hlsl.samplecmplevelzero.offsetarray.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child (temp float) 0:42 'r11' (temp float) 0:42 textureLodOffset (global float) 0:42 Construct combined texture-sampler (temp sampler1DArrayShadow) 0:42 'g_tTex1df4a' (uniform texture1DArray) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:42 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 0.000000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child (temp float) 0:43 'r13' (temp float) 0:43 textureLodOffset (global float) 0:43 Construct combined texture-sampler (temp isampler1DArrayShadow) 0:43 'g_tTex1di4a' (uniform itexture1DArray) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:43 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 0.000000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child (temp float) 0:44 'r15' (temp float) 0:44 textureLodOffset (global float) 0:44 Construct combined texture-sampler (temp usampler1DArrayShadow) 0:44 'g_tTex1du4a' (uniform utexture1DArray) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:44 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 0.000000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child (temp float) 0:47 'r31' (temp float) 0:47 textureLodOffset (global float) 0:47 Construct combined texture-sampler (temp sampler2DArrayShadow) 0:47 'g_tTex2df4a' (uniform texture2DArray) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:47 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:47 Constant: 0:47 0.750000 0:47 Constant: 0:47 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence 0:48 move second child to first child (temp float) 0:48 'r33' (temp float) 0:48 textureLodOffset (global float) 0:48 Construct combined texture-sampler (temp isampler2DArrayShadow) 0:48 'g_tTex2di4a' (uniform itexture2DArray) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:48 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:48 Constant: 0:48 0.750000 0:48 Constant: 0:48 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence 0:49 move second child to first child (temp float) 0:49 'r35' (temp float) 0:49 textureLodOffset (global float) 0:49 Construct combined texture-sampler (temp usampler2DArrayShadow) 0:49 'g_tTex2du4a' (uniform utexture2DArray) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:49 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:63 move second child to first child (temp 4-component vector of float) 0:63 Color: direct index for structure (temp 4-component vector of float) 0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:63 Constant: 0:63 0 (const int) 0:63 Constant: 0:63 1.000000 0:63 1.000000 0:63 1.000000 0:63 1.000000 0:64 move second child to first child (temp float) 0:64 Depth: direct index for structure (temp float) 0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:64 Constant: 0:64 1 (const int) 0:64 Constant: 0:64 1.000000 0:66 Sequence 0:66 Sequence 0:66 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:66 Color: direct index for structure (temp 4-component vector of float) 0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:66 Constant: 0:66 0 (const int) 0:66 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:66 Depth: direct index for structure (temp float) 0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:66 Constant: 0:66 1 (const int) 0:66 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child (temp float) 0:42 'r11' (temp float) 0:42 textureLodOffset (global float) 0:42 Construct combined texture-sampler (temp sampler1DArrayShadow) 0:42 'g_tTex1df4a' (uniform texture1DArray) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:42 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 0.000000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child (temp float) 0:43 'r13' (temp float) 0:43 textureLodOffset (global float) 0:43 Construct combined texture-sampler (temp isampler1DArrayShadow) 0:43 'g_tTex1di4a' (uniform itexture1DArray) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:43 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 0.000000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child (temp float) 0:44 'r15' (temp float) 0:44 textureLodOffset (global float) 0:44 Construct combined texture-sampler (temp usampler1DArrayShadow) 0:44 'g_tTex1du4a' (uniform utexture1DArray) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:44 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 0.000000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child (temp float) 0:47 'r31' (temp float) 0:47 textureLodOffset (global float) 0:47 Construct combined texture-sampler (temp sampler2DArrayShadow) 0:47 'g_tTex2df4a' (uniform texture2DArray) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:47 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:47 Constant: 0:47 0.750000 0:47 Constant: 0:47 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence 0:48 move second child to first child (temp float) 0:48 'r33' (temp float) 0:48 textureLodOffset (global float) 0:48 Construct combined texture-sampler (temp isampler2DArrayShadow) 0:48 'g_tTex2di4a' (uniform itexture2DArray) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:48 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:48 Constant: 0:48 0.750000 0:48 Constant: 0:48 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence 0:49 move second child to first child (temp float) 0:49 'r35' (temp float) 0:49 textureLodOffset (global float) 0:49 Construct combined texture-sampler (temp usampler2DArrayShadow) 0:49 'g_tTex2du4a' (uniform utexture2DArray) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:49 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:63 move second child to first child (temp 4-component vector of float) 0:63 Color: direct index for structure (temp 4-component vector of float) 0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:63 Constant: 0:63 0 (const int) 0:63 Constant: 0:63 1.000000 0:63 1.000000 0:63 1.000000 0:63 1.000000 0:64 move second child to first child (temp float) 0:64 Depth: direct index for structure (temp float) 0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:64 Constant: 0:64 1 (const int) 0:64 Constant: 0:64 1.000000 0:66 Sequence 0:66 Sequence 0:66 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:66 Color: direct index for structure (temp 4-component vector of float) 0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:66 Constant: 0:66 0 (const int) 0:66 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:66 Depth: direct index for structure (temp float) 0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:66 Constant: 0:66 1 (const int) 0:66 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 178 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 125 129 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 8 "r11" Name 11 "g_tTex1df4a" Name 15 "g_sSamp" Name 34 "r13" Name 37 "g_tTex1di4a" Name 48 "r15" Name 52 "g_tTex1du4a" Name 63 "r31" Name 66 "g_tTex2df4a" Name 84 "r33" Name 87 "g_tTex2di4a" Name 99 "r35" Name 102 "g_tTex2du4a" Name 114 "PS_OUTPUT" MemberName 114(PS_OUTPUT) 0 "Color" MemberName 114(PS_OUTPUT) 1 "Depth" Name 116 "psout" Name 125 "Color" Name 129 "Depth" Name 135 "g_tTex1df4" Name 138 "g_tTex1di4" Name 141 "g_tTex1du4" Name 144 "g_tTex2df4" Name 147 "g_tTex2di4" Name 150 "g_tTex2du4" Name 153 "g_tTex3df4" Name 156 "g_tTex3di4" Name 159 "g_tTex3du4" Name 162 "g_tTexcdf4" Name 165 "g_tTexcdi4" Name 168 "g_tTexcdu4" Name 171 "g_tTexcdf4a" Name 174 "g_tTexcdi4a" Name 177 "g_tTexcdu4a" Decorate 11(g_tTex1df4a) DescriptorSet 0 Decorate 15(g_sSamp) DescriptorSet 0 Decorate 15(g_sSamp) Binding 0 Decorate 37(g_tTex1di4a) DescriptorSet 0 Decorate 52(g_tTex1du4a) DescriptorSet 0 Decorate 66(g_tTex2df4a) DescriptorSet 0 Decorate 87(g_tTex2di4a) DescriptorSet 0 Decorate 102(g_tTex2du4a) DescriptorSet 0 Decorate 125(Color) Location 0 Decorate 129(Depth) BuiltIn FragDepth Decorate 135(g_tTex1df4) DescriptorSet 0 Decorate 135(g_tTex1df4) Binding 0 Decorate 138(g_tTex1di4) DescriptorSet 0 Decorate 141(g_tTex1du4) DescriptorSet 0 Decorate 144(g_tTex2df4) DescriptorSet 0 Decorate 147(g_tTex2di4) DescriptorSet 0 Decorate 150(g_tTex2du4) DescriptorSet 0 Decorate 153(g_tTex3df4) DescriptorSet 0 Decorate 156(g_tTex3di4) DescriptorSet 0 Decorate 159(g_tTex3du4) DescriptorSet 0 Decorate 162(g_tTexcdf4) DescriptorSet 0 Decorate 165(g_tTexcdi4) DescriptorSet 0 Decorate 168(g_tTexcdu4) DescriptorSet 0 Decorate 171(g_tTexcdf4a) DescriptorSet 0 Decorate 174(g_tTexcdi4a) DescriptorSet 0 Decorate 177(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 9: TypeImage 6(float) 1D array sampled format:Unknown 10: TypePointer UniformConstant 9 11(g_tTex1df4a): 10(ptr) Variable UniformConstant 13: TypeSampler 14: TypePointer UniformConstant 13 15(g_sSamp): 14(ptr) Variable UniformConstant 17: TypeImage 6(float) 1D depth array sampled format:Unknown 18: TypeSampledImage 17 20: TypeVector 6(float) 2 21: 6(float) Constant 1036831949 22: 6(float) Constant 1045220557 23: 20(fvec2) ConstantComposite 21 22 24: 6(float) Constant 1061158912 25: TypeVector 6(float) 3 29: 6(float) Constant 0 30: TypeInt 32 1 31: 30(int) Constant 2 35: TypeImage 30(int) 1D array sampled format:Unknown 36: TypePointer UniformConstant 35 37(g_tTex1di4a): 36(ptr) Variable UniformConstant 40: TypeImage 30(int) 1D depth array sampled format:Unknown 41: TypeSampledImage 40 49: TypeInt 32 0 50: TypeImage 49(int) 1D array sampled format:Unknown 51: TypePointer UniformConstant 50 52(g_tTex1du4a): 51(ptr) Variable UniformConstant 55: TypeImage 49(int) 1D depth array sampled format:Unknown 56: TypeSampledImage 55 64: TypeImage 6(float) 2D array sampled format:Unknown 65: TypePointer UniformConstant 64 66(g_tTex2df4a): 65(ptr) Variable UniformConstant 69: TypeImage 6(float) 2D depth array sampled format:Unknown 70: TypeSampledImage 69 72: 6(float) Constant 1050253722 73: 25(fvec3) ConstantComposite 21 22 72 74: TypeVector 6(float) 4 79: TypeVector 30(int) 2 80: 30(int) Constant 3 81: 79(ivec2) ConstantComposite 31 80 85: TypeImage 30(int) 2D array sampled format:Unknown 86: TypePointer UniformConstant 85 87(g_tTex2di4a): 86(ptr) Variable UniformConstant 90: TypeImage 30(int) 2D depth array sampled format:Unknown 91: TypeSampledImage 90 100: TypeImage 49(int) 2D array sampled format:Unknown 101: TypePointer UniformConstant 100 102(g_tTex2du4a): 101(ptr) Variable UniformConstant 105: TypeImage 49(int) 2D depth array sampled format:Unknown 106: TypeSampledImage 105 114(PS_OUTPUT): TypeStruct 74(fvec4) 6(float) 115: TypePointer Function 114(PS_OUTPUT) 117: 30(int) Constant 0 118: 6(float) Constant 1065353216 119: 74(fvec4) ConstantComposite 118 118 118 118 120: TypePointer Function 74(fvec4) 122: 30(int) Constant 1 124: TypePointer Output 74(fvec4) 125(Color): 124(ptr) Variable Output 128: TypePointer Output 6(float) 129(Depth): 128(ptr) Variable Output 133: TypeImage 6(float) 1D sampled format:Unknown 134: TypePointer UniformConstant 133 135(g_tTex1df4): 134(ptr) Variable UniformConstant 136: TypeImage 30(int) 1D sampled format:Unknown 137: TypePointer UniformConstant 136 138(g_tTex1di4): 137(ptr) Variable UniformConstant 139: TypeImage 49(int) 1D sampled format:Unknown 140: TypePointer UniformConstant 139 141(g_tTex1du4): 140(ptr) Variable UniformConstant 142: TypeImage 6(float) 2D sampled format:Unknown 143: TypePointer UniformConstant 142 144(g_tTex2df4): 143(ptr) Variable UniformConstant 145: TypeImage 30(int) 2D sampled format:Unknown 146: TypePointer UniformConstant 145 147(g_tTex2di4): 146(ptr) Variable UniformConstant 148: TypeImage 49(int) 2D sampled format:Unknown 149: TypePointer UniformConstant 148 150(g_tTex2du4): 149(ptr) Variable UniformConstant 151: TypeImage 6(float) 3D sampled format:Unknown 152: TypePointer UniformConstant 151 153(g_tTex3df4): 152(ptr) Variable UniformConstant 154: TypeImage 30(int) 3D sampled format:Unknown 155: TypePointer UniformConstant 154 156(g_tTex3di4): 155(ptr) Variable UniformConstant 157: TypeImage 49(int) 3D sampled format:Unknown 158: TypePointer UniformConstant 157 159(g_tTex3du4): 158(ptr) Variable UniformConstant 160: TypeImage 6(float) Cube sampled format:Unknown 161: TypePointer UniformConstant 160 162(g_tTexcdf4): 161(ptr) Variable UniformConstant 163: TypeImage 30(int) Cube sampled format:Unknown 164: TypePointer UniformConstant 163 165(g_tTexcdi4): 164(ptr) Variable UniformConstant 166: TypeImage 49(int) Cube sampled format:Unknown 167: TypePointer UniformConstant 166 168(g_tTexcdu4): 167(ptr) Variable UniformConstant 169: TypeImage 6(float) Cube array sampled format:Unknown 170: TypePointer UniformConstant 169 171(g_tTexcdf4a): 170(ptr) Variable UniformConstant 172: TypeImage 30(int) Cube array sampled format:Unknown 173: TypePointer UniformConstant 172 174(g_tTexcdi4a): 173(ptr) Variable UniformConstant 175: TypeImage 49(int) Cube array sampled format:Unknown 176: TypePointer UniformConstant 175 177(g_tTexcdu4a): 176(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 8(r11): 7(ptr) Variable Function 34(r13): 7(ptr) Variable Function 48(r15): 7(ptr) Variable Function 63(r31): 7(ptr) Variable Function 84(r33): 7(ptr) Variable Function 99(r35): 7(ptr) Variable Function 116(psout): 115(ptr) Variable Function 12: 9 Load 11(g_tTex1df4a) 16: 13 Load 15(g_sSamp) 19: 18 SampledImage 12 16 26: 6(float) CompositeExtract 23 0 27: 6(float) CompositeExtract 23 1 28: 25(fvec3) CompositeConstruct 26 27 24 32: 6(float) CompositeExtract 28 2 33: 6(float) ImageSampleDrefExplicitLod 19 28 32 Lod ConstOffset 29 31 Store 8(r11) 33 38: 35 Load 37(g_tTex1di4a) 39: 13 Load 15(g_sSamp) 42: 41 SampledImage 38 39 43: 6(float) CompositeExtract 23 0 44: 6(float) CompositeExtract 23 1 45: 25(fvec3) CompositeConstruct 43 44 24 46: 6(float) CompositeExtract 45 2 47: 6(float) ImageSampleDrefExplicitLod 42 45 46 Lod ConstOffset 29 31 Store 34(r13) 47 53: 50 Load 52(g_tTex1du4a) 54: 13 Load 15(g_sSamp) 57: 56 SampledImage 53 54 58: 6(float) CompositeExtract 23 0 59: 6(float) CompositeExtract 23 1 60: 25(fvec3) CompositeConstruct 58 59 24 61: 6(float) CompositeExtract 60 2 62: 6(float) ImageSampleDrefExplicitLod 57 60 61 Lod ConstOffset 29 31 Store 48(r15) 62 67: 64 Load 66(g_tTex2df4a) 68: 13 Load 15(g_sSamp) 71: 70 SampledImage 67 68 75: 6(float) CompositeExtract 73 0 76: 6(float) CompositeExtract 73 1 77: 6(float) CompositeExtract 73 2 78: 74(fvec4) CompositeConstruct 75 76 77 24 82: 6(float) CompositeExtract 78 3 83: 6(float) ImageSampleDrefExplicitLod 71 78 82 Lod ConstOffset 29 81 Store 63(r31) 83 88: 85 Load 87(g_tTex2di4a) 89: 13 Load 15(g_sSamp) 92: 91 SampledImage 88 89 93: 6(float) CompositeExtract 73 0 94: 6(float) CompositeExtract 73 1 95: 6(float) CompositeExtract 73 2 96: 74(fvec4) CompositeConstruct 93 94 95 24 97: 6(float) CompositeExtract 96 3 98: 6(float) ImageSampleDrefExplicitLod 92 96 97 Lod ConstOffset 29 81 Store 84(r33) 98 103: 100 Load 102(g_tTex2du4a) 104: 13 Load 15(g_sSamp) 107: 106 SampledImage 103 104 108: 6(float) CompositeExtract 73 0 109: 6(float) CompositeExtract 73 1 110: 6(float) CompositeExtract 73 2 111: 74(fvec4) CompositeConstruct 108 109 110 24 112: 6(float) CompositeExtract 111 3 113: 6(float) ImageSampleDrefExplicitLod 107 111 112 Lod ConstOffset 29 81 Store 99(r35) 113 121: 120(ptr) AccessChain 116(psout) 117 Store 121 119 123: 7(ptr) AccessChain 116(psout) 122 Store 123 118 126: 120(ptr) AccessChain 116(psout) 117 127: 74(fvec4) Load 126 Store 125(Color) 127 130: 7(ptr) AccessChain 116(psout) 122 131: 6(float) Load 130 Store 129(Depth) 131 Return FunctionEnd