hlsl.load.basic.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:48 Function Parameters: 0:? Sequence 0:52 textureFetch (temp 4-component vector of float) 0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:52 vector swizzle (temp int) 0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:52 Constant: 0:52 1 (const uint) 0:52 Sequence 0:52 Constant: 0:52 0 (const int) 0:52 direct index (temp int) 0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:52 Constant: 0:52 1 (const uint) 0:52 Constant: 0:52 1 (const int) 0:53 textureFetch (temp 4-component vector of int) 0:53 'g_tTex1di4' (uniform itexture1D) 0:53 vector swizzle (temp int) 0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) 0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:53 Constant: 0:53 1 (const uint) 0:53 Sequence 0:53 Constant: 0:53 0 (const int) 0:53 direct index (temp int) 0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) 0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:53 Constant: 0:53 1 (const uint) 0:53 Constant: 0:53 1 (const int) 0:54 textureFetch (temp 4-component vector of uint) 0:54 'g_tTex1du4' (uniform utexture1D) 0:54 vector swizzle (temp int) 0:54 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) 0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:54 Constant: 0:54 1 (const uint) 0:54 Sequence 0:54 Constant: 0:54 0 (const int) 0:54 direct index (temp int) 0:54 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) 0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:54 Constant: 0:54 1 (const uint) 0:54 Constant: 0:54 1 (const int) 0:57 textureFetch (temp 4-component vector of float) 0:57 'g_tTex2df4' (uniform texture2D) 0:57 vector swizzle (temp 2-component vector of int) 0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) 0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:57 Constant: 0:57 2 (const uint) 0:57 Sequence 0:57 Constant: 0:57 0 (const int) 0:57 Constant: 0:57 1 (const int) 0:57 direct index (temp int) 0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) 0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:57 Constant: 0:57 2 (const uint) 0:57 Constant: 0:57 2 (const int) 0:58 textureFetch (temp 4-component vector of int) 0:58 'g_tTex2di4' (uniform itexture2D) 0:58 vector swizzle (temp 2-component vector of int) 0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) 0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:58 Constant: 0:58 2 (const uint) 0:58 Sequence 0:58 Constant: 0:58 0 (const int) 0:58 Constant: 0:58 1 (const int) 0:58 direct index (temp int) 0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) 0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:58 Constant: 0:58 2 (const uint) 0:58 Constant: 0:58 2 (const int) 0:59 textureFetch (temp 4-component vector of uint) 0:59 'g_tTex2du4' (uniform utexture2D) 0:59 vector swizzle (temp 2-component vector of int) 0:59 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) 0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:59 Constant: 0:59 2 (const uint) 0:59 Sequence 0:59 Constant: 0:59 0 (const int) 0:59 Constant: 0:59 1 (const int) 0:59 direct index (temp int) 0:59 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) 0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:59 Constant: 0:59 2 (const uint) 0:59 Constant: 0:59 2 (const int) 0:62 textureFetch (temp 4-component vector of float) 0:62 'g_tTex3df4' (uniform texture3D) 0:62 vector swizzle (temp 3-component vector of int) 0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) 0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:62 Constant: 0:62 3 (const uint) 0:62 Sequence 0:62 Constant: 0:62 0 (const int) 0:62 Constant: 0:62 1 (const int) 0:62 Constant: 0:62 2 (const int) 0:62 direct index (temp int) 0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) 0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:62 Constant: 0:62 3 (const uint) 0:62 Constant: 0:62 3 (const int) 0:63 textureFetch (temp 4-component vector of int) 0:63 'g_tTex3di4' (uniform itexture3D) 0:63 vector swizzle (temp 3-component vector of int) 0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) 0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:63 Constant: 0:63 3 (const uint) 0:63 Sequence 0:63 Constant: 0:63 0 (const int) 0:63 Constant: 0:63 1 (const int) 0:63 Constant: 0:63 2 (const int) 0:63 direct index (temp int) 0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) 0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:63 Constant: 0:63 3 (const uint) 0:63 Constant: 0:63 3 (const int) 0:64 textureFetch (temp 4-component vector of uint) 0:64 'g_tTex3du4' (uniform utexture3D) 0:64 vector swizzle (temp 3-component vector of int) 0:64 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) 0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:64 Constant: 0:64 3 (const uint) 0:64 Sequence 0:64 Constant: 0:64 0 (const int) 0:64 Constant: 0:64 1 (const int) 0:64 Constant: 0:64 2 (const int) 0:64 direct index (temp int) 0:64 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) 0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:64 Constant: 0:64 3 (const uint) 0:64 Constant: 0:64 3 (const int) 0:72 move second child to first child (temp 4-component vector of float) 0:72 Color: direct index for structure (temp 4-component vector of float) 0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:72 Constant: 0:72 0 (const int) 0:72 Constant: 0:72 1.000000 0:72 1.000000 0:72 1.000000 0:72 1.000000 0:73 move second child to first child (temp float) 0:73 Depth: direct index for structure (temp float) 0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:73 Constant: 0:73 1 (const int) 0:73 Constant: 0:73 1.000000 0:75 Sequence 0:75 Sequence 0:75 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:75 Color: direct index for structure (temp 4-component vector of float) 0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:75 Constant: 0:75 0 (const int) 0:75 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:75 Depth: direct index for structure (temp float) 0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:75 Constant: 0:75 1 (const int) 0:75 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:48 Function Parameters: 0:? Sequence 0:52 textureFetch (temp 4-component vector of float) 0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:52 vector swizzle (temp int) 0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:52 Constant: 0:52 1 (const uint) 0:52 Sequence 0:52 Constant: 0:52 0 (const int) 0:52 direct index (temp int) 0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:52 Constant: 0:52 1 (const uint) 0:52 Constant: 0:52 1 (const int) 0:53 textureFetch (temp 4-component vector of int) 0:53 'g_tTex1di4' (uniform itexture1D) 0:53 vector swizzle (temp int) 0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) 0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:53 Constant: 0:53 1 (const uint) 0:53 Sequence 0:53 Constant: 0:53 0 (const int) 0:53 direct index (temp int) 0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) 0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:53 Constant: 0:53 1 (const uint) 0:53 Constant: 0:53 1 (const int) 0:54 textureFetch (temp 4-component vector of uint) 0:54 'g_tTex1du4' (uniform utexture1D) 0:54 vector swizzle (temp int) 0:54 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) 0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:54 Constant: 0:54 1 (const uint) 0:54 Sequence 0:54 Constant: 0:54 0 (const int) 0:54 direct index (temp int) 0:54 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) 0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:54 Constant: 0:54 1 (const uint) 0:54 Constant: 0:54 1 (const int) 0:57 textureFetch (temp 4-component vector of float) 0:57 'g_tTex2df4' (uniform texture2D) 0:57 vector swizzle (temp 2-component vector of int) 0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) 0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:57 Constant: 0:57 2 (const uint) 0:57 Sequence 0:57 Constant: 0:57 0 (const int) 0:57 Constant: 0:57 1 (const int) 0:57 direct index (temp int) 0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) 0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:57 Constant: 0:57 2 (const uint) 0:57 Constant: 0:57 2 (const int) 0:58 textureFetch (temp 4-component vector of int) 0:58 'g_tTex2di4' (uniform itexture2D) 0:58 vector swizzle (temp 2-component vector of int) 0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) 0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:58 Constant: 0:58 2 (const uint) 0:58 Sequence 0:58 Constant: 0:58 0 (const int) 0:58 Constant: 0:58 1 (const int) 0:58 direct index (temp int) 0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) 0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:58 Constant: 0:58 2 (const uint) 0:58 Constant: 0:58 2 (const int) 0:59 textureFetch (temp 4-component vector of uint) 0:59 'g_tTex2du4' (uniform utexture2D) 0:59 vector swizzle (temp 2-component vector of int) 0:59 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) 0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:59 Constant: 0:59 2 (const uint) 0:59 Sequence 0:59 Constant: 0:59 0 (const int) 0:59 Constant: 0:59 1 (const int) 0:59 direct index (temp int) 0:59 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) 0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:59 Constant: 0:59 2 (const uint) 0:59 Constant: 0:59 2 (const int) 0:62 textureFetch (temp 4-component vector of float) 0:62 'g_tTex3df4' (uniform texture3D) 0:62 vector swizzle (temp 3-component vector of int) 0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) 0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:62 Constant: 0:62 3 (const uint) 0:62 Sequence 0:62 Constant: 0:62 0 (const int) 0:62 Constant: 0:62 1 (const int) 0:62 Constant: 0:62 2 (const int) 0:62 direct index (temp int) 0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) 0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:62 Constant: 0:62 3 (const uint) 0:62 Constant: 0:62 3 (const int) 0:63 textureFetch (temp 4-component vector of int) 0:63 'g_tTex3di4' (uniform itexture3D) 0:63 vector swizzle (temp 3-component vector of int) 0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) 0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:63 Constant: 0:63 3 (const uint) 0:63 Sequence 0:63 Constant: 0:63 0 (const int) 0:63 Constant: 0:63 1 (const int) 0:63 Constant: 0:63 2 (const int) 0:63 direct index (temp int) 0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) 0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:63 Constant: 0:63 3 (const uint) 0:63 Constant: 0:63 3 (const int) 0:64 textureFetch (temp 4-component vector of uint) 0:64 'g_tTex3du4' (uniform utexture3D) 0:64 vector swizzle (temp 3-component vector of int) 0:64 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) 0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:64 Constant: 0:64 3 (const uint) 0:64 Sequence 0:64 Constant: 0:64 0 (const int) 0:64 Constant: 0:64 1 (const int) 0:64 Constant: 0:64 2 (const int) 0:64 direct index (temp int) 0:64 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) 0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:64 Constant: 0:64 3 (const uint) 0:64 Constant: 0:64 3 (const int) 0:72 move second child to first child (temp 4-component vector of float) 0:72 Color: direct index for structure (temp 4-component vector of float) 0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:72 Constant: 0:72 0 (const int) 0:72 Constant: 0:72 1.000000 0:72 1.000000 0:72 1.000000 0:72 1.000000 0:73 move second child to first child (temp float) 0:73 Depth: direct index for structure (temp float) 0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:73 Constant: 0:73 1 (const int) 0:73 Constant: 0:73 1.000000 0:75 Sequence 0:75 Sequence 0:75 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:75 Color: direct index for structure (temp 4-component vector of float) 0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:75 Constant: 0:75 0 (const int) 0:75 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:75 Depth: direct index for structure (temp float) 0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:75 Constant: 0:75 1 (const int) 0:75 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 172 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 125 129 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 9 "g_tTex1df4" Name 15 "$Global" MemberName 15($Global) 0 "c1" MemberName 15($Global) 1 "c2" MemberName 15($Global) 2 "c3" MemberName 15($Global) 3 "c4" MemberName 15($Global) 4 "o1" MemberName 15($Global) 5 "o2" MemberName 15($Global) 6 "o3" MemberName 15($Global) 7 "o4" Name 17 "" Name 31 "g_tTex1di4" Name 40 "g_tTex1du4" Name 50 "g_tTex2df4" Name 63 "g_tTex2di4" Name 73 "g_tTex2du4" Name 83 "g_tTex3df4" Name 96 "g_tTex3di4" Name 106 "g_tTex3du4" Name 114 "PS_OUTPUT" MemberName 114(PS_OUTPUT) 0 "Color" MemberName 114(PS_OUTPUT) 1 "Depth" Name 116 "psout" Name 125 "Color" Name 129 "Depth" Name 135 "g_sSamp" Name 138 "g_tTexcdf4" Name 141 "g_tTexcdi4" Name 144 "g_tTexcdu4" Name 147 "g_tTex1df4a" Name 150 "g_tTex1di4a" Name 153 "g_tTex1du4a" Name 156 "g_tTex2df4a" Name 159 "g_tTex2di4a" Name 162 "g_tTex2du4a" Name 165 "g_tTexcdf4a" Name 168 "g_tTexcdi4a" Name 171 "g_tTexcdu4a" Decorate 9(g_tTex1df4) DescriptorSet 0 Decorate 9(g_tTex1df4) Binding 0 MemberDecorate 15($Global) 0 Offset 0 MemberDecorate 15($Global) 1 Offset 8 MemberDecorate 15($Global) 2 Offset 16 MemberDecorate 15($Global) 3 Offset 32 MemberDecorate 15($Global) 4 Offset 48 MemberDecorate 15($Global) 5 Offset 56 MemberDecorate 15($Global) 6 Offset 64 MemberDecorate 15($Global) 7 Offset 80 Decorate 15($Global) Block Decorate 17 DescriptorSet 0 Decorate 31(g_tTex1di4) DescriptorSet 0 Decorate 40(g_tTex1du4) DescriptorSet 0 Decorate 50(g_tTex2df4) DescriptorSet 0 Decorate 63(g_tTex2di4) DescriptorSet 0 Decorate 73(g_tTex2du4) DescriptorSet 0 Decorate 83(g_tTex3df4) DescriptorSet 0 Decorate 96(g_tTex3di4) DescriptorSet 0 Decorate 106(g_tTex3du4) DescriptorSet 0 Decorate 125(Color) Location 0 Decorate 129(Depth) BuiltIn FragDepth Decorate 135(g_sSamp) DescriptorSet 0 Decorate 135(g_sSamp) Binding 0 Decorate 138(g_tTexcdf4) DescriptorSet 0 Decorate 141(g_tTexcdi4) DescriptorSet 0 Decorate 144(g_tTexcdu4) DescriptorSet 0 Decorate 147(g_tTex1df4a) DescriptorSet 0 Decorate 150(g_tTex1di4a) DescriptorSet 0 Decorate 153(g_tTex1du4a) DescriptorSet 0 Decorate 156(g_tTex2df4a) DescriptorSet 0 Decorate 159(g_tTex2di4a) DescriptorSet 0 Decorate 162(g_tTex2du4a) DescriptorSet 0 Decorate 165(g_tTexcdf4a) DescriptorSet 0 Decorate 168(g_tTexcdi4a) DescriptorSet 0 Decorate 171(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeImage 6(float) 1D sampled format:Unknown 8: TypePointer UniformConstant 7 9(g_tTex1df4): 8(ptr) Variable UniformConstant 11: TypeInt 32 1 12: TypeVector 11(int) 2 13: TypeVector 11(int) 3 14: TypeVector 11(int) 4 15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 16: TypePointer Uniform 15($Global) 17: 16(ptr) Variable Uniform 18: 11(int) Constant 1 19: TypeInt 32 0 20: 19(int) Constant 0 21: TypePointer Uniform 11(int) 24: 19(int) Constant 1 27: TypeVector 6(float) 4 29: TypeImage 11(int) 1D sampled format:Unknown 30: TypePointer UniformConstant 29 31(g_tTex1di4): 30(ptr) Variable UniformConstant 38: TypeImage 19(int) 1D sampled format:Unknown 39: TypePointer UniformConstant 38 40(g_tTex1du4): 39(ptr) Variable UniformConstant 46: TypeVector 19(int) 4 48: TypeImage 6(float) 2D sampled format:Unknown 49: TypePointer UniformConstant 48 50(g_tTex2df4): 49(ptr) Variable UniformConstant 52: 11(int) Constant 2 53: TypePointer Uniform 13(ivec3) 57: 19(int) Constant 2 61: TypeImage 11(int) 2D sampled format:Unknown 62: TypePointer UniformConstant 61 63(g_tTex2di4): 62(ptr) Variable UniformConstant 71: TypeImage 19(int) 2D sampled format:Unknown 72: TypePointer UniformConstant 71 73(g_tTex2du4): 72(ptr) Variable UniformConstant 81: TypeImage 6(float) 3D sampled format:Unknown 82: TypePointer UniformConstant 81 83(g_tTex3df4): 82(ptr) Variable UniformConstant 85: 11(int) Constant 3 86: TypePointer Uniform 14(ivec4) 90: 19(int) Constant 3 94: TypeImage 11(int) 3D sampled format:Unknown 95: TypePointer UniformConstant 94 96(g_tTex3di4): 95(ptr) Variable UniformConstant 104: TypeImage 19(int) 3D sampled format:Unknown 105: TypePointer UniformConstant 104 106(g_tTex3du4): 105(ptr) Variable UniformConstant 114(PS_OUTPUT): TypeStruct 27(fvec4) 6(float) 115: TypePointer Function 114(PS_OUTPUT) 117: 11(int) Constant 0 118: 6(float) Constant 1065353216 119: 27(fvec4) ConstantComposite 118 118 118 118 120: TypePointer Function 27(fvec4) 122: TypePointer Function 6(float) 124: TypePointer Output 27(fvec4) 125(Color): 124(ptr) Variable Output 128: TypePointer Output 6(float) 129(Depth): 128(ptr) Variable Output 133: TypeSampler 134: TypePointer UniformConstant 133 135(g_sSamp): 134(ptr) Variable UniformConstant 136: TypeImage 6(float) Cube sampled format:Unknown 137: TypePointer UniformConstant 136 138(g_tTexcdf4): 137(ptr) Variable UniformConstant 139: TypeImage 11(int) Cube sampled format:Unknown 140: TypePointer UniformConstant 139 141(g_tTexcdi4): 140(ptr) Variable UniformConstant 142: TypeImage 19(int) Cube sampled format:Unknown 143: TypePointer UniformConstant 142 144(g_tTexcdu4): 143(ptr) Variable UniformConstant 145: TypeImage 6(float) 1D array sampled format:Unknown 146: TypePointer UniformConstant 145 147(g_tTex1df4a): 146(ptr) Variable UniformConstant 148: TypeImage 11(int) 1D array sampled format:Unknown 149: TypePointer UniformConstant 148 150(g_tTex1di4a): 149(ptr) Variable UniformConstant 151: TypeImage 19(int) 1D array sampled format:Unknown 152: TypePointer UniformConstant 151 153(g_tTex1du4a): 152(ptr) Variable UniformConstant 154: TypeImage 6(float) 2D array sampled format:Unknown 155: TypePointer UniformConstant 154 156(g_tTex2df4a): 155(ptr) Variable UniformConstant 157: TypeImage 11(int) 2D array sampled format:Unknown 158: TypePointer UniformConstant 157 159(g_tTex2di4a): 158(ptr) Variable UniformConstant 160: TypeImage 19(int) 2D array sampled format:Unknown 161: TypePointer UniformConstant 160 162(g_tTex2du4a): 161(ptr) Variable UniformConstant 163: TypeImage 6(float) Cube array sampled format:Unknown 164: TypePointer UniformConstant 163 165(g_tTexcdf4a): 164(ptr) Variable UniformConstant 166: TypeImage 11(int) Cube array sampled format:Unknown 167: TypePointer UniformConstant 166 168(g_tTexcdi4a): 167(ptr) Variable UniformConstant 169: TypeImage 19(int) Cube array sampled format:Unknown 170: TypePointer UniformConstant 169 171(g_tTexcdu4a): 170(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 116(psout): 115(ptr) Variable Function 10: 7 Load 9(g_tTex1df4) 22: 21(ptr) AccessChain 17 18 20 23: 11(int) Load 22 25: 21(ptr) AccessChain 17 18 24 26: 11(int) Load 25 28: 27(fvec4) ImageFetch 10 23 Lod 26 32: 29 Load 31(g_tTex1di4) 33: 21(ptr) AccessChain 17 18 20 34: 11(int) Load 33 35: 21(ptr) AccessChain 17 18 24 36: 11(int) Load 35 37: 14(ivec4) ImageFetch 32 34 Lod 36 41: 38 Load 40(g_tTex1du4) 42: 21(ptr) AccessChain 17 18 20 43: 11(int) Load 42 44: 21(ptr) AccessChain 17 18 24 45: 11(int) Load 44 47: 46(ivec4) ImageFetch 41 43 Lod 45 51: 48 Load 50(g_tTex2df4) 54: 53(ptr) AccessChain 17 52 55: 13(ivec3) Load 54 56: 12(ivec2) VectorShuffle 55 55 0 1 58: 21(ptr) AccessChain 17 52 57 59: 11(int) Load 58 60: 27(fvec4) ImageFetch 51 56 Lod 59 64: 61 Load 63(g_tTex2di4) 65: 53(ptr) AccessChain 17 52 66: 13(ivec3) Load 65 67: 12(ivec2) VectorShuffle 66 66 0 1 68: 21(ptr) AccessChain 17 52 57 69: 11(int) Load 68 70: 14(ivec4) ImageFetch 64 67 Lod 69 74: 71 Load 73(g_tTex2du4) 75: 53(ptr) AccessChain 17 52 76: 13(ivec3) Load 75 77: 12(ivec2) VectorShuffle 76 76 0 1 78: 21(ptr) AccessChain 17 52 57 79: 11(int) Load 78 80: 46(ivec4) ImageFetch 74 77 Lod 79 84: 81 Load 83(g_tTex3df4) 87: 86(ptr) AccessChain 17 85 88: 14(ivec4) Load 87 89: 13(ivec3) VectorShuffle 88 88 0 1 2 91: 21(ptr) AccessChain 17 85 90 92: 11(int) Load 91 93: 27(fvec4) ImageFetch 84 89 Lod 92 97: 94 Load 96(g_tTex3di4) 98: 86(ptr) AccessChain 17 85 99: 14(ivec4) Load 98 100: 13(ivec3) VectorShuffle 99 99 0 1 2 101: 21(ptr) AccessChain 17 85 90 102: 11(int) Load 101 103: 14(ivec4) ImageFetch 97 100 Lod 102 107: 104 Load 106(g_tTex3du4) 108: 86(ptr) AccessChain 17 85 109: 14(ivec4) Load 108 110: 13(ivec3) VectorShuffle 109 109 0 1 2 111: 21(ptr) AccessChain 17 85 90 112: 11(int) Load 111 113: 46(ivec4) ImageFetch 107 110 Lod 112 121: 120(ptr) AccessChain 116(psout) 117 Store 121 119 123: 122(ptr) AccessChain 116(psout) 18 Store 123 118 126: 120(ptr) AccessChain 116(psout) 117 127: 27(fvec4) Load 126 Store 125(Color) 127 130: 122(ptr) AccessChain 116(psout) 18 131: 6(float) Load 130 Store 129(Depth) 131 Return FunctionEnd