hlsl.promote.vec1.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:3 Function Definition: main( (temp 4-component vector of float) 0:3 Function Parameters: 0:? Sequence 0:7 move second child to first child (temp float) 0:7 'f1a' (temp float) 0:7 Construct float (temp float) 0:7 'f1b' (temp 1-component vector of float) 0:8 move second child to first child (temp 1-component vector of float) 0:8 'f1b' (temp 1-component vector of float) 0:8 Construct float (temp 1-component vector of float) 0:8 'f1a' (temp float) 0:11 step (global 3-component vector of float) 0:11 Constant: 0:11 0.000000 0:11 0.000000 0:11 0.000000 0:11 'f3' (temp 3-component vector of float) 0:13 sine (global float) 0:13 Construct float (in float) 0:13 'f1b' (temp 1-component vector of float) 0:15 Sequence 0:15 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? Constant: 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:15 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:3 Function Definition: main( (temp 4-component vector of float) 0:3 Function Parameters: 0:? Sequence 0:7 move second child to first child (temp float) 0:7 'f1a' (temp float) 0:7 Construct float (temp float) 0:7 'f1b' (temp 1-component vector of float) 0:8 move second child to first child (temp 1-component vector of float) 0:8 'f1b' (temp 1-component vector of float) 0:8 Construct float (temp 1-component vector of float) 0:8 'f1a' (temp float) 0:11 step (global 3-component vector of float) 0:11 Constant: 0:11 0.000000 0:11 0.000000 0:11 0.000000 0:11 'f3' (temp 3-component vector of float) 0:13 sine (global float) 0:13 Construct float (in float) 0:13 'f1b' (temp 1-component vector of float) 0:15 Sequence 0:15 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? Constant: 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:15 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 26 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 23 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 8 "f1a" Name 9 "f1b" Name 16 "f3" Name 23 "@entryPointOutput" Decorate 23(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 12: TypeVector 6(float) 3 13: 6(float) Constant 0 14: 12(fvec3) ConstantComposite 13 13 13 15: TypePointer Function 12(fvec3) 21: TypeVector 6(float) 4 22: TypePointer Output 21(fvec4) 23(@entryPointOutput): 22(ptr) Variable Output 24: 21(fvec4) ConstantComposite 13 13 13 13 4(main): 2 Function None 3 5: Label 8(f1a): 7(ptr) Variable Function 9(f1b): 7(ptr) Variable Function 16(f3): 15(ptr) Variable Function 10: 6(float) Load 9(f1b) Store 8(f1a) 10 11: 6(float) Load 8(f1a) Store 9(f1b) 11 17: 12(fvec3) Load 16(f3) 18: 12(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 14 17 19: 6(float) Load 9(f1b) 20: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 19 Store 23(@entryPointOutput) 24 Return FunctionEnd