hlsl.samplecmp.basic.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child (temp float) 0:42 'r00' (temp float) 0:42 texture (global float) 0:42 Construct combined texture-sampler (temp sampler1DShadow) 0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:42 Construct vec2 (temp 2-component vector of float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:43 Sequence 0:43 move second child to first child (temp float) 0:43 'r02' (temp float) 0:43 texture (global float) 0:43 Construct combined texture-sampler (temp isampler1DShadow) 0:43 'g_tTex1di4' (uniform itexture1D) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:43 Construct vec2 (temp 2-component vector of float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:44 Sequence 0:44 move second child to first child (temp float) 0:44 'r04' (temp float) 0:44 texture (global float) 0:44 Construct combined texture-sampler (temp usampler1DShadow) 0:44 'g_tTex1du4' (uniform utexture1D) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:44 Construct vec2 (temp 2-component vector of float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:47 Sequence 0:47 move second child to first child (temp float) 0:47 'r20' (temp float) 0:47 texture (global float) 0:47 Construct combined texture-sampler (temp sampler2DShadow) 0:47 'g_tTex2df4' (uniform texture2D) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:47 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:47 Constant: 0:47 0.750000 0:48 Sequence 0:48 move second child to first child (temp float) 0:48 'r22' (temp float) 0:48 texture (global float) 0:48 Construct combined texture-sampler (temp isampler2DShadow) 0:48 'g_tTex2di4' (uniform itexture2D) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:48 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:48 Constant: 0:48 0.750000 0:49 Sequence 0:49 move second child to first child (temp float) 0:49 'r24' (temp float) 0:49 texture (global float) 0:49 Construct combined texture-sampler (temp usampler2DShadow) 0:49 'g_tTex2du4' (uniform utexture2D) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:49 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:49 Constant: 0:49 0.750000 0:53 Sequence 0:53 move second child to first child (temp float) 0:53 'r50' (temp float) 0:53 texture (global float) 0:53 Construct combined texture-sampler (temp samplerCubeShadow) 0:53 'g_tTexcdf4' (uniform textureCube) 0:53 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:53 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:53 Constant: 0:53 0.750000 0:54 Sequence 0:54 move second child to first child (temp float) 0:54 'r52' (temp float) 0:54 texture (global float) 0:54 Construct combined texture-sampler (temp isamplerCubeShadow) 0:54 'g_tTexcdi4' (uniform itextureCube) 0:54 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:54 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:54 Constant: 0:54 0.750000 0:55 Sequence 0:55 move second child to first child (temp float) 0:55 'r54' (temp float) 0:55 texture (global float) 0:55 Construct combined texture-sampler (temp usamplerCubeShadow) 0:55 'g_tTexcdu4' (uniform utextureCube) 0:55 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:55 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:55 Constant: 0:55 0.750000 0:57 move second child to first child (temp 4-component vector of float) 0:57 Color: direct index for structure (temp 4-component vector of float) 0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:57 Constant: 0:57 0 (const int) 0:57 Constant: 0:57 1.000000 0:57 1.000000 0:57 1.000000 0:57 1.000000 0:58 move second child to first child (temp float) 0:58 Depth: direct index for structure (temp float) 0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:58 Constant: 0:58 1 (const int) 0:58 Constant: 0:58 1.000000 0:60 Sequence 0:60 Sequence 0:60 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:60 Color: direct index for structure (temp 4-component vector of float) 0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:60 Constant: 0:60 0 (const int) 0:60 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:60 Depth: direct index for structure (temp float) 0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:60 Constant: 0:60 1 (const int) 0:60 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child (temp float) 0:42 'r00' (temp float) 0:42 texture (global float) 0:42 Construct combined texture-sampler (temp sampler1DShadow) 0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:42 Construct vec2 (temp 2-component vector of float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:43 Sequence 0:43 move second child to first child (temp float) 0:43 'r02' (temp float) 0:43 texture (global float) 0:43 Construct combined texture-sampler (temp isampler1DShadow) 0:43 'g_tTex1di4' (uniform itexture1D) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:43 Construct vec2 (temp 2-component vector of float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:44 Sequence 0:44 move second child to first child (temp float) 0:44 'r04' (temp float) 0:44 texture (global float) 0:44 Construct combined texture-sampler (temp usampler1DShadow) 0:44 'g_tTex1du4' (uniform utexture1D) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:44 Construct vec2 (temp 2-component vector of float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:47 Sequence 0:47 move second child to first child (temp float) 0:47 'r20' (temp float) 0:47 texture (global float) 0:47 Construct combined texture-sampler (temp sampler2DShadow) 0:47 'g_tTex2df4' (uniform texture2D) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:47 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:47 Constant: 0:47 0.750000 0:48 Sequence 0:48 move second child to first child (temp float) 0:48 'r22' (temp float) 0:48 texture (global float) 0:48 Construct combined texture-sampler (temp isampler2DShadow) 0:48 'g_tTex2di4' (uniform itexture2D) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:48 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:48 Constant: 0:48 0.750000 0:49 Sequence 0:49 move second child to first child (temp float) 0:49 'r24' (temp float) 0:49 texture (global float) 0:49 Construct combined texture-sampler (temp usampler2DShadow) 0:49 'g_tTex2du4' (uniform utexture2D) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:49 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:49 Constant: 0:49 0.750000 0:53 Sequence 0:53 move second child to first child (temp float) 0:53 'r50' (temp float) 0:53 texture (global float) 0:53 Construct combined texture-sampler (temp samplerCubeShadow) 0:53 'g_tTexcdf4' (uniform textureCube) 0:53 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:53 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:53 Constant: 0:53 0.750000 0:54 Sequence 0:54 move second child to first child (temp float) 0:54 'r52' (temp float) 0:54 texture (global float) 0:54 Construct combined texture-sampler (temp isamplerCubeShadow) 0:54 'g_tTexcdi4' (uniform itextureCube) 0:54 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:54 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:54 Constant: 0:54 0.750000 0:55 Sequence 0:55 move second child to first child (temp float) 0:55 'r54' (temp float) 0:55 texture (global float) 0:55 Construct combined texture-sampler (temp usamplerCubeShadow) 0:55 'g_tTexcdu4' (uniform utextureCube) 0:55 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:55 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:55 Constant: 0:55 0.750000 0:57 move second child to first child (temp 4-component vector of float) 0:57 Color: direct index for structure (temp 4-component vector of float) 0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:57 Constant: 0:57 0 (const int) 0:57 Constant: 0:57 1.000000 0:57 1.000000 0:57 1.000000 0:57 1.000000 0:58 move second child to first child (temp float) 0:58 Depth: direct index for structure (temp float) 0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:58 Constant: 0:58 1 (const int) 0:58 Constant: 0:58 1.000000 0:60 Sequence 0:60 Sequence 0:60 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:60 Color: direct index for structure (temp 4-component vector of float) 0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:60 Constant: 0:60 0 (const int) 0:60 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:60 Depth: direct index for structure (temp float) 0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:60 Constant: 0:60 1 (const int) 0:60 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 200 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 156 160 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 8 "r00" Name 11 "g_tTex1df4" Name 15 "g_sSamp" Name 26 "r02" Name 30 "g_tTex1di4" Name 39 "r04" Name 43 "g_tTex1du4" Name 52 "r20" Name 55 "g_tTex2df4" Name 69 "r22" Name 72 "g_tTex2di4" Name 83 "r24" Name 86 "g_tTex2du4" Name 97 "r50" Name 100 "g_tTexcdf4" Name 115 "r52" Name 118 "g_tTexcdi4" Name 130 "r54" Name 133 "g_tTexcdu4" Name 145 "PS_OUTPUT" MemberName 145(PS_OUTPUT) 0 "Color" MemberName 145(PS_OUTPUT) 1 "Depth" Name 147 "psout" Name 156 "Color" Name 160 "Depth" Name 166 "g_tTex3df4" Name 169 "g_tTex3di4" Name 172 "g_tTex3du4" Name 175 "g_tTex1df4a" Name 178 "g_tTex1di4a" Name 181 "g_tTex1du4a" Name 184 "g_tTex2df4a" Name 187 "g_tTex2di4a" Name 190 "g_tTex2du4a" Name 193 "g_tTexcdf4a" Name 196 "g_tTexcdi4a" Name 199 "g_tTexcdu4a" Decorate 11(g_tTex1df4) DescriptorSet 0 Decorate 11(g_tTex1df4) Binding 0 Decorate 15(g_sSamp) DescriptorSet 0 Decorate 15(g_sSamp) Binding 0 Decorate 30(g_tTex1di4) DescriptorSet 0 Decorate 43(g_tTex1du4) DescriptorSet 0 Decorate 55(g_tTex2df4) DescriptorSet 0 Decorate 72(g_tTex2di4) DescriptorSet 0 Decorate 86(g_tTex2du4) DescriptorSet 0 Decorate 100(g_tTexcdf4) DescriptorSet 0 Decorate 118(g_tTexcdi4) DescriptorSet 0 Decorate 133(g_tTexcdu4) DescriptorSet 0 Decorate 156(Color) Location 0 Decorate 160(Depth) BuiltIn FragDepth Decorate 166(g_tTex3df4) DescriptorSet 0 Decorate 169(g_tTex3di4) DescriptorSet 0 Decorate 172(g_tTex3du4) DescriptorSet 0 Decorate 175(g_tTex1df4a) DescriptorSet 0 Decorate 178(g_tTex1di4a) DescriptorSet 0 Decorate 181(g_tTex1du4a) DescriptorSet 0 Decorate 184(g_tTex2df4a) DescriptorSet 0 Decorate 187(g_tTex2di4a) DescriptorSet 0 Decorate 190(g_tTex2du4a) DescriptorSet 0 Decorate 193(g_tTexcdf4a) DescriptorSet 0 Decorate 196(g_tTexcdi4a) DescriptorSet 0 Decorate 199(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 9: TypeImage 6(float) 1D sampled format:Unknown 10: TypePointer UniformConstant 9 11(g_tTex1df4): 10(ptr) Variable UniformConstant 13: TypeSampler 14: TypePointer UniformConstant 13 15(g_sSamp): 14(ptr) Variable UniformConstant 17: TypeImage 6(float) 1D depth sampled format:Unknown 18: TypeSampledImage 17 20: 6(float) Constant 1036831949 21: 6(float) Constant 1061158912 22: TypeVector 6(float) 2 27: TypeInt 32 1 28: TypeImage 27(int) 1D sampled format:Unknown 29: TypePointer UniformConstant 28 30(g_tTex1di4): 29(ptr) Variable UniformConstant 33: TypeImage 27(int) 1D depth sampled format:Unknown 34: TypeSampledImage 33 40: TypeInt 32 0 41: TypeImage 40(int) 1D sampled format:Unknown 42: TypePointer UniformConstant 41 43(g_tTex1du4): 42(ptr) Variable UniformConstant 46: TypeImage 40(int) 1D depth sampled format:Unknown 47: TypeSampledImage 46 53: TypeImage 6(float) 2D sampled format:Unknown 54: TypePointer UniformConstant 53 55(g_tTex2df4): 54(ptr) Variable UniformConstant 58: TypeImage 6(float) 2D depth sampled format:Unknown 59: TypeSampledImage 58 61: 6(float) Constant 1045220557 62: 22(fvec2) ConstantComposite 20 61 63: TypeVector 6(float) 3 70: TypeImage 27(int) 2D sampled format:Unknown 71: TypePointer UniformConstant 70 72(g_tTex2di4): 71(ptr) Variable UniformConstant 75: TypeImage 27(int) 2D depth sampled format:Unknown 76: TypeSampledImage 75 84: TypeImage 40(int) 2D sampled format:Unknown 85: TypePointer UniformConstant 84 86(g_tTex2du4): 85(ptr) Variable UniformConstant 89: TypeImage 40(int) 2D depth sampled format:Unknown 90: TypeSampledImage 89 98: TypeImage 6(float) Cube sampled format:Unknown 99: TypePointer UniformConstant 98 100(g_tTexcdf4): 99(ptr) Variable UniformConstant 103: TypeImage 6(float) Cube depth sampled format:Unknown 104: TypeSampledImage 103 106: 6(float) Constant 1050253722 107: 63(fvec3) ConstantComposite 20 61 106 108: TypeVector 6(float) 4 116: TypeImage 27(int) Cube sampled format:Unknown 117: TypePointer UniformConstant 116 118(g_tTexcdi4): 117(ptr) Variable UniformConstant 121: TypeImage 27(int) Cube depth sampled format:Unknown 122: TypeSampledImage 121 131: TypeImage 40(int) Cube sampled format:Unknown 132: TypePointer UniformConstant 131 133(g_tTexcdu4): 132(ptr) Variable UniformConstant 136: TypeImage 40(int) Cube depth sampled format:Unknown 137: TypeSampledImage 136 145(PS_OUTPUT): TypeStruct 108(fvec4) 6(float) 146: TypePointer Function 145(PS_OUTPUT) 148: 27(int) Constant 0 149: 6(float) Constant 1065353216 150: 108(fvec4) ConstantComposite 149 149 149 149 151: TypePointer Function 108(fvec4) 153: 27(int) Constant 1 155: TypePointer Output 108(fvec4) 156(Color): 155(ptr) Variable Output 159: TypePointer Output 6(float) 160(Depth): 159(ptr) Variable Output 164: TypeImage 6(float) 3D sampled format:Unknown 165: TypePointer UniformConstant 164 166(g_tTex3df4): 165(ptr) Variable UniformConstant 167: TypeImage 27(int) 3D sampled format:Unknown 168: TypePointer UniformConstant 167 169(g_tTex3di4): 168(ptr) Variable UniformConstant 170: TypeImage 40(int) 3D sampled format:Unknown 171: TypePointer UniformConstant 170 172(g_tTex3du4): 171(ptr) Variable UniformConstant 173: TypeImage 6(float) 1D array sampled format:Unknown 174: TypePointer UniformConstant 173 175(g_tTex1df4a): 174(ptr) Variable UniformConstant 176: TypeImage 27(int) 1D array sampled format:Unknown 177: TypePointer UniformConstant 176 178(g_tTex1di4a): 177(ptr) Variable UniformConstant 179: TypeImage 40(int) 1D array sampled format:Unknown 180: TypePointer UniformConstant 179 181(g_tTex1du4a): 180(ptr) Variable UniformConstant 182: TypeImage 6(float) 2D array sampled format:Unknown 183: TypePointer UniformConstant 182 184(g_tTex2df4a): 183(ptr) Variable UniformConstant 185: TypeImage 27(int) 2D array sampled format:Unknown 186: TypePointer UniformConstant 185 187(g_tTex2di4a): 186(ptr) Variable UniformConstant 188: TypeImage 40(int) 2D array sampled format:Unknown 189: TypePointer UniformConstant 188 190(g_tTex2du4a): 189(ptr) Variable UniformConstant 191: TypeImage 6(float) Cube array sampled format:Unknown 192: TypePointer UniformConstant 191 193(g_tTexcdf4a): 192(ptr) Variable UniformConstant 194: TypeImage 27(int) Cube array sampled format:Unknown 195: TypePointer UniformConstant 194 196(g_tTexcdi4a): 195(ptr) Variable UniformConstant 197: TypeImage 40(int) Cube array sampled format:Unknown 198: TypePointer UniformConstant 197 199(g_tTexcdu4a): 198(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 8(r00): 7(ptr) Variable Function 26(r02): 7(ptr) Variable Function 39(r04): 7(ptr) Variable Function 52(r20): 7(ptr) Variable Function 69(r22): 7(ptr) Variable Function 83(r24): 7(ptr) Variable Function 97(r50): 7(ptr) Variable Function 115(r52): 7(ptr) Variable Function 130(r54): 7(ptr) Variable Function 147(psout): 146(ptr) Variable Function 12: 9 Load 11(g_tTex1df4) 16: 13 Load 15(g_sSamp) 19: 18 SampledImage 12 16 23: 22(fvec2) CompositeConstruct 20 21 24: 6(float) CompositeExtract 23 1 25: 6(float) ImageSampleDrefImplicitLod 19 23 24 Store 8(r00) 25 31: 28 Load 30(g_tTex1di4) 32: 13 Load 15(g_sSamp) 35: 34 SampledImage 31 32 36: 22(fvec2) CompositeConstruct 20 21 37: 6(float) CompositeExtract 36 1 38: 6(float) ImageSampleDrefImplicitLod 35 36 37 Store 26(r02) 38 44: 41 Load 43(g_tTex1du4) 45: 13 Load 15(g_sSamp) 48: 47 SampledImage 44 45 49: 22(fvec2) CompositeConstruct 20 21 50: 6(float) CompositeExtract 49 1 51: 6(float) ImageSampleDrefImplicitLod 48 49 50 Store 39(r04) 51 56: 53 Load 55(g_tTex2df4) 57: 13 Load 15(g_sSamp) 60: 59 SampledImage 56 57 64: 6(float) CompositeExtract 62 0 65: 6(float) CompositeExtract 62 1 66: 63(fvec3) CompositeConstruct 64 65 21 67: 6(float) CompositeExtract 66 2 68: 6(float) ImageSampleDrefImplicitLod 60 66 67 Store 52(r20) 68 73: 70 Load 72(g_tTex2di4) 74: 13 Load 15(g_sSamp) 77: 76 SampledImage 73 74 78: 6(float) CompositeExtract 62 0 79: 6(float) CompositeExtract 62 1 80: 63(fvec3) CompositeConstruct 78 79 21 81: 6(float) CompositeExtract 80 2 82: 6(float) ImageSampleDrefImplicitLod 77 80 81 Store 69(r22) 82 87: 84 Load 86(g_tTex2du4) 88: 13 Load 15(g_sSamp) 91: 90 SampledImage 87 88 92: 6(float) CompositeExtract 62 0 93: 6(float) CompositeExtract 62 1 94: 63(fvec3) CompositeConstruct 92 93 21 95: 6(float) CompositeExtract 94 2 96: 6(float) ImageSampleDrefImplicitLod 91 94 95 Store 83(r24) 96 101: 98 Load 100(g_tTexcdf4) 102: 13 Load 15(g_sSamp) 105: 104 SampledImage 101 102 109: 6(float) CompositeExtract 107 0 110: 6(float) CompositeExtract 107 1 111: 6(float) CompositeExtract 107 2 112: 108(fvec4) CompositeConstruct 109 110 111 21 113: 6(float) CompositeExtract 112 3 114: 6(float) ImageSampleDrefImplicitLod 105 112 113 Store 97(r50) 114 119: 116 Load 118(g_tTexcdi4) 120: 13 Load 15(g_sSamp) 123: 122 SampledImage 119 120 124: 6(float) CompositeExtract 107 0 125: 6(float) CompositeExtract 107 1 126: 6(float) CompositeExtract 107 2 127: 108(fvec4) CompositeConstruct 124 125 126 21 128: 6(float) CompositeExtract 127 3 129: 6(float) ImageSampleDrefImplicitLod 123 127 128 Store 115(r52) 129 134: 131 Load 133(g_tTexcdu4) 135: 13 Load 15(g_sSamp) 138: 137 SampledImage 134 135 139: 6(float) CompositeExtract 107 0 140: 6(float) CompositeExtract 107 1 141: 6(float) CompositeExtract 107 2 142: 108(fvec4) CompositeConstruct 139 140 141 21 143: 6(float) CompositeExtract 142 3 144: 6(float) ImageSampleDrefImplicitLod 138 142 143 Store 130(r54) 144 152: 151(ptr) AccessChain 147(psout) 148 Store 152 150 154: 7(ptr) AccessChain 147(psout) 153 Store 154 149 157: 151(ptr) AccessChain 147(psout) 148 158: 108(fvec4) Load 157 Store 156(Color) 158 161: 7(ptr) AccessChain 147(psout) 153 162: 6(float) Load 161 Store 160(Depth) 162 Return FunctionEnd