hlsl.load.buffer.float.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:28 Sequence 0:28 move second child to first child (temp float) 0:28 'r00' (temp float) 0:28 Construct float (temp float) 0:? textureFetch (temp 4-component vector of float) 0:28 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) 0:28 c1: direct index for structure (layout(offset=0 ) uniform int) 0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:28 Constant: 0:28 0 (const uint) 0:29 Sequence 0:29 move second child to first child (temp int) 0:29 'r01' (temp int) 0:29 Construct int (temp int) 0:? textureFetch (temp 4-component vector of int) 0:29 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer) 0:29 c1: direct index for structure (layout(offset=0 ) uniform int) 0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:29 Constant: 0:29 0 (const uint) 0:30 Sequence 0:30 move second child to first child (temp uint) 0:30 'r02' (temp uint) 0:30 Construct uint (temp uint) 0:? textureFetch (temp 4-component vector of uint) 0:30 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer) 0:30 c1: direct index for structure (layout(offset=0 ) uniform int) 0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:30 Constant: 0:30 0 (const uint) 0:34 move second child to first child (temp 4-component vector of float) 0:34 Color: direct index for structure (temp 4-component vector of float) 0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:34 Constant: 0:34 0 (const int) 0:34 Constant: 0:34 1.000000 0:34 1.000000 0:34 1.000000 0:34 1.000000 0:35 move second child to first child (temp float) 0:35 Depth: direct index for structure (temp float) 0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:35 Constant: 0:35 1 (const int) 0:35 Constant: 0:35 1.000000 0:37 Sequence 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:37 Color: direct index for structure (temp 4-component vector of float) 0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:37 Constant: 0:37 0 (const int) 0:37 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:37 Depth: direct index for structure (temp float) 0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:37 Constant: 0:37 1 (const int) 0:37 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_tTexbfs_test' (layout(binding=0 r32f ) uniform samplerBuffer) 0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) 0:? 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer) 0:? 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:28 Sequence 0:28 move second child to first child (temp float) 0:28 'r00' (temp float) 0:28 Construct float (temp float) 0:? textureFetch (temp 4-component vector of float) 0:28 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) 0:28 c1: direct index for structure (layout(offset=0 ) uniform int) 0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:28 Constant: 0:28 0 (const uint) 0:29 Sequence 0:29 move second child to first child (temp int) 0:29 'r01' (temp int) 0:29 Construct int (temp int) 0:? textureFetch (temp 4-component vector of int) 0:29 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer) 0:29 c1: direct index for structure (layout(offset=0 ) uniform int) 0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:29 Constant: 0:29 0 (const uint) 0:30 Sequence 0:30 move second child to first child (temp uint) 0:30 'r02' (temp uint) 0:30 Construct uint (temp uint) 0:? textureFetch (temp 4-component vector of uint) 0:30 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer) 0:30 c1: direct index for structure (layout(offset=0 ) uniform int) 0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:30 Constant: 0:30 0 (const uint) 0:34 move second child to first child (temp 4-component vector of float) 0:34 Color: direct index for structure (temp 4-component vector of float) 0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:34 Constant: 0:34 0 (const int) 0:34 Constant: 0:34 1.000000 0:34 1.000000 0:34 1.000000 0:34 1.000000 0:35 move second child to first child (temp float) 0:35 Depth: direct index for structure (temp float) 0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:35 Constant: 0:35 1 (const int) 0:35 Constant: 0:35 1.000000 0:37 Sequence 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:37 Color: direct index for structure (temp 4-component vector of float) 0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:37 Constant: 0:37 0 (const int) 0:37 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:37 Depth: direct index for structure (temp float) 0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:37 Constant: 0:37 1 (const int) 0:37 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_tTexbfs_test' (layout(binding=0 r32f ) uniform samplerBuffer) 0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) 0:? 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer) 0:? 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 74 Capability Shader Capability SampledBuffer 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 65 69 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 8 "r00" Name 12 "g_tTexbfs" Name 18 "$Global" MemberName 18($Global) 0 "c1" MemberName 18($Global) 1 "c2" MemberName 18($Global) 2 "c3" MemberName 18($Global) 3 "c4" MemberName 18($Global) 4 "o1" MemberName 18($Global) 5 "o2" MemberName 18($Global) 6 "o3" MemberName 18($Global) 7 "o4" Name 20 "" Name 30 "r01" Name 34 "g_tTexbis" Name 43 "r02" Name 47 "g_tTexbus" Name 55 "PS_OUTPUT" MemberName 55(PS_OUTPUT) 0 "Color" MemberName 55(PS_OUTPUT) 1 "Depth" Name 57 "psout" Name 65 "Color" Name 69 "Depth" Name 73 "g_tTexbfs_test" Decorate 12(g_tTexbfs) DescriptorSet 0 MemberDecorate 18($Global) 0 Offset 0 MemberDecorate 18($Global) 1 Offset 8 MemberDecorate 18($Global) 2 Offset 16 MemberDecorate 18($Global) 3 Offset 32 MemberDecorate 18($Global) 4 Offset 48 MemberDecorate 18($Global) 5 Offset 56 MemberDecorate 18($Global) 6 Offset 64 MemberDecorate 18($Global) 7 Offset 80 Decorate 18($Global) Block Decorate 20 DescriptorSet 0 Decorate 34(g_tTexbis) DescriptorSet 0 Decorate 47(g_tTexbus) DescriptorSet 0 Decorate 65(Color) Location 0 Decorate 69(Depth) BuiltIn FragDepth Decorate 73(g_tTexbfs_test) DescriptorSet 0 Decorate 73(g_tTexbfs_test) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 9: TypeImage 6(float) Buffer sampled format:R32f 10: TypeSampledImage 9 11: TypePointer UniformConstant 10 12(g_tTexbfs): 11(ptr) Variable UniformConstant 14: TypeInt 32 1 15: TypeVector 14(int) 2 16: TypeVector 14(int) 3 17: TypeVector 14(int) 4 18($Global): TypeStruct 14(int) 15(ivec2) 16(ivec3) 17(ivec4) 14(int) 15(ivec2) 16(ivec3) 17(ivec4) 19: TypePointer Uniform 18($Global) 20: 19(ptr) Variable Uniform 21: 14(int) Constant 0 22: TypePointer Uniform 14(int) 26: TypeVector 6(float) 4 29: TypePointer Function 14(int) 31: TypeImage 14(int) Buffer sampled format:R32i 32: TypeSampledImage 31 33: TypePointer UniformConstant 32 34(g_tTexbis): 33(ptr) Variable UniformConstant 41: TypeInt 32 0 42: TypePointer Function 41(int) 44: TypeImage 41(int) Buffer sampled format:R32ui 45: TypeSampledImage 44 46: TypePointer UniformConstant 45 47(g_tTexbus): 46(ptr) Variable UniformConstant 52: TypeVector 41(int) 4 55(PS_OUTPUT): TypeStruct 26(fvec4) 6(float) 56: TypePointer Function 55(PS_OUTPUT) 58: 6(float) Constant 1065353216 59: 26(fvec4) ConstantComposite 58 58 58 58 60: TypePointer Function 26(fvec4) 62: 14(int) Constant 1 64: TypePointer Output 26(fvec4) 65(Color): 64(ptr) Variable Output 68: TypePointer Output 6(float) 69(Depth): 68(ptr) Variable Output 73(g_tTexbfs_test): 11(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 8(r00): 7(ptr) Variable Function 30(r01): 29(ptr) Variable Function 43(r02): 42(ptr) Variable Function 57(psout): 56(ptr) Variable Function 13: 10 Load 12(g_tTexbfs) 23: 22(ptr) AccessChain 20 21 24: 14(int) Load 23 25: 9 Image 13 27: 26(fvec4) ImageFetch 25 24 28: 6(float) CompositeExtract 27 0 Store 8(r00) 28 35: 32 Load 34(g_tTexbis) 36: 22(ptr) AccessChain 20 21 37: 14(int) Load 36 38: 31 Image 35 39: 17(ivec4) ImageFetch 38 37 40: 14(int) CompositeExtract 39 0 Store 30(r01) 40 48: 45 Load 47(g_tTexbus) 49: 22(ptr) AccessChain 20 21 50: 14(int) Load 49 51: 44 Image 48 53: 52(ivec4) ImageFetch 51 50 54: 41(int) CompositeExtract 53 0 Store 43(r02) 54 61: 60(ptr) AccessChain 57(psout) 21 Store 61 59 63: 7(ptr) AccessChain 57(psout) 62 Store 63 58 66: 60(ptr) AccessChain 57(psout) 21 67: 26(fvec4) Load 66 Store 65(Color) 67 70: 7(ptr) AccessChain 57(psout) 62 71: 6(float) Load 70 Store 69(Depth) 71 Return FunctionEnd