hlsl.shapeConv.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: PixelShaderFunction(vf4;f1; (temp 4-component vector of float) 0:2 Function Parameters: 0:2 'input' (in 4-component vector of float) 0:2 'f' (in float) 0:? Sequence 0:4 move second child to first child (temp 4-component vector of float) 0:4 'v' (temp 4-component vector of float) 0:4 Constant: 0:4 1.000000 0:4 1.000000 0:4 1.000000 0:4 1.000000 0:5 move second child to first child (temp 4-component vector of float) 0:5 'v' (temp 4-component vector of float) 0:5 Constant: 0:5 2.000000 0:5 2.000000 0:5 2.000000 0:5 2.000000 0:6 move second child to first child (temp 4-component vector of float) 0:6 'v' (temp 4-component vector of float) 0:6 Construct vec4 (temp 4-component vector of float) 0:6 'f' (in float) 0:8 move second child to first child (temp 3-component vector of float) 0:8 'u' (temp 3-component vector of float) 0:8 Constant: 0:8 1.000000 0:8 1.000000 0:8 1.000000 0:9 move second child to first child (temp 3-component vector of float) 0:9 'u' (temp 3-component vector of float) 0:9 Constant: 0:9 2.000000 0:9 2.000000 0:9 2.000000 0:10 move second child to first child (temp 3-component vector of float) 0:10 'u' (temp 3-component vector of float) 0:10 Construct vec3 (temp 3-component vector of float) 0:10 Construct float (temp float) 0:10 'f' (in float) 0:11 Sequence 0:11 move second child to first child (temp 2-component vector of float) 0:11 'w' (temp 2-component vector of float) 0:11 Constant: 0:11 2.000000 0:11 2.000000 0:12 Sequence 0:12 move second child to first child (temp float) 0:12 'V' (temp float) 0:12 Constant: 0:12 1.000000 0:13 Sequence 0:13 move second child to first child (temp 3-component vector of float) 0:13 'MyVal' (temp 3-component vector of float) 0:13 Construct vec3 (temp 3-component vector of float) 0:13 'V' (temp float) 0:16 Compare Greater Than (temp 3-component vector of bool) 0:16 'foo' (temp 3-component vector of float) 0:16 Constant: 0:16 4.000000 0:16 4.000000 0:16 4.000000 0:17 Compare Greater Than or Equal (temp 3-component vector of bool) 0:17 'foo' (temp 3-component vector of float) 0:17 Constant: 0:17 5.000000 0:17 5.000000 0:17 5.000000 0:18 Compare Less Than (temp 3-component vector of bool) 0:18 Constant: 0:18 6.000000 0:18 6.000000 0:18 6.000000 0:18 'foo' (temp 3-component vector of float) 0:19 Compare Less Than or Equal (temp 3-component vector of bool) 0:19 Constant: 0:19 7.000000 0:19 7.000000 0:19 7.000000 0:19 'foo' (temp 3-component vector of float) 0:21 all (global bool) 0:21 Equal (temp 4-component vector of bool) 0:21 Construct vec4 (temp 4-component vector of float) 0:21 direct index (temp float) 0:21 'v' (temp 4-component vector of float) 0:21 Constant: 0:21 0 (const int) 0:21 'v' (temp 4-component vector of float) 0:22 any (global bool) 0:22 NotEqual (temp 4-component vector of bool) 0:22 Construct vec4 (temp 4-component vector of float) 0:22 'f' (in float) 0:22 'v' (temp 4-component vector of float) 0:26 Compare Equal (temp bool) 0:26 'f1' (temp 1-component vector of float) 0:26 Construct float (temp 1-component vector of float) 0:26 'v' (temp 4-component vector of float) 0:27 Compare Less Than (temp bool) 0:27 Construct float (temp 1-component vector of float) 0:27 'v' (temp 4-component vector of float) 0:27 'f1' (temp 1-component vector of float) 0:28 Construct float (temp float) 0:28 'f1' (temp 1-component vector of float) 0:29 Construct vec3 (temp 3-component vector of float) 0:29 Construct float (temp float) 0:29 'f1' (temp 1-component vector of float) 0:31 Branch: Return with expression 0:31 'input' (in 4-component vector of float) 0:? Linker Objects Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: PixelShaderFunction(vf4;f1; (temp 4-component vector of float) 0:2 Function Parameters: 0:2 'input' (in 4-component vector of float) 0:2 'f' (in float) 0:? Sequence 0:4 move second child to first child (temp 4-component vector of float) 0:4 'v' (temp 4-component vector of float) 0:4 Constant: 0:4 1.000000 0:4 1.000000 0:4 1.000000 0:4 1.000000 0:5 move second child to first child (temp 4-component vector of float) 0:5 'v' (temp 4-component vector of float) 0:5 Constant: 0:5 2.000000 0:5 2.000000 0:5 2.000000 0:5 2.000000 0:6 move second child to first child (temp 4-component vector of float) 0:6 'v' (temp 4-component vector of float) 0:6 Construct vec4 (temp 4-component vector of float) 0:6 'f' (in float) 0:8 move second child to first child (temp 3-component vector of float) 0:8 'u' (temp 3-component vector of float) 0:8 Constant: 0:8 1.000000 0:8 1.000000 0:8 1.000000 0:9 move second child to first child (temp 3-component vector of float) 0:9 'u' (temp 3-component vector of float) 0:9 Constant: 0:9 2.000000 0:9 2.000000 0:9 2.000000 0:10 move second child to first child (temp 3-component vector of float) 0:10 'u' (temp 3-component vector of float) 0:10 Construct vec3 (temp 3-component vector of float) 0:10 Construct float (temp float) 0:10 'f' (in float) 0:11 Sequence 0:11 move second child to first child (temp 2-component vector of float) 0:11 'w' (temp 2-component vector of float) 0:11 Constant: 0:11 2.000000 0:11 2.000000 0:12 Sequence 0:12 move second child to first child (temp float) 0:12 'V' (temp float) 0:12 Constant: 0:12 1.000000 0:13 Sequence 0:13 move second child to first child (temp 3-component vector of float) 0:13 'MyVal' (temp 3-component vector of float) 0:13 Construct vec3 (temp 3-component vector of float) 0:13 'V' (temp float) 0:16 Compare Greater Than (temp 3-component vector of bool) 0:16 'foo' (temp 3-component vector of float) 0:16 Constant: 0:16 4.000000 0:16 4.000000 0:16 4.000000 0:17 Compare Greater Than or Equal (temp 3-component vector of bool) 0:17 'foo' (temp 3-component vector of float) 0:17 Constant: 0:17 5.000000 0:17 5.000000 0:17 5.000000 0:18 Compare Less Than (temp 3-component vector of bool) 0:18 Constant: 0:18 6.000000 0:18 6.000000 0:18 6.000000 0:18 'foo' (temp 3-component vector of float) 0:19 Compare Less Than or Equal (temp 3-component vector of bool) 0:19 Constant: 0:19 7.000000 0:19 7.000000 0:19 7.000000 0:19 'foo' (temp 3-component vector of float) 0:21 all (global bool) 0:21 Equal (temp 4-component vector of bool) 0:21 Construct vec4 (temp 4-component vector of float) 0:21 direct index (temp float) 0:21 'v' (temp 4-component vector of float) 0:21 Constant: 0:21 0 (const int) 0:21 'v' (temp 4-component vector of float) 0:22 any (global bool) 0:22 NotEqual (temp 4-component vector of bool) 0:22 Construct vec4 (temp 4-component vector of float) 0:22 'f' (in float) 0:22 'v' (temp 4-component vector of float) 0:26 Compare Equal (temp bool) 0:26 'f1' (temp 1-component vector of float) 0:26 Construct float (temp 1-component vector of float) 0:26 'v' (temp 4-component vector of float) 0:27 Compare Less Than (temp bool) 0:27 Construct float (temp 1-component vector of float) 0:27 'v' (temp 4-component vector of float) 0:27 'f1' (temp 1-component vector of float) 0:28 Construct float (temp float) 0:28 'f1' (temp 1-component vector of float) 0:29 Construct vec3 (temp 3-component vector of float) 0:29 Construct float (temp float) 0:29 'f1' (temp 1-component vector of float) 0:31 Branch: Return with expression 0:31 'input' (in 4-component vector of float) 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 85 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 13 "PixelShaderFunction(vf4;f1;" Name 11 "input" Name 12 "f" Name 15 "v" Name 24 "u" Name 31 "w" Name 33 "V" Name 34 "MyVal" Name 37 "foo" Name 70 "f1" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypePointer Function 6(float) 10: TypeFunction 7(fvec4) 8(ptr) 9(ptr) 16: 6(float) Constant 1065353216 17: 7(fvec4) ConstantComposite 16 16 16 16 18: 6(float) Constant 1073741824 19: 7(fvec4) ConstantComposite 18 18 18 18 22: TypeVector 6(float) 3 23: TypePointer Function 22(fvec3) 25: 22(fvec3) ConstantComposite 16 16 16 26: 22(fvec3) ConstantComposite 18 18 18 29: TypeVector 6(float) 2 30: TypePointer Function 29(fvec2) 32: 29(fvec2) ConstantComposite 18 18 39: 6(float) Constant 1082130432 40: 22(fvec3) ConstantComposite 39 39 39 41: TypeBool 42: TypeVector 41(bool) 3 45: 6(float) Constant 1084227584 46: 22(fvec3) ConstantComposite 45 45 45 48: 6(float) Constant 1086324736 49: 22(fvec3) ConstantComposite 48 48 48 52: 6(float) Constant 1088421888 53: 22(fvec3) ConstantComposite 52 52 52 56: TypeInt 32 0 57: 56(int) Constant 0 62: TypeVector 41(bool) 4 4(main): 2 Function None 3 5: Label FunctionEnd 13(PixelShaderFunction(vf4;f1;): 7(fvec4) Function None 10 11(input): 8(ptr) FunctionParameter 12(f): 9(ptr) FunctionParameter 14: Label 15(v): 8(ptr) Variable Function 24(u): 23(ptr) Variable Function 31(w): 30(ptr) Variable Function 33(V): 9(ptr) Variable Function 34(MyVal): 23(ptr) Variable Function 37(foo): 23(ptr) Variable Function 70(f1): 9(ptr) Variable Function Store 15(v) 17 Store 15(v) 19 20: 6(float) Load 12(f) 21: 7(fvec4) CompositeConstruct 20 20 20 20 Store 15(v) 21 Store 24(u) 25 Store 24(u) 26 27: 6(float) Load 12(f) 28: 22(fvec3) CompositeConstruct 27 27 27 Store 24(u) 28 Store 31(w) 32 Store 33(V) 16 35: 6(float) Load 33(V) 36: 22(fvec3) CompositeConstruct 35 35 35 Store 34(MyVal) 36 38: 22(fvec3) Load 37(foo) 43: 42(bvec3) FOrdGreaterThan 38 40 44: 22(fvec3) Load 37(foo) 47: 42(bvec3) FOrdGreaterThanEqual 44 46 50: 22(fvec3) Load 37(foo) 51: 42(bvec3) FOrdLessThan 49 50 54: 22(fvec3) Load 37(foo) 55: 42(bvec3) FOrdLessThanEqual 53 54 58: 9(ptr) AccessChain 15(v) 57 59: 6(float) Load 58 60: 7(fvec4) CompositeConstruct 59 59 59 59 61: 7(fvec4) Load 15(v) 63: 62(bvec4) FOrdEqual 60 61 64: 41(bool) All 63 65: 6(float) Load 12(f) 66: 7(fvec4) CompositeConstruct 65 65 65 65 67: 7(fvec4) Load 15(v) 68: 62(bvec4) FOrdNotEqual 66 67 69: 41(bool) Any 68 71: 6(float) Load 70(f1) 72: 7(fvec4) Load 15(v) 73: 6(float) CompositeExtract 72 0 74: 41(bool) FOrdEqual 71 73 75: 7(fvec4) Load 15(v) 76: 6(float) CompositeExtract 75 0 77: 6(float) Load 70(f1) 78: 41(bool) FOrdLessThan 76 77 79: 6(float) Load 70(f1) 80: 6(float) Load 70(f1) 81: 22(fvec3) CompositeConstruct 80 80 80 82: 7(fvec4) Load 11(input) ReturnValue 82 FunctionEnd