hlsl.samplegrad.offsetarray.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 'txval10' (temp 4-component vector of float) 0:27 textureGradOffset (temp 4-component vector of float) 0:27 Construct combined texture-sampler (temp sampler1DArray) 0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:27 Constant: 0:27 1.100000 0:27 Constant: 0:27 1.200000 0:27 Constant: 0:27 1 (const int) 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of int) 0:28 'txval11' (temp 4-component vector of int) 0:28 textureGradOffset (temp 4-component vector of int) 0:28 Construct combined texture-sampler (temp isampler1DArray) 0:28 'g_tTex1di4' (uniform itexture1DArray) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:28 Constant: 0:28 1.100000 0:28 Constant: 0:28 1.200000 0:28 Constant: 0:28 1 (const int) 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of uint) 0:29 'txval12' (temp 4-component vector of uint) 0:29 textureGradOffset (temp 4-component vector of uint) 0:29 Construct combined texture-sampler (temp usampler1DArray) 0:29 'g_tTex1du4' (uniform utexture1DArray) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:29 Constant: 0:29 1.100000 0:29 Constant: 0:29 1.200000 0:29 Constant: 0:29 1 (const int) 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval20' (temp 4-component vector of float) 0:31 textureGradOffset (temp 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler2DArray) 0:31 'g_tTex2df4' (uniform texture2DArray) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval21' (temp 4-component vector of int) 0:32 textureGradOffset (temp 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler2DArray) 0:32 'g_tTex2di4' (uniform itexture2DArray) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval22' (temp 4-component vector of uint) 0:33 textureGradOffset (temp 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler2DArray) 0:33 'g_tTex2du4' (uniform utexture2DArray) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:35 move second child to first child (temp 4-component vector of float) 0:35 Color: direct index for structure (temp 4-component vector of float) 0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:35 Constant: 0:35 0 (const int) 0:35 Constant: 0:35 1.000000 0:35 1.000000 0:35 1.000000 0:35 1.000000 0:36 move second child to first child (temp float) 0:36 Depth: direct index for structure (temp float) 0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:36 Constant: 0:36 1 (const int) 0:36 Constant: 0:36 1.000000 0:38 Sequence 0:38 Sequence 0:38 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:38 Color: direct index for structure (temp 4-component vector of float) 0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:38 Depth: direct index for structure (temp float) 0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:38 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:? 'g_tTex1di4' (uniform itexture1DArray) 0:? 'g_tTex1du4' (uniform utexture1DArray) 0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2di4' (uniform itexture2DArray) 0:? 'g_tTex2du4' (uniform utexture2DArray) 0:? 'g_tTexcdf4' (uniform textureCubeArray) 0:? 'g_tTexcdi4' (uniform itextureCubeArray) 0:? 'g_tTexcdu4' (uniform utextureCubeArray) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 'txval10' (temp 4-component vector of float) 0:27 textureGradOffset (temp 4-component vector of float) 0:27 Construct combined texture-sampler (temp sampler1DArray) 0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:27 Constant: 0:27 1.100000 0:27 Constant: 0:27 1.200000 0:27 Constant: 0:27 1 (const int) 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of int) 0:28 'txval11' (temp 4-component vector of int) 0:28 textureGradOffset (temp 4-component vector of int) 0:28 Construct combined texture-sampler (temp isampler1DArray) 0:28 'g_tTex1di4' (uniform itexture1DArray) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:28 Constant: 0:28 1.100000 0:28 Constant: 0:28 1.200000 0:28 Constant: 0:28 1 (const int) 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of uint) 0:29 'txval12' (temp 4-component vector of uint) 0:29 textureGradOffset (temp 4-component vector of uint) 0:29 Construct combined texture-sampler (temp usampler1DArray) 0:29 'g_tTex1du4' (uniform utexture1DArray) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:29 Constant: 0:29 1.100000 0:29 Constant: 0:29 1.200000 0:29 Constant: 0:29 1 (const int) 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval20' (temp 4-component vector of float) 0:31 textureGradOffset (temp 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler2DArray) 0:31 'g_tTex2df4' (uniform texture2DArray) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval21' (temp 4-component vector of int) 0:32 textureGradOffset (temp 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler2DArray) 0:32 'g_tTex2di4' (uniform itexture2DArray) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval22' (temp 4-component vector of uint) 0:33 textureGradOffset (temp 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler2DArray) 0:33 'g_tTex2du4' (uniform utexture2DArray) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? Constant: 0:? 1.100000 0:? 1.200000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:35 move second child to first child (temp 4-component vector of float) 0:35 Color: direct index for structure (temp 4-component vector of float) 0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:35 Constant: 0:35 0 (const int) 0:35 Constant: 0:35 1.000000 0:35 1.000000 0:35 1.000000 0:35 1.000000 0:36 move second child to first child (temp float) 0:36 Depth: direct index for structure (temp float) 0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:36 Constant: 0:36 1 (const int) 0:36 Constant: 0:36 1.000000 0:38 Sequence 0:38 Sequence 0:38 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:38 Color: direct index for structure (temp 4-component vector of float) 0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:38 Depth: direct index for structure (temp float) 0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:38 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:? 'g_tTex1di4' (uniform itexture1DArray) 0:? 'g_tTex1du4' (uniform utexture1DArray) 0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2di4' (uniform itexture2DArray) 0:? 'g_tTex2du4' (uniform utexture2DArray) 0:? 'g_tTexcdf4' (uniform textureCubeArray) 0:? 'g_tTexcdi4' (uniform itextureCubeArray) 0:? 'g_tTexcdu4' (uniform utextureCubeArray) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 113 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 95 99 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 9 "txval10" Name 12 "g_tTex1df4" Name 16 "g_sSamp" Name 31 "txval11" Name 34 "g_tTex1di4" Name 43 "txval12" Name 46 "g_tTex1du4" Name 52 "txval20" Name 55 "g_tTex2df4" Name 68 "txval21" Name 71 "g_tTex2di4" Name 77 "txval22" Name 80 "g_tTex2du4" Name 86 "PS_OUTPUT" MemberName 86(PS_OUTPUT) 0 "Color" MemberName 86(PS_OUTPUT) 1 "Depth" Name 88 "psout" Name 95 "Color" Name 99 "Depth" Name 103 "g_tTex1df4a" Name 106 "g_tTexcdf4" Name 109 "g_tTexcdi4" Name 112 "g_tTexcdu4" Decorate 12(g_tTex1df4) DescriptorSet 0 Decorate 12(g_tTex1df4) Binding 0 Decorate 16(g_sSamp) DescriptorSet 0 Decorate 16(g_sSamp) Binding 0 Decorate 34(g_tTex1di4) DescriptorSet 0 Decorate 46(g_tTex1du4) DescriptorSet 0 Decorate 55(g_tTex2df4) DescriptorSet 0 Decorate 71(g_tTex2di4) DescriptorSet 0 Decorate 80(g_tTex2du4) DescriptorSet 0 Decorate 95(Color) Location 0 Decorate 99(Depth) BuiltIn FragDepth Decorate 103(g_tTex1df4a) DescriptorSet 0 Decorate 103(g_tTex1df4a) Binding 1 Decorate 106(g_tTexcdf4) DescriptorSet 0 Decorate 109(g_tTexcdi4) DescriptorSet 0 Decorate 112(g_tTexcdu4) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypeImage 6(float) 1D array sampled format:Unknown 11: TypePointer UniformConstant 10 12(g_tTex1df4): 11(ptr) Variable UniformConstant 14: TypeSampler 15: TypePointer UniformConstant 14 16(g_sSamp): 15(ptr) Variable UniformConstant 18: TypeSampledImage 10 20: TypeVector 6(float) 2 21: 6(float) Constant 1036831949 22: 6(float) Constant 1045220557 23: 20(fvec2) ConstantComposite 21 22 24: 6(float) Constant 1066192077 25: 6(float) Constant 1067030938 26: TypeInt 32 1 27: 26(int) Constant 1 29: TypeVector 26(int) 4 30: TypePointer Function 29(ivec4) 32: TypeImage 26(int) 1D array sampled format:Unknown 33: TypePointer UniformConstant 32 34(g_tTex1di4): 33(ptr) Variable UniformConstant 37: TypeSampledImage 32 40: TypeInt 32 0 41: TypeVector 40(int) 4 42: TypePointer Function 41(ivec4) 44: TypeImage 40(int) 1D array sampled format:Unknown 45: TypePointer UniformConstant 44 46(g_tTex1du4): 45(ptr) Variable UniformConstant 49: TypeSampledImage 44 53: TypeImage 6(float) 2D array sampled format:Unknown 54: TypePointer UniformConstant 53 55(g_tTex2df4): 54(ptr) Variable UniformConstant 58: TypeSampledImage 53 60: TypeVector 6(float) 3 61: 6(float) Constant 1050253722 62: 60(fvec3) ConstantComposite 21 22 61 63: 20(fvec2) ConstantComposite 24 25 64: TypeVector 26(int) 2 65: 26(int) Constant 0 66: 64(ivec2) ConstantComposite 27 65 69: TypeImage 26(int) 2D array sampled format:Unknown 70: TypePointer UniformConstant 69 71(g_tTex2di4): 70(ptr) Variable UniformConstant 74: TypeSampledImage 69 78: TypeImage 40(int) 2D array sampled format:Unknown 79: TypePointer UniformConstant 78 80(g_tTex2du4): 79(ptr) Variable UniformConstant 83: TypeSampledImage 78 86(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 87: TypePointer Function 86(PS_OUTPUT) 89: 6(float) Constant 1065353216 90: 7(fvec4) ConstantComposite 89 89 89 89 92: TypePointer Function 6(float) 94: TypePointer Output 7(fvec4) 95(Color): 94(ptr) Variable Output 98: TypePointer Output 6(float) 99(Depth): 98(ptr) Variable Output 103(g_tTex1df4a): 11(ptr) Variable UniformConstant 104: TypeImage 6(float) Cube array sampled format:Unknown 105: TypePointer UniformConstant 104 106(g_tTexcdf4): 105(ptr) Variable UniformConstant 107: TypeImage 26(int) Cube array sampled format:Unknown 108: TypePointer UniformConstant 107 109(g_tTexcdi4): 108(ptr) Variable UniformConstant 110: TypeImage 40(int) Cube array sampled format:Unknown 111: TypePointer UniformConstant 110 112(g_tTexcdu4): 111(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 9(txval10): 8(ptr) Variable Function 31(txval11): 30(ptr) Variable Function 43(txval12): 42(ptr) Variable Function 52(txval20): 8(ptr) Variable Function 68(txval21): 30(ptr) Variable Function 77(txval22): 42(ptr) Variable Function 88(psout): 87(ptr) Variable Function 13: 10 Load 12(g_tTex1df4) 17: 14 Load 16(g_sSamp) 19: 18 SampledImage 13 17 28: 7(fvec4) ImageSampleExplicitLod 19 23 Grad ConstOffset 24 25 27 Store 9(txval10) 28 35: 32 Load 34(g_tTex1di4) 36: 14 Load 16(g_sSamp) 38: 37 SampledImage 35 36 39: 29(ivec4) ImageSampleExplicitLod 38 23 Grad ConstOffset 24 25 27 Store 31(txval11) 39 47: 44 Load 46(g_tTex1du4) 48: 14 Load 16(g_sSamp) 50: 49 SampledImage 47 48 51: 41(ivec4) ImageSampleExplicitLod 50 23 Grad ConstOffset 24 25 27 Store 43(txval12) 51 56: 53 Load 55(g_tTex2df4) 57: 14 Load 16(g_sSamp) 59: 58 SampledImage 56 57 67: 7(fvec4) ImageSampleExplicitLod 59 62 Grad ConstOffset 63 63 66 Store 52(txval20) 67 72: 69 Load 71(g_tTex2di4) 73: 14 Load 16(g_sSamp) 75: 74 SampledImage 72 73 76: 29(ivec4) ImageSampleExplicitLod 75 62 Grad ConstOffset 63 63 66 Store 68(txval21) 76 81: 78 Load 80(g_tTex2du4) 82: 14 Load 16(g_sSamp) 84: 83 SampledImage 81 82 85: 41(ivec4) ImageSampleExplicitLod 84 62 Grad ConstOffset 63 63 66 Store 77(txval22) 85 91: 8(ptr) AccessChain 88(psout) 65 Store 91 90 93: 92(ptr) AccessChain 88(psout) 27 Store 93 89 96: 8(ptr) AccessChain 88(psout) 65 97: 7(fvec4) Load 96 Store 95(Color) 97 100: 92(ptr) AccessChain 88(psout) 27 101: 6(float) Load 100 Store 99(Depth) 101 Return FunctionEnd