hlsl.intrinsics.negative.vert Shader version: 450 0:? Sequence 0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (temp float) 0:15 Function Parameters: 0:15 'inF0' (in float) 0:15 'inF1' (in float) 0:15 'inF2' (in float) 0:15 'inI0' (in int) 0:? Sequence 0:71 Branch: Return with expression 0:71 Constant: 0:71 0.000000 0:75 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float) 0:75 Function Parameters: 0:75 'inF0' (in 1-component vector of float) 0:75 'inF1' (in 1-component vector of float) 0:75 'inF2' (in 1-component vector of float) 0:75 'inI0' (in 1-component vector of int) 0:? Sequence 0:80 Branch: Return with expression 0:80 Constant: 0:80 0.000000 0:84 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float) 0:84 Function Parameters: 0:84 'inF0' (in 2-component vector of float) 0:84 'inF1' (in 2-component vector of float) 0:84 'inF2' (in 2-component vector of float) 0:84 'inI0' (in 2-component vector of int) 0:? Sequence 0:127 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float) 0:131 Function Parameters: 0:131 'inF0' (in 3-component vector of float) 0:131 'inF1' (in 3-component vector of float) 0:131 'inF2' (in 3-component vector of float) 0:131 'inI0' (in 3-component vector of int) 0:? Sequence 0:172 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:176 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) 0:176 Function Parameters: 0:176 'inF0' (layout(location=0 ) in 4-component vector of float) 0:176 'inF1' (layout(location=1 ) in 4-component vector of float) 0:176 'inF2' (layout(location=2 ) in 4-component vector of float) 0:176 'inI0' (layout(location=3 ) in 4-component vector of int) 0:? Sequence 0:217 Sequence 0:217 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:217 Branch: Return 0:226 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float) 0:226 Function Parameters: 0:226 'inF0' (in 2X2 matrix of float) 0:226 'inF1' (in 2X2 matrix of float) 0:226 'inF2' (in 2X2 matrix of float) 0:? Sequence 0:230 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float) 0:234 Function Parameters: 0:234 'inF0' (in 3X3 matrix of float) 0:234 'inF1' (in 3X3 matrix of float) 0:234 'inF2' (in 3X3 matrix of float) 0:? Sequence 0:238 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float) 0:242 Function Parameters: 0:242 'inF0' (in 4X4 matrix of float) 0:242 'inF1' (in 4X4 matrix of float) 0:242 'inF2' (in 4X4 matrix of float) 0:? Sequence 0:246 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'inF0' (layout(location=0 ) in 4-component vector of float) 0:? 'inF1' (layout(location=1 ) in 4-component vector of float) 0:? 'inF2' (layout(location=2 ) in 4-component vector of float) 0:? 'inI0' (layout(location=3 ) in 4-component vector of int) 0:? 'gs_ua' (global uint) 0:? 'gs_ub' (global uint) 0:? 'gs_uc' (global uint) 0:? 'gs_ua2' (global 2-component vector of uint) 0:? 'gs_ub2' (global 2-component vector of uint) 0:? 'gs_uc2' (global 2-component vector of uint) 0:? 'gs_ua3' (global 3-component vector of uint) 0:? 'gs_ub3' (global 3-component vector of uint) 0:? 'gs_uc3' (global 3-component vector of uint) 0:? 'gs_ua4' (global 4-component vector of uint) 0:? 'gs_ub4' (global 4-component vector of uint) 0:? 'gs_uc4' (global 4-component vector of uint) Linked vertex stage: Shader version: 450 0:? Sequence 0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (temp float) 0:15 Function Parameters: 0:15 'inF0' (in float) 0:15 'inF1' (in float) 0:15 'inF2' (in float) 0:15 'inI0' (in int) 0:? Sequence 0:71 Branch: Return with expression 0:71 Constant: 0:71 0.000000 0:75 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float) 0:75 Function Parameters: 0:75 'inF0' (in 1-component vector of float) 0:75 'inF1' (in 1-component vector of float) 0:75 'inF2' (in 1-component vector of float) 0:75 'inI0' (in 1-component vector of int) 0:? Sequence 0:80 Branch: Return with expression 0:80 Constant: 0:80 0.000000 0:84 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float) 0:84 Function Parameters: 0:84 'inF0' (in 2-component vector of float) 0:84 'inF1' (in 2-component vector of float) 0:84 'inF2' (in 2-component vector of float) 0:84 'inI0' (in 2-component vector of int) 0:? Sequence 0:127 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float) 0:131 Function Parameters: 0:131 'inF0' (in 3-component vector of float) 0:131 'inF1' (in 3-component vector of float) 0:131 'inF2' (in 3-component vector of float) 0:131 'inI0' (in 3-component vector of int) 0:? Sequence 0:172 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:176 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) 0:176 Function Parameters: 0:176 'inF0' (layout(location=0 ) in 4-component vector of float) 0:176 'inF1' (layout(location=1 ) in 4-component vector of float) 0:176 'inF2' (layout(location=2 ) in 4-component vector of float) 0:176 'inI0' (layout(location=3 ) in 4-component vector of int) 0:? Sequence 0:217 Sequence 0:217 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:217 Branch: Return 0:226 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float) 0:226 Function Parameters: 0:226 'inF0' (in 2X2 matrix of float) 0:226 'inF1' (in 2X2 matrix of float) 0:226 'inF2' (in 2X2 matrix of float) 0:? Sequence 0:230 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float) 0:234 Function Parameters: 0:234 'inF0' (in 3X3 matrix of float) 0:234 'inF1' (in 3X3 matrix of float) 0:234 'inF2' (in 3X3 matrix of float) 0:? Sequence 0:238 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float) 0:242 Function Parameters: 0:242 'inF0' (in 4X4 matrix of float) 0:242 'inF1' (in 4X4 matrix of float) 0:242 'inF2' (in 4X4 matrix of float) 0:? Sequence 0:246 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'inF0' (layout(location=0 ) in 4-component vector of float) 0:? 'inF1' (layout(location=1 ) in 4-component vector of float) 0:? 'inF2' (layout(location=2 ) in 4-component vector of float) 0:? 'inI0' (layout(location=3 ) in 4-component vector of int) 0:? 'gs_ua' (global uint) 0:? 'gs_ub' (global uint) 0:? 'gs_uc' (global uint) 0:? 'gs_ua2' (global 2-component vector of uint) 0:? 'gs_ub2' (global 2-component vector of uint) 0:? 'gs_uc2' (global 2-component vector of uint) 0:? 'gs_ua3' (global 3-component vector of uint) 0:? 'gs_ub3' (global 3-component vector of uint) 0:? 'gs_uc3' (global 3-component vector of uint) 0:? 'gs_ua4' (global 4-component vector of uint) 0:? 'gs_ub4' (global 4-component vector of uint) 0:? 'gs_uc4' (global 4-component vector of uint) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 128 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "VertexShaderFunction" 85 102 103 104 107 Name 4 "VertexShaderFunction" Name 15 "VertexShaderFunctionS(f1;f1;f1;i1;" Name 11 "inF0" Name 12 "inF1" Name 13 "inF2" Name 14 "inI0" Name 21 "VertexShaderFunction1(vf1;vf1;vf1;vi1;" Name 17 "inF0" Name 18 "inF1" Name 19 "inF2" Name 20 "inI0" Name 32 "VertexShaderFunction2(vf2;vf2;vf2;vi2;" Name 28 "inF0" Name 29 "inF1" Name 30 "inF2" Name 31 "inI0" Name 43 "VertexShaderFunction3(vf3;vf3;vf3;vi3;" Name 39 "inF0" Name 40 "inF1" Name 41 "inF2" Name 42 "inI0" Name 51 "VertexShaderFunction2x2(mf22;mf22;mf22;" Name 48 "inF0" Name 49 "inF1" Name 50 "inF2" Name 59 "VertexShaderFunction3x3(mf33;mf33;mf33;" Name 56 "inF0" Name 57 "inF1" Name 58 "inF2" Name 68 "VertexShaderFunction4x4(mf44;mf44;mf44;" Name 65 "inF0" Name 66 "inF1" Name 67 "inF2" Name 85 "@entryPointOutput" Name 102 "inF0" Name 103 "inF1" Name 104 "inF2" Name 107 "inI0" Name 110 "gs_ua" Name 111 "gs_ub" Name 112 "gs_uc" Name 115 "gs_ua2" Name 116 "gs_ub2" Name 117 "gs_uc2" Name 120 "gs_ua3" Name 121 "gs_ub3" Name 122 "gs_uc3" Name 125 "gs_ua4" Name 126 "gs_ub4" Name 127 "gs_uc4" Decorate 85(@entryPointOutput) Location 0 Decorate 102(inF0) Location 0 Decorate 103(inF1) Location 1 Decorate 104(inF2) Location 2 Decorate 107(inI0) Location 3 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 8: TypeInt 32 1 9: TypePointer Function 8(int) 10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr) 23: TypeVector 6(float) 2 24: TypePointer Function 23(fvec2) 25: TypeVector 8(int) 2 26: TypePointer Function 25(ivec2) 27: TypeFunction 23(fvec2) 24(ptr) 24(ptr) 24(ptr) 26(ptr) 34: TypeVector 6(float) 3 35: TypePointer Function 34(fvec3) 36: TypeVector 8(int) 3 37: TypePointer Function 36(ivec3) 38: TypeFunction 34(fvec3) 35(ptr) 35(ptr) 35(ptr) 37(ptr) 45: TypeMatrix 23(fvec2) 2 46: TypePointer Function 45 47: TypeFunction 45 46(ptr) 46(ptr) 46(ptr) 53: TypeMatrix 34(fvec3) 3 54: TypePointer Function 53 55: TypeFunction 53 54(ptr) 54(ptr) 54(ptr) 61: TypeVector 6(float) 4 62: TypeMatrix 61(fvec4) 4 63: TypePointer Function 62 64: TypeFunction 62 63(ptr) 63(ptr) 63(ptr) 70: 6(float) Constant 0 75: 6(float) Constant 1065353216 76: 6(float) Constant 1073741824 77: 23(fvec2) ConstantComposite 75 76 80: 6(float) Constant 1077936128 81: 34(fvec3) ConstantComposite 75 76 80 84: TypePointer Output 61(fvec4) 85(@entryPointOutput): 84(ptr) Variable Output 86: 6(float) Constant 1082130432 87: 61(fvec4) ConstantComposite 75 76 80 86 89: 23(fvec2) ConstantComposite 76 76 90: 45 ConstantComposite 89 89 93: 34(fvec3) ConstantComposite 80 80 80 94: 53 ConstantComposite 93 93 93 97: 61(fvec4) ConstantComposite 86 86 86 86 98: 62 ConstantComposite 97 97 97 97 101: TypePointer Input 61(fvec4) 102(inF0): 101(ptr) Variable Input 103(inF1): 101(ptr) Variable Input 104(inF2): 101(ptr) Variable Input 105: TypeVector 8(int) 4 106: TypePointer Input 105(ivec4) 107(inI0): 106(ptr) Variable Input 108: TypeInt 32 0 109: TypePointer Private 108(int) 110(gs_ua): 109(ptr) Variable Private 111(gs_ub): 109(ptr) Variable Private 112(gs_uc): 109(ptr) Variable Private 113: TypeVector 108(int) 2 114: TypePointer Private 113(ivec2) 115(gs_ua2): 114(ptr) Variable Private 116(gs_ub2): 114(ptr) Variable Private 117(gs_uc2): 114(ptr) Variable Private 118: TypeVector 108(int) 3 119: TypePointer Private 118(ivec3) 120(gs_ua3): 119(ptr) Variable Private 121(gs_ub3): 119(ptr) Variable Private 122(gs_uc3): 119(ptr) Variable Private 123: TypeVector 108(int) 4 124: TypePointer Private 123(ivec4) 125(gs_ua4): 124(ptr) Variable Private 126(gs_ub4): 124(ptr) Variable Private 127(gs_uc4): 124(ptr) Variable Private 4(VertexShaderFunction): 2 Function None 3 5: Label Store 85(@entryPointOutput) 87 Return FunctionEnd 15(VertexShaderFunctionS(f1;f1;f1;i1;): 6(float) Function None 10 11(inF0): 7(ptr) FunctionParameter 12(inF1): 7(ptr) FunctionParameter 13(inF2): 7(ptr) FunctionParameter 14(inI0): 9(ptr) FunctionParameter 16: Label ReturnValue 70 FunctionEnd 21(VertexShaderFunction1(vf1;vf1;vf1;vi1;): 6(float) Function None 10 17(inF0): 7(ptr) FunctionParameter 18(inF1): 7(ptr) FunctionParameter 19(inF2): 7(ptr) FunctionParameter 20(inI0): 9(ptr) FunctionParameter 22: Label ReturnValue 70 FunctionEnd 32(VertexShaderFunction2(vf2;vf2;vf2;vi2;): 23(fvec2) Function None 27 28(inF0): 24(ptr) FunctionParameter 29(inF1): 24(ptr) FunctionParameter 30(inF2): 24(ptr) FunctionParameter 31(inI0): 26(ptr) FunctionParameter 33: Label ReturnValue 77 FunctionEnd 43(VertexShaderFunction3(vf3;vf3;vf3;vi3;): 34(fvec3) Function None 38 39(inF0): 35(ptr) FunctionParameter 40(inF1): 35(ptr) FunctionParameter 41(inF2): 35(ptr) FunctionParameter 42(inI0): 37(ptr) FunctionParameter 44: Label ReturnValue 81 FunctionEnd 51(VertexShaderFunction2x2(mf22;mf22;mf22;): 45 Function None 47 48(inF0): 46(ptr) FunctionParameter 49(inF1): 46(ptr) FunctionParameter 50(inF2): 46(ptr) FunctionParameter 52: Label ReturnValue 90 FunctionEnd 59(VertexShaderFunction3x3(mf33;mf33;mf33;): 53 Function None 55 56(inF0): 54(ptr) FunctionParameter 57(inF1): 54(ptr) FunctionParameter 58(inF2): 54(ptr) FunctionParameter 60: Label ReturnValue 94 FunctionEnd 68(VertexShaderFunction4x4(mf44;mf44;mf44;): 62 Function None 64 65(inF0): 63(ptr) FunctionParameter 66(inF1): 63(ptr) FunctionParameter 67(inF2): 63(ptr) FunctionParameter 69: Label ReturnValue 98 FunctionEnd