hlsl.samplecmplevelzero.array.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child (temp float) 0:42 'r10' (temp float) 0:42 textureLod (global float) 0:42 Construct combined texture-sampler (temp sampler1DArrayShadow) 0:42 'g_tTex1df4a' (uniform texture1DArray) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:42 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 0.000000 0:43 Sequence 0:43 move second child to first child (temp float) 0:43 'r12' (temp float) 0:43 textureLod (global float) 0:43 Construct combined texture-sampler (temp isampler1DArrayShadow) 0:43 'g_tTex1di4a' (uniform itexture1DArray) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:43 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 0.000000 0:44 Sequence 0:44 move second child to first child (temp float) 0:44 'r14' (temp float) 0:44 textureLod (global float) 0:44 Construct combined texture-sampler (temp usampler1DArrayShadow) 0:44 'g_tTex1du4a' (uniform utexture1DArray) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:44 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 0.000000 0:47 Sequence 0:47 move second child to first child (temp float) 0:47 'r30' (temp float) 0:47 textureLod (global float) 0:47 Construct combined texture-sampler (temp sampler2DArrayShadow) 0:47 'g_tTex2df4a' (uniform texture2DArray) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:47 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:47 Constant: 0:47 0.750000 0:47 Constant: 0:47 0.000000 0:48 Sequence 0:48 move second child to first child (temp float) 0:48 'r32' (temp float) 0:48 textureLod (global float) 0:48 Construct combined texture-sampler (temp isampler2DArrayShadow) 0:48 'g_tTex2di4a' (uniform itexture2DArray) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:48 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:48 Constant: 0:48 0.750000 0:48 Constant: 0:48 0.000000 0:49 Sequence 0:49 move second child to first child (temp float) 0:49 'r34' (temp float) 0:49 textureLod (global float) 0:49 Construct combined texture-sampler (temp usampler2DArrayShadow) 0:49 'g_tTex2du4a' (uniform utexture2DArray) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:49 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 0.000000 0:52 Sequence 0:52 move second child to first child (temp float) 0:52 'r60' (temp float) 0:52 textureLod (global float) 0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow) 0:52 'g_tTexcdf4a' (uniform textureCubeArray) 0:52 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:52 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:52 Constant: 0:52 0.750000 0:52 Constant: 0:52 0.000000 0:53 Sequence 0:53 move second child to first child (temp float) 0:53 'r62' (temp float) 0:53 textureLod (global float) 0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow) 0:53 'g_tTexcdi4a' (uniform itextureCubeArray) 0:53 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:53 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:53 Constant: 0:53 0.750000 0:53 Constant: 0:53 0.000000 0:54 Sequence 0:54 move second child to first child (temp float) 0:54 'r64' (temp float) 0:54 textureLod (global float) 0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow) 0:54 'g_tTexcdu4a' (uniform utextureCubeArray) 0:54 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:54 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:54 Constant: 0:54 0.750000 0:54 Constant: 0:54 0.000000 0:56 move second child to first child (temp 4-component vector of float) 0:56 Color: direct index for structure (temp 4-component vector of float) 0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:56 Constant: 0:56 0 (const int) 0:56 Constant: 0:56 1.000000 0:56 1.000000 0:56 1.000000 0:56 1.000000 0:57 move second child to first child (temp float) 0:57 Depth: direct index for structure (temp float) 0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:57 Constant: 0:57 1 (const int) 0:57 Constant: 0:57 1.000000 0:59 Sequence 0:59 Sequence 0:59 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:59 Color: direct index for structure (temp 4-component vector of float) 0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:59 Constant: 0:59 0 (const int) 0:59 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:59 Depth: direct index for structure (temp float) 0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:59 Constant: 0:59 1 (const int) 0:59 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child (temp float) 0:42 'r10' (temp float) 0:42 textureLod (global float) 0:42 Construct combined texture-sampler (temp sampler1DArrayShadow) 0:42 'g_tTex1df4a' (uniform texture1DArray) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:42 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 0.000000 0:43 Sequence 0:43 move second child to first child (temp float) 0:43 'r12' (temp float) 0:43 textureLod (global float) 0:43 Construct combined texture-sampler (temp isampler1DArrayShadow) 0:43 'g_tTex1di4a' (uniform itexture1DArray) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:43 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 0.000000 0:44 Sequence 0:44 move second child to first child (temp float) 0:44 'r14' (temp float) 0:44 textureLod (global float) 0:44 Construct combined texture-sampler (temp usampler1DArrayShadow) 0:44 'g_tTex1du4a' (uniform utexture1DArray) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:44 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 0.000000 0:47 Sequence 0:47 move second child to first child (temp float) 0:47 'r30' (temp float) 0:47 textureLod (global float) 0:47 Construct combined texture-sampler (temp sampler2DArrayShadow) 0:47 'g_tTex2df4a' (uniform texture2DArray) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:47 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:47 Constant: 0:47 0.750000 0:47 Constant: 0:47 0.000000 0:48 Sequence 0:48 move second child to first child (temp float) 0:48 'r32' (temp float) 0:48 textureLod (global float) 0:48 Construct combined texture-sampler (temp isampler2DArrayShadow) 0:48 'g_tTex2di4a' (uniform itexture2DArray) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:48 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:48 Constant: 0:48 0.750000 0:48 Constant: 0:48 0.000000 0:49 Sequence 0:49 move second child to first child (temp float) 0:49 'r34' (temp float) 0:49 textureLod (global float) 0:49 Construct combined texture-sampler (temp usampler2DArrayShadow) 0:49 'g_tTex2du4a' (uniform utexture2DArray) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:49 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 0.000000 0:52 Sequence 0:52 move second child to first child (temp float) 0:52 'r60' (temp float) 0:52 textureLod (global float) 0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow) 0:52 'g_tTexcdf4a' (uniform textureCubeArray) 0:52 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:52 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:52 Constant: 0:52 0.750000 0:52 Constant: 0:52 0.000000 0:53 Sequence 0:53 move second child to first child (temp float) 0:53 'r62' (temp float) 0:53 textureLod (global float) 0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow) 0:53 'g_tTexcdi4a' (uniform itextureCubeArray) 0:53 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:53 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:53 Constant: 0:53 0.750000 0:53 Constant: 0:53 0.000000 0:54 Sequence 0:54 move second child to first child (temp float) 0:54 'r64' (temp float) 0:54 textureLod (global float) 0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow) 0:54 'g_tTexcdu4a' (uniform utextureCubeArray) 0:54 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:54 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:54 Constant: 0:54 0.750000 0:54 Constant: 0:54 0.000000 0:56 move second child to first child (temp 4-component vector of float) 0:56 Color: direct index for structure (temp 4-component vector of float) 0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:56 Constant: 0:56 0 (const int) 0:56 Constant: 0:56 1.000000 0:56 1.000000 0:56 1.000000 0:56 1.000000 0:57 move second child to first child (temp float) 0:57 Depth: direct index for structure (temp float) 0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:57 Constant: 0:57 1 (const int) 0:57 Constant: 0:57 1.000000 0:59 Sequence 0:59 Sequence 0:59 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:59 Color: direct index for structure (temp 4-component vector of float) 0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:59 Constant: 0:59 0 (const int) 0:59 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:59 Depth: direct index for structure (temp float) 0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:59 Constant: 0:59 1 (const int) 0:59 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 212 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 168 172 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 8 "r10" Name 11 "g_tTex1df4a" Name 15 "g_sSamp" Name 32 "r12" Name 36 "g_tTex1di4a" Name 47 "r14" Name 51 "g_tTex1du4a" Name 62 "r30" Name 65 "g_tTex2df4a" Name 80 "r32" Name 83 "g_tTex2di4a" Name 95 "r34" Name 98 "g_tTex2du4a" Name 110 "r60" Name 113 "g_tTexcdf4a" Name 127 "r62" Name 130 "g_tTexcdi4a" Name 142 "r64" Name 145 "g_tTexcdu4a" Name 157 "PS_OUTPUT" MemberName 157(PS_OUTPUT) 0 "Color" MemberName 157(PS_OUTPUT) 1 "Depth" Name 159 "psout" Name 168 "Color" Name 172 "Depth" Name 178 "g_tTex1df4" Name 181 "g_tTex1di4" Name 184 "g_tTex1du4" Name 187 "g_tTex2df4" Name 190 "g_tTex2di4" Name 193 "g_tTex2du4" Name 196 "g_tTex3df4" Name 199 "g_tTex3di4" Name 202 "g_tTex3du4" Name 205 "g_tTexcdf4" Name 208 "g_tTexcdi4" Name 211 "g_tTexcdu4" Decorate 11(g_tTex1df4a) DescriptorSet 0 Decorate 15(g_sSamp) DescriptorSet 0 Decorate 15(g_sSamp) Binding 0 Decorate 36(g_tTex1di4a) DescriptorSet 0 Decorate 51(g_tTex1du4a) DescriptorSet 0 Decorate 65(g_tTex2df4a) DescriptorSet 0 Decorate 83(g_tTex2di4a) DescriptorSet 0 Decorate 98(g_tTex2du4a) DescriptorSet 0 Decorate 113(g_tTexcdf4a) DescriptorSet 0 Decorate 130(g_tTexcdi4a) DescriptorSet 0 Decorate 145(g_tTexcdu4a) DescriptorSet 0 Decorate 168(Color) Location 0 Decorate 172(Depth) BuiltIn FragDepth Decorate 178(g_tTex1df4) DescriptorSet 0 Decorate 178(g_tTex1df4) Binding 0 Decorate 181(g_tTex1di4) DescriptorSet 0 Decorate 184(g_tTex1du4) DescriptorSet 0 Decorate 187(g_tTex2df4) DescriptorSet 0 Decorate 190(g_tTex2di4) DescriptorSet 0 Decorate 193(g_tTex2du4) DescriptorSet 0 Decorate 196(g_tTex3df4) DescriptorSet 0 Decorate 199(g_tTex3di4) DescriptorSet 0 Decorate 202(g_tTex3du4) DescriptorSet 0 Decorate 205(g_tTexcdf4) DescriptorSet 0 Decorate 208(g_tTexcdi4) DescriptorSet 0 Decorate 211(g_tTexcdu4) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 9: TypeImage 6(float) 1D array sampled format:Unknown 10: TypePointer UniformConstant 9 11(g_tTex1df4a): 10(ptr) Variable UniformConstant 13: TypeSampler 14: TypePointer UniformConstant 13 15(g_sSamp): 14(ptr) Variable UniformConstant 17: TypeImage 6(float) 1D depth array sampled format:Unknown 18: TypeSampledImage 17 20: TypeVector 6(float) 2 21: 6(float) Constant 1036831949 22: 6(float) Constant 1045220557 23: 20(fvec2) ConstantComposite 21 22 24: 6(float) Constant 1061158912 25: TypeVector 6(float) 3 29: 6(float) Constant 0 33: TypeInt 32 1 34: TypeImage 33(int) 1D array sampled format:Unknown 35: TypePointer UniformConstant 34 36(g_tTex1di4a): 35(ptr) Variable UniformConstant 39: TypeImage 33(int) 1D depth array sampled format:Unknown 40: TypeSampledImage 39 48: TypeInt 32 0 49: TypeImage 48(int) 1D array sampled format:Unknown 50: TypePointer UniformConstant 49 51(g_tTex1du4a): 50(ptr) Variable UniformConstant 54: TypeImage 48(int) 1D depth array sampled format:Unknown 55: TypeSampledImage 54 63: TypeImage 6(float) 2D array sampled format:Unknown 64: TypePointer UniformConstant 63 65(g_tTex2df4a): 64(ptr) Variable UniformConstant 68: TypeImage 6(float) 2D depth array sampled format:Unknown 69: TypeSampledImage 68 71: 6(float) Constant 1050253722 72: 25(fvec3) ConstantComposite 21 22 71 73: TypeVector 6(float) 4 81: TypeImage 33(int) 2D array sampled format:Unknown 82: TypePointer UniformConstant 81 83(g_tTex2di4a): 82(ptr) Variable UniformConstant 86: TypeImage 33(int) 2D depth array sampled format:Unknown 87: TypeSampledImage 86 96: TypeImage 48(int) 2D array sampled format:Unknown 97: TypePointer UniformConstant 96 98(g_tTex2du4a): 97(ptr) Variable UniformConstant 101: TypeImage 48(int) 2D depth array sampled format:Unknown 102: TypeSampledImage 101 111: TypeImage 6(float) Cube array sampled format:Unknown 112: TypePointer UniformConstant 111 113(g_tTexcdf4a): 112(ptr) Variable UniformConstant 116: TypeImage 6(float) Cube depth array sampled format:Unknown 117: TypeSampledImage 116 119: 6(float) Constant 1053609165 120: 73(fvec4) ConstantComposite 21 22 71 119 128: TypeImage 33(int) Cube array sampled format:Unknown 129: TypePointer UniformConstant 128 130(g_tTexcdi4a): 129(ptr) Variable UniformConstant 133: TypeImage 33(int) Cube depth array sampled format:Unknown 134: TypeSampledImage 133 143: TypeImage 48(int) Cube array sampled format:Unknown 144: TypePointer UniformConstant 143 145(g_tTexcdu4a): 144(ptr) Variable UniformConstant 148: TypeImage 48(int) Cube depth array sampled format:Unknown 149: TypeSampledImage 148 157(PS_OUTPUT): TypeStruct 73(fvec4) 6(float) 158: TypePointer Function 157(PS_OUTPUT) 160: 33(int) Constant 0 161: 6(float) Constant 1065353216 162: 73(fvec4) ConstantComposite 161 161 161 161 163: TypePointer Function 73(fvec4) 165: 33(int) Constant 1 167: TypePointer Output 73(fvec4) 168(Color): 167(ptr) Variable Output 171: TypePointer Output 6(float) 172(Depth): 171(ptr) Variable Output 176: TypeImage 6(float) 1D sampled format:Unknown 177: TypePointer UniformConstant 176 178(g_tTex1df4): 177(ptr) Variable UniformConstant 179: TypeImage 33(int) 1D sampled format:Unknown 180: TypePointer UniformConstant 179 181(g_tTex1di4): 180(ptr) Variable UniformConstant 182: TypeImage 48(int) 1D sampled format:Unknown 183: TypePointer UniformConstant 182 184(g_tTex1du4): 183(ptr) Variable UniformConstant 185: TypeImage 6(float) 2D sampled format:Unknown 186: TypePointer UniformConstant 185 187(g_tTex2df4): 186(ptr) Variable UniformConstant 188: TypeImage 33(int) 2D sampled format:Unknown 189: TypePointer UniformConstant 188 190(g_tTex2di4): 189(ptr) Variable UniformConstant 191: TypeImage 48(int) 2D sampled format:Unknown 192: TypePointer UniformConstant 191 193(g_tTex2du4): 192(ptr) Variable UniformConstant 194: TypeImage 6(float) 3D sampled format:Unknown 195: TypePointer UniformConstant 194 196(g_tTex3df4): 195(ptr) Variable UniformConstant 197: TypeImage 33(int) 3D sampled format:Unknown 198: TypePointer UniformConstant 197 199(g_tTex3di4): 198(ptr) Variable UniformConstant 200: TypeImage 48(int) 3D sampled format:Unknown 201: TypePointer UniformConstant 200 202(g_tTex3du4): 201(ptr) Variable UniformConstant 203: TypeImage 6(float) Cube sampled format:Unknown 204: TypePointer UniformConstant 203 205(g_tTexcdf4): 204(ptr) Variable UniformConstant 206: TypeImage 33(int) Cube sampled format:Unknown 207: TypePointer UniformConstant 206 208(g_tTexcdi4): 207(ptr) Variable UniformConstant 209: TypeImage 48(int) Cube sampled format:Unknown 210: TypePointer UniformConstant 209 211(g_tTexcdu4): 210(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 8(r10): 7(ptr) Variable Function 32(r12): 7(ptr) Variable Function 47(r14): 7(ptr) Variable Function 62(r30): 7(ptr) Variable Function 80(r32): 7(ptr) Variable Function 95(r34): 7(ptr) Variable Function 110(r60): 7(ptr) Variable Function 127(r62): 7(ptr) Variable Function 142(r64): 7(ptr) Variable Function 159(psout): 158(ptr) Variable Function 12: 9 Load 11(g_tTex1df4a) 16: 13 Load 15(g_sSamp) 19: 18 SampledImage 12 16 26: 6(float) CompositeExtract 23 0 27: 6(float) CompositeExtract 23 1 28: 25(fvec3) CompositeConstruct 26 27 24 30: 6(float) CompositeExtract 28 2 31: 6(float) ImageSampleDrefExplicitLod 19 28 30 Lod 29 Store 8(r10) 31 37: 34 Load 36(g_tTex1di4a) 38: 13 Load 15(g_sSamp) 41: 40 SampledImage 37 38 42: 6(float) CompositeExtract 23 0 43: 6(float) CompositeExtract 23 1 44: 25(fvec3) CompositeConstruct 42 43 24 45: 6(float) CompositeExtract 44 2 46: 6(float) ImageSampleDrefExplicitLod 41 44 45 Lod 29 Store 32(r12) 46 52: 49 Load 51(g_tTex1du4a) 53: 13 Load 15(g_sSamp) 56: 55 SampledImage 52 53 57: 6(float) CompositeExtract 23 0 58: 6(float) CompositeExtract 23 1 59: 25(fvec3) CompositeConstruct 57 58 24 60: 6(float) CompositeExtract 59 2 61: 6(float) ImageSampleDrefExplicitLod 56 59 60 Lod 29 Store 47(r14) 61 66: 63 Load 65(g_tTex2df4a) 67: 13 Load 15(g_sSamp) 70: 69 SampledImage 66 67 74: 6(float) CompositeExtract 72 0 75: 6(float) CompositeExtract 72 1 76: 6(float) CompositeExtract 72 2 77: 73(fvec4) CompositeConstruct 74 75 76 24 78: 6(float) CompositeExtract 77 3 79: 6(float) ImageSampleDrefExplicitLod 70 77 78 Lod 29 Store 62(r30) 79 84: 81 Load 83(g_tTex2di4a) 85: 13 Load 15(g_sSamp) 88: 87 SampledImage 84 85 89: 6(float) CompositeExtract 72 0 90: 6(float) CompositeExtract 72 1 91: 6(float) CompositeExtract 72 2 92: 73(fvec4) CompositeConstruct 89 90 91 24 93: 6(float) CompositeExtract 92 3 94: 6(float) ImageSampleDrefExplicitLod 88 92 93 Lod 29 Store 80(r32) 94 99: 96 Load 98(g_tTex2du4a) 100: 13 Load 15(g_sSamp) 103: 102 SampledImage 99 100 104: 6(float) CompositeExtract 72 0 105: 6(float) CompositeExtract 72 1 106: 6(float) CompositeExtract 72 2 107: 73(fvec4) CompositeConstruct 104 105 106 24 108: 6(float) CompositeExtract 107 3 109: 6(float) ImageSampleDrefExplicitLod 103 107 108 Lod 29 Store 95(r34) 109 114: 111 Load 113(g_tTexcdf4a) 115: 13 Load 15(g_sSamp) 118: 117 SampledImage 114 115 121: 6(float) CompositeExtract 120 0 122: 6(float) CompositeExtract 120 1 123: 6(float) CompositeExtract 120 2 124: 6(float) CompositeExtract 120 3 125: 73(fvec4) CompositeConstruct 121 122 123 124 126: 6(float) ImageSampleDrefExplicitLod 118 125 24 Lod 24 Store 110(r60) 126 131: 128 Load 130(g_tTexcdi4a) 132: 13 Load 15(g_sSamp) 135: 134 SampledImage 131 132 136: 6(float) CompositeExtract 120 0 137: 6(float) CompositeExtract 120 1 138: 6(float) CompositeExtract 120 2 139: 6(float) CompositeExtract 120 3 140: 73(fvec4) CompositeConstruct 136 137 138 139 141: 6(float) ImageSampleDrefExplicitLod 135 140 24 Lod 24 Store 127(r62) 141 146: 143 Load 145(g_tTexcdu4a) 147: 13 Load 15(g_sSamp) 150: 149 SampledImage 146 147 151: 6(float) CompositeExtract 120 0 152: 6(float) CompositeExtract 120 1 153: 6(float) CompositeExtract 120 2 154: 6(float) CompositeExtract 120 3 155: 73(fvec4) CompositeConstruct 151 152 153 154 156: 6(float) ImageSampleDrefExplicitLod 150 155 24 Lod 24 Store 142(r64) 156 164: 163(ptr) AccessChain 159(psout) 160 Store 164 162 166: 7(ptr) AccessChain 159(psout) 165 Store 166 161 169: 163(ptr) AccessChain 159(psout) 160 170: 73(fvec4) Load 169 Store 168(Color) 170 173: 7(ptr) AccessChain 159(psout) 165 174: 6(float) Load 173 Store 172(Depth) 174 Return FunctionEnd