hlsl.sample.sub-vec4.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:14 Function Definition: main( (temp structure{temp 4-component vector of float Color}) 0:14 Function Parameters: 0:? Sequence 0:17 Sequence 0:17 move second child to first child (temp float) 0:17 'txval10' (temp float) 0:17 Construct float (temp float) 0:? texture (temp 4-component vector of float) 0:17 Construct combined texture-sampler (temp sampler1D) 0:17 'g_tTex1df1' (uniform texture1D) 0:17 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:17 Constant: 0:17 0.100000 0:18 Sequence 0:18 move second child to first child (temp 2-component vector of float) 0:18 'txval11' (temp 2-component vector of float) 0:18 Construct vec2 (temp 2-component vector of float) 0:? texture (temp 4-component vector of float) 0:18 Construct combined texture-sampler (temp sampler1D) 0:18 'g_tTex1df2' (uniform texture1D) 0:18 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:18 Constant: 0:18 0.200000 0:19 Sequence 0:19 move second child to first child (temp 3-component vector of float) 0:19 'txval12' (temp 3-component vector of float) 0:19 Construct vec3 (temp 3-component vector of float) 0:? texture (temp 4-component vector of float) 0:19 Construct combined texture-sampler (temp sampler1D) 0:19 'g_tTex1df3' (uniform texture1D) 0:19 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:19 Constant: 0:19 0.200000 0:20 Sequence 0:20 move second child to first child (temp 4-component vector of float) 0:20 'txval13' (temp 4-component vector of float) 0:20 texture (temp 4-component vector of float) 0:20 Construct combined texture-sampler (temp sampler1D) 0:20 'g_tTex1df4' (uniform texture1D) 0:20 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:20 Constant: 0:20 0.200000 0:22 move second child to first child (temp 4-component vector of float) 0:22 Color: direct index for structure (temp 4-component vector of float) 0:22 'psout' (temp structure{temp 4-component vector of float Color}) 0:22 Constant: 0:22 0 (const int) 0:22 Constant: 0:22 1.000000 0:22 1.000000 0:22 1.000000 0:22 1.000000 0:23 Sequence 0:23 Sequence 0:23 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:23 Color: direct index for structure (temp 4-component vector of float) 0:23 'psout' (temp structure{temp 4-component vector of float Color}) 0:23 Constant: 0:23 0 (const int) 0:23 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df1' (uniform texture1D) 0:? 'g_tTex1df2' (uniform texture1D) 0:? 'g_tTex1df3' (uniform texture1D) 0:? 'g_tTex1df4' (uniform texture1D) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:14 Function Definition: main( (temp structure{temp 4-component vector of float Color}) 0:14 Function Parameters: 0:? Sequence 0:17 Sequence 0:17 move second child to first child (temp float) 0:17 'txval10' (temp float) 0:17 Construct float (temp float) 0:? texture (temp 4-component vector of float) 0:17 Construct combined texture-sampler (temp sampler1D) 0:17 'g_tTex1df1' (uniform texture1D) 0:17 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:17 Constant: 0:17 0.100000 0:18 Sequence 0:18 move second child to first child (temp 2-component vector of float) 0:18 'txval11' (temp 2-component vector of float) 0:18 Construct vec2 (temp 2-component vector of float) 0:? texture (temp 4-component vector of float) 0:18 Construct combined texture-sampler (temp sampler1D) 0:18 'g_tTex1df2' (uniform texture1D) 0:18 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:18 Constant: 0:18 0.200000 0:19 Sequence 0:19 move second child to first child (temp 3-component vector of float) 0:19 'txval12' (temp 3-component vector of float) 0:19 Construct vec3 (temp 3-component vector of float) 0:? texture (temp 4-component vector of float) 0:19 Construct combined texture-sampler (temp sampler1D) 0:19 'g_tTex1df3' (uniform texture1D) 0:19 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:19 Constant: 0:19 0.200000 0:20 Sequence 0:20 move second child to first child (temp 4-component vector of float) 0:20 'txval13' (temp 4-component vector of float) 0:20 texture (temp 4-component vector of float) 0:20 Construct combined texture-sampler (temp sampler1D) 0:20 'g_tTex1df4' (uniform texture1D) 0:20 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:20 Constant: 0:20 0.200000 0:22 move second child to first child (temp 4-component vector of float) 0:22 Color: direct index for structure (temp 4-component vector of float) 0:22 'psout' (temp structure{temp 4-component vector of float Color}) 0:22 Constant: 0:22 0 (const int) 0:22 Constant: 0:22 1.000000 0:22 1.000000 0:22 1.000000 0:22 1.000000 0:23 Sequence 0:23 Sequence 0:23 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:23 Color: direct index for structure (temp 4-component vector of float) 0:23 'psout' (temp structure{temp 4-component vector of float Color}) 0:23 Constant: 0:23 0 (const int) 0:23 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df1' (uniform texture1D) 0:? 'g_tTex1df2' (uniform texture1D) 0:? 'g_tTex1df3' (uniform texture1D) 0:? 'g_tTex1df4' (uniform texture1D) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 67 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 63 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 8 "txval10" Name 11 "g_tTex1df1" Name 15 "g_sSamp" Name 25 "txval11" Name 26 "g_tTex1df2" Name 37 "txval12" Name 38 "g_tTex1df3" Name 48 "txval13" Name 49 "g_tTex1df4" Name 54 "PS_OUTPUT" MemberName 54(PS_OUTPUT) 0 "Color" Name 56 "psout" Name 63 "Color" Decorate 11(g_tTex1df1) DescriptorSet 0 Decorate 15(g_sSamp) DescriptorSet 0 Decorate 15(g_sSamp) Binding 0 Decorate 26(g_tTex1df2) DescriptorSet 0 Decorate 38(g_tTex1df3) DescriptorSet 0 Decorate 49(g_tTex1df4) DescriptorSet 0 Decorate 63(Color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 9: TypeImage 6(float) 1D sampled format:Unknown 10: TypePointer UniformConstant 9 11(g_tTex1df1): 10(ptr) Variable UniformConstant 13: TypeSampler 14: TypePointer UniformConstant 13 15(g_sSamp): 14(ptr) Variable UniformConstant 17: TypeSampledImage 9 19: 6(float) Constant 1036831949 20: TypeVector 6(float) 4 23: TypeVector 6(float) 2 24: TypePointer Function 23(fvec2) 26(g_tTex1df2): 10(ptr) Variable UniformConstant 30: 6(float) Constant 1045220557 35: TypeVector 6(float) 3 36: TypePointer Function 35(fvec3) 38(g_tTex1df3): 10(ptr) Variable UniformConstant 47: TypePointer Function 20(fvec4) 49(g_tTex1df4): 10(ptr) Variable UniformConstant 54(PS_OUTPUT): TypeStruct 20(fvec4) 55: TypePointer Function 54(PS_OUTPUT) 57: TypeInt 32 1 58: 57(int) Constant 0 59: 6(float) Constant 1065353216 60: 20(fvec4) ConstantComposite 59 59 59 59 62: TypePointer Output 20(fvec4) 63(Color): 62(ptr) Variable Output 4(main): 2 Function None 3 5: Label 8(txval10): 7(ptr) Variable Function 25(txval11): 24(ptr) Variable Function 37(txval12): 36(ptr) Variable Function 48(txval13): 47(ptr) Variable Function 56(psout): 55(ptr) Variable Function 12: 9 Load 11(g_tTex1df1) 16: 13 Load 15(g_sSamp) 18: 17 SampledImage 12 16 21: 20(fvec4) ImageSampleImplicitLod 18 19 22: 6(float) CompositeExtract 21 0 Store 8(txval10) 22 27: 9 Load 26(g_tTex1df2) 28: 13 Load 15(g_sSamp) 29: 17 SampledImage 27 28 31: 20(fvec4) ImageSampleImplicitLod 29 30 32: 6(float) CompositeExtract 31 0 33: 6(float) CompositeExtract 31 1 34: 23(fvec2) CompositeConstruct 32 33 Store 25(txval11) 34 39: 9 Load 38(g_tTex1df3) 40: 13 Load 15(g_sSamp) 41: 17 SampledImage 39 40 42: 20(fvec4) ImageSampleImplicitLod 41 30 43: 6(float) CompositeExtract 42 0 44: 6(float) CompositeExtract 42 1 45: 6(float) CompositeExtract 42 2 46: 35(fvec3) CompositeConstruct 43 44 45 Store 37(txval12) 46 50: 9 Load 49(g_tTex1df4) 51: 13 Load 15(g_sSamp) 52: 17 SampledImage 50 51 53: 20(fvec4) ImageSampleImplicitLod 52 30 Store 48(txval13) 53 61: 47(ptr) AccessChain 56(psout) 58 Store 61 60 64: 47(ptr) AccessChain 56(psout) 58 65: 20(fvec4) Load 64 Store 63(Color) 65 Return FunctionEnd