hlsl.numthreads.comp Shader version: 450 local_size = (4, 4, 2) 0:? Sequence 0:4 Function Definition: main(vu3; (temp void) 0:4 Function Parameters: 0:4 'tid' (in 3-component vector of uint) 0:9 Function Definition: main_aux1(vu3; (temp void) 0:9 Function Parameters: 0:9 'tid' (in 3-component vector of uint LocalInvocationID) 0:? Linker Objects 0:? 'tid' (in 3-component vector of uint LocalInvocationID) Linked compute stage: Shader version: 450 local_size = (4, 4, 2) 0:? Sequence 0:4 Function Definition: main(vu3; (temp void) 0:4 Function Parameters: 0:4 'tid' (in 3-component vector of uint) 0:9 Function Definition: main_aux1(vu3; (temp void) 0:9 Function Parameters: 0:9 'tid' (in 3-component vector of uint LocalInvocationID) 0:? Linker Objects 0:? 'tid' (in 3-component vector of uint LocalInvocationID) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 15 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint GLCompute 4 "main_aux1" 14 ExecutionMode 4 LocalSize 4 4 2 Name 4 "main_aux1" Name 11 "main(vu3;" Name 10 "tid" Name 14 "tid" Decorate 14(tid) BuiltIn LocalInvocationId 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 7: TypeVector 6(int) 3 8: TypePointer Function 7(ivec3) 9: TypeFunction 2 8(ptr) 13: TypePointer Input 7(ivec3) 14(tid): 13(ptr) Variable Input 4(main_aux1): 2 Function None 3 5: Label Return FunctionEnd 11(main(vu3;): 2 Function None 9 10(tid): 8(ptr) FunctionParameter 12: Label Return FunctionEnd