second child to first child (temp float) 0:4 'b3' (global float) 0:4 Constant: 0:4 0.300000 0:5 Sequence 0:5 move second child to first child (temp float) 0:5 'b4' (global float) 0:5 Constant: 0:5 0.400000 0:6 Sequence 0:6 move second child to first child (temp float) 0:6 'a5' (global float) 0:6 Constant: 0:6 0.500000 0:6 move second child to first child (temp float) 0:6 'c5' (global float) 0:6 Constant: 0:6 1.500000 0:9 Sequence 0:9 move second child to first child (temp structure{temp int f}) 0:9 'single1' (global structure{temp int f}) 0:9 Constant: 0:9 10 (const int) 0:12 Sequence 0:12 move second child to first child (temp structure{temp 2-component vector of uint v}) 0:12 'single2' (global structure{temp 2-component vector of uint v}) 0:12 Constant: 0:12 1 (const uint) 0:12 2 (const uint) 0:15 Sequence 0:15 move second child to first child (temp structure{temp structure{temp int f} s1}) 0:15 'single3' (global structure{temp structure{temp int f} s1}) 0:15 Constant: 0:15 3 (const int) 0:18 Sequence 0:18 move second child to first child (temp structure{temp structure{temp 2-component vector of uint v} s1}) 0:18 'single4' (global structure{temp structure{temp 2-component vector of uint v} s1}) 0:18 Constant: 0:18 4 (const uint) 0:18 5 (const uint) 0:21 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float) 0:21 Function Parameters: 0:21 'input' (layout(location=0 ) in 4-component vector of float) 0:? Sequence 0:22 Sequence 0:22 move second child to first child (temp 4-component vector of float) 0:22 'a2' (temp 4-component vector of float) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:? 0.500000 0:32 Sequence 0:32 move second child to first child (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) 0:32 's2i' (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) 0:32 Construct structure (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) 0:32 Constant: 0:32 9 (const int) 0:32 'a5' (global float) 0:32 Construct structure (temp structure{temp float f, temp int i}) 0:32 Comma (temp float) 0:32 'a3' (global float) 0:32 'a4' (global float) 0:32 Constant: 0:32 12 (const int) 0:32 move second child to first child (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) 0:32 's2' (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) 0:? Construct structure (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) 0:32 Constant: 0:32 9 (const int) 0:32 'a5' (global float) 0:? Construct structure (temp structure{temp float f, temp int i}) 0:32 Comma (temp float) 0:32 'a3' (global float) 0:32 'a4' (global float) 0:32 Constant: 0:32 12 (const int) 0:33 Sequence 0:33 move second child to first child (temp float) 0:33 'a8' (temp float) 0:33 Comma (temp float) 0:33 'a2' (temp 4-component vector of float) 0:33 'b2' (global float) 0:33 move second child to first child (temp float) 0:33 'a9' (temp float) 0:33 'a5' (global float) 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:35 component-wise multiply (temp 4-component vector of float) 0:35 'input' (layout(location=0 ) in 4-component vector of float) 0:35 'a1' (global 4-component vector of float) 0:35 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) 0:? 'a1' (global 4-component vector of float) 0:? 'b1' (global 4-component vector of float) 0:? 'a1i' (global 4-component vector of float) 0:? 'b1i' (global 4-component vector of float) 0:? 'a2' (global float) 0:? 'b2' (global float) 0:? 'a3' (global float) 0:? 'b3' (global float) 0:? 'a4' (global float) 0:? 'b4' (global float) 0:? 'c4' (global float) 0:? 'a5' (global float) 0:? 'b5' (global float) 0:? 'c5' (global float) 0:? 'single1' (global structure{temp int f}) 0:? 'single2' (global structure{temp 2-component vector of uint v}) 0:? 'single3' (global structure{temp structure{temp int f} s1}) 0:? 'single4' (global structure{temp structure{temp 2-component vector of uint v} s1}) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:1 Sequence 0:1 move second child to first child (temp 4-component vector of float) 0:1 'a1' (global 4-component vector of float) 0:? Constant: 0:? 1.000000 0:? 0.500000 0:? 0.000000 0:? 1.000000 0:1 move second child to first child (temp 4-component vector of float) 0:1 'b1' (global 4-component vector of float) 0:? Constant: 0:? 2.000000 0:? 2.500000 0:? 2.100000 0:? 2.200000 0:2 Sequence 0:2 move second child to first child (temp 4-component vector of float) 0:2 'a1i' (global 4-component vector of float) 0:2 Constant: 0:2 1.000000 0:2 0.500000 0:2 0.000000 0:2 1.000000 0:2 move second child to first child (temp 4-component vector of float) 0:2 'b1i' (global 4-component vector of float) 0:2 Constant: 0:2 2.000000 0:2 2.500000 0:2 2.100000 0:2 2.200000 0:3 Sequence 0:3 move second child to first child (temp float) 0:3 'a2' (global float) 0:3 Constant: 0:3 0.200000 0:4 Sequence 0:4 move second child to first child (temp float) 0:4 'b3' (global float) 0:4 Constant: 0:4 0.300000 0:5 Sequence 0:5 move second child to first child (temp float) 0:5 'b4' (global float) 0:5 Constant: 0:5 0.400000 0:6 Sequence 0:6 move second child to first child (temp float) 0:6 'a5' (global float) 0:6 Constant: 0:6 0.500000 0:6 move second child to first child (temp float) 0:6 'c5' (global float) 0:6 Constant: 0:6 1.500000 0:9 Sequence 0:9 move second child to first child (temp structure{temp int f}) 0:9 'single1' (global structure{temp int f}) 0:9 Constant: 0:9 10 (const int) 0:12 Sequence 0:12 move second child to first child (temp structure{temp 2-component vector of uint v}) 0:12 'single2' (global structure{temp 2-component vector of uint v}) 0:12 Constant: 0:12 1 (const uint) 0:12 2 (const uint) 0:15 Sequence 0:15 move second child to first child (temp structure{temp structure{temp int f} s1}) 0:15 'single3' (global structure{temp structure{temp int f} s1}) 0:15 Constant: 0:15 3 (const int) 0:18 Sequence 0:18 move second child to first child (temp structure{temp structure{temp 2-component vector of uint v} s1}) 0:18 'single4' (global structure{temp structure{temp 2-component vector of uint v} s1}) 0:18 Constant: 0:18 4 (const uint) 0:18 5 (const uint) 0:21 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float) 0:21 Function Parameters: 0:21 'input' (layout(location=0 ) in 4-component vector of float) 0:? Sequence 0:22 Sequence 0:22 move second child to first child (temp 4-component vector of float) 0:22 'a2' (temp 4-component vector of float) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:? 0.500000 0:32 Sequence 0:32 move second child to first child (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) 0:32 's2i' (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) 0:32 Construct structure (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) 0:32 Constant: 0:32 9 (const int) 0:32 'a5' (global float) 0:32 Construct structure (temp structure{temp float f, temp int i}) 0:32 Comma (temp float) 0:32 'a3' (global float) 0:32 'a4' (global float) 0:32 Constant: 0:32 12 (const int) 0:32 move second child to first child (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) 0:32 's2' (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) 0:? Construct structure (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) 0:32 Constant: 0:32 9 (const int) 0:32 'a5' (global float) 0:? Construct structure (temp structure{temp float f, temp int i}) 0:32 Comma (temp float) 0:32 'a3' (global float) 0:32 'a4' (global float) 0:32 Constant: 0:32 12 (const int) 0:33 Sequence 0:33 move second child to first child (temp float) 0:33 'a8' (temp float) 0:33 Comma (temp float) 0:33 'a2' (temp 4-component vector of float) 0:33 'b2' (global float) 0:33 move second child to first child (temp float) 0:33 'a9' (temp float) 0:33 'a5' (global float) 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:35 component-wise multiply (temp 4-component vector of float) 0:35 'input' (layout(location=0 ) in 4-component vector of float) 0:35 'a1' (global 4-component vector of float) 0:35 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) 0:? 'a1' (global 4-component vector of float) 0:? 'b1' (global 4-component vector of float) 0:? 'a1i' (global 4-component vector of float) 0:? 'b1i' (global 4-component vector of float) 0:? 'a2' (global float) 0:? 'b2' (global float) 0:? 'a3' (global float) 0:? 'b3' (global float) 0:? 'a4' (global float) 0:? 'b4' (global float) 0:? 'c4' (global float) 0:? 'a5' (global float) 0:? 'b5' (global float) 0:? 'c5' (global float) 0:? 'single1' (global structure{temp int f}) 0:? 'single2' (global structure{temp 2-component vector of uint v}) 0:? 'single3' (global structure{temp structure{temp int f} s1}) 0:? 'single4' (global structure{temp structure{temp 2-component vector of uint v} s1}) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 97 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "ShaderFunction" 88 90 ExecutionMode 4 OriginUpperLeft Name 4 "ShaderFunction" Name 9 "a1" Name 14 "b1" Name 20 "a1i" Name 21 "b1i" Name 23 "a2" Name 25 "b3" Name 27 "b4" Name 29 "a5" Name 30 "c5" Name 33 "Single1" MemberName 33(Single1) 0 "f" Name 35 "single1" Name 40 "Single2" MemberName 40(Single2) 0 "v" Name 42 "single2" Name 47 "Single3" MemberName 47(Single3) 0 "s1" Name 49 "single3" Name 53 "Single4" MemberName 53(Single4) 0 "s1" Name 55 "single4" Name 62 "a2" Name 64 "S1" MemberName 64(S1) 0 "f" MemberName 64(S1) 1 "i" Name 65 "S2" MemberName 65(S2) 0 "j" MemberName 65(S2) 1 "g" MemberName 65(S2) 2 "s1" Name 67 "s2i" Name 70 "a3" Name 71 "a4" Name 76 "s2" Name 82 "a8" Name 83 "b2" Name 85 "a9" Name 88 "@entryPointOutput" Name 90 "input" Name 95 "c4" Name 96 "b5" Decorate 88(@entryPointOutput) Location 0 Decorate 90(input) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Private 7(fvec4) 9(a1): 8(ptr) Variable Private 10: 6(float) Constant 1065353216 11: 6(float) Constant 1056964608 12: 6(float) Constant 0 13: 7(fvec4) ConstantComposite 10 11 12 10 14(b1): 8(ptr) Variable Private 15: 6(float) Constant 1073741824 16: 6(float) Constant 1075838976 17: 6(float) Constant 1074161254 18: 6(float) Constant 1074580685 19: 7(fvec4) ConstantComposite 15 16 17 18 20(a1i): 8(ptr) Variable Private 21(b1i): 8(ptr) Variable Private 22: TypePointer Private 6(float) 23(a2): 22(ptr) Variable Private 24: 6(float) Constant 1045220557 25(b3): 22(ptr) Variable Private 26: 6(float) Constant 1050253722 27(b4): 22(ptr) Variable Private 28: 6(float) Constant 1053609165 29(a5): 22(ptr) Variable Private 30(c5): 22(ptr) Variable Private 31: 6(float) Constant 1069547520 32: TypeInt 32 1 33(Single1): TypeStruct 32(int) 34: TypePointer Private 33(Single1) 35(single1): 34(ptr) Variable Private 36: 32(int) Constant 10 37: 33(Single1) ConstantComposite 36 38: TypeInt 32 0 39: TypeVector 38(int) 2 40(Single2): TypeStruct 39(ivec2) 41: TypePointer Private 40(Single2) 42(single2): 41(ptr) Variable Private 43: 38(int) Constant 1 44: 38(int) Constant 2 45: 39(ivec2) ConstantComposite 43 44 46: 40(Single2) ConstantComposite 45 47(Single3): TypeStruct 33(Single1) 48: TypePointer Private 47(Single3) 49(single3): 48(ptr) Variable Private 50: 32(int) Constant 3 51: 33(Single1) ConstantComposite 50 52: 47(Single3) ConstantComposite 51 53(Single4): TypeStruct 40(Single2) 54: TypePointer Private 53(Single4) 55(single4): 54(ptr) Variable Private 56: 38(int) Constant 4 57: 38(int) Constant 5 58: 39(ivec2) ConstantComposite 56 57 59: 40(Single2) ConstantComposite 58 60: 53(Single4) ConstantComposite 59 61: TypePointer Function 7(fvec4) 63: 7(fvec4) ConstantComposite 24 26 28 11 64(S1): TypeStruct 6(float) 32(int) 65(S2): TypeStruct 32(int) 6(float) 64(S1) 66: TypePointer Function 65(S2) 68: 32(int) Constant 9 70(a3): 22(ptr) Variable Private 71(a4): 22(ptr) Variable Private 73: 32(int) Constant 12 81: TypePointer Function 6(float) 83(b2): 22(ptr) Variable Private 87: TypePointer Output 7(fvec4) 88(@entryPointOutput): 87(ptr) Variable Output 89: TypePointer Input 7(fvec4) 90(input): 89(ptr) Variable Input 95(c4): 22(ptr) Variable Private 96(b5): 22(ptr) Variable Private 4(ShaderFunction): 2 Function None 3 5: Label 62(a2): 61(ptr) Variable Function 67(s2i): 66(ptr) Variable Function 76(s2): 66(ptr) Variable Function 82(a8): 81(ptr) Variable Function 85(a9): 81(ptr) Variable Function Store 9(a1) 13 Store 14(b1) 19 Store 20(a1i) 13 Store 21(b1i) 19 Store 23(a2) 24 Store 25(b3) 26 Store 27(b4) 28 Store 29(a5) 11 Store 30(c5) 31 Store 35(single1) 37 Store 42(single2) 46 Store 49(single3) 52 Store 55(single4) 60 Store 62(a2) 63 69: 6(float) Load 29(a5) 72: 6(float) Load 71(a4) 74: 64(S1) CompositeConstruct 72 73 75: 65(S2) CompositeConstruct 68 69 74 Store 67(s2i) 75 77: 6(float) Load 29(a5) 78: 6(float) Load 71(a4) 79: 64(S1) CompositeConstruct 78 73 80: 65(S2) CompositeConstruct 68 77 79 Store 76(s2) 80 84: 6(float) Load 83(b2) Store 82(a8) 84 86: 6(float) Load 29(a5) Store 85(a9) 86 91: 7(fvec4) Load 90(input) 92: 7(fvec4) Load 9(a1) 93: 7(fvec4) FMul 91 92 Store 88(@entryPointOutput) 93 Return FunctionEnd