hlsl.samplelevel.offset.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval10' (temp 4-component vector of float) 0:31 textureLodOffset (temp 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler1D) 0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:31 Constant: 0:31 0.100000 0:31 Constant: 0:31 0.750000 0:31 Constant: 0:31 1 (const int) 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval11' (temp 4-component vector of int) 0:32 textureLodOffset (temp 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler1D) 0:32 'g_tTex1di4' (uniform itexture1D) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:32 Constant: 0:32 0.200000 0:32 Constant: 0:32 0.750000 0:32 Constant: 0:32 1 (const int) 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval12' (temp 4-component vector of uint) 0:33 textureLodOffset (temp 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler1D) 0:33 'g_tTex1du4' (uniform utexture1D) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:33 Constant: 0:33 0.300000 0:33 Constant: 0:33 0.750000 0:33 Constant: 0:33 1 (const int) 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval20' (temp 4-component vector of float) 0:35 textureLodOffset (temp 4-component vector of float) 0:35 Construct combined texture-sampler (temp sampler2D) 0:35 'g_tTex2df4' (uniform texture2D) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:35 Constant: 0:35 0.750000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval21' (temp 4-component vector of int) 0:36 textureLodOffset (temp 4-component vector of int) 0:36 Construct combined texture-sampler (temp isampler2D) 0:36 'g_tTex2di4' (uniform itexture2D) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:36 Constant: 0:36 0.750000 0:? Constant: 0:? 1 (const int) 0:? 1 (const int) 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval22' (temp 4-component vector of uint) 0:37 textureLodOffset (temp 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usampler2D) 0:37 'g_tTex2du4' (uniform utexture2D) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:37 Constant: 0:37 0.750000 0:? Constant: 0:? 1 (const int) 0:? -1 (const int) 0:39 Sequence 0:39 move second child to first child (temp 4-component vector of float) 0:39 'txval30' (temp 4-component vector of float) 0:39 textureLodOffset (temp 4-component vector of float) 0:39 Construct combined texture-sampler (temp sampler3D) 0:39 'g_tTex3df4' (uniform texture3D) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:39 Constant: 0:39 0.750000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:? 1 (const int) 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of int) 0:40 'txval31' (temp 4-component vector of int) 0:40 textureLodOffset (temp 4-component vector of int) 0:40 Construct combined texture-sampler (temp isampler3D) 0:40 'g_tTex3di4' (uniform itexture3D) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:40 Constant: 0:40 0.750000 0:? Constant: 0:? 1 (const int) 0:? 1 (const int) 0:? 1 (const int) 0:41 Sequence 0:41 move second child to first child (temp 4-component vector of uint) 0:41 'txval32' (temp 4-component vector of uint) 0:41 textureLodOffset (temp 4-component vector of uint) 0:41 Construct combined texture-sampler (temp usampler3D) 0:41 'g_tTex3du4' (uniform utexture3D) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:41 Constant: 0:41 0.750000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:? -1 (const int) 0:45 move second child to first child (temp 4-component vector of float) 0:45 Color: direct index for structure (temp 4-component vector of float) 0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:45 Constant: 0:45 0 (const int) 0:45 Constant: 0:45 1.000000 0:45 1.000000 0:45 1.000000 0:45 1.000000 0:46 move second child to first child (temp float) 0:46 Depth: direct index for structure (temp float) 0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:46 Constant: 0:46 1 (const int) 0:46 Constant: 0:46 1.000000 0:48 Sequence 0:48 Sequence 0:48 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:48 Color: direct index for structure (temp 4-component vector of float) 0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:48 Constant: 0:48 0 (const int) 0:48 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:48 Depth: direct index for structure (temp float) 0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:48 Constant: 0:48 1 (const int) 0:48 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval10' (temp 4-component vector of float) 0:31 textureLodOffset (temp 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler1D) 0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:31 Constant: 0:31 0.100000 0:31 Constant: 0:31 0.750000 0:31 Constant: 0:31 1 (const int) 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval11' (temp 4-component vector of int) 0:32 textureLodOffset (temp 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler1D) 0:32 'g_tTex1di4' (uniform itexture1D) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:32 Constant: 0:32 0.200000 0:32 Constant: 0:32 0.750000 0:32 Constant: 0:32 1 (const int) 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval12' (temp 4-component vector of uint) 0:33 textureLodOffset (temp 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler1D) 0:33 'g_tTex1du4' (uniform utexture1D) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:33 Constant: 0:33 0.300000 0:33 Constant: 0:33 0.750000 0:33 Constant: 0:33 1 (const int) 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval20' (temp 4-component vector of float) 0:35 textureLodOffset (temp 4-component vector of float) 0:35 Construct combined texture-sampler (temp sampler2D) 0:35 'g_tTex2df4' (uniform texture2D) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:35 Constant: 0:35 0.750000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval21' (temp 4-component vector of int) 0:36 textureLodOffset (temp 4-component vector of int) 0:36 Construct combined texture-sampler (temp isampler2D) 0:36 'g_tTex2di4' (uniform itexture2D) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:36 Constant: 0:36 0.750000 0:? Constant: 0:? 1 (const int) 0:? 1 (const int) 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval22' (temp 4-component vector of uint) 0:37 textureLodOffset (temp 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usampler2D) 0:37 'g_tTex2du4' (uniform utexture2D) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:37 Constant: 0:37 0.750000 0:? Constant: 0:? 1 (const int) 0:? -1 (const int) 0:39 Sequence 0:39 move second child to first child (temp 4-component vector of float) 0:39 'txval30' (temp 4-component vector of float) 0:39 textureLodOffset (temp 4-component vector of float) 0:39 Construct combined texture-sampler (temp sampler3D) 0:39 'g_tTex3df4' (uniform texture3D) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:39 Constant: 0:39 0.750000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:? 1 (const int) 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of int) 0:40 'txval31' (temp 4-component vector of int) 0:40 textureLodOffset (temp 4-component vector of int) 0:40 Construct combined texture-sampler (temp isampler3D) 0:40 'g_tTex3di4' (uniform itexture3D) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:40 Constant: 0:40 0.750000 0:? Constant: 0:? 1 (const int) 0:? 1 (const int) 0:? 1 (const int) 0:41 Sequence 0:41 move second child to first child (temp 4-component vector of uint) 0:41 'txval32' (temp 4-component vector of uint) 0:41 textureLodOffset (temp 4-component vector of uint) 0:41 Construct combined texture-sampler (temp usampler3D) 0:41 'g_tTex3du4' (uniform utexture3D) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:41 Constant: 0:41 0.750000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:? -1 (const int) 0:45 move second child to first child (temp 4-component vector of float) 0:45 Color: direct index for structure (temp 4-component vector of float) 0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:45 Constant: 0:45 0 (const int) 0:45 Constant: 0:45 1.000000 0:45 1.000000 0:45 1.000000 0:45 1.000000 0:46 move second child to first child (temp float) 0:46 Depth: direct index for structure (temp float) 0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:46 Constant: 0:46 1 (const int) 0:46 Constant: 0:46 1.000000 0:48 Sequence 0:48 Sequence 0:48 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:48 Color: direct index for structure (temp 4-component vector of float) 0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:48 Constant: 0:48 0 (const int) 0:48 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:48 Depth: direct index for structure (temp float) 0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:48 Constant: 0:48 1 (const int) 0:48 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 155 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 137 141 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 9 "txval10" Name 12 "g_tTex1df4" Name 16 "g_sSamp" Name 27 "txval11" Name 30 "g_tTex1di4" Name 40 "txval12" Name 43 "g_tTex1du4" Name 50 "txval20" Name 53 "g_tTex2df4" Name 64 "txval21" Name 67 "g_tTex2di4" Name 76 "txval22" Name 79 "g_tTex2du4" Name 90 "txval30" Name 93 "g_tTex3df4" Name 103 "txval31" Name 106 "g_tTex3di4" Name 114 "txval32" Name 117 "g_tTex3du4" Name 128 "PS_OUTPUT" MemberName 128(PS_OUTPUT) 0 "Color" MemberName 128(PS_OUTPUT) 1 "Depth" Name 130 "psout" Name 137 "Color" Name 141 "Depth" Name 145 "g_tTex1df4a" Name 148 "g_tTexcdf4" Name 151 "g_tTexcdi4" Name 154 "g_tTexcdu4" Decorate 12(g_tTex1df4) DescriptorSet 0 Decorate 12(g_tTex1df4) Binding 0 Decorate 16(g_sSamp) DescriptorSet 0 Decorate 16(g_sSamp) Binding 0 Decorate 30(g_tTex1di4) DescriptorSet 0 Decorate 43(g_tTex1du4) DescriptorSet 0 Decorate 53(g_tTex2df4) DescriptorSet 0 Decorate 67(g_tTex2di4) DescriptorSet 0 Decorate 79(g_tTex2du4) DescriptorSet 0 Decorate 93(g_tTex3df4) DescriptorSet 0 Decorate 106(g_tTex3di4) DescriptorSet 0 Decorate 117(g_tTex3du4) DescriptorSet 0 Decorate 137(Color) Location 0 Decorate 141(Depth) BuiltIn FragDepth Decorate 145(g_tTex1df4a) DescriptorSet 0 Decorate 145(g_tTex1df4a) Binding 1 Decorate 148(g_tTexcdf4) DescriptorSet 0 Decorate 151(g_tTexcdi4) DescriptorSet 0 Decorate 154(g_tTexcdu4) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypeImage 6(float) 1D sampled format:Unknown 11: TypePointer UniformConstant 10 12(g_tTex1df4): 11(ptr) Variable UniformConstant 14: TypeSampler 15: TypePointer UniformConstant 14 16(g_sSamp): 15(ptr) Variable UniformConstant 18: TypeSampledImage 10 20: 6(float) Constant 1036831949 21: 6(float) Constant 1061158912 22: TypeInt 32 1 23: 22(int) Constant 1 25: TypeVector 22(int) 4 26: TypePointer Function 25(ivec4) 28: TypeImage 22(int) 1D sampled format:Unknown 29: TypePointer UniformConstant 28 30(g_tTex1di4): 29(ptr) Variable UniformConstant 33: TypeSampledImage 28 35: 6(float) Constant 1045220557 37: TypeInt 32 0 38: TypeVector 37(int) 4 39: TypePointer Function 38(ivec4) 41: TypeImage 37(int) 1D sampled format:Unknown 42: TypePointer UniformConstant 41 43(g_tTex1du4): 42(ptr) Variable UniformConstant 46: TypeSampledImage 41 48: 6(float) Constant 1050253722 51: TypeImage 6(float) 2D sampled format:Unknown 52: TypePointer UniformConstant 51 53(g_tTex2df4): 52(ptr) Variable UniformConstant 56: TypeSampledImage 51 58: TypeVector 6(float) 2 59: 58(fvec2) ConstantComposite 20 35 60: TypeVector 22(int) 2 61: 22(int) Constant 0 62: 60(ivec2) ConstantComposite 23 61 65: TypeImage 22(int) 2D sampled format:Unknown 66: TypePointer UniformConstant 65 67(g_tTex2di4): 66(ptr) Variable UniformConstant 70: TypeSampledImage 65 72: 6(float) Constant 1053609165 73: 58(fvec2) ConstantComposite 48 72 74: 60(ivec2) ConstantComposite 23 23 77: TypeImage 37(int) 2D sampled format:Unknown 78: TypePointer UniformConstant 77 79(g_tTex2du4): 78(ptr) Variable UniformConstant 82: TypeSampledImage 77 84: 6(float) Constant 1056964608 85: 6(float) Constant 1058642330 86: 58(fvec2) ConstantComposite 84 85 87: 22(int) Constant 4294967295 88: 60(ivec2) ConstantComposite 23 87 91: TypeImage 6(float) 3D sampled format:Unknown 92: TypePointer UniformConstant 91 93(g_tTex3df4): 92(ptr) Variable UniformConstant 96: TypeSampledImage 91 98: TypeVector 6(float) 3 99: 98(fvec3) ConstantComposite 20 35 48 100: TypeVector 22(int) 3 101: 100(ivec3) ConstantComposite 23 61 23 104: TypeImage 22(int) 3D sampled format:Unknown 105: TypePointer UniformConstant 104 106(g_tTex3di4): 105(ptr) Variable UniformConstant 109: TypeSampledImage 104 111: 98(fvec3) ConstantComposite 72 84 85 112: 100(ivec3) ConstantComposite 23 23 23 115: TypeImage 37(int) 3D sampled format:Unknown 116: TypePointer UniformConstant 115 117(g_tTex3du4): 116(ptr) Variable UniformConstant 120: TypeSampledImage 115 122: 6(float) Constant 1060320051 123: 6(float) Constant 1061997773 124: 6(float) Constant 1063675494 125: 98(fvec3) ConstantComposite 122 123 124 126: 100(ivec3) ConstantComposite 23 61 87 128(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 129: TypePointer Function 128(PS_OUTPUT) 131: 6(float) Constant 1065353216 132: 7(fvec4) ConstantComposite 131 131 131 131 134: TypePointer Function 6(float) 136: TypePointer Output 7(fvec4) 137(Color): 136(ptr) Variable Output 140: TypePointer Output 6(float) 141(Depth): 140(ptr) Variable Output 145(g_tTex1df4a): 11(ptr) Variable UniformConstant 146: TypeImage 6(float) Cube sampled format:Unknown 147: TypePointer UniformConstant 146 148(g_tTexcdf4): 147(ptr) Variable UniformConstant 149: TypeImage 22(int) Cube sampled format:Unknown 150: TypePointer UniformConstant 149 151(g_tTexcdi4): 150(ptr) Variable UniformConstant 152: TypeImage 37(int) Cube sampled format:Unknown 153: TypePointer UniformConstant 152 154(g_tTexcdu4): 153(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 9(txval10): 8(ptr) Variable Function 27(txval11): 26(ptr) Variable Function 40(txval12): 39(ptr) Variable Function 50(txval20): 8(ptr) Variable Function 64(txval21): 26(ptr) Variable Function 76(txval22): 39(ptr) Variable Function 90(txval30): 8(ptr) Variable Function 103(txval31): 26(ptr) Variable Function 114(txval32): 39(ptr) Variable Function 130(psout): 129(ptr) Variable Function 13: 10 Load 12(g_tTex1df4) 17: 14 Load 16(g_sSamp) 19: 18 SampledImage 13 17 24: 7(fvec4) ImageSampleExplicitLod 19 20 Lod ConstOffset 21 23 Store 9(txval10) 24 31: 28 Load 30(g_tTex1di4) 32: 14 Load 16(g_sSamp) 34: 33 SampledImage 31 32 36: 25(ivec4) ImageSampleExplicitLod 34 35 Lod ConstOffset 21 23 Store 27(txval11) 36 44: 41 Load 43(g_tTex1du4) 45: 14 Load 16(g_sSamp) 47: 46 SampledImage 44 45 49: 38(ivec4) ImageSampleExplicitLod 47 48 Lod ConstOffset 21 23 Store 40(txval12) 49 54: 51 Load 53(g_tTex2df4) 55: 14 Load 16(g_sSamp) 57: 56 SampledImage 54 55 63: 7(fvec4) ImageSampleExplicitLod 57 59 Lod ConstOffset 21 62 Store 50(txval20) 63 68: 65 Load 67(g_tTex2di4) 69: 14 Load 16(g_sSamp) 71: 70 SampledImage 68 69 75: 25(ivec4) ImageSampleExplicitLod 71 73 Lod ConstOffset 21 74 Store 64(txval21) 75 80: 77 Load 79(g_tTex2du4) 81: 14 Load 16(g_sSamp) 83: 82 SampledImage 80 81 89: 38(ivec4) ImageSampleExplicitLod 83 86 Lod ConstOffset 21 88 Store 76(txval22) 89 94: 91 Load 93(g_tTex3df4) 95: 14 Load 16(g_sSamp) 97: 96 SampledImage 94 95 102: 7(fvec4) ImageSampleExplicitLod 97 99 Lod ConstOffset 21 101 Store 90(txval30) 102 107: 104 Load 106(g_tTex3di4) 108: 14 Load 16(g_sSamp) 110: 109 SampledImage 107 108 113: 25(ivec4) ImageSampleExplicitLod 110 111 Lod ConstOffset 21 112 Store 103(txval31) 113 118: 115 Load 117(g_tTex3du4) 119: 14 Load 16(g_sSamp) 121: 120 SampledImage 118 119 127: 38(ivec4) ImageSampleExplicitLod 121 125 Lod ConstOffset 21 126 Store 114(txval32) 127 133: 8(ptr) AccessChain 130(psout) 61 Store 133 132 135: 134(ptr) AccessChain 130(psout) 23 Store 135 131 138: 8(ptr) AccessChain 130(psout) 61 139: 7(fvec4) Load 138 Store 137(Color) 139 142: 134(ptr) AccessChain 130(psout) 23 143: 6(float) Load 142 Store 141(Depth) 143 Return FunctionEnd