hlsl.samplecmp.offsetarray.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child (temp float) 0:42 'r11' (temp float) 0:42 textureOffset (global float) 0:42 Construct combined texture-sampler (temp sampler1DArrayShadow) 0:42 'g_tTex1df4a' (uniform texture1DArray) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:42 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child (temp float) 0:43 'r13' (temp float) 0:43 textureOffset (global float) 0:43 Construct combined texture-sampler (temp isampler1DArrayShadow) 0:43 'g_tTex1di4a' (uniform itexture1DArray) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:43 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child (temp float) 0:44 'r15' (temp float) 0:44 textureOffset (global float) 0:44 Construct combined texture-sampler (temp usampler1DArrayShadow) 0:44 'g_tTex1du4a' (uniform utexture1DArray) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:44 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child (temp float) 0:47 'r31' (temp float) 0:47 textureOffset (global float) 0:47 Construct combined texture-sampler (temp sampler2DArrayShadow) 0:47 'g_tTex2df4a' (uniform texture2DArray) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:47 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:47 Constant: 0:47 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence 0:48 move second child to first child (temp float) 0:48 'r33' (temp float) 0:48 textureOffset (global float) 0:48 Construct combined texture-sampler (temp isampler2DArrayShadow) 0:48 'g_tTex2di4a' (uniform itexture2DArray) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:48 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:48 Constant: 0:48 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence 0:49 move second child to first child (temp float) 0:49 'r35' (temp float) 0:49 textureOffset (global float) 0:49 Construct combined texture-sampler (temp usampler2DArrayShadow) 0:49 'g_tTex2du4a' (uniform utexture2DArray) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:49 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:49 Constant: 0:49 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:63 move second child to first child (temp 4-component vector of float) 0:63 Color: direct index for structure (temp 4-component vector of float) 0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:63 Constant: 0:63 0 (const int) 0:63 Constant: 0:63 1.000000 0:63 1.000000 0:63 1.000000 0:63 1.000000 0:64 move second child to first child (temp float) 0:64 Depth: direct index for structure (temp float) 0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:64 Constant: 0:64 1 (const int) 0:64 Constant: 0:64 1.000000 0:66 Sequence 0:66 Sequence 0:66 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:66 Color: direct index for structure (temp 4-component vector of float) 0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:66 Constant: 0:66 0 (const int) 0:66 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:66 Depth: direct index for structure (temp float) 0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:66 Constant: 0:66 1 (const int) 0:66 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child (temp float) 0:42 'r11' (temp float) 0:42 textureOffset (global float) 0:42 Construct combined texture-sampler (temp sampler1DArrayShadow) 0:42 'g_tTex1df4a' (uniform texture1DArray) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:42 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child (temp float) 0:43 'r13' (temp float) 0:43 textureOffset (global float) 0:43 Construct combined texture-sampler (temp isampler1DArrayShadow) 0:43 'g_tTex1di4a' (uniform itexture1DArray) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:43 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child (temp float) 0:44 'r15' (temp float) 0:44 textureOffset (global float) 0:44 Construct combined texture-sampler (temp usampler1DArrayShadow) 0:44 'g_tTex1du4a' (uniform utexture1DArray) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:44 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child (temp float) 0:47 'r31' (temp float) 0:47 textureOffset (global float) 0:47 Construct combined texture-sampler (temp sampler2DArrayShadow) 0:47 'g_tTex2df4a' (uniform texture2DArray) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:47 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:47 Constant: 0:47 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence 0:48 move second child to first child (temp float) 0:48 'r33' (temp float) 0:48 textureOffset (global float) 0:48 Construct combined texture-sampler (temp isampler2DArrayShadow) 0:48 'g_tTex2di4a' (uniform itexture2DArray) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:48 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:48 Constant: 0:48 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence 0:49 move second child to first child (temp float) 0:49 'r35' (temp float) 0:49 textureOffset (global float) 0:49 Construct combined texture-sampler (temp usampler2DArrayShadow) 0:49 'g_tTex2du4a' (uniform utexture2DArray) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:49 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:49 Constant: 0:49 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:63 move second child to first child (temp 4-component vector of float) 0:63 Color: direct index for structure (temp 4-component vector of float) 0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:63 Constant: 0:63 0 (const int) 0:63 Constant: 0:63 1.000000 0:63 1.000000 0:63 1.000000 0:63 1.000000 0:64 move second child to first child (temp float) 0:64 Depth: direct index for structure (temp float) 0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:64 Constant: 0:64 1 (const int) 0:64 Constant: 0:64 1.000000 0:66 Sequence 0:66 Sequence 0:66 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:66 Color: direct index for structure (temp 4-component vector of float) 0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:66 Constant: 0:66 0 (const int) 0:66 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:66 Depth: direct index for structure (temp float) 0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:66 Constant: 0:66 1 (const int) 0:66 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 177 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 124 128 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 8 "r11" Name 11 "g_tTex1df4a" Name 15 "g_sSamp" Name 33 "r13" Name 36 "g_tTex1di4a" Name 47 "r15" Name 51 "g_tTex1du4a" Name 62 "r31" Name 65 "g_tTex2df4a" Name 83 "r33" Name 86 "g_tTex2di4a" Name 98 "r35" Name 101 "g_tTex2du4a" Name 113 "PS_OUTPUT" MemberName 113(PS_OUTPUT) 0 "Color" MemberName 113(PS_OUTPUT) 1 "Depth" Name 115 "psout" Name 124 "Color" Name 128 "Depth" Name 134 "g_tTex1df4" Name 137 "g_tTex1di4" Name 140 "g_tTex1du4" Name 143 "g_tTex2df4" Name 146 "g_tTex2di4" Name 149 "g_tTex2du4" Name 152 "g_tTex3df4" Name 155 "g_tTex3di4" Name 158 "g_tTex3du4" Name 161 "g_tTexcdf4" Name 164 "g_tTexcdi4" Name 167 "g_tTexcdu4" Name 170 "g_tTexcdf4a" Name 173 "g_tTexcdi4a" Name 176 "g_tTexcdu4a" Decorate 11(g_tTex1df4a) DescriptorSet 0 Decorate 15(g_sSamp) DescriptorSet 0 Decorate 15(g_sSamp) Binding 0 Decorate 36(g_tTex1di4a) DescriptorSet 0 Decorate 51(g_tTex1du4a) DescriptorSet 0 Decorate 65(g_tTex2df4a) DescriptorSet 0 Decorate 86(g_tTex2di4a) DescriptorSet 0 Decorate 101(g_tTex2du4a) DescriptorSet 0 Decorate 124(Color) Location 0 Decorate 128(Depth) BuiltIn FragDepth Decorate 134(g_tTex1df4) DescriptorSet 0 Decorate 134(g_tTex1df4) Binding 0 Decorate 137(g_tTex1di4) DescriptorSet 0 Decorate 140(g_tTex1du4) DescriptorSet 0 Decorate 143(g_tTex2df4) DescriptorSet 0 Decorate 146(g_tTex2di4) DescriptorSet 0 Decorate 149(g_tTex2du4) DescriptorSet 0 Decorate 152(g_tTex3df4) DescriptorSet 0 Decorate 155(g_tTex3di4) DescriptorSet 0 Decorate 158(g_tTex3du4) DescriptorSet 0 Decorate 161(g_tTexcdf4) DescriptorSet 0 Decorate 164(g_tTexcdi4) DescriptorSet 0 Decorate 167(g_tTexcdu4) DescriptorSet 0 Decorate 170(g_tTexcdf4a) DescriptorSet 0 Decorate 173(g_tTexcdi4a) DescriptorSet 0 Decorate 176(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 9: TypeImage 6(float) 1D array sampled format:Unknown 10: TypePointer UniformConstant 9 11(g_tTex1df4a): 10(ptr) Variable UniformConstant 13: TypeSampler 14: TypePointer UniformConstant 13 15(g_sSamp): 14(ptr) Variable UniformConstant 17: TypeImage 6(float) 1D depth array sampled format:Unknown 18: TypeSampledImage 17 20: TypeVector 6(float) 2 21: 6(float) Constant 1036831949 22: 6(float) Constant 1045220557 23: 20(fvec2) ConstantComposite 21 22 24: 6(float) Constant 1061158912 25: TypeVector 6(float) 3 29: TypeInt 32 1 30: 29(int) Constant 2 34: TypeImage 29(int) 1D array sampled format:Unknown 35: TypePointer UniformConstant 34 36(g_tTex1di4a): 35(ptr) Variable UniformConstant 39: TypeImage 29(int) 1D depth array sampled format:Unknown 40: TypeSampledImage 39 48: TypeInt 32 0 49: TypeImage 48(int) 1D array sampled format:Unknown 50: TypePointer UniformConstant 49 51(g_tTex1du4a): 50(ptr) Variable UniformConstant 54: TypeImage 48(int) 1D depth array sampled format:Unknown 55: TypeSampledImage 54 63: TypeImage 6(float) 2D array sampled format:Unknown 64: TypePointer UniformConstant 63 65(g_tTex2df4a): 64(ptr) Variable UniformConstant 68: TypeImage 6(float) 2D depth array sampled format:Unknown 69: TypeSampledImage 68 71: 6(float) Constant 1050253722 72: 25(fvec3) ConstantComposite 21 22 71 73: TypeVector 6(float) 4 78: TypeVector 29(int) 2 79: 29(int) Constant 3 80: 78(ivec2) ConstantComposite 30 79 84: TypeImage 29(int) 2D array sampled format:Unknown 85: TypePointer UniformConstant 84 86(g_tTex2di4a): 85(ptr) Variable UniformConstant 89: TypeImage 29(int) 2D depth array sampled format:Unknown 90: TypeSampledImage 89 99: TypeImage 48(int) 2D array sampled format:Unknown 100: TypePointer UniformConstant 99 101(g_tTex2du4a): 100(ptr) Variable UniformConstant 104: TypeImage 48(int) 2D depth array sampled format:Unknown 105: TypeSampledImage 104 113(PS_OUTPUT): TypeStruct 73(fvec4) 6(float) 114: TypePointer Function 113(PS_OUTPUT) 116: 29(int) Constant 0 117: 6(float) Constant 1065353216 118: 73(fvec4) ConstantComposite 117 117 117 117 119: TypePointer Function 73(fvec4) 121: 29(int) Constant 1 123: TypePointer Output 73(fvec4) 124(Color): 123(ptr) Variable Output 127: TypePointer Output 6(float) 128(Depth): 127(ptr) Variable Output 132: TypeImage 6(float) 1D sampled format:Unknown 133: TypePointer UniformConstant 132 134(g_tTex1df4): 133(ptr) Variable UniformConstant 135: TypeImage 29(int) 1D sampled format:Unknown 136: TypePointer UniformConstant 135 137(g_tTex1di4): 136(ptr) Variable UniformConstant 138: TypeImage 48(int) 1D sampled format:Unknown 139: TypePointer UniformConstant 138 140(g_tTex1du4): 139(ptr) Variable UniformConstant 141: TypeImage 6(float) 2D sampled format:Unknown 142: TypePointer UniformConstant 141 143(g_tTex2df4): 142(ptr) Variable UniformConstant 144: TypeImage 29(int) 2D sampled format:Unknown 145: TypePointer UniformConstant 144 146(g_tTex2di4): 145(ptr) Variable UniformConstant 147: TypeImage 48(int) 2D sampled format:Unknown 148: TypePointer UniformConstant 147 149(g_tTex2du4): 148(ptr) Variable UniformConstant 150: TypeImage 6(float) 3D sampled format:Unknown 151: TypePointer UniformConstant 150 152(g_tTex3df4): 151(ptr) Variable UniformConstant 153: TypeImage 29(int) 3D sampled format:Unknown 154: TypePointer UniformConstant 153 155(g_tTex3di4): 154(ptr) Variable UniformConstant 156: TypeImage 48(int) 3D sampled format:Unknown 157: TypePointer UniformConstant 156 158(g_tTex3du4): 157(ptr) Variable UniformConstant 159: TypeImage 6(float) Cube sampled format:Unknown 160: TypePointer UniformConstant 159 161(g_tTexcdf4): 160(ptr) Variable UniformConstant 162: TypeImage 29(int) Cube sampled format:Unknown 163: TypePointer UniformConstant 162 164(g_tTexcdi4): 163(ptr) Variable UniformConstant 165: TypeImage 48(int) Cube sampled format:Unknown 166: TypePointer UniformConstant 165 167(g_tTexcdu4): 166(ptr) Variable UniformConstant 168: TypeImage 6(float) Cube array sampled format:Unknown 169: TypePointer UniformConstant 168 170(g_tTexcdf4a): 169(ptr) Variable UniformConstant 171: TypeImage 29(int) Cube array sampled format:Unknown 172: TypePointer UniformConstant 171 173(g_tTexcdi4a): 172(ptr) Variable UniformConstant 174: TypeImage 48(int) Cube array sampled format:Unknown 175: TypePointer UniformConstant 174 176(g_tTexcdu4a): 175(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 8(r11): 7(ptr) Variable Function 33(r13): 7(ptr) Variable Function 47(r15): 7(ptr) Variable Function 62(r31): 7(ptr) Variable Function 83(r33): 7(ptr) Variable Function 98(r35): 7(ptr) Variable Function 115(psout): 114(ptr) Variable Function 12: 9 Load 11(g_tTex1df4a) 16: 13 Load 15(g_sSamp) 19: 18 SampledImage 12 16 26: 6(float) CompositeExtract 23 0 27: 6(float) CompositeExtract 23 1 28: 25(fvec3) CompositeConstruct 26 27 24 31: 6(float) CompositeExtract 28 2 32: 6(float) ImageSampleDrefImplicitLod 19 28 31 ConstOffset 30 Store 8(r11) 32 37: 34 Load 36(g_tTex1di4a) 38: 13 Load 15(g_sSamp) 41: 40 SampledImage 37 38 42: 6(float) CompositeExtract 23 0 43: 6(float) CompositeExtract 23 1 44: 25(fvec3) CompositeConstruct 42 43 24 45: 6(float) CompositeExtract 44 2 46: 6(float) ImageSampleDrefImplicitLod 41 44 45 ConstOffset 30 Store 33(r13) 46 52: 49 Load 51(g_tTex1du4a) 53: 13 Load 15(g_sSamp) 56: 55 SampledImage 52 53 57: 6(float) CompositeExtract 23 0 58: 6(float) CompositeExtract 23 1 59: 25(fvec3) CompositeConstruct 57 58 24 60: 6(float) CompositeExtract 59 2 61: 6(float) ImageSampleDrefImplicitLod 56 59 60 ConstOffset 30 Store 47(r15) 61 66: 63 Load 65(g_tTex2df4a) 67: 13 Load 15(g_sSamp) 70: 69 SampledImage 66 67 74: 6(float) CompositeExtract 72 0 75: 6(float) CompositeExtract 72 1 76: 6(float) CompositeExtract 72 2 77: 73(fvec4) CompositeConstruct 74 75 76 24 81: 6(float) CompositeExtract 77 3 82: 6(float) ImageSampleDrefImplicitLod 70 77 81 ConstOffset 80 Store 62(r31) 82 87: 84 Load 86(g_tTex2di4a) 88: 13 Load 15(g_sSamp) 91: 90 SampledImage 87 88 92: 6(float) CompositeExtract 72 0 93: 6(float) CompositeExtract 72 1 94: 6(float) CompositeExtract 72 2 95: 73(fvec4) CompositeConstruct 92 93 94 24 96: 6(float) CompositeExtract 95 3 97: 6(float) ImageSampleDrefImplicitLod 91 95 96 ConstOffset 80 Store 83(r33) 97 102: 99 Load 101(g_tTex2du4a) 103: 13 Load 15(g_sSamp) 106: 105 SampledImage 102 103 107: 6(float) CompositeExtract 72 0 108: 6(float) CompositeExtract 72 1 109: 6(float) CompositeExtract 72 2 110: 73(fvec4) CompositeConstruct 107 108 109 24 111: 6(float) CompositeExtract 110 3 112: 6(float) ImageSampleDrefImplicitLod 106 110 111 ConstOffset 80 Store 98(r35) 112 120: 119(ptr) AccessChain 115(psout) 116 Store 120 118 122: 7(ptr) AccessChain 115(psout) 121 Store 122 117 125: 119(ptr) AccessChain 115(psout) 116 126: 73(fvec4) Load 125 Store 124(Color) 126 129: 7(ptr) AccessChain 115(psout) 121 130: 6(float) Load 129 Store 128(Depth) 130 Return FunctionEnd