hlsl.sample.offset.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval10' (temp 4-component vector of float) 0:31 textureOffset (temp 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler1D) 0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:31 Constant: 0:31 0.100000 0:31 Constant: 0:31 1 (const int) 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval11' (temp 4-component vector of int) 0:32 textureOffset (temp 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler1D) 0:32 'g_tTex1di4' (uniform itexture1D) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:32 Constant: 0:32 0.200000 0:32 Constant: 0:32 1 (const int) 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval12' (temp 4-component vector of uint) 0:33 textureOffset (temp 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler1D) 0:33 'g_tTex1du4' (uniform utexture1D) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:33 Constant: 0:33 0.300000 0:33 Constant: 0:33 1 (const int) 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval20' (temp 4-component vector of float) 0:35 textureOffset (temp 4-component vector of float) 0:35 Construct combined texture-sampler (temp sampler2D) 0:35 'g_tTex2df4' (uniform texture2D) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval21' (temp 4-component vector of int) 0:36 textureOffset (temp 4-component vector of int) 0:36 Construct combined texture-sampler (temp isampler2D) 0:36 'g_tTex2di4' (uniform itexture2D) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:? Constant: 0:? 1 (const int) 0:? 1 (const int) 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval22' (temp 4-component vector of uint) 0:37 textureOffset (temp 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usampler2D) 0:37 'g_tTex2du4' (uniform utexture2D) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:? Constant: 0:? 1 (const int) 0:? -1 (const int) 0:39 Sequence 0:39 move second child to first child (temp 4-component vector of float) 0:39 'txval30' (temp 4-component vector of float) 0:39 textureOffset (temp 4-component vector of float) 0:39 Construct combined texture-sampler (temp sampler3D) 0:39 'g_tTex3df4' (uniform texture3D) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:? 1 (const int) 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of int) 0:40 'txval31' (temp 4-component vector of int) 0:40 textureOffset (temp 4-component vector of int) 0:40 Construct combined texture-sampler (temp isampler3D) 0:40 'g_tTex3di4' (uniform itexture3D) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:? Constant: 0:? 1 (const int) 0:? 1 (const int) 0:? 1 (const int) 0:41 Sequence 0:41 move second child to first child (temp 4-component vector of uint) 0:41 'txval32' (temp 4-component vector of uint) 0:41 textureOffset (temp 4-component vector of uint) 0:41 Construct combined texture-sampler (temp usampler3D) 0:41 'g_tTex3du4' (uniform utexture3D) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:? -1 (const int) 0:45 move second child to first child (temp 4-component vector of float) 0:45 Color: direct index for structure (temp 4-component vector of float) 0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:45 Constant: 0:45 0 (const int) 0:45 Constant: 0:45 1.000000 0:45 1.000000 0:45 1.000000 0:45 1.000000 0:46 move second child to first child (temp float) 0:46 Depth: direct index for structure (temp float) 0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:46 Constant: 0:46 1 (const int) 0:46 Constant: 0:46 1.000000 0:48 Sequence 0:48 Sequence 0:48 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:48 Color: direct index for structure (temp 4-component vector of float) 0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:48 Constant: 0:48 0 (const int) 0:48 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:48 Depth: direct index for structure (temp float) 0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:48 Constant: 0:48 1 (const int) 0:48 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval10' (temp 4-component vector of float) 0:31 textureOffset (temp 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler1D) 0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:31 Constant: 0:31 0.100000 0:31 Constant: 0:31 1 (const int) 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval11' (temp 4-component vector of int) 0:32 textureOffset (temp 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler1D) 0:32 'g_tTex1di4' (uniform itexture1D) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:32 Constant: 0:32 0.200000 0:32 Constant: 0:32 1 (const int) 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval12' (temp 4-component vector of uint) 0:33 textureOffset (temp 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler1D) 0:33 'g_tTex1du4' (uniform utexture1D) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:33 Constant: 0:33 0.300000 0:33 Constant: 0:33 1 (const int) 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval20' (temp 4-component vector of float) 0:35 textureOffset (temp 4-component vector of float) 0:35 Construct combined texture-sampler (temp sampler2D) 0:35 'g_tTex2df4' (uniform texture2D) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval21' (temp 4-component vector of int) 0:36 textureOffset (temp 4-component vector of int) 0:36 Construct combined texture-sampler (temp isampler2D) 0:36 'g_tTex2di4' (uniform itexture2D) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:? Constant: 0:? 1 (const int) 0:? 1 (const int) 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval22' (temp 4-component vector of uint) 0:37 textureOffset (temp 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usampler2D) 0:37 'g_tTex2du4' (uniform utexture2D) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:? Constant: 0:? 1 (const int) 0:? -1 (const int) 0:39 Sequence 0:39 move second child to first child (temp 4-component vector of float) 0:39 'txval30' (temp 4-component vector of float) 0:39 textureOffset (temp 4-component vector of float) 0:39 Construct combined texture-sampler (temp sampler3D) 0:39 'g_tTex3df4' (uniform texture3D) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:? 1 (const int) 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of int) 0:40 'txval31' (temp 4-component vector of int) 0:40 textureOffset (temp 4-component vector of int) 0:40 Construct combined texture-sampler (temp isampler3D) 0:40 'g_tTex3di4' (uniform itexture3D) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:? Constant: 0:? 1 (const int) 0:? 1 (const int) 0:? 1 (const int) 0:41 Sequence 0:41 move second child to first child (temp 4-component vector of uint) 0:41 'txval32' (temp 4-component vector of uint) 0:41 textureOffset (temp 4-component vector of uint) 0:41 Construct combined texture-sampler (temp usampler3D) 0:41 'g_tTex3du4' (uniform utexture3D) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:? -1 (const int) 0:45 move second child to first child (temp 4-component vector of float) 0:45 Color: direct index for structure (temp 4-component vector of float) 0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:45 Constant: 0:45 0 (const int) 0:45 Constant: 0:45 1.000000 0:45 1.000000 0:45 1.000000 0:45 1.000000 0:46 move second child to first child (temp float) 0:46 Depth: direct index for structure (temp float) 0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:46 Constant: 0:46 1 (const int) 0:46 Constant: 0:46 1.000000 0:48 Sequence 0:48 Sequence 0:48 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:48 Color: direct index for structure (temp 4-component vector of float) 0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:48 Constant: 0:48 0 (const int) 0:48 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:48 Depth: direct index for structure (temp float) 0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:48 Constant: 0:48 1 (const int) 0:48 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 154 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 136 140 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 9 "txval10" Name 12 "g_tTex1df4" Name 16 "g_sSamp" Name 26 "txval11" Name 29 "g_tTex1di4" Name 39 "txval12" Name 42 "g_tTex1du4" Name 49 "txval20" Name 52 "g_tTex2df4" Name 63 "txval21" Name 66 "g_tTex2di4" Name 75 "txval22" Name 78 "g_tTex2du4" Name 89 "txval30" Name 92 "g_tTex3df4" Name 102 "txval31" Name 105 "g_tTex3di4" Name 113 "txval32" Name 116 "g_tTex3du4" Name 127 "PS_OUTPUT" MemberName 127(PS_OUTPUT) 0 "Color" MemberName 127(PS_OUTPUT) 1 "Depth" Name 129 "psout" Name 136 "Color" Name 140 "Depth" Name 144 "g_tTex1df4a" Name 147 "g_tTexcdf4" Name 150 "g_tTexcdi4" Name 153 "g_tTexcdu4" Decorate 12(g_tTex1df4) DescriptorSet 0 Decorate 12(g_tTex1df4) Binding 0 Decorate 16(g_sSamp) DescriptorSet 0 Decorate 16(g_sSamp) Binding 0 Decorate 29(g_tTex1di4) DescriptorSet 0 Decorate 42(g_tTex1du4) DescriptorSet 0 Decorate 52(g_tTex2df4) DescriptorSet 0 Decorate 66(g_tTex2di4) DescriptorSet 0 Decorate 78(g_tTex2du4) DescriptorSet 0 Decorate 92(g_tTex3df4) DescriptorSet 0 Decorate 105(g_tTex3di4) DescriptorSet 0 Decorate 116(g_tTex3du4) DescriptorSet 0 Decorate 136(Color) Location 0 Decorate 140(Depth) BuiltIn FragDepth Decorate 144(g_tTex1df4a) DescriptorSet 0 Decorate 144(g_tTex1df4a) Binding 1 Decorate 147(g_tTexcdf4) DescriptorSet 0 Decorate 150(g_tTexcdi4) DescriptorSet 0 Decorate 153(g_tTexcdu4) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypeImage 6(float) 1D sampled format:Unknown 11: TypePointer UniformConstant 10 12(g_tTex1df4): 11(ptr) Variable UniformConstant 14: TypeSampler 15: TypePointer UniformConstant 14 16(g_sSamp): 15(ptr) Variable UniformConstant 18: TypeSampledImage 10 20: 6(float) Constant 1036831949 21: TypeInt 32 1 22: 21(int) Constant 1 24: TypeVector 21(int) 4 25: TypePointer Function 24(ivec4) 27: TypeImage 21(int) 1D sampled format:Unknown 28: TypePointer UniformConstant 27 29(g_tTex1di4): 28(ptr) Variable UniformConstant 32: TypeSampledImage 27 34: 6(float) Constant 1045220557 36: TypeInt 32 0 37: TypeVector 36(int) 4 38: TypePointer Function 37(ivec4) 40: TypeImage 36(int) 1D sampled format:Unknown 41: TypePointer UniformConstant 40 42(g_tTex1du4): 41(ptr) Variable UniformConstant 45: TypeSampledImage 40 47: 6(float) Constant 1050253722 50: TypeImage 6(float) 2D sampled format:Unknown 51: TypePointer UniformConstant 50 52(g_tTex2df4): 51(ptr) Variable UniformConstant 55: TypeSampledImage 50 57: TypeVector 6(float) 2 58: 57(fvec2) ConstantComposite 20 34 59: TypeVector 21(int) 2 60: 21(int) Constant 0 61: 59(ivec2) ConstantComposite 22 60 64: TypeImage 21(int) 2D sampled format:Unknown 65: TypePointer UniformConstant 64 66(g_tTex2di4): 65(ptr) Variable UniformConstant 69: TypeSampledImage 64 71: 6(float) Constant 1053609165 72: 57(fvec2) ConstantComposite 47 71 73: 59(ivec2) ConstantComposite 22 22 76: TypeImage 36(int) 2D sampled format:Unknown 77: TypePointer UniformConstant 76 78(g_tTex2du4): 77(ptr) Variable UniformConstant 81: TypeSampledImage 76 83: 6(float) Constant 1056964608 84: 6(float) Constant 1058642330 85: 57(fvec2) ConstantComposite 83 84 86: 21(int) Constant 4294967295 87: 59(ivec2) ConstantComposite 22 86 90: TypeImage 6(float) 3D sampled format:Unknown 91: TypePointer UniformConstant 90 92(g_tTex3df4): 91(ptr) Variable UniformConstant 95: TypeSampledImage 90 97: TypeVector 6(float) 3 98: 97(fvec3) ConstantComposite 20 34 47 99: TypeVector 21(int) 3 100: 99(ivec3) ConstantComposite 22 60 22 103: TypeImage 21(int) 3D sampled format:Unknown 104: TypePointer UniformConstant 103 105(g_tTex3di4): 104(ptr) Variable UniformConstant 108: TypeSampledImage 103 110: 97(fvec3) ConstantComposite 71 83 84 111: 99(ivec3) ConstantComposite 22 22 22 114: TypeImage 36(int) 3D sampled format:Unknown 115: TypePointer UniformConstant 114 116(g_tTex3du4): 115(ptr) Variable UniformConstant 119: TypeSampledImage 114 121: 6(float) Constant 1060320051 122: 6(float) Constant 1061997773 123: 6(float) Constant 1063675494 124: 97(fvec3) ConstantComposite 121 122 123 125: 99(ivec3) ConstantComposite 22 60 86 127(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 128: TypePointer Function 127(PS_OUTPUT) 130: 6(float) Constant 1065353216 131: 7(fvec4) ConstantComposite 130 130 130 130 133: TypePointer Function 6(float) 135: TypePointer Output 7(fvec4) 136(Color): 135(ptr) Variable Output 139: TypePointer Output 6(float) 140(Depth): 139(ptr) Variable Output 144(g_tTex1df4a): 11(ptr) Variable UniformConstant 145: TypeImage 6(float) Cube sampled format:Unknown 146: TypePointer UniformConstant 145 147(g_tTexcdf4): 146(ptr) Variable UniformConstant 148: TypeImage 21(int) Cube sampled format:Unknown 149: TypePointer UniformConstant 148 150(g_tTexcdi4): 149(ptr) Variable UniformConstant 151: TypeImage 36(int) Cube sampled format:Unknown 152: TypePointer UniformConstant 151 153(g_tTexcdu4): 152(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 9(txval10): 8(ptr) Variable Function 26(txval11): 25(ptr) Variable Function 39(txval12): 38(ptr) Variable Function 49(txval20): 8(ptr) Variable Function 63(txval21): 25(ptr) Variable Function 75(txval22): 38(ptr) Variable Function 89(txval30): 8(ptr) Variable Function 102(txval31): 25(ptr) Variable Function 113(txval32): 38(ptr) Variable Function 129(psout): 128(ptr) Variable Function 13: 10 Load 12(g_tTex1df4) 17: 14 Load 16(g_sSamp) 19: 18 SampledImage 13 17 23: 7(fvec4) ImageSampleImplicitLod 19 20 ConstOffset 22 Store 9(txval10) 23 30: 27 Load 29(g_tTex1di4) 31: 14 Load 16(g_sSamp) 33: 32 SampledImage 30 31 35: 24(ivec4) ImageSampleImplicitLod 33 34 ConstOffset 22 Store 26(txval11) 35 43: 40 Load 42(g_tTex1du4) 44: 14 Load 16(g_sSamp) 46: 45 SampledImage 43 44 48: 37(ivec4) ImageSampleImplicitLod 46 47 ConstOffset 22 Store 39(txval12) 48 53: 50 Load 52(g_tTex2df4) 54: 14 Load 16(g_sSamp) 56: 55 SampledImage 53 54 62: 7(fvec4) ImageSampleImplicitLod 56 58 ConstOffset 61 Store 49(txval20) 62 67: 64 Load 66(g_tTex2di4) 68: 14 Load 16(g_sSamp) 70: 69 SampledImage 67 68 74: 24(ivec4) ImageSampleImplicitLod 70 72 ConstOffset 73 Store 63(txval21) 74 79: 76 Load 78(g_tTex2du4) 80: 14 Load 16(g_sSamp) 82: 81 SampledImage 79 80 88: 37(ivec4) ImageSampleImplicitLod 82 85 ConstOffset 87 Store 75(txval22) 88 93: 90 Load 92(g_tTex3df4) 94: 14 Load 16(g_sSamp) 96: 95 SampledImage 93 94 101: 7(fvec4) ImageSampleImplicitLod 96 98 ConstOffset 100 Store 89(txval30) 101 106: 103 Load 105(g_tTex3di4) 107: 14 Load 16(g_sSamp) 109: 108 SampledImage 106 107 112: 24(ivec4) ImageSampleImplicitLod 109 110 ConstOffset 111 Store 102(txval31) 112 117: 114 Load 116(g_tTex3du4) 118: 14 Load 16(g_sSamp) 120: 119 SampledImage 117 118 126: 37(ivec4) ImageSampleImplicitLod 120 124 ConstOffset 125 Store 113(txval32) 126 132: 8(ptr) AccessChain 129(psout) 60 Store 132 131 134: 133(ptr) AccessChain 129(psout) 22 Store 134 130 137: 8(ptr) AccessChain 129(psout) 60 138: 7(fvec4) Load 137 Store 136(Color) 138 141: 133(ptr) AccessChain 129(psout) 22 142: 6(float) Load 141 Store 140(Depth) 142 Return FunctionEnd