hlsl.precedence2.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (temp int) 0:7 Function Parameters: 0:7 'a1' (layout(location=0 ) in int) 0:7 'a2' (layout(location=1 ) in int) 0:7 'a3' (layout(location=2 ) in int) 0:7 'a4' (layout(location=3 ) in int) 0:? Sequence 0:8 Sequence 0:8 move second child to first child (temp int) 0:? '@entryPointOutput' (layout(location=0 ) out int) 0:8 add (temp int) 0:8 left-shift (temp int) 0:8 add (temp int) 0:8 component-wise multiply (temp int) 0:8 'a1' (layout(location=0 ) in int) 0:8 'a2' (layout(location=1 ) in int) 0:8 'a3' (layout(location=2 ) in int) 0:8 'a4' (layout(location=3 ) in int) 0:8 left-shift (temp int) 0:8 'a1' (layout(location=0 ) in int) 0:8 add (temp int) 0:8 'a2' (layout(location=1 ) in int) 0:8 component-wise multiply (temp int) 0:8 'a3' (layout(location=2 ) in int) 0:8 'a4' (layout(location=3 ) in int) 0:8 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out int) 0:? 'a1' (layout(location=0 ) in int) 0:? 'a2' (layout(location=1 ) in int) 0:? 'a3' (layout(location=2 ) in int) 0:? 'a4' (layout(location=3 ) in int) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (temp int) 0:7 Function Parameters: 0:7 'a1' (layout(location=0 ) in int) 0:7 'a2' (layout(location=1 ) in int) 0:7 'a3' (layout(location=2 ) in int) 0:7 'a4' (layout(location=3 ) in int) 0:? Sequence 0:8 Sequence 0:8 move second child to first child (temp int) 0:? '@entryPointOutput' (layout(location=0 ) out int) 0:8 add (temp int) 0:8 left-shift (temp int) 0:8 add (temp int) 0:8 component-wise multiply (temp int) 0:8 'a1' (layout(location=0 ) in int) 0:8 'a2' (layout(location=1 ) in int) 0:8 'a3' (layout(location=2 ) in int) 0:8 'a4' (layout(location=3 ) in int) 0:8 left-shift (temp int) 0:8 'a1' (layout(location=0 ) in int) 0:8 add (temp int) 0:8 'a2' (layout(location=1 ) in int) 0:8 component-wise multiply (temp int) 0:8 'a3' (layout(location=2 ) in int) 0:8 'a4' (layout(location=3 ) in int) 0:8 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out int) 0:? 'a1' (layout(location=0 ) in int) 0:? 'a2' (layout(location=1 ) in int) 0:? 'a3' (layout(location=2 ) in int) 0:? 'a4' (layout(location=3 ) in int) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 30 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 8 10 12 15 18 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" Name 8 "@entryPointOutput" Name 10 "a1" Name 12 "a2" Name 15 "a3" Name 18 "a4" Decorate 8(@entryPointOutput) Location 0 Decorate 10(a1) Location 0 Decorate 12(a2) Location 1 Decorate 15(a3) Location 2 Decorate 18(a4) Location 3 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypePointer Output 6(int) 8(@entryPointOutput): 7(ptr) Variable Output 9: TypePointer Input 6(int) 10(a1): 9(ptr) Variable Input 12(a2): 9(ptr) Variable Input 15(a3): 9(ptr) Variable Input 18(a4): 9(ptr) Variable Input 4(PixelShaderFunction): 2 Function None 3 5: Label 11: 6(int) Load 10(a1) 13: 6(int) Load 12(a2) 14: 6(int) IMul 11 13 16: 6(int) Load 15(a3) 17: 6(int) IAdd 14 16 19: 6(int) Load 18(a4) 20: 6(int) ShiftLeftLogical 17 19 21: 6(int) Load 10(a1) 22: 6(int) Load 12(a2) 23: 6(int) Load 15(a3) 24: 6(int) Load 18(a4) 25: 6(int) IMul 23 24 26: 6(int) IAdd 22 25 27: 6(int) ShiftLeftLogical 21 26 28: 6(int) IAdd 20 27 Store 8(@entryPointOutput) 28 Return FunctionEnd