hlsl.samplecmp.array.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child (temp float) 0:42 'r10' (temp float) 0:42 texture (global float) 0:42 Construct combined texture-sampler (temp sampler1DArrayShadow) 0:42 'g_tTex1df4a' (uniform texture1DArray) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:42 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:42 Constant: 0:42 0.750000 0:43 Sequence 0:43 move second child to first child (temp float) 0:43 'r12' (temp float) 0:43 texture (global float) 0:43 Construct combined texture-sampler (temp isampler1DArrayShadow) 0:43 'g_tTex1di4a' (uniform itexture1DArray) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:43 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:43 Constant: 0:43 0.750000 0:44 Sequence 0:44 move second child to first child (temp float) 0:44 'r14' (temp float) 0:44 texture (global float) 0:44 Construct combined texture-sampler (temp usampler1DArrayShadow) 0:44 'g_tTex1du4a' (uniform utexture1DArray) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:44 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:44 Constant: 0:44 0.750000 0:47 Sequence 0:47 move second child to first child (temp float) 0:47 'r30' (temp float) 0:47 texture (global float) 0:47 Construct combined texture-sampler (temp sampler2DArrayShadow) 0:47 'g_tTex2df4a' (uniform texture2DArray) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:47 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:47 Constant: 0:47 0.750000 0:48 Sequence 0:48 move second child to first child (temp float) 0:48 'r32' (temp float) 0:48 texture (global float) 0:48 Construct combined texture-sampler (temp isampler2DArrayShadow) 0:48 'g_tTex2di4a' (uniform itexture2DArray) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:48 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:48 Constant: 0:48 0.750000 0:49 Sequence 0:49 move second child to first child (temp float) 0:49 'r34' (temp float) 0:49 texture (global float) 0:49 Construct combined texture-sampler (temp usampler2DArrayShadow) 0:49 'g_tTex2du4a' (uniform utexture2DArray) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:49 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:49 Constant: 0:49 0.750000 0:52 Sequence 0:52 move second child to first child (temp float) 0:52 'r60' (temp float) 0:52 texture (global float) 0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow) 0:52 'g_tTexcdf4a' (uniform textureCubeArray) 0:52 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:52 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:52 Constant: 0:52 0.750000 0:53 Sequence 0:53 move second child to first child (temp float) 0:53 'r62' (temp float) 0:53 texture (global float) 0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow) 0:53 'g_tTexcdi4a' (uniform itextureCubeArray) 0:53 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:53 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:53 Constant: 0:53 0.750000 0:54 Sequence 0:54 move second child to first child (temp float) 0:54 'r64' (temp float) 0:54 texture (global float) 0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow) 0:54 'g_tTexcdu4a' (uniform utextureCubeArray) 0:54 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:54 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:54 Constant: 0:54 0.750000 0:56 move second child to first child (temp 4-component vector of float) 0:56 Color: direct index for structure (temp 4-component vector of float) 0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:56 Constant: 0:56 0 (const int) 0:56 Constant: 0:56 1.000000 0:56 1.000000 0:56 1.000000 0:56 1.000000 0:57 move second child to first child (temp float) 0:57 Depth: direct index for structure (temp float) 0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:57 Constant: 0:57 1 (const int) 0:57 Constant: 0:57 1.000000 0:59 Sequence 0:59 Sequence 0:59 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:59 Color: direct index for structure (temp 4-component vector of float) 0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:59 Constant: 0:59 0 (const int) 0:59 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:59 Depth: direct index for structure (temp float) 0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:59 Constant: 0:59 1 (const int) 0:59 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child (temp float) 0:42 'r10' (temp float) 0:42 texture (global float) 0:42 Construct combined texture-sampler (temp sampler1DArrayShadow) 0:42 'g_tTex1df4a' (uniform texture1DArray) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:42 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:42 Constant: 0:42 0.750000 0:43 Sequence 0:43 move second child to first child (temp float) 0:43 'r12' (temp float) 0:43 texture (global float) 0:43 Construct combined texture-sampler (temp isampler1DArrayShadow) 0:43 'g_tTex1di4a' (uniform itexture1DArray) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:43 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:43 Constant: 0:43 0.750000 0:44 Sequence 0:44 move second child to first child (temp float) 0:44 'r14' (temp float) 0:44 texture (global float) 0:44 Construct combined texture-sampler (temp usampler1DArrayShadow) 0:44 'g_tTex1du4a' (uniform utexture1DArray) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:44 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:44 Constant: 0:44 0.750000 0:47 Sequence 0:47 move second child to first child (temp float) 0:47 'r30' (temp float) 0:47 texture (global float) 0:47 Construct combined texture-sampler (temp sampler2DArrayShadow) 0:47 'g_tTex2df4a' (uniform texture2DArray) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:47 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:47 Constant: 0:47 0.750000 0:48 Sequence 0:48 move second child to first child (temp float) 0:48 'r32' (temp float) 0:48 texture (global float) 0:48 Construct combined texture-sampler (temp isampler2DArrayShadow) 0:48 'g_tTex2di4a' (uniform itexture2DArray) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:48 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:48 Constant: 0:48 0.750000 0:49 Sequence 0:49 move second child to first child (temp float) 0:49 'r34' (temp float) 0:49 texture (global float) 0:49 Construct combined texture-sampler (temp usampler2DArrayShadow) 0:49 'g_tTex2du4a' (uniform utexture2DArray) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:49 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:49 Constant: 0:49 0.750000 0:52 Sequence 0:52 move second child to first child (temp float) 0:52 'r60' (temp float) 0:52 texture (global float) 0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow) 0:52 'g_tTexcdf4a' (uniform textureCubeArray) 0:52 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:52 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:52 Constant: 0:52 0.750000 0:53 Sequence 0:53 move second child to first child (temp float) 0:53 'r62' (temp float) 0:53 texture (global float) 0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow) 0:53 'g_tTexcdi4a' (uniform itextureCubeArray) 0:53 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:53 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:53 Constant: 0:53 0.750000 0:54 Sequence 0:54 move second child to first child (temp float) 0:54 'r64' (temp float) 0:54 texture (global float) 0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow) 0:54 'g_tTexcdu4a' (uniform utextureCubeArray) 0:54 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:54 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:54 Constant: 0:54 0.750000 0:56 move second child to first child (temp 4-component vector of float) 0:56 Color: direct index for structure (temp 4-component vector of float) 0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:56 Constant: 0:56 0 (const int) 0:56 Constant: 0:56 1.000000 0:56 1.000000 0:56 1.000000 0:56 1.000000 0:57 move second child to first child (temp float) 0:57 Depth: direct index for structure (temp float) 0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:57 Constant: 0:57 1 (const int) 0:57 Constant: 0:57 1.000000 0:59 Sequence 0:59 Sequence 0:59 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:59 Color: direct index for structure (temp 4-component vector of float) 0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:59 Constant: 0:59 0 (const int) 0:59 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:59 Depth: direct index for structure (temp float) 0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:59 Constant: 0:59 1 (const int) 0:59 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 211 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 167 171 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 8 "r10" Name 11 "g_tTex1df4a" Name 15 "g_sSamp" Name 31 "r12" Name 35 "g_tTex1di4a" Name 46 "r14" Name 50 "g_tTex1du4a" Name 61 "r30" Name 64 "g_tTex2df4a" Name 79 "r32" Name 82 "g_tTex2di4a" Name 94 "r34" Name 97 "g_tTex2du4a" Name 109 "r60" Name 112 "g_tTexcdf4a" Name 126 "r62" Name 129 "g_tTexcdi4a" Name 141 "r64" Name 144 "g_tTexcdu4a" Name 156 "PS_OUTPUT" MemberName 156(PS_OUTPUT) 0 "Color" MemberName 156(PS_OUTPUT) 1 "Depth" Name 158 "psout" Name 167 "Color" Name 171 "Depth" Name 177 "g_tTex1df4" Name 180 "g_tTex1di4" Name 183 "g_tTex1du4" Name 186 "g_tTex2df4" Name 189 "g_tTex2di4" Name 192 "g_tTex2du4" Name 195 "g_tTex3df4" Name 198 "g_tTex3di4" Name 201 "g_tTex3du4" Name 204 "g_tTexcdf4" Name 207 "g_tTexcdi4" Name 210 "g_tTexcdu4" Decorate 11(g_tTex1df4a) DescriptorSet 0 Decorate 15(g_sSamp) DescriptorSet 0 Decorate 15(g_sSamp) Binding 0 Decorate 35(g_tTex1di4a) DescriptorSet 0 Decorate 50(g_tTex1du4a) DescriptorSet 0 Decorate 64(g_tTex2df4a) DescriptorSet 0 Decorate 82(g_tTex2di4a) DescriptorSet 0 Decorate 97(g_tTex2du4a) DescriptorSet 0 Decorate 112(g_tTexcdf4a) DescriptorSet 0 Decorate 129(g_tTexcdi4a) DescriptorSet 0 Decorate 144(g_tTexcdu4a) DescriptorSet 0 Decorate 167(Color) Location 0 Decorate 171(Depth) BuiltIn FragDepth Decorate 177(g_tTex1df4) DescriptorSet 0 Decorate 177(g_tTex1df4) Binding 0 Decorate 180(g_tTex1di4) DescriptorSet 0 Decorate 183(g_tTex1du4) DescriptorSet 0 Decorate 186(g_tTex2df4) DescriptorSet 0 Decorate 189(g_tTex2di4) DescriptorSet 0 Decorate 192(g_tTex2du4) DescriptorSet 0 Decorate 195(g_tTex3df4) DescriptorSet 0 Decorate 198(g_tTex3di4) DescriptorSet 0 Decorate 201(g_tTex3du4) DescriptorSet 0 Decorate 204(g_tTexcdf4) DescriptorSet 0 Decorate 207(g_tTexcdi4) DescriptorSet 0 Decorate 210(g_tTexcdu4) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 9: TypeImage 6(float) 1D array sampled format:Unknown 10: TypePointer UniformConstant 9 11(g_tTex1df4a): 10(ptr) Variable UniformConstant 13: TypeSampler 14: TypePointer UniformConstant 13 15(g_sSamp): 14(ptr) Variable UniformConstant 17: TypeImage 6(float) 1D depth array sampled format:Unknown 18: TypeSampledImage 17 20: TypeVector 6(float) 2 21: 6(float) Constant 1036831949 22: 6(float) Constant 1045220557 23: 20(fvec2) ConstantComposite 21 22 24: 6(float) Constant 1061158912 25: TypeVector 6(float) 3 32: TypeInt 32 1 33: TypeImage 32(int) 1D array sampled format:Unknown 34: TypePointer UniformConstant 33 35(g_tTex1di4a): 34(ptr) Variable UniformConstant 38: TypeImage 32(int) 1D depth array sampled format:Unknown 39: TypeSampledImage 38 47: TypeInt 32 0 48: TypeImage 47(int) 1D array sampled format:Unknown 49: TypePointer UniformConstant 48 50(g_tTex1du4a): 49(ptr) Variable UniformConstant 53: TypeImage 47(int) 1D depth array sampled format:Unknown 54: TypeSampledImage 53 62: TypeImage 6(float) 2D array sampled format:Unknown 63: TypePointer UniformConstant 62 64(g_tTex2df4a): 63(ptr) Variable UniformConstant 67: TypeImage 6(float) 2D depth array sampled format:Unknown 68: TypeSampledImage 67 70: 6(float) Constant 1050253722 71: 25(fvec3) ConstantComposite 21 22 70 72: TypeVector 6(float) 4 80: TypeImage 32(int) 2D array sampled format:Unknown 81: TypePointer UniformConstant 80 82(g_tTex2di4a): 81(ptr) Variable UniformConstant 85: TypeImage 32(int) 2D depth array sampled format:Unknown 86: TypeSampledImage 85 95: TypeImage 47(int) 2D array sampled format:Unknown 96: TypePointer UniformConstant 95 97(g_tTex2du4a): 96(ptr) Variable UniformConstant 100: TypeImage 47(int) 2D depth array sampled format:Unknown 101: TypeSampledImage 100 110: TypeImage 6(float) Cube array sampled format:Unknown 111: TypePointer UniformConstant 110 112(g_tTexcdf4a): 111(ptr) Variable UniformConstant 115: TypeImage 6(float) Cube depth array sampled format:Unknown 116: TypeSampledImage 115 118: 6(float) Constant 1053609165 119: 72(fvec4) ConstantComposite 21 22 70 118 127: TypeImage 32(int) Cube array sampled format:Unknown 128: TypePointer UniformConstant 127 129(g_tTexcdi4a): 128(ptr) Variable UniformConstant 132: TypeImage 32(int) Cube depth array sampled format:Unknown 133: TypeSampledImage 132 142: TypeImage 47(int) Cube array sampled format:Unknown 143: TypePointer UniformConstant 142 144(g_tTexcdu4a): 143(ptr) Variable UniformConstant 147: TypeImage 47(int) Cube depth array sampled format:Unknown 148: TypeSampledImage 147 156(PS_OUTPUT): TypeStruct 72(fvec4) 6(float) 157: TypePointer Function 156(PS_OUTPUT) 159: 32(int) Constant 0 160: 6(float) Constant 1065353216 161: 72(fvec4) ConstantComposite 160 160 160 160 162: TypePointer Function 72(fvec4) 164: 32(int) Constant 1 166: TypePointer Output 72(fvec4) 167(Color): 166(ptr) Variable Output 170: TypePointer Output 6(float) 171(Depth): 170(ptr) Variable Output 175: TypeImage 6(float) 1D sampled format:Unknown 176: TypePointer UniformConstant 175 177(g_tTex1df4): 176(ptr) Variable UniformConstant 178: TypeImage 32(int) 1D sampled format:Unknown 179: TypePointer UniformConstant 178 180(g_tTex1di4): 179(ptr) Variable UniformConstant 181: TypeImage 47(int) 1D sampled format:Unknown 182: TypePointer UniformConstant 181 183(g_tTex1du4): 182(ptr) Variable UniformConstant 184: TypeImage 6(float) 2D sampled format:Unknown 185: TypePointer UniformConstant 184 186(g_tTex2df4): 185(ptr) Variable UniformConstant 187: TypeImage 32(int) 2D sampled format:Unknown 188: TypePointer UniformConstant 187 189(g_tTex2di4): 188(ptr) Variable UniformConstant 190: TypeImage 47(int) 2D sampled format:Unknown 191: TypePointer UniformConstant 190 192(g_tTex2du4): 191(ptr) Variable UniformConstant 193: TypeImage 6(float) 3D sampled format:Unknown 194: TypePointer UniformConstant 193 195(g_tTex3df4): 194(ptr) Variable UniformConstant 196: TypeImage 32(int) 3D sampled format:Unknown 197: TypePointer UniformConstant 196 198(g_tTex3di4): 197(ptr) Variable UniformConstant 199: TypeImage 47(int) 3D sampled format:Unknown 200: TypePointer UniformConstant 199 201(g_tTex3du4): 200(ptr) Variable UniformConstant 202: TypeImage 6(float) Cube sampled format:Unknown 203: TypePointer UniformConstant 202 204(g_tTexcdf4): 203(ptr) Variable UniformConstant 205: TypeImage 32(int) Cube sampled format:Unknown 206: TypePointer UniformConstant 205 207(g_tTexcdi4): 206(ptr) Variable UniformConstant 208: TypeImage 47(int) Cube sampled format:Unknown 209: TypePointer UniformConstant 208 210(g_tTexcdu4): 209(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 8(r10): 7(ptr) Variable Function 31(r12): 7(ptr) Variable Function 46(r14): 7(ptr) Variable Function 61(r30): 7(ptr) Variable Function 79(r32): 7(ptr) Variable Function 94(r34): 7(ptr) Variable Function 109(r60): 7(ptr) Variable Function 126(r62): 7(ptr) Variable Function 141(r64): 7(ptr) Variable Function 158(psout): 157(ptr) Variable Function 12: 9 Load 11(g_tTex1df4a) 16: 13 Load 15(g_sSamp) 19: 18 SampledImage 12 16 26: 6(float) CompositeExtract 23 0 27: 6(float) CompositeExtract 23 1 28: 25(fvec3) CompositeConstruct 26 27 24 29: 6(float) CompositeExtract 28 2 30: 6(float) ImageSampleDrefImplicitLod 19 28 29 Store 8(r10) 30 36: 33 Load 35(g_tTex1di4a) 37: 13 Load 15(g_sSamp) 40: 39 SampledImage 36 37 41: 6(float) CompositeExtract 23 0 42: 6(float) CompositeExtract 23 1 43: 25(fvec3) CompositeConstruct 41 42 24 44: 6(float) CompositeExtract 43 2 45: 6(float) ImageSampleDrefImplicitLod 40 43 44 Store 31(r12) 45 51: 48 Load 50(g_tTex1du4a) 52: 13 Load 15(g_sSamp) 55: 54 SampledImage 51 52 56: 6(float) CompositeExtract 23 0 57: 6(float) CompositeExtract 23 1 58: 25(fvec3) CompositeConstruct 56 57 24 59: 6(float) CompositeExtract 58 2 60: 6(float) ImageSampleDrefImplicitLod 55 58 59 Store 46(r14) 60 65: 62 Load 64(g_tTex2df4a) 66: 13 Load 15(g_sSamp) 69: 68 SampledImage 65 66 73: 6(float) CompositeExtract 71 0 74: 6(float) CompositeExtract 71 1 75: 6(float) CompositeExtract 71 2 76: 72(fvec4) CompositeConstruct 73 74 75 24 77: 6(float) CompositeExtract 76 3 78: 6(float) ImageSampleDrefImplicitLod 69 76 77 Store 61(r30) 78 83: 80 Load 82(g_tTex2di4a) 84: 13 Load 15(g_sSamp) 87: 86 SampledImage 83 84 88: 6(float) CompositeExtract 71 0 89: 6(float) CompositeExtract 71 1 90: 6(float) CompositeExtract 71 2 91: 72(fvec4) CompositeConstruct 88 89 90 24 92: 6(float) CompositeExtract 91 3 93: 6(float) ImageSampleDrefImplicitLod 87 91 92 Store 79(r32) 93 98: 95 Load 97(g_tTex2du4a) 99: 13 Load 15(g_sSamp) 102: 101 SampledImage 98 99 103: 6(float) CompositeExtract 71 0 104: 6(float) CompositeExtract 71 1 105: 6(float) CompositeExtract 71 2 106: 72(fvec4) CompositeConstruct 103 104 105 24 107: 6(float) CompositeExtract 106 3 108: 6(float) ImageSampleDrefImplicitLod 102 106 107 Store 94(r34) 108 113: 110 Load 112(g_tTexcdf4a) 114: 13 Load 15(g_sSamp) 117: 116 SampledImage 113 114 120: 6(float) CompositeExtract 119 0 121: 6(float) CompositeExtract 119 1 122: 6(float) CompositeExtract 119 2 123: 6(float) CompositeExtract 119 3 124: 72(fvec4) CompositeConstruct 120 121 122 123 125: 6(float) ImageSampleDrefImplicitLod 117 124 24 Store 109(r60) 125 130: 127 Load 129(g_tTexcdi4a) 131: 13 Load 15(g_sSamp) 134: 133 SampledImage 130 131 135: 6(float) CompositeExtract 119 0 136: 6(float) CompositeExtract 119 1 137: 6(float) CompositeExtract 119 2 138: 6(float) CompositeExtract 119 3 139: 72(fvec4) CompositeConstruct 135 136 137 138 140: 6(float) ImageSampleDrefImplicitLod 134 139 24 Store 126(r62) 140 145: 142 Load 144(g_tTexcdu4a) 146: 13 Load 15(g_sSamp) 149: 148 SampledImage 145 146 150: 6(float) CompositeExtract 119 0 151: 6(float) CompositeExtract 119 1 152: 6(float) CompositeExtract 119 2 153: 6(float) CompositeExtract 119 3 154: 72(fvec4) CompositeConstruct 150 151 152 153 155: 6(float) ImageSampleDrefImplicitLod 149 154 24 Store 141(r64) 155 163: 162(ptr) AccessChain 158(psout) 159 Store 163 161 165: 7(ptr) AccessChain 158(psout) 164 Store 165 160 168: 162(ptr) AccessChain 158(psout) 159 169: 72(fvec4) Load 168 Store 167(Color) 169 172: 7(ptr) AccessChain 158(psout) 164 173: 6(float) Load 172 Store 171(Depth) 173 Return FunctionEnd